Sup Smogon, I am new to Gen V having only done Gen IV battle. With that said, I hope my team can fare well and am looking for suggestion, as I have done research.
---------------------------------------------------------------------------------------------
1. Swampert@Leftovers
Nature: Careful
Ability: Torrent
EV: 240 HP/ 252 Sp. Def / rest in Attack (somewhere around 20 I think)
1. Stealth Rock
2. Stone Edge
3. Earthquake
4. Toxic
My bulky lead. I set up with Stealth Rock and proceed to annoy with Toxic. /Earthquake are great STABS. The reason I have Toxic over Roar is because I have Skarmory. In addition, Swampert also have great synergy with Skarmory, as they both cover each others' weaknesses. Skarmory is weak to Lightning/Fire, which Swampert resits, Swampert is weak to Grass which Skarmory resists. In addition, Swampert can be very useful vs thel ikes of Volcorana and weather users such as Ninetales/Tyraintar/Hippowdon are shutdown by STAB Earthquake. Stone Edge + Earthquake provides great coverage, resisted by only Breloom (in OU). I also know what you're thinking, why not Gastrodon over Swampert? Stealth Rock. The lack of Stealth Rock made me go Swampert.
2. Skarmory@ leftovers
Nature:Impish
Ability: Sturdy
EV: 252 HP/ 232 DEF / 24 Speed
1. SPikes
2. Roost
3. Whirlwind
4. Brave Bird
One of the best Physical walls. Scizor and Breloom are threats that need to be accounted for and this is how I account for them. In addition to great typing, it has synergy with Swampert with not just type coverage, but Spikes/SR. Whirlwind is great for teams that really on set-up (dragon dance) as well as just general entry hazard annoyance. Just 1 Spikes layer+ Stealth Rock + Whirlwind can cause high damage. Brave Bird is Skarmory's form attack in form a powerful STAB.
3. Azelf@ Choice Band
Nature: Jolly
Ability: Levitate
EV: 252 Speed/Attack
1. Zen Headbutt
2. Ice Punch
3. Fire Punch
4. Trick
With 115 Speed and 125 Attack and a huge movepool, Azelf is underestimated. I don't think people expect Azelf and when they do see one they either think it's a lead Azelf or special sweeper. However this assumption can be wrong as they switch in the wrong Pokemon to pit against Azelf. In addition, TrickBand can easily screw over set-ups, walls, and sweepers. Zen Headbutt allows for a strong STAB that can flinch, Ice Punch is for Dragons (Salamence, Haxorus, Garchomp, Dragonite) and even Tyranitar and Fire Punch can hit the Ferrothorn and Scizor for good damage as well. Any counters that I suspect switching in can be screwed by TrickBand. In addition, should I not be able to pull off a Trick, Choice Band still remains useful.
4. Metagross@ Life Orb
nature: Adamant
Ability: Clear Body
EV: 252 Attack/ HP
1. Bullet Punch
2. Hammer Arm
3. Ice Punch
4. Thunderpunch
A powerful late game sweeper. because of it's low speed and natural bulk, I invested in HP as opposed to Speed. Bullet Punch is a STAB that is 1st priority that can deal with Terrakion, Mamoswine and Tyranitar as well finish off low HP foes or frail targets that are neutral vs Meta, without having to rely on Mash's inaccuracy. Hammer Arm's lowering of SPeed is redundant to me as I do not have SPeed EVs and can inflict damage to Blissey and Ferrothorn. Thunderpunch can check Starmie, Slowbro,Gyarados, Jellicent, Tentacruel, Rotom- W and Volcarona. A SE Ice Punch covers Dragons like Salamence and Dragonite and is useful vs Hippowdon. The BoltBeam combo on Metagross in addition to Hammer Arm provides type coverage that can be very Intimidating, since even Heatran can't afford a switch in to Hammer Arm
5. Keldeo @ Choice Scarf
Nature: Timid
Ability: Justified
EV: 252 Speed/ Sp. Attack
1. Scald
2. Secret Sword
3. HP Electric
4. Hydro Pump
Keldeo is a great Scarf user that is somewhat hampered by a poor movepool. I wish it had Ice Bream but oh well. Scald is my main STAB as it is more reliable than Hydro Pump and has the burn chance as well. Hydro Pump is just there when Keldoe counters are down and a miss won't hamper me at that point. Secret Sword can deal suprisngleh uge damage to Blissey and Tentacruel and is also a great STAB. HP Electric allows for a surprise attack against Starmie, tentacruel, SLowking and Jellicent.
6. Infernape@Life Orb
Nature: Naive
Ability: Iron Fist
EV: 252 Attack/Speed
1. Overheat
2. Close COmbat
3. Stone Edge
4. U-Turn
Because of Infernape's huge movepool and high Sp. Attack/Attack a mixed set can cause havoc. If they send Ferrothorn or Scizor, BAM Overheat as well as Skarmory can be dealt with. Should they send Latias or Celebi U-Turn does the trick. Infernape with Stone Edge can counter Gyarados, Salamence, Dragonite, and Volcarona. Jellicent and Tentacruel who resists both STAB can take a suprising huge damage from Stone Edge
---------------------------------------------------------------------------------------------
1. Swampert@Leftovers
Nature: Careful
Ability: Torrent
EV: 240 HP/ 252 Sp. Def / rest in Attack (somewhere around 20 I think)
1. Stealth Rock
2. Stone Edge
3. Earthquake
4. Toxic
My bulky lead. I set up with Stealth Rock and proceed to annoy with Toxic. /Earthquake are great STABS. The reason I have Toxic over Roar is because I have Skarmory. In addition, Swampert also have great synergy with Skarmory, as they both cover each others' weaknesses. Skarmory is weak to Lightning/Fire, which Swampert resits, Swampert is weak to Grass which Skarmory resists. In addition, Swampert can be very useful vs thel ikes of Volcorana and weather users such as Ninetales/Tyraintar/Hippowdon are shutdown by STAB Earthquake. Stone Edge + Earthquake provides great coverage, resisted by only Breloom (in OU). I also know what you're thinking, why not Gastrodon over Swampert? Stealth Rock. The lack of Stealth Rock made me go Swampert.
2. Skarmory@ leftovers
Nature:Impish
Ability: Sturdy
EV: 252 HP/ 232 DEF / 24 Speed
1. SPikes
2. Roost
3. Whirlwind
4. Brave Bird
One of the best Physical walls. Scizor and Breloom are threats that need to be accounted for and this is how I account for them. In addition to great typing, it has synergy with Swampert with not just type coverage, but Spikes/SR. Whirlwind is great for teams that really on set-up (dragon dance) as well as just general entry hazard annoyance. Just 1 Spikes layer+ Stealth Rock + Whirlwind can cause high damage. Brave Bird is Skarmory's form attack in form a powerful STAB.
3. Azelf@ Choice Band
Nature: Jolly
Ability: Levitate
EV: 252 Speed/Attack
1. Zen Headbutt
2. Ice Punch
3. Fire Punch
4. Trick
With 115 Speed and 125 Attack and a huge movepool, Azelf is underestimated. I don't think people expect Azelf and when they do see one they either think it's a lead Azelf or special sweeper. However this assumption can be wrong as they switch in the wrong Pokemon to pit against Azelf. In addition, TrickBand can easily screw over set-ups, walls, and sweepers. Zen Headbutt allows for a strong STAB that can flinch, Ice Punch is for Dragons (Salamence, Haxorus, Garchomp, Dragonite) and even Tyranitar and Fire Punch can hit the Ferrothorn and Scizor for good damage as well. Any counters that I suspect switching in can be screwed by TrickBand. In addition, should I not be able to pull off a Trick, Choice Band still remains useful.
4. Metagross@ Life Orb
nature: Adamant
Ability: Clear Body
EV: 252 Attack/ HP
1. Bullet Punch
2. Hammer Arm
3. Ice Punch
4. Thunderpunch
A powerful late game sweeper. because of it's low speed and natural bulk, I invested in HP as opposed to Speed. Bullet Punch is a STAB that is 1st priority that can deal with Terrakion, Mamoswine and Tyranitar as well finish off low HP foes or frail targets that are neutral vs Meta, without having to rely on Mash's inaccuracy. Hammer Arm's lowering of SPeed is redundant to me as I do not have SPeed EVs and can inflict damage to Blissey and Ferrothorn. Thunderpunch can check Starmie, Slowbro,Gyarados, Jellicent, Tentacruel, Rotom- W and Volcarona. A SE Ice Punch covers Dragons like Salamence and Dragonite and is useful vs Hippowdon. The BoltBeam combo on Metagross in addition to Hammer Arm provides type coverage that can be very Intimidating, since even Heatran can't afford a switch in to Hammer Arm
5. Keldeo @ Choice Scarf
Nature: Timid
Ability: Justified
EV: 252 Speed/ Sp. Attack
1. Scald
2. Secret Sword
3. HP Electric
4. Hydro Pump
Keldeo is a great Scarf user that is somewhat hampered by a poor movepool. I wish it had Ice Bream but oh well. Scald is my main STAB as it is more reliable than Hydro Pump and has the burn chance as well. Hydro Pump is just there when Keldoe counters are down and a miss won't hamper me at that point. Secret Sword can deal suprisngleh uge damage to Blissey and Tentacruel and is also a great STAB. HP Electric allows for a surprise attack against Starmie, tentacruel, SLowking and Jellicent.
6. Infernape@Life Orb
Nature: Naive
Ability: Iron Fist
EV: 252 Attack/Speed
1. Overheat
2. Close COmbat
3. Stone Edge
4. U-Turn
Because of Infernape's huge movepool and high Sp. Attack/Attack a mixed set can cause havoc. If they send Ferrothorn or Scizor, BAM Overheat as well as Skarmory can be dealt with. Should they send Latias or Celebi U-Turn does the trick. Infernape with Stone Edge can counter Gyarados, Salamence, Dragonite, and Volcarona. Jellicent and Tentacruel who resists both STAB can take a suprising huge damage from Stone Edge