An OU team composed of Three U-Turners, an Interracial Couple and a Kamikaze elf?!

The Awesome Members of My Team​


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Introductions​


Hello fellow smogonites, I have been very active back then in Shoddy Battle but homeworks stopped me cold from competitive battling, but now, since it's our break, I returned playing on Shoddy and made a new team to which proved to be awesome with my maneuvers. Conversely, this is also my very first RMT so please be gentle hehe. Without further ado....here's my awesome team.​



Team Overview​


This team has a very simplistic nature. All my team members will help each other out to provide Lucario a crucial late game sweep and each team meber has a very important role for the team which I will lay out in a short while. It is also worth mentioning that the gist of all this is my Crobat who plays a big Now, I present the microscopic view for my team.



My Team in Detail


The Suicidal Lead-er

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Azelf @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 SAtk/252 Spd
Naive nature (+Spd, -SDef)
- Trick
- Fire Blast
- Explosion
- Stealth Rock


Purpose

A definitive suicide lead. It sets up rocks, cripples leads and blows up when its job is done.


Moveset

Pretty straightforward I must say. Stealth Rock is mandatory for such an offensive team backed up with 3 U-Turners. Trick is for crippling common leads. I used Fire Blast over Psychic since Psychic is more standard and Fire Blast is a nice surprise for people since I saw that a lot of players don't expect such move.


EV's and Nature

A Naive nature and 252 Speed EV's put my Azelf at max Speed. 252 EV's in Special Attack is to give Fire Blast the damage it needs. Pretty simple​


My Azelf vs some common leads:

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Azelf - Since they would either Taunt or set-up rocks I would Trick the Scarf unto them. Then, they get locked on to the move forcing them to switch allowing me a free attack or a chance to set-up rocks.

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Metagross - Scary one especially with Bullet Punch. I can pretty much switch out to Jirachi. Actually, this guy is a big problem. If it has no Bullet Punch, I will just fry him and he's toast.

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Roserade - It can put me to sleep but I do not care. I just trick the Scarf to it destroying its support ability.

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Aerodactyl - Since they all love to Taunt me, I will trick the scarf first then they switch which gives me a free attack.

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Jirachi - A very tricky adversary. I cannot Trick on this since it carries Choice Scarf most of the time. I would just switch to my Jirachi if it Iron Heads since it would always use Iron Head to my Azelf

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Infernape - Catch the Fake Out, then I will trick the scarf to it, letting it get locked on to Stealth Rock forcing it a switch. Then I can set-up rocks of my own and blow up on a sucker.

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Heatran - I'll just switch to Flygon. No biggy.

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Ninjask - I just trick the Scarf unto this sucker and it's Baton Passing days are over.

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Smeargle - See Ninjask...



The Intergalactic Paralyzer

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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP/160 Def/76 Spd/32 SDef
Impish nature (+Def, -SAtk)
- Thunder Wave
- Iron Head
- U-turn
- Wish


Purpose


To spread status on the enemy team to compensate my team's slow members. Also, he is the healer of the group providing Wish support.


Moveset

Jirachi spreads the paralysis status in my team like a madman, letting Lucario have an easier sweep. Thunder Wave is chosen over Body Slam because I need to hit Gengar and the Scarfed Rotm Appliances because they can hinder or even stop my Lucario sweep. Wish and U-Turn for Wishpassing and Iron Head is just well....for the hax effect.


EV's and Nature

240 HP EVs give me about 401, giving Jirachi the highest possible HP it can get whilst simultaneously enjoying optimal Leftovers recovery. 32 EV's in Speed let me outrun both Jolly Tyranitar and Timid Magnezone. The Defense EV's won't let me 2HKOd by +1 Outrage from a Salamence with Life Orb.



"The Con-Artist"

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Flygon (M) @ Life Orb
Ability: Levitate
EVs: 80 Atk/2 Def/176 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Earthquake
- Fire Blast
- U-turn


Purpose


To lure in and quickly dispose of Hippowdon and Gliscor, the main antagonists behind my Lucario sweep.


Moveset


This set works pretty well contrary to what some of my critics say. This is because people think that my Flygon is running the popular Choice Scarf set. The premise is simple, I will pit my Flygon against something which deems a Scarf Flygon threatening, say a Latias, where I will force a switch and let the physical wall eat a Life Orb'd Draco Meteor. My main targets for such a build are Hippowdon and Gliscor which both which can wall my non-Ice Punch Lucario. Flygon also has a good use with U-Turn because he can just U-Turn to Jirachi if Ice and Dragon typed attacks are aimed at him. Lastly, Fire Blast is a gerat move to cover for Skarmory, Foretress and Scizor. A special mention to these simpletons since Lucario cannot OHKO Skarmory and Foretress since he is Jolly >_> and Scizor may destroy my Lucario sweep with it infamous Bullet Punch.


EV's and Nature:


176 Speed EVs let me outrun most Adamant Lucario whereas the Attack EV's let me 2HKO a Blissey with Stealth Rock and Leftovers in consideration. The rest is pumped in Special Attack to beef up Draco Meteor.



"The Stall Breaker"

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Crobat @ Leftovers
Ability: Pressure
EVs: 104 HP/152 Attack/252 Spd
Jolly nature (+Spd, -SAtk)
- U-Turn
- Roost
- Super Fang
- Taunt

Purpose

To weaken walls and to destroy stall and Baton Passing teams alike.


Moveset


Super Fang is the core move of this set capable of ripping the HP of walls and tanks apart, no matter how much Defenses they boast. Taunt destroys most forms of set-up and all kinds of stall. U-Turn is for scouting and Roost is for recovery as I don't want to lose such a core member of my team.


EVs and Nature

104 HP Evs give Crobat 5 switch-ins to Stealth Rock whilst giving it maximum Leftovers recover. Max speed is a must for swift U-Turns and speedy Super Fangs. Not to mention it lets me Taunt all kinds of slower set-uppers and stallers. The rest are placed in Attack to give Crobat's U-Turns some decent power.



The Martyr

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Cresselia (F) @ Light Clay
Ability: Levitate
EVs: 252 HP/60 Def/152 Spd/44 SDef
Bold nature (+Def, -Atk)
- Reflect
- Light Screen
- Ice Beam
- Lunar Dance


Purpose

Provides the team, most notably Lucario, Dual Screens support and a free switch in.


Moveset

To put it simply, Cresselia is my Lucario's main supporter and she does the job well. Reflect and Light Screen give my Lucario the bulk to pull off 2 or even 3 Swords Dances whilst Lunar Dance gives Lucario a free switch. Perfect for Lucario's needs. Morever, her uncanny typing attracts Dark and Bug Attacks like a pro. That "attraction" will be beneficial to me because when Lucario resists those meanie's attacks (a 25% resistance even!) and let my Lucario have free SD's.


EV's and Nature

As stated by Smogon in ther Strategy Pokedex, neither Choice Band Tyranitar nor Choice Specs Gengar can 2HKO Cress while she is behind a Reflect or Light Screen, respectively. 152 EVs in Speed lets Cresselia outspeed both Jolly Tyranitar and Adamant Scizor.


The Carry


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Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Extremespeed
- Crunch
- Close Combat
- Swords Dance


Purpose

The crew's MVP. Lucario is my main sweeper and the one which carries the team to victory. He may also absorb sleep if the need arisis.


Moveset


The movesets are purely standard so I will not explain much on that. Crunch is chosen over the other options since I want to hit Rotom-A's and Gengar badly.


EV's and Nature


I chose a Jolly nature to outrun and dispose of the more common Adamant Lucario. Lucario is an absolute monster. Be careful when dealing with this monster....its dark silhouette may be the last thing you will ever see as you succumb in peril.


Conclusion

So I hope you enjoyed reading my RMT as I have enjoyed writing it...(well not really but whatever). Thank you for having the time to read my RMT. Your effort is much appreciated. Oh and in case you may forget, her is a final glance to my team.



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Once again, THANK YOU!

Credits:


  • Hitec for the different fanarts of the human Pokemon. Check it out.
  • Pokemon Elite 2000 for the sprites
  • Smogon for the ideas which transpired my team

Considered Replacements

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Tyranitar @ Choice Scarf
Hasty nature (+Spe, -Def)
124 Atk / 136 SpAtk / 248 Spe
- Ice Beam
- Flamethrower
- Crunch
- Earthquake

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Vaporeon @ Leftovers
Bold nature (+Def, -Atk)
252 HP / 252 Def / 4 SpD
- Surf
- Hidden Power Electric
- Wish
- Protect


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Swampert @ Leftovers
Relaxed Nature (+Def, -Spe)
252 HP / 252 Def / 6 SpA

- Ice Beam
- Earthquake
- Roar
- Stealth Rock
 
The team looks very solid to me. There are a few points I would adress, though. Your team seems to be a bit Mamoswine Weak. It hits four of your pokemon for super effective damage and all of them if it uses bite (which it probably won't but just saying). To fix this I would change out Jirachi to a Togekiss. It has thuderwave, Wish, a 60% flinch move and the last spot can be filled with Fire Blast or Aura Sphere. You can taylor its EVs toward physical defence, so Mamo wont be able to take it out in one hit. However if similarity to Jirachi isn't so much as an issue and ou don't mind the loss of T-Wave (which you could stick on Cress anyway). I would recommend taking it out for Vaporeon. It still has wish but it counters Gyara, Heatran, Mamoswine, Salamence, and the like.

On to your Crobat. I question the viabilty of your EVs. The Crobat itself is great, but if you are using only one (un-STABed) attack that involves attack EVs, then you should invest more into his OK defences. Since Crobat is immune to toxic then the only option walls have to take it down are offence. It just seems logical to me.
 
Hey. Your team has a large weakness to SubCM Jirachi and Sub Charge Beam Rotom-a, as Jirachi doesn't mind setting up in front of Crobat, Jirachi, or Cress while Rotom-a doesn't mind setting up on a weakened Flygon, Crobat, Jirachi, or Cresselia. Crobat doesn't look like it's doing much for you, especially having only U-turn as its other attack. Fortunately a Swampert with Roar will take care of both of those problems. I'd recommend using this set:

Swampert @ Leftovers
Relaxed / Torrent
252 HP / 252 Def / 4 Spe
-Ice Beam
-Earthquake
-Surf (or Protect to scout)
-Roar

This also gives you an additional check to DD Salamence with Ice Beam. Earthquake is your STAB source and can be used to take down any annoying Steel-type Pokemon. When I use Swampert, I usually have Stealth Rock in the 3rd slot. However, since you have SR on Azelf, you can use Surf as an alternate STAB source or use Protect to scout out for Choiced-attacks or Explosions. Roar allows Swampert to phaze opposing Pokemon like Rotom-a. Put this over Crobat, as Super Fang only Crobat isn't that effective.

Also, your team has problems with Taunt Gyarados. Gyarados can Taunt Jirachi and Cresselia and set up several Dragon Dances. Fortunately, a reliable counter to Gyarados is Vaporeon. It can also provide additional Wish support for your team.

Vaporeon @ Leftovers
Bold / Water Absorb
188 HP / 252 Def / 68 Spe
-Wish
-Protect
-Surf
-HP Electric

Vaporeon along with Swampert also help take Fire Blasts from Heatran and Infernape, as previously, none of your Pokemon liked to get hit by them. It can also deal heavy damage to the standard DD Gyarados with HP Electric. Wish and Protect provide team healing, while Surf is your STAB source. Put him over Flygon, as countering Gyarados is more important for your team.

Good luck!
 
OK your team has a nice idea in supporting the Lucario however there a quite a few holes that need to be plugged up.

First of all you are very weak to a DDGyarados if it sets up on cresselia.
If it DDs on cresselia you can do nothing back to it. Even after just one dragon dance, an adamant Gyarados has a small chance of a 2HKO on cresselia. Even if you get screens up you can do nothing back to it and will eventually die or switch. To the rest of your team it does this; (assuming Azelf has committed suicide)

Jirachi - Earthquake has small chance to 1HKO after SR otherwise 2HKO @(after screens)3HKO
Flygon - Waterfall OHKO @2HKO
Crobat - Stone edge OHKO @2HKO
Lucario - Earthquake OHKO @2HKO



I also think that Crobat isn't a great stall breaker. Super fang will originally get them to 50% health but can do nothing much afterwards. Then when you realize this and switch out they can recover/Slack Off/Moonlight etc up to full again.

Another thing Flygon is not a good Gliscor and Hippowdon counter. I would suggest changing it

I will suggest a few major changes, sorry to sound like I'm ripping your team apart but there are some holes which need fixing

OK so the changes

Azelf seems fine as a lead and you can leave that how it is.

Jirachi can also stay although you may want to put in body slam over thunder wave so it can paralyze everything. It may only have a 60% of working but Jirachi is bulky enough to take some hits. It also does damage.

I would suggest switching out your Flygon for a Bulky Gyarados. It can help to wall other Gyarados's and kill them off while also being good counters to Gliscor and Hippowdon, I would suggest this set:

Gyarados - Adamant @leftovers
156 HP / 72 Atk / 96 Def / 184 Spe
-Dragon Dance
-Waterfall
-Taunt
-Stone Edge (for other Gyarados')

I would also take out crobat and replace it with a stallbreaker that will go quite well with this team, A MixMence. I would suggest using this set:

Salamence - Mild @Life orb
84Atk / 216 SpA / 208 Spe
- Draco Meteor
- Fire Blast
- Earthquake
- Outrage

This hits a very high amount of stall pokemon for super effective damage. It can also hit celebi and Skarmory for super effective damage and both can counter Lucario pretty well.

Thats all I have to say for the moment and good luck with your team.
 
im tired

Cool, Super Fang Crobat to break stall. There's a problem with that though: Ghost-types. Stall teams always carry a Ghost-type to block Rapid Spin attempts. Super Fang won't affect Rotom-a (especially Sleep Talk variants 252 HP / 120 Def / 136 SpD Bold), whom this team has trouble taking on. It can burn Lucario (survives unboosted Crunchs), wall Crobat and hit it with super-effective Thunderbolt, burn Flygon while surving Draco Meteor (then switching to Blissey, leaving you completely walled) and absorb explosions from Azelf.

Other weaknesses include: Gengar, opposing Lucario, DD Gyarados, Infernape (to a lesser extent), Agility Empoleon, and Latias + Magnezone combination.

To remedy most of these problems, I suggest you replace Flygon with this:

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| Choice Scarf
Hasty nature (+Spe, -Def)
124 Atk / 136 SpAtk / 248 Spe
- Ice Beam
- Flamethrower
- Crunch
- Earthquake

This set acts as lure, much like Flygon. The SpAtk EVs allow it a guaranteed 2HKO against 252 HP / 0 SpD Hippowdon. You also have a secure OHKO on Gliscor (Ice Beam) and 2HKO on Skarmory (Flamethrower). The Speed EVs allow you to outrun positive-natured base 115's such as Azelf and Starmie, and by extension, Gengar. You're also able to outspeed and Crunch Rotom-a before it burns you. The remaining EVs are dumped into Attack. Earthquake makes this a reliable Swords Dance Lucario check, as you will outspeed all versions and you resist Extremespeed. Neither Latias nor Magnezone stand much of a chance against Tyranitar.

Unfortunately, this leaves you even weaker to Gyarados and does not solve your Infernape problems. Thus, I suggest the 100% Gyarados counter and an excellent Infernape and Empoleon check:

i_vaporeon.gif
| Leftovers
Bold nature (+Def, -Atk)
252 HP / 252 Def / 4 SpD
- Surf
- Hidden Power Electric
- Wish
- Protect

Lightweight and huge HP and Special Defense means that Vaporeon can take Life Orb Close Combats and Grass Knots from Infernape and take it out with a super-effective Surf. Hidden Power Electric 2HKO's Gyarados while it is unable to 2HKO you back, and also gets super-effective coverage on Empoleom. Auto-recovery from water attacks is cool. In my opinion Vaporeon wants max defense to better take Infernape's Close Combat.


Good luck with the team.
 
I will just have to cover all of your rates in one post as I have slept after posting this team. hehe

@november1093
Togekiss has been on my mind for a while and I guess I may give it a shot. i only choose Jirachi since it absorbs the weaknesses of my Flygon well. Consequently, if I will be replacing Flygon, I may try on that.

Yup, the thing about the extra EV's on Crobat made me think for a while and I guess you just gave me the answer. With the inclusion of T-tar on my team as Crunchatize Me suggested then I would most probably beef up its defenses to act as a receiver of fighting attacks from him.
@supermarth64
Crobat is doing much in my team since if I drop it I would be weak to stall and I can't let that happen. Crobat also softens walls for Lucario to have an easier time sweeping.

Nevertheless,I will try the Swampert you suggested as a lead. Azelf is just filler there anyway and it does have a lot of uses compared to the suicidal fairy.

@porygon-d
Flygon is not a counter for Hippowdon and Gliscor, it IS a lure and it does it job well but I consider replacing it with T-tar anyway. Sorry, but I can't incorporate your suggestions because I feel that Gyarados and Salamence won't fit well in my team especially that I will put Tyranitar over Flygon.

@ Crunchatize Me
I really love your Tyranitar set so I will switch it over Flygon.

@ everyone
Since basically ALL of you suggested to use Vaporeon then I will give the aquatic dog a try.


Also, I will be changing my team in a while. Please be patient. Thanks
 
Making use of my 24 hour bump. Actually, this is already my 48th hour but meh.

Just a word to the raters: I will be going to the mountains now with no internet connection so I might not be able to reply to your posts as prompt as possible. I will be back on the 2nd of November and, hopefully, I willagain sort out the comments in one post.

Cheers
 
Azelf @ Choice Scarf
EVs: 6 Def/252 SAtk/252 Spd
Naive nature (+Spd, -SDef)
- Trick
- Fire Blast
- Explosion
- Stealth Rock


Trick is for crippling common leads.

Azelf is the #1 lead, by the way.

I used Fire Blast over Psychic since Psychic is more standard and Fire Blast is a nice surprise for people since I saw that a lot of players don't expect such move.

Fire Blast is almost as standard as Psychic, since Azelfs with two attack slots usually run either Fire Blast or Flamethrower.


Azelf - Since they would either Taunt or set-up rocks I would Trick the Scarf unto them. Then, they get locked on to the move forcing them to switch allowing me a free attack or a chance to set-up rocks.

If you're using a Trick Azelf, they could be using a Trick Azelf.

Roserade - It can put me to sleep but I do not care. I just trick the Scarf to it destroying its support ability.

Your support ability is destroyed too.

Aerodactyl - Since they all love to Taunt me, I will trick the scarf first then they switch which gives me a free attack.

Aerodactyl = 130 Base Speed. Azelf = Base 115 Speed. What will actually happen is Aerodactyl will taunt you, and you'll be stuck on trick, which will be ineffective. They set up SR, switch out to something like an SD Luke, a DD Gyarados, etc. Free sweep.

Jirachi - A very tricky adversary. I cannot Trick on this since it carries Choice Scarf most of the time. I would just switch to my Jirachi if it Iron Heads since it would always use Iron Head to my Azelf

What happens if it Tricks your Jirachi? To use your method would require tons of prediction.

Heatran - I'll just switch to Flygon. No biggy.

What about Dragon Pulse? 2x effective. And Flygon's defenses aren't amazing, anyway.

Ninjask - I just trick the Scarf unto this sucker and it's Baton Passing days are over.

What about Protect?

Flygon (M) @ Expert Belt - The 10% health loss gives away the Life Orb.
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Earthquake
- Fire Blast
- U-turn

Crobat @ Leftovers
Ability: Inner Focus - You put down the wrong ability.
EVs: 104 HP/152 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- U-Turn
- Roost
- Super Fang
- Taunt

Cresselia (F) @ Light Clay
Ability: Levitate
EVs: 252 HP/60 Def/152 Spd/44 SDef
Bold nature (+Def, -Atk)
- Reflect
- Light Screen
- Ice Beam
- Thunder Wave - Shouldn't Lucario be at 100% HP when you bring him out? This combined with Celebi's twaving should stop anything with higher speed than lucario from sweeping. I could easily see Luke falling to a Gyarados with 1 DD.

Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk) - If you use your paralysis right, there should be no need for the extra speed.
- Extremespeed
- Crunch
- Close Combat
- Swords Dance

The crew's MVP. Lucario is my main sweeper and the one which carries the team to victory. He may also absorb sleep if the need arisis.

You're thinking of Vital Spirit. Inner Focus prevents flinching. You seriously need to learn your abilities.

Moveset

The movesets are purely standard so I will not explain much on that. Crunch is chosen over the other options since I want to hit Rotom-A's and Gengar badly.

What about the forum posting rules?

I'm not trying to be harsh, but I give your current team a 5/10.
 
Azelf @ Choice Scarf
EVs: 6 Def/252 SAtk/252 Spd
Naive nature (+Spd, -SDef)
- Trick
- Fire Blast
- Explosion
- Stealth Rock
Those EVs don't really matter, as 6 HP or 6 Def won't make him survive anything different. It's fine.

Aerodactyl = 130 Base Speed. Azelf = Base 115 Speed. What will actually happen is Aerodactyl will taunt you, and you'll be stuck on trick, which will be ineffective. They set up SR, switch out to something like an SD Luke, a DD Gyarados, etc. Free sweep.
He's holding a Scarf, which means that he's faster and can Trick him the Scarf before Aero Taunts. And what makes you think that even if he didn't, he could just switch out to a counter for those Pokemon?

What about Dragon Pulse? 2x effective. And Flygon's defenses aren't amazing, anyway.
Lead Heatrans don't carry Dragon Pulse, and they Flygon can OHKO Heatran before it Explodes or gets off a Fire Blast.

Cresselia (F) @ Light Clay
Ability: Levitate
EVs: 252 HP/60 Def/152 Spd/44 SDef
Bold nature (+Def, -Atk)
- Reflect
- Light Screen
- Ice Beam
- Thunder Wave - Shouldn't Lucario be at 100% HP when you bring him out? This combined with Celebi's twaving should stop anything with higher speed than lucario from sweeping. I could easily see Luke falling to a Gyarados with 1 DD.
Lucario can sweep twice with a Lunar Dance Cress on a team. The first time is to weaken Lucario's counters while the second time is to sweep. Lunar Dance also heals off any status that Lucario might have.

You're thinking of Vital Spirit. Inner Focus prevents flinching. You seriously need to learn your abilities.
After he Lunar Dances with Cresselia, Lucario is healed of any status, hence why Lucario can take any sleep.
 
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