Well, new team. I wish I could have come up in a more creative title withing such little time, but oh well. Format also probably sucks, but at least its readable. Oh well. *trudges on*
This is a team centered around a Lucario sweep. It has not been tested on Shoddy, therefore I cannot call it # whatever on Shoddy, taking the leaderboard, but whatever. Let's just get on with the team, right?
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The Lineup:
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Gengar @ Focus Sash
Nature: Hasty
EVs: 6 HP/252 Sp Atk/252 Speed
Ability: Levitate
Moveset:
-Counter
-Destiny Bond
-Thunderbolt
-Focus Blast
The lead. It laughs off Weaviles Pursuiting, Counters that back for the OHKO, and takes the next Poke with it. If used right, takes out at least 2 Pokes throughout the battle, giving me a humongous advantage.
Thunderbolt and HP Ice give me a bit better type coverage, although those are more of niche-like moves (for lack of a better word) hitting more things for x4 damage when compared to Shadow Ball and Focus Blast.
How this contributes to the Lucario sweep:
The lead. Takes out two Pokes, if played right, giving me an advantage knowing that I have more Pokes to deal with than he has. Plus, Counter is annoying as hell for stuff like Metagross or Weavile trying to Pursuit, while Destiny Bond, well, just takes out something.
Note: I'm debating replacing this Pokemon for a Pokemon that leads well but also contributes more to the team overall, but I'm rather stuck.
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Weezing @ Black Sludge
Nature: Bold
EVs: 252 HP/252 Def/6 Sp Atk
Ability: Levitate
Moveset:
-Thunderbolt
-Fire Blast
-Will-o-Wisp
-Pain Split
The physical wall. Mainly a Gyarados and Heracross counter, that love taking on this team. Will-o-Wisp for status, and Pain Split for some kind of healing, although unreliable. Can also deal with Weavile if Gar can’t Counter a Pursuit back.
Fire Blast would hit Hera harder, but HP Ice could deal with dragons better, and can still deal decent damage to Hera, while it doesn’t do that much back. Just a thought.
How this contributes to the Lucario sweep:
This takes out two things that can switch in on Lucario: Gyarados and Heracross. Heracross can only be taken on with an SD under the belt, while Gyara can take it on even with an SD under its belt, unless I choose to carry Stone Edge, although I’m not exactly planning on carrying it.
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Blissey @ Leftovers
Nature: Bold
EVs: 148 HP/252 Def/104 Sp Atk/4 Speed
Ability: Natural Cure
Moveset:
-Aromatherapy
-Seismic Toss
-Softboiled
-Ice Beam
Pretty standard Bliss. I'm leaning towards Ice Beam as the last move. ST gives a more reliable way to deal damage and makes sure stuff like Raikou doesn’t set up on me that easily, and Ice Beam deals more damage to Gliscor, who is pretty happy with this team after Gengar is gone. Softboiled for the obvious healing.
How this contributes to the Lucario sweep:
It rids the team of dreadful statuses like burn, paralyze, poison, etc that this team doesn’t like at all. Walls special threats like Raikou and such that otherwise walk all over this team.
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Donphan @ Leftovers
Nature: Impish
EVs: 252 HP/252 Def/6 Atk
Ability: Sturdy
Moveset:
-Stealth Rock
-Roar
-Earthquake
-Ice Shard
The other wall. Blissey can cover near all special attackers due to its amazing HP and special defense, but I think two physical walls are necessary because there are so many different types of physical attackers. Most physical walls specialize in countering one specific Pokemon, like say Gliscor, it is the best Heracross counter in the game, but it has trouble with other physical attackers like Blissey.
How this contributes to the Lucario sweep:
It sets up Stealth Rock, and starts Roaring things away, scouting for Pokemon that could possibly give me trouble. Earthquake is a massive STAB move, and Ice Shard is for those pesky dragons, 2HKOing all of them with standard spreads and such, if I recall correctly.
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Weavile @ Choice Band
Nature: Jolly
EVs: 40 HP/252 Atk/216 Speed
Ability: Pressure
Moveset:
-Pursuit
-Ice Shard
-Night Slash
-Brick Break
This is basically to trap things, and rid them of hindering the impending sweep. It hits stuff hard from behind a Choice Band at 373 speed, which let him outspeed Dugtrio and friends. Can deal with Garchomps stuck in Outrage and the like. Basically a revenge killer.
How this contributes to the Lucario sweep:
Gengar Gengar GENGAR!!! This takes it out. Gengar loves to switch in on Lucario’s main moves, since the “type coverage” moves (Crunch, Stone Edge, etc) aren’t usually used on obvious switches. There’s always the chance the Luke will SD up, but Gengar still outspeeds it and hits it hard. I do have Bliss that can take care of Gengars, but this will surely take it out, and Blissey is often just set up fodder for the harder hitters. I try to get SR out early so I don’t have to deal with CounterSash Gars, so I usually send out Bliss on Gengar leads, then pull an immediate switch to Donphan while they switch in their physical attacker, I can set up SR with ease.
After Stealth Rock is up, I can then send in Weavile on the predicted switch or for the revenge kill, taking out possibly Lucario’s biggest threat (Gengar). Of course, I could always Crunch on the switch to Gengar, but then I'm stick without a Swords Dance.
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Lucario @ Life Orb
Nature: Adamant
EVs: 252 Atk/252 Speed/6 HP
Ability: Inner Focus
Moveset:
-Swords Dance
-Close Combat
-Extremespeed
-Crunch
The sweeper the whole team relies on. Rather standard stuff, Swords Dance up, and hit whatever with Close Combat. I don’t really need to worry about Skarm or many other physical walls, because take a look at the calculations: (taken from the analysis)
Lucario with 1 Swords Dance:
Close Combat vs Max HP/Def Skarmory 85.03% - 100.30%
Close Combat vs Max HP/Def Bronzong: 96.15% - 113.02%
Close Combat vs Max HP/Def Hippowdon: 76.43% - 90.00%
Close Combat vs Max HP/Def Forretress: 80.23% - 94.63%
Close Combat vs Max HP/Def Donphan: 82.81% - 97.40%
It takes out a good chunk of health from nearly all, and after SR, has a possible chance of KO’ing. Most usually shrug off a +2 Lucario and proceed to set up Stealth Rock, and after they see that it nearly OHKOs them, their in deep shit.
Now, Swords Dance, Close Combat, and Extremespeed are all standard on this Luke. However, it’s very hard to find the right last move on this Pokemon. I chose Crunch not for Gengar- which I have other things for, but mainly for Cresselia. A +2 Life Orb’d Crunch from Lucario will do 79.95% - 94.09% to modest Cressy with 32 HP/252 Def/224 Sp Atk, which is now standard.
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So, that’s the team, and to be honest, I did not work very hard on this RMT, although I worked pretty hard on the team itself. So I probably am missing a lot of stuff, but oh well.
Also, something just feels wrong with this team. I’m not sure what it is either. I’m still debating if I can get a better lead than Gengar, since it doesn’t really accomplish much besides taking out a few Pokemon and dying. I would like to lead with something that can get Stealth Rock out early, so I’ve been debating a jolly Gliscor, but it doesn’t really help with other leads besides getting a Taunt off with its mediocre speed and getting up Stealth Rock. It could deal with Heracross, but I already have Weezing for that.
Well, comments, questions, concerns? Constructive criticism only please, and I’m still trying to figure out just exactly what is wrong, so I can tweak it a bit… Whatever. I’ll stop rambling. Just rate and contribute... Please.
This is a team centered around a Lucario sweep. It has not been tested on Shoddy, therefore I cannot call it # whatever on Shoddy, taking the leaderboard, but whatever. Let's just get on with the team, right?
------------
The Lineup:






------------

Gengar @ Focus Sash
Nature: Hasty
EVs: 6 HP/252 Sp Atk/252 Speed
Ability: Levitate
Moveset:
-Counter
-Destiny Bond
-Thunderbolt
-Focus Blast
The lead. It laughs off Weaviles Pursuiting, Counters that back for the OHKO, and takes the next Poke with it. If used right, takes out at least 2 Pokes throughout the battle, giving me a humongous advantage.
Thunderbolt and HP Ice give me a bit better type coverage, although those are more of niche-like moves (for lack of a better word) hitting more things for x4 damage when compared to Shadow Ball and Focus Blast.
How this contributes to the Lucario sweep:
The lead. Takes out two Pokes, if played right, giving me an advantage knowing that I have more Pokes to deal with than he has. Plus, Counter is annoying as hell for stuff like Metagross or Weavile trying to Pursuit, while Destiny Bond, well, just takes out something.
Note: I'm debating replacing this Pokemon for a Pokemon that leads well but also contributes more to the team overall, but I'm rather stuck.
------------

Weezing @ Black Sludge
Nature: Bold
EVs: 252 HP/252 Def/6 Sp Atk
Ability: Levitate
Moveset:
-Thunderbolt
-Fire Blast
-Will-o-Wisp
-Pain Split
The physical wall. Mainly a Gyarados and Heracross counter, that love taking on this team. Will-o-Wisp for status, and Pain Split for some kind of healing, although unreliable. Can also deal with Weavile if Gar can’t Counter a Pursuit back.
Fire Blast would hit Hera harder, but HP Ice could deal with dragons better, and can still deal decent damage to Hera, while it doesn’t do that much back. Just a thought.
How this contributes to the Lucario sweep:
This takes out two things that can switch in on Lucario: Gyarados and Heracross. Heracross can only be taken on with an SD under the belt, while Gyara can take it on even with an SD under its belt, unless I choose to carry Stone Edge, although I’m not exactly planning on carrying it.
------------

Blissey @ Leftovers
Nature: Bold
EVs: 148 HP/252 Def/104 Sp Atk/4 Speed
Ability: Natural Cure
Moveset:
-Aromatherapy
-Seismic Toss
-Softboiled
-Ice Beam
Pretty standard Bliss. I'm leaning towards Ice Beam as the last move. ST gives a more reliable way to deal damage and makes sure stuff like Raikou doesn’t set up on me that easily, and Ice Beam deals more damage to Gliscor, who is pretty happy with this team after Gengar is gone. Softboiled for the obvious healing.
How this contributes to the Lucario sweep:
It rids the team of dreadful statuses like burn, paralyze, poison, etc that this team doesn’t like at all. Walls special threats like Raikou and such that otherwise walk all over this team.
------------

Donphan @ Leftovers
Nature: Impish
EVs: 252 HP/252 Def/6 Atk
Ability: Sturdy
Moveset:
-Stealth Rock
-Roar
-Earthquake
-Ice Shard
The other wall. Blissey can cover near all special attackers due to its amazing HP and special defense, but I think two physical walls are necessary because there are so many different types of physical attackers. Most physical walls specialize in countering one specific Pokemon, like say Gliscor, it is the best Heracross counter in the game, but it has trouble with other physical attackers like Blissey.
How this contributes to the Lucario sweep:
It sets up Stealth Rock, and starts Roaring things away, scouting for Pokemon that could possibly give me trouble. Earthquake is a massive STAB move, and Ice Shard is for those pesky dragons, 2HKOing all of them with standard spreads and such, if I recall correctly.
------------

Weavile @ Choice Band
Nature: Jolly
EVs: 40 HP/252 Atk/216 Speed
Ability: Pressure
Moveset:
-Pursuit
-Ice Shard
-Night Slash
-Brick Break
This is basically to trap things, and rid them of hindering the impending sweep. It hits stuff hard from behind a Choice Band at 373 speed, which let him outspeed Dugtrio and friends. Can deal with Garchomps stuck in Outrage and the like. Basically a revenge killer.
How this contributes to the Lucario sweep:
Gengar Gengar GENGAR!!! This takes it out. Gengar loves to switch in on Lucario’s main moves, since the “type coverage” moves (Crunch, Stone Edge, etc) aren’t usually used on obvious switches. There’s always the chance the Luke will SD up, but Gengar still outspeeds it and hits it hard. I do have Bliss that can take care of Gengars, but this will surely take it out, and Blissey is often just set up fodder for the harder hitters. I try to get SR out early so I don’t have to deal with CounterSash Gars, so I usually send out Bliss on Gengar leads, then pull an immediate switch to Donphan while they switch in their physical attacker, I can set up SR with ease.
After Stealth Rock is up, I can then send in Weavile on the predicted switch or for the revenge kill, taking out possibly Lucario’s biggest threat (Gengar). Of course, I could always Crunch on the switch to Gengar, but then I'm stick without a Swords Dance.
------------

Lucario @ Life Orb
Nature: Adamant
EVs: 252 Atk/252 Speed/6 HP
Ability: Inner Focus
Moveset:
-Swords Dance
-Close Combat
-Extremespeed
-Crunch
The sweeper the whole team relies on. Rather standard stuff, Swords Dance up, and hit whatever with Close Combat. I don’t really need to worry about Skarm or many other physical walls, because take a look at the calculations: (taken from the analysis)
Lucario with 1 Swords Dance:
Close Combat vs Max HP/Def Skarmory 85.03% - 100.30%
Close Combat vs Max HP/Def Bronzong: 96.15% - 113.02%
Close Combat vs Max HP/Def Hippowdon: 76.43% - 90.00%
Close Combat vs Max HP/Def Forretress: 80.23% - 94.63%
Close Combat vs Max HP/Def Donphan: 82.81% - 97.40%
It takes out a good chunk of health from nearly all, and after SR, has a possible chance of KO’ing. Most usually shrug off a +2 Lucario and proceed to set up Stealth Rock, and after they see that it nearly OHKOs them, their in deep shit.
Now, Swords Dance, Close Combat, and Extremespeed are all standard on this Luke. However, it’s very hard to find the right last move on this Pokemon. I chose Crunch not for Gengar- which I have other things for, but mainly for Cresselia. A +2 Life Orb’d Crunch from Lucario will do 79.95% - 94.09% to modest Cressy with 32 HP/252 Def/224 Sp Atk, which is now standard.
------------
So, that’s the team, and to be honest, I did not work very hard on this RMT, although I worked pretty hard on the team itself. So I probably am missing a lot of stuff, but oh well.
Also, something just feels wrong with this team. I’m not sure what it is either. I’m still debating if I can get a better lead than Gengar, since it doesn’t really accomplish much besides taking out a few Pokemon and dying. I would like to lead with something that can get Stealth Rock out early, so I’ve been debating a jolly Gliscor, but it doesn’t really help with other leads besides getting a Taunt off with its mediocre speed and getting up Stealth Rock. It could deal with Heracross, but I already have Weezing for that.
Well, comments, questions, concerns? Constructive criticism only please, and I’m still trying to figure out just exactly what is wrong, so I can tweak it a bit… Whatever. I’ll stop rambling. Just rate and contribute... Please.