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Challenging Misty.
Taking 3 Super Potions, 2 Ethers, and 1 Revive from my Backpack, as well as 2 Rare Candies, 1 Expert Belt, and 1 Miracle Seed. Thread here
Lileep [rootinabox] (F)
Nature: Brave
Type: Rock / Grass
Attacks:
Acid
Ancient Power
Astonish
Brine
Confuse Ray
Constrict
Curse
Earth Power
Endure
Energy Ball
Gastro Acid
Giga Drain
Ingrain
Mega Drain
Mirror Coat
Pain Split
Protect
Recover
Rock Slide
Rock Tomb
Sludge Bomb
Smack Down
Solar Beam
Substitute
Toxic
---
25 Moves
Magnemite [Deep Fritz] (-)
Nature: Modest
Type: Electric / Steel
Abilities:
Rock Head (Passive):
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Battle Armor (Passive):
This Pokemon's thick armor prevents it from taking critical hits.
Chlorophyll (H)(Passive)(Locked)
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Level Up
Sweet Scent
Bullet Seed
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Leaf Tornado
Petal Dance
Iron Defense
Flame Burst
Synthesis
Lava Plume
Zap Cannon
Double-Edge
Leafage
Egg
Counter
Sand Tomb
Petal Blizzard
Earth Power
Blaze Kick
Tutor
Low Kick
Iron Tail
Stealth Rock
Worry Seed
TM/HM
Protect
Substitute
Will-O-Wisp
Roar
Toxic
Rock Tomb
Roselia [Female]
Type: Grass/Poison
Abilities:
Natural Cure (Passive):
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point (Toggle):
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Leaf Guard (H)(Passive)(Unlocked):
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
TM/HM
Venoshock
Protect
Sludge Bomb
Shadow Ball
Dazzling Gleam
Endure
Substitute
Solarbeam
Sunny Day
Hidden Power [Fire]
Lileep [Male]
Type: Rock/Grass
Abilities:
Suction Cups (Passive):
This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Circle Throw and will not be forced out in a switch battle.
Storm Drain (H)(Passive)(Locked):
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Buying and bringing two Super Potions and one Ether.
Pangoro [Gus] (M) NATURE: Adamant
TYPE: Fighting / Dark
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
ABILITIES: Iron Fist / Mold Breaker / Scrappy
Iron Fist: The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch) Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. Scrappy: This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
ATTACKS PHYSICAL
Arm Thrust
Brick Break
Bulldoze
Circle Throw
Comet Punch
Crunch
Dig
Drain Punch
Fire Punch
Foul Play
Hammer Arm
Ice Punch
Karate Chop
Payback
Poison Jab
Rock Slide
Sky Uppercut
Slash
Storm Throw
Tackle
Thunder Punch
SPECIAL
Dark Pulse
STATUS
Entrainment
Leer
Me First
Parting Shot
Protect
Quash
Quick Guard
Work Up
Aggron [Steeljaw] (M)
NATURE: Careful
TYPE: Steel / Rock
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status. Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
ABILITIES: Sturdy / Rock Head / Heavy Metal
Sturdy: This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle. Heavy Metal: The Pokemon's body structure is immensely dense, doubling its actual weight.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
ABILITIES: Sturdy / Rock Head / Heavy Metal / Filter
Sturdy: This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle. Heavy Metal: The Pokemon's body structure is immensely dense, doubling its actual weight. Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
ATTACKS PHYSICAL
Aerial Ace
Aqua Tail
Bulldoze
Counter
Dig
Double-Edge
Earthquake
Endeavor
Fire Punch
Head Smash
Headbutt
Heavy Slam
Ice Punch
Iron Head
Iron Tail
Low Kick
Metal Burst
Metal Claw
Reversal
Rock Slide
Rock Tomb
Shadow Claw
Superpower
Tackle
Take Down
Thunder Punch
SPECIAL
Mud-Slap
STATUS
Autotomize
Endure
Harden
Iron Defense
Magnet Rise
Protect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Toxic
Fire: Fire STAB; immune to burn status. Brighten Command. Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
ABILITIES: Magma Armor / Solid Rock / Anger Point
Magma Armor: This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). Solid Rock: This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.
Mega Camerput [Lavarge] (M)
NATURE: Quiet [-10% Evasion]
TYPE: Fire / Ground
Fire: Fire STAB; immune to burn status. Brighten Command. Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
ABILITIES: Magma Armor / Solid Rock / Anger Point
Magma Armor: This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). Solid Rock: This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage. Sheer Force: By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Buying one Super Potion, one Revive and one Ether (7 CC)
Marshtomp Female Sally Types: Water/Ground
"Due to her first battles as a Mudkip being against a Pichu and a Shinx, Sally has developed a fear of Electric-types."
Level Up
Amnesia
Aqua Tail
Earthquake
Fissure
Future Sight
Magnitude
Mud Bomb
Muddy Water
Mud-Slap
Mud Sport
Rest
Snore
Water Gun
Water Pulse
Water Sport
Egg
Dragon Dance
Earth Power
Muddy Water
Spark
Whirlpool
Tutor
Frogadier Female Lily Types: Water/None
"Lily teams up with Plug often, and has actually grown fond of him. She doesn't like it when he beats up random people, though."
Attacks (75/103):
PHYSICAL
Blaze Kick
Brick Break
Bonemerang
Bone Rush
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
Extremespeed
Feint
Final Gambit
Focus Punch
Force Palm
Giga Impact
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Metal Claw
Poison Jab
Power Up Punch
Quick Attack
Reversal
Rock Slide
Rock Tomb
Shadow Claw
Sky Uppercut
Stone Edge
ThunderPunch
Zen Headbutt
SPECIAL
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Hidden Power [Flying]
Hyper Beam
Psychic
Shadow Ball
Swift
Vacuum Wave
Water Pulse
OTHER
Agility
Double Team
Calm Mind
Detect
Endure
Follow Me
Foresight
Heal Pulse
Helping Hand
Iron Defence
Laser Focus
Me First
Metal Sound
Magnet Rise
Nasty Plot
Protect
Quick Guard
Rest
Roar
Role Play
Screech
Sleep Talk
Substitute
Swords Dance
Toxic
SPECIAL
Blizzard
Bubble
Dazzling Gleam
Discharge
Earth Power
Electroweb
Fairy Wind
Hidden Power [Grass]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Muddy Water
Scald
Sheer Cold
Shock Wave
Signal Beam
Surf
Thunder
Thunderbolt
Thundershock
Volt Switch
Whirlpool
Zap Cannon
OTHER
Charge
Confuse Ray
Copycat
Detect
Double Team
Endure
Follow Me
Hail
Heart Swap
Helping Hand
Imprison
Me First
Metronome
Mind Reader
Protect
Rain Dance
Rest
Substitute
Sleep Talk
Snore
Thunder Wave
Torment
Toxic
Abilities: Thick Fat, Huge Power, Sap Sipper (Unlocked)
Attacks (49/98):
PHYSICAL
Aqua Jet
Aqua Tail
Body Slam
Bounce
Brick Break
Bulldoze
Dig
Dive
Double Edge
Focus Punch
Giga Impact
Ice Punch
Iron Tail
Knock Off
Play Rough
Rollout
Slam
Superpower
Tackle
Waterfall
SPECIAL
Bubble
Water Gun
Bubble Beam
Focus Blast
Hydro Pump
Ice Beam
Icy Wind
Scald
Surf
Muddy Water
Whirlpool
OTHER
Aqua Ring
Belly Drum
Charm
Defence Curl
Encore
Endure
Helping Hand
Mimic
Protect
Rain Dance
Refresh
Sing
Sleep Talk
Splash
Substitute
Tail Whip
Toxic
Water Sport
Attacks (75/103):
PHYSICAL
Blaze Kick
Brick Break
Bonemerang
Bone Rush
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
Extremespeed
Feint
Final Gambit
Focus Punch
Force Palm
Giga Impact
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Metal Claw
Poison Jab
Power Up Punch
Quick Attack
Reversal
Rock Slide
Rock Tomb
Shadow Claw
Sky Uppercut
Stone Edge
ThunderPunch
Zen Headbutt
SPECIAL
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Hidden Power [Flying]
Hyper Beam
Psychic
Shadow Ball
Swift
Vacuum Wave
Water Pulse
OTHER
Agility
Double Team
Calm Mind
Detect
Endure
Follow Me
Foresight
Heal Pulse
Helping Hand
Iron Defence
Laser Focus
Me First
Metal Sound
Magnet Rise
Nasty Plot
Protect
Quick Guard
Rest
Roar
Role Play
Screech
Sleep Talk
Substitute
Swords Dance
Toxic
SPECIAL
Blizzard
Bubble
Dazzling Gleam
Discharge
Earth Power
Electroweb
Fairy Wind
Hidden Power [Grass]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Muddy Water
Scald
Sheer Cold
Shock Wave
Signal Beam
Surf
Thunder
Thunderbolt
Thundershock
Volt Switch
Whirlpool
Zap Cannon
OTHER
Charge
Confuse Ray
Copycat
Detect
Double Team
Endure
Follow Me
Hail
Heart Swap
Helping Hand
Imprison
Me First
Metronome
Mind Reader
Protect
Rain Dance
Rest
Substitute
Sleep Talk
Snore
Thunder Wave
Torment
Toxic
Abilities: Thick Fat, Huge Power, Sap Sipper (Unlocked)
Attacks (49/98):
PHYSICAL
Aqua Jet
Aqua Tail
Body Slam
Bounce
Brick Break
Bulldoze
Dig
Dive
Double Edge
Focus Punch
Giga Impact
Ice Punch
Iron Tail
Knock Off
Play Rough
Rollout
Slam
Superpower
Tackle
Waterfall
SPECIAL
Bubble
Water Gun
Bubble Beam
Focus Blast
Hydro Pump
Ice Beam
Icy Wind
Scald
Surf
Muddy Water
Whirlpool
OTHER
Aqua Ring
Belly Drum
Charm
Defence Curl
Encore
Endure
Helping Hand
Mimic
Protect
Rain Dance
Refresh
Sing
Sleep Talk
Splash
Substitute
Tail Whip
Toxic
Water Sport
Synchronize (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (Passive) [Unlocked] This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Pride | Dewpider (M)
Nature: Brave (+1 Atk, ¤1.15 Spe, -10% Eva)
Type: Water/Bug
Water: Water STAB; Ignores arena
restrictions on Water attacks that require
an external water source. Evasive Diving
reduced from 6 per action Energy Cost to
5 per action.
Bug: Bug STAB; Adds an additional
guaranteed attack on all multi-hit moves
(does not include two hit moves) with a
total hit cap of five (5).
Abilities:
Water Bubble
Water Absorb (HA LOCKED)
Stats:
Hp: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 23 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC:2/6
MC: 2
AC: 2/5
Moves:
Level up
Water Sport
Bubble
Infestation
Spider Web
Bug Bite
Bubble Beam
Bite
Aqua Ring
Lunge
Crunch
Liquidation Egg
Aurora Beam
Power Split
Spit up
Stockpile
Tm/Hm
Surf
Waterfall
Frost Breath
X-scissor
Protect
Double Team
NO thread
buying two potions and one ether, leaving me with siX CC