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Anime Style Simulator Challenge Thread: FMD

Weepinbell with Leaf Stone
Magical Leaf > Leaf Blade > Magical Leaf
If Geodude is in the evasive stage of Dig when you would act, Reflect the first time and Substitute (15) the second, restarting the queue.
If Geodude is under the effect of a p/e move, chill and restart the queue.
 
Spr_DP_Roark.png

"Tough moves, but not tough enough!"
geodude.png

Stone Edge | Stealth Rock | Stone Edge
 
Round One
Leader Roark
geodude.png

Geodude [RoarkSMASH]
Type: Rock/Ground
Ability: Rock Head/Sturdy
Item: Hard Stone
HP: 90
EN: 100
Stats: 4/4/1/2/20
S/W/BRT: 1/2/14
Status: Healthy
VS
FMD
002.gif

Ivysaur (F)
Type:
Grass/Poison
Ability: Overgrow/Chlorophyll
Item: Rare Candy
HP: 42
EN: 76
Stats: 3/3/[6]/[5]/52 (-10% EVA)
S/W/BRT: 2/2/16
Status: Burn

271.png

Lombre
Type:
Water/Grass
Ability: Swift Swim/Rain Dish
Item: Water Stone
HP: 58
EN: 84
Stats: 2/2/3/[3]/[100]
S/W/BRT: 2/3/13
Status: Healthy

70.png

Weepinbell ♂
Type:
Grass/Poison
Ability: Chlorophyll
Item: Leaf Stone
HP: 28
EN: 59
Stats: [4]/2/4/2/[94] (-10% EVA)
S/W/BRT: 2/1/15
Status: Healthy​
Action One
Weepinbell used Magical Leaf! (-3 EN)
Crit: 8/16 NO
Damage: (6 + 3 + 2 + 6 - 3 - 1) * 2.25 = 29.25

Geodude used Stone Edge! (-6 EN)
Hit: 35/100 YES
Crit: 4/16 NO
Damage: (10 + 3 + 6 - 3) + 4 = 20

Action Two
Weepinbell used Leaf Blade! (-6 EN)
Crit: 6/16 NO
Damage: (9 + 3 + 2 + 6 - 6 - 1) * 2.25 = 29.25

Geodude used Stealth Rock! (-11 EN)
Crit: 5/16 NO
Damage: (5 + 3 + 6 - 3) + 4 = 15
Weepinbell fainted.
Leader Roark
geodude.png

Geodude [RoarkSMASH]
Type: Rock/Ground
Ability: Rock Head/Sturdy
Item: Hard Stone
HP: 31
EN: 83
Stats: 4/4/1/2/20
S/W/BRT: 1/2/14
Status: Healthy
VS
FMD
002.gif

Ivysaur (F)
Type:
Grass/Poison
Ability: Overgrow/Chlorophyll
Item: Rare Candy
HP: 42
EN: 76
Stats: 3/3/[6]/[5]/52 (-10% EVA)
S/W/BRT: 2/2/16
Status: Burn


271.png

Lombre
Type:
Water/Grass
Ability: Swift Swim/Rain Dish
Item: Water Stone
HP: 58
EN: 84
Stats: 2/2/3/[3]/[100]
S/W/BRT: 2/3/13
Status: Healthy

70.png

Weepinbell ♂
Type:
Grass/Poison
Ability: Chlorophyll
Item: Leaf Stone
HP: KO
EN: KO
Stats: [4]/2/4/2/[94] (-10% EVA)
S/W/BRT: 2/1/15
Status: KO
Stealth Rock​
FMD sends
Leader Roark orders
FMD orders
I ref​
 
onix.png

Rock Tomb | Rock Blast | Rock Tomb
IF Lombre is underwater when I would act, THEN Rock Polish and push back.
IF Counter, THEN Dragon Pulse.
 
FIELD
Stealth Rocks
[FMD]
<-----​

onix.gif
hardstone.png
#HARD
Rock Head/Sturdy/Weak Armour
90/100
3/7/1/2/70
Status: OK!
lombre.gif
waterstone.png
#WATER
Swift Swim/Rain Dish
58/84
2/2/3/2[3]/50[100]
Status: OK!

Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

Lombre touches stealth rocks -10hp

1ST ACTION


LOMBRE uses Grass Knot
Crit: 7710 (625)
Damage: (12[BAP]+3[STAB]+4.5[SpA]-3[SpD]-1[Stur])*2.25=34.875
-6en

ONIX uses Rock Tomb
Hit: 1052 (9500)
Crit: 2415 (625)
Damage: (6[BAP]+3[STAB]+4.5[Atk]-3[Def])+(4[HS])=14.5
-3en

Lombre Rain Dish +2hp

2ND ACTION

ONIX uses Rock Blast
Hit: 528 (9000)
!roll 6=6
5HITS
Crit: 545, 7666, 5074, 564, 6340, 772 (625) CRITICAL HIT!!! (2)
Damage: (15[BAP]+3[STAB]+2[CRITs]+4.5[Atk]-3[Def])+(4[HS])=25.5
-6en

LOMBRE uses Scald
Crit: 410 (625) CRITICAL HIT!!!
Effect: 3380 (3000)
Damage: (8[BAP]+3[STAB]+3[CRIT]+4.5[SpA]-3[SpD]-1[Stur])*2.25=32.625
-5en

Lombre Rain Dish +2hp

3RD ACTION

ONIX uses Rock Tomb
Hit: 7615 (9500)
Crit: 8936 (625)
Damage: (6[BAP]+3[STAB]+4.5[Atk]-3[Def])+(4[HS])=14.5
-3en

TL;DR

95.png
-68HP -12EN
271.png
-61HP -11EN
=======

235.png

Yo, Champ-in-the-making, sorry that I'm late, there was traffic on the Cycling Road and there was no way of getting through other than to wait.

As Challenger FMD returns her Weepinbell and sends out her Lombre, stealth rocks appear out of no where and attacked it. Roark orders his Onix to slow down FMD's Lombre with rock tomb which does some decent damage with it's handy hard stone. Lombre retaliates by grass knoting the rock snake.

Onix outspeeds Lombre this time blasting 6 rocks at lombre face, two of them hit the Lombre very hard, causing bruises on his face. Lombre becomes pissed, and scalds Onix doing lots of damage.

Onix rock tombs Lombre again, causing it to fall over and become KO.

This match isn't looking too good for our challenger, let's see how see tips the scales.

FIELD
Stealth Rocks
[FMD]
<-----​

onix.gif
hardstone.png
#HARD
Rock Head/Sturdy/Weak Armour
22/88
3/7/1/2/70
Status: OK!
geodude.gif
hardstone.png
#HARD
Rock Head/Sturdy
31/83
4/4/1/2/20
Status: OK!
lombre.gif
waterstone.png
#WATER
Swift Swim/Rain Dish
KO/73
2/2/3/2[3]/50[100]
Status: x.x
ivysaur.gif
rarecandy.png
#RARE
Overgrow/Chlorophyll
42/76
3/3/4[6]/3[5]/52
Status: OK!

FMD Auto sends out Ivysaur and orders
 
Just saying, I still have a Golett to use.

Sending out Ivysaur.
Grass Knot > Grass Knot > Grass Knot
If Onix would use Explosion and not in a combo, use Protect.
If Onix is in the evasive stage of Dig when you would act, Substitute (15) on the first instance, Chill on the second, and Growth on the third.
If flinched, push back.
 
FIELD
Stealth Rocks
[FMD]
<-----​

onix.gif
hardstone.png
#HARD
Rock Head/Sturdy/Weak Armour
22/88
3/7/1/2/70
Status: OK!
geodude.gif
hardstone.png
#HARD
Rock Head/Sturdy
31/83
4/4/1/2/20
Status: OK!
ivysaur.gif
rarecandy.png
#RARE
Overgrow/Chlorophyll
42/76
3/3/4[6]/3[5]/52
Status: OK!

Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

Ivysaur touches stealth rocks -13hp

1ST ACTION

ONIX uses Protect
-7en

IVYSAUR uses Grass Knot
Damage:(12[BAP]+3[STAB]+1[RC]+9[SpA]-3[SpD]-1[Stur])*2.25=47.25 (._. ow)
-6en [protect: 18.9en]

2ND ACTION

ONIX uses Torment
-10en

IVYSAUR uses Grass Knot
Not today.

3RD ACTION

ONIX uses Stone Edge
Hit: 9021 (9000) NO
-6en

IVYSAUR uses Struggle
Damage: (5[BAP]+4.5[Atk]-10[Def])=1
Recoil: 1
-5en

TL;DR

95.png
-1HP -12EN
2.png
-14HP -11EN
=======

235.png

Challenger replaces Lombre with her Ivysaur and it takes stealth rock damage when it enters the field.

Onix has grassknot-phobia, and uses protect and to survive another action.
Onix is tired of these grass knots and decides to torment the Ivysaur from ever using the attack twice in a row. This tactic shows very effect, as Ivysaur is frighten from using Grass knot again.
Onix smacks the ground causes rocks to fly into the air, he then smacks the stones towards Ivysaur. Due to Onix not practicing his stone throwing, he misses his target with every single stone. Ivysaur is still being tormented and struggles trying to shake off the feeling.

That miss will hurt the Leader, Let's see how he will recover from it.

FIELD
Stealth Rocks
[FMD]
<-----​

onix.gif
hardstone.png
#HARD
Rock Head/Sturdy/Weak Armour
21/76
3/7/1/2/70[122.5]
Status: +1 Spe -1 Def
geodude.gif
hardstone.png
#HARD
Rock Head/Sturdy
31/83
4/4/1/2/20
Status: OK!
ivysaur.gif
rarecandy.png
#RARE
Overgrow/Chlorophyll
28/65
3/3/4[6]/3[5]/52
Status: Torment (4a), Overgrow
 
Spr_DP_Roark.png

"Come on Onix! Let's keep pushing."

Onix Rock Slide -> Stone Edge -> Rock Slide
IF under the effects of endure AND Sandstorm isn't up THEN Sandstorm and push back
IF Damaging poison move AND not in a combo THEN Dig and push back
IF Damaging Grass move AND not in a combo THEN Dig first instance, protect second instance dig third instance and push back
 
Last edited:
Sleep Powder > Leaf Storm > Poison Powder
If Onix is awake on A2, use Poison Powder and restart the queue.
 
FIELD
Stealth Rocks
[FMD]
<-----​

onix.gif
hardstone.png
#HARD
Rock Head/Sturdy/Weak Armour
21/76
3/7/1/2/70[122.5]
Status: +1 Spe -1 Def
geodude.gif
hardstone.png
#HARD
Rock Head/Sturdy
31/83
4/4/1/2/20
Status: OK!
ivysaur.gif
rarecandy.png
#RARE
Overgrow/Chlorophyll
28/65
3/3/4[6]/3[5]/52
Status: Torment (4a), Overgrow

Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

ONIX uses Rock Slide
Crit: 3761 (625)
Effect: 1088 (3000) YES (rip :x)
Damage: (8[BAP]+3[STAB]+4.5[Atk]-4.5[Def])+(4[HS])=15
-5en

IVYSAUR flinched!

2ND ACTION

ONIX uses Stone Edge
Hit: 770 (9000)
Crit: 6958 (1250)
Damage: (10[BAP]+3[STAB]+4.5[Atk]-4.5[Def])+(4[HS])=17
-6en

TL;DR

95.png
-0HP -11EN
2.png
-32HP -0EN
=======

235.png

Onix appears to be a lot faster this round due to it's weak armor. Onix summons some rocks and hits the Ivysaur. theses rocks caused the Ivysaur to flinch.
Onix slams the ground again causes stones to fly and tail whips them towards Ivysaur. All the stones hit Ivysaur, causing it to KO.

FIELD
Stealth Rocks
[FMD]
<-----​

onix.gif
hardstone.png
#HARD
Rock Head/Sturdy/Weak Armour
21/76
3/7/1/2/70
Status: OK!
geodude.gif
hardstone.png
#HARD
Rock Head/Sturdy
31/83
4/4/1/2/20
Status: OK!
ivysaur.gif
rarecandy.png
#RARE
Overgrow/Chlorophyll
KO/53
3/3/4[6]/3[5]/52
Status: Torment (1a), Overgrow

FMD
 
Last edited:
"This isn't even close to over! Time for my ace-in-the-hole, Golett out!"

Grass Knot > Focus Blast > Grass Knot
If Onix is under the effect of a p/e action, Substitute (20) the first instance and chill following instances, pushing back each time.
 
Last edited:
Spr_DP_Roark.png

"You've done well Onix, perhaps it is time for you to rest."

Substitute (20)-> Torment -> Taunt
 
FIELD
Stealth Rocks
[FMD]
<-----​

onix.gif
hardstone.png
#HARD
Rock Head/Sturdy/Weak Armour
21/76
3/7/1/2/70
Status: OK!
geodude.gif
hardstone.png
#HARD
Rock Head/Sturdy
31/83
4/4/1/2/20
Status: OK!
golett.gif
expertbelt.png
#Expert
Iron Fist/Klutz/No Guard
90/100
3/2/3/2/30
Status: OK!

Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

Golett touch stealthy rocks -10hp
1ST ACTION

ONIX uses Substitute
20hp dummy
-18en

GOLETT uses Grass Knot
Crit: 2206 (625)
Damage: (12[BAP]+4.5[SpA]-3[SpD]-1[Stur])*2.25=28.125
-6en
dummy borke

2ND ACTION

ONIX uses Torment
-10en

GOLETT uses Focus Blast
Crit: 1942 (625)
Effect: 9123 (1000)
Damage: (12[BAP]+4.5[SpA]-3[SpD]-1[Stur])*1.5=18.75
-8en

TL;DR

95.png
-39HP -28EN
622.png
-10HP -14EN
=======

235.png

Our Challenger's last pokemon is out and takes some stealth rock damages.

Onix hides behind a substitute that obliterates from a single grass knot from golett.
Onix then torments the Golett before he is KO'd from a Focus Blast.


FIELD
Stealth Rocks
[FMD]
<-----​

onix.gif
hardstone.png
#HARD
Rock Head/Sturdy/Weak Armour
KO/48
3/7/1/2/70
Status: OK!
geodude.gif
hardstone.png
#HARD
Rock Head/Sturdy
31/83
4/4/1/2/20
Status: OK!
golett.gif
expertbelt.png
#Expert
Iron Fist/Klutz/No Guard
80/86
3/2/3/2/30
Status: Tormented (4a)

Gym Leader Roark
 
Spr_DP_Roark.png

"Cranidos, let's rock!"

cranidos.gif
#Hard

Cranidos Crunch -> Crunch -> Crunch

IF under the effects of P/E THEN Focus energy first instance, rock polish second instance
IF damaging ground combo THEN protect
 
Last edited:
FIELD
Stealth Rocks
[FMD]
<-----​

cranidos.gif
hardstone.png
#HARD
Mould Breaker/Sheer Force
100/100
5/2/1/2/67
Status: OK!
geodude.gif
hardstone.png
#HARD
Rock Head/Sturdy
31/83
4/4/1/2/20
Status: OK!
golett.gif
expertbelt.png
#Expert
Iron Fist/Klutz/No Guard
80/86
3/2/3/2/30
Status: Tormented (4a)

Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

FMD uses a Revive (Weepingbell)

Cranidos uses Crunch
Crit: 1904 (625)
Damage: (8[BAP]+2[SF]+7.5[Atk]-3[Def])*1.5=21.75
-6en

2ND ACTION

Cranidos uses Crunch
Crit: 3119 (625)
Damage: (8[BAP]+2[SF]+7.5[Atk]-3[Def])*1.5=21.75
-10en

GOLETT uses SPIKED PUNCH
Crit: 3905 (625)
Damage: (18[BAP]+2[IF]+4.5[Atk]-3[Def])*1.5=32.25
Recover: 16.125
-30en

!roll 3=2
3counters

3RD ACTION

CRANIDOS uses Crunch
Confuse: roll 2=2
Crit: 8933 (625)
Damage: (8[BAP]+2[SF]+7.5[Atk]-3[Def])*1.5=21.75
-14en

GOLETT coolsdown

TL;DR

408.png
-32HP -20EN
622.png
-49HP -14EN
=======

235.png

Challenger FMD uses a revive on her Weepingbell, as Cranidos Crunches Golett.
Golett then punches Cranidos so hard it might confuse it....or not, as Cranidos continues to crunch on Golett.
As Golett cools down Cranidos continues to crunch.... use a different move already, you're boring the audience >.>.

latest

Nou

FIELD
Stealth Rocks
[FMD]
<-----​

cranidos.gif
hardstone.png
#HARD
Mould Breaker/Sheer Force
68/80
5/2/1/2/67
Status: Confusion (2counters)
geodude.gif
hardstone.png
#HARD
Rock Head/Sturdy
31/83
4/4/1/2/20
Status: OK!
golett.gif
expertbelt.png
#Expert
Iron Fist/Klutz/No Guard
31/72
3/2/3/2/30
Status: Tormented (1a)

FMD
 
Last edited:
Finally disable Klutz -.-
Hammer Arm > Drain Punch > Drain Punch
If Cranidos is not confused and not behind a substitute, use Dynamic Punch.
If Cranidos would use a damaging Dark type combo, use Rock Slide.
 
Last edited:
Spr_DP_Roark.png

"Screw Combos!"

Cranidos Pursuit -> Crunch -> Pursuit
IF you hit yourself in confusion THEN push back
 
FIELD
Stealth Rocks
[FMD]
<-----​

cranidos.gif
hardstone.png
#HARD
Mould Breaker/Sheer Force
68/80
5/2/1/2/67
Status: Confusion (2counters)
geodude.gif
hardstone.png
#HARD
Rock Head/Sturdy
31/83
4/4/1/2/20
Status: OK!
golett.gif
expertbelt.png
#Expert
Iron Fist/Klutz/No Guard
31/72
3/2/3/2/30
Status: Tormented (1a)

Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

Cranidos uses Pursuit
confuse: !roll 2=2
Crit: 9864 (625)
Damage: (4[BAP]+7.5[Atk]-3[Def])*1.5=12.75
-5en

GOLETT uses Hammer Arm
Crit: 4662 (625)
Damage: (10[BAP]+4.5[Atk]+2[IF]+2[EB]-3[Def])*1.5=23.25
-7en

2ND ACTION

Cranidos uses Crunch
Confuse: !roll 2=1 (;~;) YES
Damage: (4[BAP]+7.5[Atk]-3[Def])=8.5
-3en

GOLETT uses Drain Punch
Crit: 8491 (625)
Damage: (8[BAP]+2[IF]+4.5[Atk]+2[EB]-3[Def])*1.5=20.25
Recover: 10.125
-12en

3RD ACTION

CRANIDOS snaps out of confusion
uses Crunch
Crit: 9032 (625)
Damage: (8[BAP]+2[SF]+7.5[Atk]-3[Def])*1.5=21.75
-6en

GOLETT Dynamic Punch
Crit: 6451 (625)
Damage: (10[BAP]+2[SF]+4.5[Atk]+2[EB]-3[Def])*1.5=23.25
-8en

!roll 3=1
2counters

TL;DR

408.png
-75HP -14EN
622.png
-24HP -27EN
=======

235.png

It appears the Gym Leader became over confident and didn't think that if his Cranidos hit itself in confusion, it would ruin everything. This is a major set back to Roark, who is now on his last pokemon.

FIELD
Stealth Rocks
[FMD]
<-----​

cranidos.gif
hardstone.png
#HARD
Mould Breaker/Sheer Force
KO/65
5/2/1/2/67
Status: Confusion (2counters)
geodude.gif
hardstone.png
#HARD
Rock Head/Sturdy
31/83
4/4/1/2/20
Status: OK!
golett.gif
expertbelt.png
#Expert
Iron Fist/Klutz/No Guard
7/45
3/2/3/2/30
Status: OK!

Gym Leader Roark
 
Spr_DP_Roark.png

"Er um.... shuddap, this is all apart of my plan, Geodude come back!"

geodude.gif
#Hard Stone

Geodude Potion (Geodude) -> Stone Edge -> Potion (Geodude)
IF Focus Blast AND in a Combo A1 THEN Stone Edge and push back
IF under the effects p/e a2 THEN Rock Polish and push back
 
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