Anime-Style Simulator Challenge Thread: jayelt413

@ Weakness Policy
Persistent / Vital Spirit / Prankster
100 HP | 100 EN
3/3/4/3/105
STATUS: OK

--------------------VS.--------------------

@ Life Orb
Guts / Sheer Force / Iron Fist
101 HP | 75 EN
6/3/1/3/45
STATUS: +1 Attack, +1 Defense, Focus Energy (6a)

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Conkeldurr focuses!
-9 EN


Fidgit uses Air Slash!
HIT: YES (7987<9500)
CRIT: NO (6782>625)
(8 + 1.5) x 1.5 = 14.25 DMG
-6 EN


Conkeldurr lost focus!

A2

Fidgit uses Spikes!
Spikey spikes.
-7 EN

Conkeldurr uses Knock Off!
CRIT: YES
10 + 3 + 3 + 4.5 + 2= 22.5 DMG
-2 HP
-7 EN


A3

Fidgit uses Spikes!
More spikey spikes.
-11 EN

Conkeldurr uses Ice Punch!
CRIT: YES
EFFECT: SHEER FORCE
(8 + 3 + 3 + 2 + 2 + 4.5) x 1.5 + 2 = 35.75 DMG
-6 EN


Fidgit: -58 HP, -24 EN
Conkeldurr: -16 HP, -22 EN


Fidgit prevents Conkeldurr from using its lovely Focus Punch, and even lays down some decorative Spikes. They're decorative AND functional! Conkeldurr, however, believes more in "beating the ever living shit out of your enemies" and does some serious damage. Ow.


Persistent / Vital Spirit / Prankster
42 HP | 76 EN
3/3/4/3/105
STATUS: Ow.

Compoundeyes / Mountaineer / Technician
80 HP | 82 EN
5/2/5/3/121
STATUS: OK


--------------------VS.--------------------

@ Life Orb
Guts / Sheer Force / Iron Fist
85 HP | 53 EN
6/3/1/3/45
STATUS: Focus Energy (3a), Spikes (2)

JJayyFeather to order.
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

"I suppose we just keep on punching."


Conkeldurr @ Life Orb

Conkeldurr:
Ice Punch > Fire Punch > Ice Punch
IF Fidgit is under the effects of a Damaging Evasive Move, THEN Earthquake and push back.
(ONCE) IF Ice Punch is disabled, THEN replace all instances of Ice Punch with Bulldoze.
IF Torment, THEN replace all instances of Ice Punch with Earthquake.​
 

Persistent / Vital Spirit / Prankster
42 HP | 76 EN
3/3/4/3/105
STATUS: Ow.

--------------------VS.--------------------

@ Life Orb
Guts / Sheer Force / Iron Fist
85 HP | 53 EN
6/3/1/3/45
STATUS: Focus Energy (3a), Spikes (2)

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Fidgit uses Protect!
-7 EN


Conkeldurr uses Ice Punch!
(8 + 3 + 2 + 2 + 4.5) x 1.5 = ## DMG
EN


A2

Conkeldurr uses Fire Punch!
CRIT: YES
EFFECT: SHEER FORCE
8 + 3 + 3 + 2 + 2 + 4.5 = 24.5 DMG
-6 EN


Fidgit uses Whirlwind!
-7 EN


A3

Fidgit uses Protect!
-7 EN


Conkeldurr uses Ice Punch!
(8 + 3 + 2 + 2 + 4.5) x 1.5 = 11.7 EN DMG
-6 EN


Deoxys is sent out!

Fidgit: -25 HP, -43 EN
Conkeldurr: -22 EN



Persistent / Vital Spirit / Prankster
17 HP | 33 EN
3/3/4/3/105
STATUS: OK

Compoundeyes / Mountaineer / Technician
80 HP | 82 EN
5/2/5/3/121
STATUS: OK


--------------------VS.--------------------

@ Life Orb
Guts / Sheer Force / Iron Fist
85 HP | 31 EN
6/3/1/3/45
STATUS: OK


@ RageCandyBar
Pressure
90 HP | 100 EN
7/2/6/1/150
STATUS: Spikes (2)

JJayyFeather to choose deoxys form.
 
Last edited:


Pin Missile -- Leech Life -- Pin Missile
If Counter, then Bug Buzz.
If damaging Fire-type combination, then [Dig (Suspend) -- Dig (Attack) -- Pin Missile]. [once]
If P/E, then Spikes on the first instance, Substitute (15) the second instance. [Non consecutive]​
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

Deoxys-D @ RageCandyBar

Deoxys-D:
[Activate RageCandyBar] Skill Swap (Steal Technician | Pressure <=> Mountaineer) > Rock Tomb > Rock Slide
IF Rock Tomb A2 misses, THEN Rock Tomb A3​
 

Compoundeyes / Mountaineer / Technician
80 HP | 82 EN
5/2/5/3/121
STATUS: OK

--------------------VS.--------------------

@ RageCandyBar
Pressure
90 HP | 100 EN
4/7/3/6/90
STATUS: Spikes (2)

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

Deoxys lands on some spikes! -18 HP
Deoxys assumes a defensive stance!

A1

Yes, aliens can eat candy bars!

Syclant uses Pin Missile!
HITS: 5 (3 out of 3)
CRITS: ONE (1056, 58, 6462, 7278, 4954<625)
(20 + 3 + 1 - 3.5) x 1.5 = 30.75 DMG
-10 EN


Deoxys uses Skill Swap!
Syclant gains Pressure!
Deoxys gains Mountaineer and Technician!
-13 EN

A2

Syclant uses Leech Life!
CRIT: YES (76<625)
(8 + 3 + 3 - 3.5) x 1.5 = 15.75 DMG
+7.875 HP
-11 EN


Deoxys uses Rock Tomb!
HIT: YES (7628<9500)
CRIT: NO (8496>625)
(9 + 4.5) x 2.25 = 30.375 DMG
-1 Speed
-5 EN


A3

Deoxys uses Rock Slide!
CRIT: NO (8945>625)
EFFECT: YES (1160<3000)
(8 + 4.5) x 2.25 = 28.125 DMG
-6 EN


Syclant flinched!

Syclant: -51 HP, -21 EN
Deoxys: -65 HP, -24 EN



Compoundeyes / Pressure
29 HP | 61 EN
5/2/5/3/69
STATUS: -1 Speed


Persistent / Vital Spirit / Prankster
17 HP | 33 EN
3/3/4/3/105
STATUS: OK


--------------------VS.--------------------


Mountaineer / Technician
25 HP | 76 EN
5/8/4/7/104
STATUS: Spikes (2), RCB (3a)

@ Life Orb
Guts / Sheer Force / Iron Fist
85 HP | 31 EN
6/3/1/3/45
STATUS: OK


JJayyFeather to order.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

Deoxys-D @ Nothing

Deoxys-D:
Rock Tomb > Rock Tomb > Rock Tomb
IF Protective Move, THEN Recycle the first instance, Stealth Rock the second instance. Do not activate on consecutive actions.
IF Dodge, THEN Rock Slide.
IF Ice Shard in a combination, THEN Protect and push back.​
 


"Well damn. Syclant, you tried."



Dodge -- Ice Shard
If Dodge is successful A1, then Dodge A2 and Ice Shard A3.​
 
Last edited:

Compoundeyes / Pressure
29 HP | 61 EN
5/2/5/3/69
STATUS: -1 Speed

--------------------VS.--------------------


Mountaineer / Technician
25 HP | 76 EN
5/8/4/7/104
STATUS: Spikes (2), RCB (3a)

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Syclant uses Dodge!
Syclant gains a 3% chance to evade an attack!
-5 EN


Deoxys uses Rock Slide!
HIT: YES (6201<8700)
CRIT: YES (390<625)
(8 + 3 + 4.5) x 2.25 = 34.875 DMG
-8 EN


Syclant faints!

Syclant: -35 HP, -5 EN
Deoxys: -8 EN



Compoundeyes / Pressure
HPKO | 56 EN
5/2/5/3/69
STATUS: KO'ed


Persistent / Vital Spirit / Prankster
17 HP | 33 EN
3/3/4/3/105
STATUS: OK


--------------------VS.--------------------


Mountaineer / Technician
25 HP | 68 EN
5/8/4/7/104
STATUS: Spikes (2), RCB (2a)

@ Life Orb
Guts / Sheer Force / Iron Fist
85 HP | 31 EN
6/3/1/3/45
STATUS: OK








"You could have tried harder... Revenankh, help us out!"

@ Rocky Helmet

Phantom Force -- Shadow Punch -- Shadow Sneak
If P/E, then Phantom Force.
If Endure, then Wrap and push back actions. [once]​

JJayyFeather to order.
 
@ Rocky Helmet
Shed Skin / Air Lock / Infiltrator
100 HP | 100 EN
5/3/2/4/65
STATUS: OK

--------------------VS.--------------------


Mountaineer / Technician
25 HP | 68 EN
5/8/4/7/104
STATUS: Spikes (2), RCB (2a)

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Deoxys uses Trick!
-6 EN


Revenankh uses Phantom Force!
CRIT: NO (2841>625)
(9 + 3 - 3.5) x 1.5 = 12.75 DMG
-3.1875 HP
-11 EN


A2

Deoxys uses Recover!
+20 HP
-11 EN

Revenankh uses Shadow Punch!
CRIT: NO (1898>625)
(6 + 3 - 3.5) x 1.5 = 8.25 DMG
-2.0625 HP
-3 EN


Deoxys exits its rage state!

A3

Revenankh uses Shadow Sneak!
CRIT: NO (7224>625)
(4 + 3 - 2.5) x 1.5 = 6.75 DMG
-1.6875 HP
-3 EN


Deoxys uses Psyshock!
CRIT: NO (2361>625)
(8 + 3) x 1.5 = 16.5 DMG
-5 EN


Revenankh: -23 HP, -17 EN
Deoxys: -8 HP, -22 EN



Shed Skin / Air Lock / Infiltrator
77 HP | 83 EN
5/3/2/4/65
STATUS: OK


KO'ed

Persistent / Vital Spirit / Prankster
17 HP | 33 EN
3/3/4/3/105
STATUS: OK


--------------------VS.--------------------

@ Rocky Helmet
Mountaineer / Technician
17 HP | 46 EN
4/7/3/6/90
STATUS: Spikes (2)

@ Life Orb
Guts / Sheer Force / Iron Fist
85 HP | 31 EN
6/3/1/3/45
STATUS: OK


JJayyFeather to order.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

Deoxys-D @ Rocky Helmet

Deoxys-D:
Recover > Spikes > Stealth Rock
IF Revenankh is to use a Healing Move, THEN Taunt and push back.
IF Revenankh is to use Taunt, THEN Magic Coat and push back.
IF Revenankh is to use Glare, THEN Taunt and push back.​
 

Shed Skin / Air Lock / Infiltrator
77 HP | 83 EN
5/3/2/4/65
STATUS: OK

--------------------VS.--------------------

@ Rocky Helmet
Mountaineer / Technician
17 HP | 46 EN
4/7/3/6/90
STATUS: Spikes (2)

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000 unless specified.)

A1

Deoxys uses Recover!
+20 HP
-11 EN


Revenankh uses Phantom Force!
CRIT: NO (4297>625)
(9 + 3 - 2.5) x 1.5 = 14.25 DMG
-3.5625 HP
-11 EN


A2

Deoxys uses Spikes!
-8 EN


Revenankh uses Phantom Force!
CRIT: NO (4759>625)
(9 + 3 - 2.5) x 1.5 = 14.25 DMG
-3.5625 HP
-15 EN


A3

Deoxys uses Stealth Rock!
-12 EN


Revenankh uses Phantom Force!
CRIT: NO (6989>625)
(9 + 3 - 2.5) x 1.5 = 14.25 DMG
-2.125 HP
-19 EN


Deoxys faints!

Revenankh: -9 HP, -45 EN
Deoxys: -23 HP, -31 EN



Shed Skin / Air Lock / Infiltrator
68 HP | 38 EN
5/3/2/4/65
STATUS: Spikes (1), Stealth Rock


Persistent / Vital Spirit / Prankster
17 HP | 33 EN
3/3/4/3/105
STATUS: OK


--------------------VS.--------------------

@ Rocky Helmet
Mountaineer / Technician
HPKO | 15 EN
4/7/3/6/90
STATUS: Spikes (2)

@ Life Orb
Guts / Sheer Force / Iron Fist
85 HP | 31 EN
6/3/1/3/45
STATUS: OK


JJayyFeather to send and equip.
 


Shadow Punch -- Chill -- Shadow Punch
If damaging Grass-type move, then Counter and push back actions.
If P/E or D/E, then Chill.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

Mega Heracross @ Heracronite

Mega Heracross:
[Mega Evolve] Shadow Claw > Bullet Seed + Bullet Seed > Cooldown (Bullet Seed)
 
Last edited:

Shed Skin / Air Lock / Infiltrator
68 HP | 38 EN
5/3/2/4/65
STATUS: Spikes (1), Stealth Rock

--------------------VS.--------------------

@ Heracronite
Swarm / Guts / Moxie / Skill Link
100 HP | 100 EN
8/4/1/4/87 (+9% Accuracy)
STATUS: Spikes (2)

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000 unless specified.)

Heracross hits spikes! 18 DMG
Heracross mega evolves!

A1

Heracross uses Shadow Claw!
CRIT: YES (614<1250)
(7 + 3 + 6.5) x 1.5 = 24.75 DMG
-5 EN


Revenankh uses Shadow Punch!
CRIT: NO (1299>625)
6 + 3 + 1.5 = 10.5 DMG
-3 EN


A2

Heracross uses Seed Barrage!
CRITS: NO (5102, 3914, 4691, 3509, 4714>625)
33.75 + 6.5 = 40.25 DMG
-42 EN


Revenankh uses Counter!
40.25 x 1.5 = 60.375 DMG
-25.125 EN


A3

Revenankh uses Shadow Punch!
CRIT: NO (7443>625)
6 + 3 + 1.5 = 10.5 DMG
-3 EN


Revenankh: -65 HP, -31 EN
Heracross: -99 HP, -47 EN



Shed Skin / Air Lock / Infiltrator
3 HP | 7 EN
5/3/2/4/65
STATUS: Spikes (1), Stealth Rock

--------------------VS.--------------------

@ Heracronite
Swarm / Guts / Moxie / Skill Link
1 HP | 53 EN
8/4/1/4/87 (+9% Accuracy)
STATUS: Spikes (2)

JJayyFeather to order.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top