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Anime-Style Simulator Challenge Thread: Silver_Lucario42

pikachu.gif

Static
90/100
2/2/3/1/90
Status: OK!

//VS//
dusclops.gif
#None
Pressure/Frisk
57/48
3/5/1/6/25[6.25]
Status: PAR (10%), PSN
magneton.gif
#None
Sturdy/Magnet Pull/Analytic
72/70
1/3/6/3/70
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

PIKACHU uses Electro Ball
Crit: 1538 (625)
DAmage: (15+3+4.5-9)=13.5
-9en

DUSCLOPS uses Will-o-Wisp
Para: 6728 (1000)
Hit: 8619 (8500) NO
-7en

DUSCLOPS is PSN -2HP

2ND ACTION

PIKACHU uses Sweet Kiss
Hit: 663 (7500)
!roll 3=1
2 counters
-7en

DUSCLOPS uses Disable
!roll 2=1 YES
Damage: (4+4.5-7.5)=1
-3en

DUSCLOPS is PSN -2HP

3RD ACTION

PIKACHU uses Sweet Kiss
failed
-11en

DUSCLOPS snapped out of confusion
Para: 4205 (1000)
uses Disable
-7en

DUSCLOPS is PSN -2HP

TL;DR
025.png
-0HP -27EN
356.png
-21HP -17EN
=======
pikachu.gif

Static
90/72
2/2/3/1/90
Status: Disable (5a)

//VS//
dusclops.gif
#None
Pressure/Frisk
36/31
3/5/1/6/25[6.25]
Status: PAR (5%), PSN
magneton.gif
#None
Sturdy/Magnet Pull/Analytic
72/70
1/3/6/3/70
Status: OK!

Silver_Lucario42 Orders
Anna Orders
I Toon!
 
Last edited:
Switching to Chingling the Supreme #still nothing :(

Counterswitch is impossible!
433.png

I'm tired...

Yawn ~ Icy Wind ~ Dazzling Gleam
IF Dig AND NOT in a combination, THEN use OVERSLEEP (Yawn + Rest) and change all future actions to Sleep Talk [Dazzling Gleam, Icy Wind, Confusion, Uproar].
IF Pikachu is not under the effects of Yawn A2, THEN use Yawn that action.
 
4.png

You took away my kill!, For that
YOU.
WILL.
PAY!!!!

Pikachu Dig (Suspend) -> Dig (attack) -> Electroweb
 
Last edited:
pikachu.gif

Static
90/72
2/2/3/1/90
Status: Disable (5a)

//VS//
chingling.gif
#None
Levitate
90/100
1/2/4/2/45
Status: OK!
magneton.gif
#None
Sturdy/Magnet Pull/Analytic
72/70
1/3/6/3/70
Status: OK!
dusclops.gif
#None
Pressure/Frisk
36/31
3/5/1/6/25[6.25]
Status: PAR (5%), PSN
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

PIKACHU uses Dig
-6en

CHINGLING uses OVERSLEEP
-32en

2ND ACTION

PIKACHU uses Dig
levitate
-4en

CHINGLING coolsdown

3RD ACTION

PIKACHU uses Electroweb
Hit: 3655 (9500)
Crit: 8179 (625)
Damage: (6+3+4.5-3)=10.5
-4en

CHINGLING Zzz
uses Sleep Talk
!roll 4=3
[Confusion]
Crit: 3870 (625)
Effect: 1079 (1000)
Damage: (5+3+6-1.5)=12.5
-6en

Chingling Zzz +12HP

TL;DR
025.png
-13HP -14EN
433.png
+2HP -38EN
=======
pikachu.gif

Static
77/58
2/2/3/1/90
Status: Disable (2a)

//VS//

chingling.gif
#None
Levitate
90/62
1/2/4/2/45[25.75]
Status: Rest (1a), 1 Spe
magneton.gif
#None
Sturdy/Magnet Pull/Analytic
72/70
1/3/6/3/70
Status: OK!
dusclops.gif
#None
Pressure/Frisk
36/31
3/5/1/6/25[6.25]
Status: PAR (5%), PSN

Anna Orders
Silver_Lucario42 Orders
I Toon!
 
*wow why didnt i see this before .3.

4.png

Meh, that wasn't as big as i wanted to, oh well!

Pikachu Electroweb -> Nuzzle -> Electro Ball
IF Yawn and youre not behind a substitute THEN Substitute (15)*
IF Disable A3 THEN Knock Off A3
 
Sleep Talk [Icy Wind, Hypnosis, Yawn, Confusion] ~ Hypnosis ~ Hypnosis
IF Pikachu is asleep when you are to act, THEN replace that action with Dream Eater.
 
pikachu.gif

Static
77/58
2/2/3/1/90
Status: Disable (2a)

//VS//

chingling.gif
#None
Levitate
90/62
1/2/4/2/45[25.75]
Status: Rest (1a), 1 Spe
magneton.gif
#None
Sturdy/Magnet Pull/Analytic
72/70
1/3/6/3/70
Status: OK!
dusclops.gif
#None
Pressure/Frisk
36/31
3/5/1/6/25[6.25]
Status: PAR (5%), PSN
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

PIKACHU uses Electroweb
Hit: 8985 (9500)
Crit: 3028 (625)
Damage: (6+3+4.5-3)=10.5
-8en

CHINGLING Zzz
uses Sleep Talk
!roll 4=1
[Icy Wind]
Hit: 998 (9500)
Crit: 4677 (625)
Damage: (6+6-1.5)=10.5
-12en

Chingling Zzz +12HP

2ND ACTION

PIKACHU uses Nuzzle
Crit: 7922 (625)
Damage: (4+3+3-3)=7
-3en

CHINGLING uses Hypnosis
Para: 682 (2500)
25->15

3RD ACTION

PIKACHU uses Electroball
Crit: 2875 (625)
Damage: (15+3+4.5-3)=19.5
-8en

CHINLING uses Hypnosis
Para: 9011 (1500)
Hit: 3999 (6000)
-6en

!roll 3=2
1action

TL;DR
025.png
-11HP -19EN
433.png
-25HP -18EN
=======
pikachu.gif

Static
66/39
2/2/3/1/90[51.42]
Status: -1 Spe, SLE (1a)

//VS//

chingling.gif
#None
Levitate
65/44
1/2/4/2/45[4.5]
Status: -2 Spe PAR (10%)
magneton.gif
#None
Sturdy/Magnet Pull/Analytic
72/70
1/3/6/3/70
Status: OK!
dusclops.gif
#None
Pressure/Frisk
36/31
3/5/1/6/25[6.25]
Status: PAR (5%), PSN

Silver_Lucario42 Orders
Anna Orders
 
Dream Eater ~ Yawn ~ Chill
IF Pikachu is to use Dig A2, THEN initiate action string Chill ~ Yawn
IF Pikachu is to use Encore A2, THEN Dodge and push back actions and substitutions.
 
pikachu.gif

Static
66/39
2/2/3/1/90[51.42]
Status: -1 Spe, SLE (1a)

//VS//

chingling.gif
#None
Levitate
65/44
1/2/4/2/45[4.5]
Status: -2 Spe PAR (10%)
magneton.gif
#None
Sturdy/Magnet Pull/Analytic
72/70
1/3/6/3/70
Status: OK!
dusclops.gif
#None
Pressure/Frisk
36/31
3/5/1/6/25[6.25]
Status: PAR (5%), PSN
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

PIKACHU Zzz

CHINGLING uses Dream Eater
Para: 3699 (1000)
Crit: 5884 (625)
Damage: (10+3+6-1.5)=17.5
Recover: 8.75
-11en

2ND ACTION

PIKACHU Wakes Up!
uses Subsitute
-12en

CHINGLING uses Yawn
-7en

3RD ACTION

PIKACHU uses Encore
-10en

CHINGLING uses Yawn
-7en

TL;DR
025.png
-33HP -22EN
433.png
+9HP -25EN
=======
pikachu.gif

Static
33/17
Substitute: 15/15
2/2/3/1/90
Status: OK!

//VS//

chingling.gif
#None
Levitate
74/19
1/2/4/2/45[6.4285]
Status: Encore (1a) -1 Spe PAR (5%)
magneton.gif
#None
Sturdy/Magnet Pull/Analytic
72/70
1/3/6/3/70
Status: OK!
dusclops.gif
#None
Pressure/Frisk
36/31
3/5/1/6/25[6.25]
Status: PAR (5%), PSN

Anna Orders
Silver_Lucario42 Orders
I Toon!
 
4.png

"Pikachu, endure my boredom please"

Pikachu Endure -> Electro Ball -> Electro Ball
IF Electro Ball is disabled when you are to use it THEN Encore instead
 
pikachu.gif

Static
33/17
Substitute: 15/15
2/2/3/1/90
Status: OK!

//VS//

chingling.gif
#None
Levitate
74/19
1/2/4/2/45[6.4285]
Status: Encore (1a) -1 Spe PAR (5%)
magneton.gif
#None
Sturdy/Magnet Pull/Analytic
72/70
1/3/6/3/70
Status: OK!
dusclops.gif
#None
Pressure/Frisk
36/31
3/5/1/6/25[6.25]
Status: PAR (5%), PSN
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

PIKACHU uses Endure
-15en

CHINGLING uses Yawn
-7en

2ND ACTION

PIKACHU uses Electro Ball
Crit: 1714 (625)
Damage: (15+3+4.5-3)=19.5
-8en

CHINLING uses Chill
+12en

3RD ACTION

PIKACHU uses Electro Ball
Crit: 7828 (625)
Damage: (15+3+4.5-3)=19.5
-12en

CHINLING uses Confusion
Crit: 461 (625) CRITICAL HIT
Damage: (5+3+3+6-1.5)=15.5
-2en

Dummy Borke

TL;DR
025.png
-0HP -endureEN
433.png
-39HP +10EN
=======
pikachu.gif

Static
33/1
2/2/3/1/90
Status: no endure for u (1r)

//VS//

chingling.gif
#None
Levitate
35/29
1/2/4/2/45
Status: OK!
magneton.gif
#None
Sturdy/Magnet Pull/Analytic
72/70
1/3/6/3/70
Status: OK!
dusclops.gif
#None
Pressure/Frisk
36/31
3/5/1/6/25[6.25]
Status: PAR (5%), PSN

Silver_Lucario42 Orders
Anna Orders
I Toon!
 
Hypnosis ~ Recover ~ Chill
IF Pikachu is asleep, THEN use Dream Eater.
IF Pikachu is looking away A1, THEN use Yawn.
 
4.png

"Hmm Pikachu I have an Idea"

Pikachu Chill -> Zzz -> Encore
IF you're not asleep A2 THEN encore A2
 
Last edited:
fyi, looking away isnt a command anymore.​

pikachu.gif

Static
33/1
2/2/3/1/90
Status: no endure for u (1r)

//VS//

chingling.gif
#None
Levitate
35/29
1/2/4/2/45
Status: OK!
magneton.gif
#None
Sturdy/Magnet Pull/Analytic
72/70
1/3/6/3/70
Status: OK!
dusclops.gif
#None
Pressure/Frisk
36/31
3/5/1/6/25[6.25]
Status: PAR (5%), PSN
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

PIKACHU uses Chill
+12en

CHINGLING uses Hypnosis
Hit: 373 (6000)
-6en

!roll 3=1
1 action

2ND ACTION

PIKACHU Zzz

CHINGLING uses Dream Eater
Crit: 2645 (625)
Damage: (10+3+6-1.5)=17.5
Recover: 8.75
-11en

3RD ACTION

PIKACHU Wakes Up!
uses Encore
-10en

CHINGLING uses Dream Eater
-11en

TL;DR
025.png
-18HP +2EN
433.png
+9HP -28EN
=======
pikachu.gif

Static
15/3
2/2/3/1/90
Status: OK!

//VS//

chingling.gif
#None
Levitate
44/1
1/2/4/2/45
Status: encore (1a)
magneton.gif
#None
Sturdy/Magnet Pull/Analytic
72/70
1/3/6/3/70
Status: OK!
dusclops.gif
#None
Pressure/Frisk
36/31
3/5/1/6/25[6.25]
Status: PAR (5%), PSN

Anna Orders
Silver_Lucario42 Orders
I Toon!
 
pikachu.gif

Static
15/3
2/2/3/1/90
Status: OK!

//VS//

chingling.gif
#None
Levitate
44/1
1/2/4/2/45
Status: encore (1a)
magneton.gif
#None
Sturdy/Magnet Pull/Analytic
72/70
1/3/6/3/70
Status: OK!
dusclops.gif
#None
Pressure/Frisk
36/31
3/5/1/6/25[6.25]
Status: PAR (5%), PSN
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

PIKACHU uses Chill
+12en

CHINGLING uses Dream Eater
-11en

TL;DR
025.png
-HP +12EN
433.png
-0HP -11EN
=======
pikachu.gif

Static
15/15
2/2/3/1/90
Status: OK!

//VS//

chingling.gif
#None
Levitate
44/ENKO
1/2/4/2/45
Status: encore (1a)
magneton.gif
#None
Sturdy/Magnet Pull/Analytic
72/70
1/3/6/3/70
Status: OK!
dusclops.gif
#None
Pressure/Frisk
36/31
3/5/1/6/25[6.25]
Status: PAR (5%), PSN

Silver_Lucario42 Replace Chingling and Orders
Anna Orders
I Toon!
 
Sending out Area 51

Tri Attack x3 ~ ☆Win☆
IF Pikachu is to use Dig AND NOT suspended AND Pikachu has less than 21 EN THEN use Protect [non-consecutively].
IF Pikachu has 2 Double Team clones when you are to act, THEN use Magnet Bomb and push back.
IF you hit yourself THEN use Zap Cannon + Zap Cannon (ASBot)
 
Last edited:
4.png

"We did enough damage, Lise can probably finish him off again."

Pikachu Dig -> Encore -> Exhaust
 
pikachu.gif

Static
15/15
2/2/3/1/90
Status: OK!

//VS//
magneton.gif
#None
Sturdy/Magnet Pull/Analytic
72/70
1/3/6/3/70
Status: OK!
dusclops.gif
#None
Pressure/Frisk
36/31
3/5/1/6/25[6.25]
Status: PAR (5%), PSN
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

MAGNETON uses Protect
-7en

PIKACHU uses Dig
Damage: (8+3-4.5-1)*1.5=8.25 Protect'd
-10en [Protect: 3.3en]

2ND ACTION

PIKACHU uses Encore
-10en

MAGNETON uses Protect
-7en

TL;DR
025.png
-0HP -20EN
082.png
-0HP -17EN
=======
pikachu.gif

Static
15/ENKO
2/2/3/1/90
Status: OK!

//VS//
magneton.gif
#None
Sturdy/Magnet Pull/Analytic
72/53
1/3/6/3/70
Status: OK!
dusclops.gif
#None
Pressure/Frisk
36/31
3/5/1/6/25[6.25]
Status: PAR (5%), PSN

4.png

*Picks up sleeping Pikachu*
"Two trials down, one more to go~ Go luck cutie"
 
XY_Lass.png


Battle Info
Format
: 3v2 Singles
# Allowed Subs: 2
# Allowed Mega Evolutions: 0
Switch = OK
All Abilities
Items = ON
Lass Lise orders first R1.


Arena: Santalune Forest

A spitting image of Viridian Forest, Santalune Forest is the resident forest dungeon of the Kalos Region. Nothing special here apart from no water source; just a typical forest.
  • Arena Type: Grass (Nature Power: Energy Ball)
  • Restrictions: No external water source.

weedle.png

Weedle (F)
NATURE
: Brave (+1 Atk, -15% Spe, -10% Eva)

TYPE: Bug / Poison
ABILITIES: Shield Dust

STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/5
MC: 0
AC: 0/5

ATTACKS
Bug Bite
Poison Sting
String Shot

Electroweb
bunnelby.png

Bunnelby (F)
NATURE
: Adamant (+1 Atk, -1 SpA)

TYPE: Normal
ABILITIES: Pickup / Cheek Pouch

STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
AC: 0/5

ATTACKS
Agility
Double Kick
Leer
Mud Shot
Mud-Slap
Odour Sleuth
Quick Attack
Tackle
Take Down

Defence Curl
Rollout
Spikes

Bounce
Endeavour
Iron Head
Last Resort
Super Fang

Earthquake
Protect
Rock Slide
Substitute
Wild Charge

Silver_Lucario42
 
Spr_DP_Rich_Boy.png

This is it... the end of the gauntlet! Are you ready?
356.png

No
Spr_DP_Rich_Boy.png

I knew you'd say that! Now let's go!


Lost #Nothing
 
orders soon, too lazy to flip back and forth
MDP356.png

Dusclops (M) **Lost
Abilities: Pressure, Frisk
Type: Ghost -- Ghost STAB, immune to all forms of trapping, but still takes damage from partial trapping moves
MC: 0 AC: 5/5 EC: 5/9
Size: 1 | Weight: 2
Stats:
90 HP
Atk: 3
Def: 5
SpA: 1-
SpD: 6+
Spe: 25
BRT: 12
Careful Nature (+SpD, -SpA)
Moves:
[Level Up] Future Sight, Fire Punch, Thunder Punch, Ice Punch, Gravity, Bind, Leer, Night Shade, Disable, Astonish, Foresight, Shadow Sneak, Pursuit, Will-O-Wisp, Confuse Ray
[Egg] Destiny Bond, Imprison, Feint Attack, Pain Split, Ominous Wind
[TM/HM] Toxic, Infestation, Protect, Shadow Ball, Attract, Charge Beam, Endure, Ice Beam
[Tutor] Metronome
MDP082.png

Magneton **Area 51
Abilities: Sturdy, Magnet Pull, [Analytic]
Type: Steel/Electric -- Electric STAB, immune to paralysis, Steel STAB, immune to Sandstorm, Poison moves, and Toxic status (unless corroded by acidic move)
MC: 0 AC: 3/5 EC: 5/9
Size: 2 | Weight: 4
Stats:
90 HP
Atk: 1-
Def: 3
SpA: 6+
SpD: 3
Spe: 70
BRT: 18
Modest Nature (+SpA, -Atk)
Moves:
[Level Up] Zap Cannon, Electric Terrain, Tri Attack, Metal Sound, Tackle, Thunder Shock, Supersonic, Sonic Boom, Thunder Wave, Magnet Bomb, Spark, Mirror Shot, Swift, Lock-On
[Egg] NO MOVES
[TM/HM] Thunderbolt, Flash Cannon, Protect, Double Team, Volt Switch, Bide, Teleport, Secret Power
[Tutor] Endure, Electroweb, Magic Coat, Substitute, Signal Beam
 
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