Another Flashy; Ragnarokalex vs Eternal Drifter

1v1 FE Singles
2 Subs
1 Day DQ
2 Recovers/5 Chills
Switch = KO
Items = Training
Abilities = All
ASB Arena


Eternal_Drifter's Pokemon

Butler (Male Audino*)
Calm Nature
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Healer: Type: Innate
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator: Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
(Dream World: Perma-Locked!) Klutz: Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

MC: 0
DC: 5/5

Attacks: (40/88 Moves Known)
Pound*
Growl*
Helping Hand*
Refresh*
Doubleslap*
Attract*
Secret Power*
Entrainment*
Take Down
Heal Pulse
Simple Beam

Amnesia
Bestow
Encore
Heal Bell*
Sweet Kiss*
Wish*
Yawn

Covet
Drain Punch
Gravity
Hyper Voice
Pain Split
Sleep Talk
Snore

Toxic*
Ice Beam
Light Screen
Protect*
Safeguard
Thunderbolt
Thunder
Psychic
Shadow Ball*
Double Team
Reflect
Flamethrower
Rest
Thunder Wave
Grass Knot

RagnarokAlex's Pokemon

*Thanks to Toast Tyrant for the sprite*
Infernape (Malspar) Male
Nature:
Naughty
Type:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW):
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 5


Attacks: 44 Total
Acrobatics
Aerial Ace
Blast Burn
Brick Break
Close Combat
Counter
Dig
Earthquake
Ember
Encore
Fake Out
Feint
Fire Blast
Fire Punch
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Focus Punch
Fury Swipes
Grass Knot
Helping Hand
Leer
Low Sweep
Mach Punch
Magic Coat
Nasty Plot
Overheat
Protect
Rest
Scratch
Shadow Claw
Slack Off
Sleep Talk
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swift
Taunt
Thunder Punch
Torment
Toxic
Will o Wisp




Audino
110|100



Infernape
100|100

RA orders
ED orders
I ref
 
rawr

Taunt - Close Combat - Brick break
IF double Team clones are up when you would act, Earthquake that action and push down
IF protective/Evasive, Feint that action and push down
 


Audino
110|100



Infernape
100|100

Action 1
Infernape's Taunt
EN Check: 10

Audino's Psychic
Crit Check (625): 3610 (NO)
Effect Chance (1000): 4138 (NO)
Damage: (6 + 4 + 3 - 3) * 1.5 = 15
EN Check: 5 + 4/2 = 7

Action 2
Infernape's Close Combat
Crit Check (625): 1841 (NO)
Damage: (12 + 3 + 7.5 - 4.5) * 1.5 = 27
EN Check: 8 - 1 = 7

Audino's Thunderbolt
Crit Check (625): 9096 (NO)
Effect Chance (1000): 9696 (NO)
Damage: (10 + 3 - 3) + 1.75 = 11.75
EN Check: 7

Action 3
Infernape's Brick Break
Crit Check (625): 3312 (NO)
Damage: (8 + 3 + 7.5 - 4.5) * 1.5 = 21
EN Check: 6 - 1 = 5

Audino's Psychic
Crit Check (625): 3983 (NO)
Effect Chance (1000): 5418 (NO)
Damage: (6 + 4 + 3 - 3) * 1.5 + 1.75 = 16.75
EN Check: 5 + 4/2 = 7


Audino
HP: 110 - (27 + 21) = 62
EN: 100 - (7 + 7 + 7) = 79

Infernape
HP: 100 - (15 + 11.75 + 16.75) = 56
EN: 100 - (10 + 7 + 5) = 78




Audino
62|79
Status: Taunted for 1 more round



Infernape
56|78
Status: -1 SPD for 1 more round
-1 DEF for 1 more round

ED orders
RA orders
I ref
 

You don't deserve healing!

Butler:
Action 1: Thunderbolt
Action 2: Thunder
Action 3: Psychic+Psychic Combo

IF Protective/Evasive action, Pound and push actions back.
If HP recovery action successful, change last action to Psychic.
 


Audino
62|79
Status: Taunted for 1 more round



Infernape
56|78
Status: -1 SPD for 1 more round
-1 DEF for 1 more round

Action 1
Infernape's Drain Punch
Crit Check (625): 9713 (NO)
Damage: (8 + 3 + 7.5 - 4.5) * 1.5 = 21
Heal: 10.5
EN ChecK: 12 - 1 = 11

Audino's Thunderbolt
Crit Check (625): 9322 (NO)
Effect Chance (1000): 4916 (NO)
Damage: (10 + 3 - 3) = 10
EN Check: 7

Action 2
Audino's Thunder
Accuracy Check (7000): 4104 (HIT)
Crit Check (625): 2167 (NO)
Effect Chance (3000): 5173 (NO)
Damage: (12 + 3 - 3) = 12
EN Check: 8

Infernape's Closest Combat
Crit Check (625): 609 (CRIT)
Damage: (12 * 2.25 + 3 + 3 + 7.5 - 4.5) * 1.5 = 54
EN Check: (8 + (8 + 4)) * 1.75 - 1 = 34


Audino
HP: 62 - (21 + 54) = -13
EN: 79 - (7 + 8) = 64

Infernape
HP: 56 + 10.5 - (10 + 12) = 44.5 rounded to 44
EN: 78 - (11 + 34) = 33




Audino
-13|64
Status: KO



Infernape
44|33
Status: 1 KOC

RA wins

Payout:
ED: 1 CC
-Audino: 4 MC
RA: 1 CC
-Infernape: 4 MC + 1 KOC
akela: 2 UC
 

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