Still new to competitive team building and Im missing a teammember. Here are the ones I have decided.
Aegislash @ Air Balloon
Ability: Stance Change
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Iron Head
- Sacred Sword
- Shadow Sneak
- Swords Dance
All out attacker set, protected against earthquake and with Iron Head to deal with Fairy and Shadow Sneak boosted with swords dance. Mid game sweepers for when I want to get rid of walls and stuff.
Goodra (M) @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 252 SAtk / 8 SDef
Sassy Nature
- Draco Meteor
- Fire Blast
- Thunderbolt
- Dragon Tail
Special Wall with Sap Sipper to get rid of Giga Drain and similar moves to protect the following teammates. Dragons moves and various coverage even if I'm worried about the accuracy.
Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Atk
Timid Nature
- Grass Knot
- Spikes
- Surf
- U-turn
Lead to set spikes and with Protean to change to ground type in case of pesky thunderbolts. U turn out of the way to set the others and grass knot in case of bulky water types like gyarados or vaporeon.
Milotic @ Leftovers
Ability: Competitive
EVs: 252 SAtk / 4 HP / 248 Spd
Modest Nature
- Ice Beam
- Scald
- Recover
- Protect
Ice beam and scald to stall and burn my enemies and using recover when I'm low on health. Self explanatory.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 32 Def / 232 Spd
Impish Nature
- Earthquake
- Substitute
- Toxic
- Knock Off
Physical wall with the standardest of sets. Earthquake to get rid of Aegislash and Toxic for the walls my Aegislash couldn't get rid of, like Blissey.
The thing is what should I put as the sixth spot?
Aegislash @ Air Balloon
Ability: Stance Change
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Iron Head
- Sacred Sword
- Shadow Sneak
- Swords Dance
All out attacker set, protected against earthquake and with Iron Head to deal with Fairy and Shadow Sneak boosted with swords dance. Mid game sweepers for when I want to get rid of walls and stuff.
Goodra (M) @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 252 SAtk / 8 SDef
Sassy Nature
- Draco Meteor
- Fire Blast
- Thunderbolt
- Dragon Tail
Special Wall with Sap Sipper to get rid of Giga Drain and similar moves to protect the following teammates. Dragons moves and various coverage even if I'm worried about the accuracy.
Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Atk
Timid Nature
- Grass Knot
- Spikes
- Surf
- U-turn
Lead to set spikes and with Protean to change to ground type in case of pesky thunderbolts. U turn out of the way to set the others and grass knot in case of bulky water types like gyarados or vaporeon.
Milotic @ Leftovers
Ability: Competitive
EVs: 252 SAtk / 4 HP / 248 Spd
Modest Nature
- Ice Beam
- Scald
- Recover
- Protect
Ice beam and scald to stall and burn my enemies and using recover when I'm low on health. Self explanatory.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 32 Def / 232 Spd
Impish Nature
- Earthquake
- Substitute
- Toxic
- Knock Off
Physical wall with the standardest of sets. Earthquake to get rid of Aegislash and Toxic for the walls my Aegislash couldn't get rid of, like Blissey.
The thing is what should I put as the sixth spot?
