Another person uses AOPS for training (AOPSUser vs. Someoneelse)

rules said:
4v4 Babysitter (2 FE, 2 NFE) Doubles
All abilities
Switch=KO
Items=Training
2/5 Recovers/Chills
2 Subs
2 Day DQ
ASB Arena
AOPSUser's Team:


Cyclohm [Gandalf] (M)
Nature: Modest (+Special Attack, -Attack)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW Unlocked): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Thundershock
Charge
Rain Dance
Twister
Sonicboom
Spark
Dragon Tail
Discharge
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Zap Cannon
Double Hit
Thrash
Whirlwind
Bide
Tri Attack
Outrage

DragonBreath
Hydro Pump
Magnet Rise
Heal Bell
Power Gem
Mud-Slap
Endure
Shock Wave
Dragon Dance
Gust
Water Pulse
Dragon Rush
Headbutt
Swift
Secret Power

Light Screen
Thunder
Thunder Wave
Thunderbolt
Protect
Draco Meteor
Flamethrower
Toxic
Hail
Blizzard
Substitute
Hidden Power (Ground 7)
Fire Blast
Volt Switch
Surf
Sunny Day
Ice Beam
Electroweb
Sleep Talk
Rest
Torment
Hyper Beam
Double Team
Roar
Earthquake
Charge Beam
Signal Beam
Snore
Hone Claws
Flash
Sandstorm
Attract
Round
Incinerate
Bulldoze
Trick Room
Dragon Claw
Facade
Frustration
Return

Total: 78/85


Medicham "Karate Kid" (M)
Nature: Jolly (+15% Speed, -1 Special Attack, +10% Accuracy)

Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Pure Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW Unlocked): (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2 [5 Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
+10% Accuracy

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Bide
Meditate
Confusion
Hidden Power (Ice 7)
Swagger
Mind Reader
Feint
Calm Mind
Hi Jump Kick
Recover
Force Palm
Reversal
Power Trick
Acupressure
Psych Up
Fire Punch
Thunderpunch
Ice Punch
Detect

Fake Out
Bullet Punch
Drain Punch
Psycho Cut
Baton Pass
Secret Power

Protect
Focus Punch
Substitute
Zen Headbutt
Double Team
Brick Break
Rock Slide
Double Team

Total: 33

Scratchet "Red Hawk" (M)
Nature: Modest (+Special Attack, -Attack)

Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Scrappy: (Passive) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW Locked): (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 1/5

Attacks:

Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Hyper Voice
Superpower

Rapid Spin
Yawn
Baton Pass
Confuse Ray
Haze

Protect
Substitute
Double Team
Brick Break
Return

Total: 19

Ralts "Chivalry" (M)
Nature: Rash (+Special Attack, -Special Defense)

Type: Psychic
Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Command: (Ability: Trace (Target Ability) )
Telepathy (DW Locked): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2/9
MC: 0
DC: 1/5

Attacks:

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison

Skill Swap
Shadow Sneak
Encore
Disable
Destiny Bond

Psyshock
Substitute
Return
Reflect
Light Screen

Total: 20



Someoneelse's Team:

Lairon [TM28 TOMBSTONER] (M)
Nature: Brave

Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


Abilities:
Sturdy (Passive):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head (Passive):
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (Passive) (DW, locked):
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)
-10% Evasion
Size Class: 2
Weight Class: 5 [6 Heavy Metal]
Base Rank Total: 16

EC: 5/9
MC: 0
DC: 3/5

Attacks:

Body Slam
Bulldoze
Curse
Dig
Earthquake
Endeavor
Harden
Headbutt
Head Smash
Heavy Slam
Iron Defense
Iron Head
Metal Burst
Metal Claw
Mud-Slap
Protect
Roar
Rock Slide
Superpower
Tackle
Take Down
Toxic

Seadra [King] (M)
Nature: Hasty
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Poison Point (Toggle):
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Sniper (Passive):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Damp (Passive) (DW, locked):
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
+16% Accuracy
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Attacks:

Agility
Bubble
BubbleBeam
Clear Smog
Disable
Dive
Dragon Pulse
Focus Energy
Hidden Power (Fire, 7)
Hydro Pump
Ice Beam
Icy Wind
Leer
Outrage
Protect
Razor Wind
Signal Beam
SmokeScreen
Surf
Water Gun

Pyroak [Australia] (F)
Nature: Brave
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head (Passive):
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Battle Armor (Passive):
This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll (Passive) (DW, unlocked):
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Absorb
Blaze Kick
Block
Bullet Seed
Earth Power
Ember
Energy Ball
Fire Spin
Flamethrower
Flame Wheel
Flare Blitz
Giga Drain
Growth
Lava Plume
Leaf Tornado
Leech Seed
Petal Dance
Rock Slide
Seed Bomb
Sweet Scent
Synthesis
Wood Hammer
Zap Cannon
23/?

Chandelure [Wisp] (F)
Nature: Modest
Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Flame Body (Passive):
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Flash Fire (Passive):
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Shadow Tag (Passive) (DW, unlocked):
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Acid Armor
Astonish
Calm Mind
Captivate
Clear Smog
Confuse Ray
Curse
Dark Pulse
Double Team
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Haze
Heat Wave
Hex
Hidden Power (Fighting, 7)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Protect
Psychic
Psych Up
Rest
Safeguard
Shadow Ball
Sleep Talk
Smog
SolarBeam
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Toxic
Will-O-Wisp
46/62



Turn Order:
AOPS sends out and equips items.
Someoneelse sends out, equips, and orders.
AOPS orders.
I ref.
 

Someoneelse

Why am I here?
Seadra @ Lucky Egg and Pyroak @ Exp. Share come to the stage.

Seadra: Hydro Pump (Medicham) > Dragon Pulse (Medicham) > Hydro Pump (Medicham)
If Medicham is under the effects of a successful P/E move, redirect that action to Scratchet.
If Medicham has Double Team clones up when you would act, use Icy Wind and push actions back.
If Medicham is KOed, redirect to Scratchet.

Pyroak: Flare Blitz (Medicham) > Wood Hammer (Medicham) > Flare Blitz (Medicham)
If Medicham is under the effects of a successful P/E move, redirect to Scratchet.
If Medicham is KOed, redirect to Scratchet.
 
I'm actually hoping your Hydro Pump hits.

Medicham: Bide --- Hold --- Release

Scratchet: Yawn (Seadra) --- Brick Break (Pyroak) --- Return (Pyroak)
 
Pre-Round 1
AOPSUser

Medicham [Karate Kid] (M) @Exp. Share
HP: 90 | EN: 100
Stats: 5/3/1/3/92
Size: 3 | Weight: 3
Other:

Scratchet [Red Hawk] (M) @Exp. Share
HP: 90 | EN: 100
Stats: 2/3/2/3/40
Size: 1 | Weight: 2
Other:
vs.
Someoneelse

Seadra [King] (M) @Lucky Egg
HP: 90 | EN: 100
Stats: 3/2/3/2/98
Size: 2 | Weight: 2
Other:

Pyroak [Australia] (F) @Exp. Share
HP: 120 | EN: 100
Stats: 4/4/3/3/52
Size: 4 | Weight: 5
Other:
Arena notes:​


FLAVOR

Speed Order: Seadra, Medicham, Pyroak, Scratchet

Action 1

Medicham used Bide!
Medicham began storing energy!

Seadra used Hydro Pump! -7 EN
hit<=9600: 1724=yes
crit<=625: 7017=no
12+3+4.5-4.5=15 damage to Medicham

Pyroak used Flare Blitz! -8.5 EN
crit<=625: 8821=no
burn<=1000: 7514=no
15+3+6-4.5=19.5 damage to Medicham

Scratchet used Yawn! -6 EN
Seadra became drowsy!


Action 2

Medicham is storing energy!

Seadra used Dragon Pulse! -6 EN
crit<=625: 8018=no
9+3+4.5-4.5=12 damage to Medicham

Pyroak used Wood Hammer! -8.5 EN
crit<=625: 3851=no
15+3+6-4.5=19.5 damage to Medicham

Scratchet used Brick Break! -5 EN
crit<=625: 4979=no
8+3+3-6=8 damage to Pyroak


Action 3

Medicham unleashed energy! -63.75 EN
(15+19.5+12+19.5)*1.75=115.5 damage to Pyroak
Pyroak fainted

Seadra used Hydro Pump! -7 EN
hit<=9600: 2760=yes
crit<=625: 6093=no
12+3+4.5-4.5=15 damage to Medicham

Scratchet used Return! -6 EN
Pyroak has already fainted!


Summary:
Medicham: -81 HP, -64 EN
Scratchet: -0 HP, -17 EN

Seadra: -0 HP, -20 EN
Pyroak: -124 HP, -17 HP




Post-Round 1
AOPSUser

Medicham [Karate Kid] (M) @Exp. Share
HP: 9 | EN: 36
Stats: 5/3/1/3/92
Size: 3 | Weight: 3
Other: 1 KOC

Scratchet [Red Hawk] (M) @Exp. Share
HP: 90 | EN: 83
Stats: 2/3/2/3/40
Size: 1 | Weight: 2
Other:
vs.
Someoneelse

Seadra [King] (M) @Lucky Egg
HP: 90 | EN: 80
Stats: 3/2/3/2/98
Size: 2 | Weight: 2
Other: Drowsy (will fall asleep end of a1)

Pyroak [Australia] (F) @Exp. Share
HP: -4 | EN: 83
Stats: 4/4/3/3/52
Size: 4 | Weight: 5
Other: fainted
Arena notes:​

Turn Order:
Someoneelse sends in and equips.
AOPSUser orders.
Someoneelse orders.
I ref.
 
Scratchet: Protect (Medicham) --- Return (Seadra) --- Return (Seadra)
IF Seadra is under the effects of a Protective/Evasive move A2 or A3, THEN use Yawn (Chandelure).
Medicham: Reversal (Seadra)*3
IF Seadra is under the effects of a Protective/Evasive move, THEN use Zen Headbutt (Chandelure).
 

Someoneelse

Why am I here?
Seadra: Dive (Scratchet) > Dragon Pulse (Scratchet) > Hydro Pump (Scratchet)

Chandelure: Flame Charge (Scratchet) > Shadow Ball (Medicham) > Flamethrower (Scratchet)
 
Pre-Round 2
AOPSUser

Medicham [Karate Kid] (M) @Exp. Share
HP: 9 | EN: 36
Stats: 5/3/1/3/92
Size: 3 | Weight: 3
Other: 1 KOC

Scratchet [Red Hawk] (M) @Exp. Share
HP: 90 | EN: 83
Stats: 2/3/2/3/40
Size: 1 | Weight: 2
Other:
vs.
Someoneelse

Seadra [King] (M) @Lucky Egg
HP: 90 | EN: 80
Stats: 3/2/3/2/98
Size: 2 | Weight: 2
Other: Drowsy (will fall asleep end of a1)

Chandelure [Wisp] (F) @Exp. Share
HP: 90 | EN: 100
Stats: 1/3/7/3/80
Size: 2 | Weight: 3
Other:
Arena notes:​


I'm a bit swamped at the moment, so you guys should find a subref.

Speed Order: Seadra, Medicham, Chandelure, Scratchet

Action 1

Scratchet used Protect! -6 EN
Scratchet protected Medicham!

Seadra dove down!

Medicham used Reversal! -9 EN
Medicham's attack missed!

Chandelure used Flame Charge! -3 EN
crit<=625: 7471=no
5+3+1.5-4.5=5 damage to Scratchet
Chandelure's Speed rose!

Seadra used Dive! -9 EN
crit<=625: 850=no
8+3+4.5-4.5=11 damage to Scratchet

Seadra fell asleep!
length (1-2=1a, 3=2a): 1=1a


Action 2

Chandelure used Shadow Ball! -5 EN
crit<=625: 833=no
(8+3+9.5-4.5)*1.5=24 damage to Medicham
Medicham fainted!

Seadra is asleep!

Scratchet used Return! -6 EN
crit<=625: 6796=no
8+3+3-3=11 damage to Seadra


Action 3

Chandelure used Flamethrower! -6 EN
crit<=625: 6942=no
burn<=1000: 1193=no
10+3+9.5-4.5=18 damage to Scratchet

Seadra woke up!
Seadra used Hydro Pump! -7 EN
hit<=9600: 768=yes
crit<=625: 2418=no
12+3+4.5-4.5=15 damage to Scratchet

Scratchet used Return! -10 EN
crit<=625: 9432=no
8+3+3-3=11 damage to Seadra


Summary:
Medicham: -24 HP, -9 EN
Scratchet: -49 HP, -22 EN

Seadra: -22 HP, -16 EN
Chandelure: -0 HP, -14 EN




Post-Round 2
AOPSUser

Medicham [Karate Kid] (M) @Exp. Share
HP: -15 | EN: 27
Stats: 5/3/1/3/92
Size: 3 | Weight: 3
Other: fainted, 1 KOC

Scratchet [Red Hawk] (M) @Exp. Share
HP: 41 | EN: 61
Stats: 2/3/2/3/40
Size: 1 | Weight: 2
Other:
vs.
Someoneelse

Seadra [King] (M) @Lucky Egg
HP: 68 | EN: 64
Stats: 3/2/3/2/98
Size: 2 | Weight: 2
Other:

Chandelure [Wisp] (F) @Exp. Share
HP: 90 | EN: 86
Stats: 1/3/7/3/80
Size: 2 | Weight: 3
Other: 1 KOC
Arena notes:​

Turn Order:
AOPSUser sends in and equips.
Someoneelse orders.
AOPS orders.
Someone else (lol) refs.
 

Someoneelse

Why am I here?
Seadra: Hydro Pump (Ralts) > Dragon Pulse (Ralts) > Hydro Pump (Ralts)
If Ralts is under the effects of a successful P/E move when you would act, use BubbleBeam (Scratchet) and push actions back.
If Ralts is KOed, redirect to Scratchet.

Chandelure: Taunt (Ralts) > Shadow Ball (Ralts) > Flamethrower (Ralts)
If you are Taunted when you would act A1, use Fire Blast (Ralts).
If Ralts is under the effects of a successful P/E move when you would act, use Flamethrower (Scratchet) that action and push actions back.
If Ralts is KOed, use Fire Blast (Scratchet).

Is Chandelure still at +1 Speed?
 
It probably is.

Scratchet: Taunt (Chandelure) --- Yawn (Chandelure) --- Yawn (Seadra)
Ralts: Destiny Bond (Seadra) --- Psychic (Seadra) --- Destiny Bond (Chandelure)
IF Seadra's Hydro Pump misses A1, THEN use Destiny Bond (Chandelure) A1 and Destiny Bond (Seadra) A3.
IF Chandelure's Fire Blast misses A1, THEN use Destiny Bond (Chandelure) A1 and Destiny Bond (Seadra) A3.
 
BENCH said:
Cyclohm
110
100
Ranks: 1/4/5/3/80|20|4/4
Status:


Medicham
-15
27
Ranks: 5/3/1/3/92|18|3/3
Status: EXP Share
1 KOC
KO



Lairon
90
100
Ranks: 4/5/2/2/34|16|2/5
Status: -10% EVA

Pyroak
-4
83
Ranks: 4/4/3/3/52|20|4/5
Status: EXP Share
KO
Active:

Scratchet
41
61
Ranks: 2/3/2/3/40|14|1/2
Status: EXP Share


Ralts
90
100
Ranks: 1/1/3/1/40|10|1/1
Status: Lucky Egg



Seadra
68
64
Ranks: 3/2/3/2/98|16|2/2
Status: Lucky Egg
1 KOC
+16% ACC


Chandelure
90
86
Ranks: 1/3/7/3/80|19|2/3
Status: EXP Share
+1 Speed for 1 round

Battle Calculations said:
Action 1
Scratchet's Taunt on Chandelure
EN Check: 10

Chandelure's Fire Blast on Ralts
Accuracy Check (8500): 8616 (MISS)
EN Check: 8 - 1 = 7

Seadra's Hydro Pump on Ralts
Accuracy Check (9600): 5680 (HIT)
Crit Check (625): 7011 (NO)
Damage: (12 + 3 + 4.5 - 1.5) = 18
EN Check: 8 - 1 = 7

Ralts' Destiny Bond on Chandelure
EN Check: 15

Action 2
Scratchet's Yawn on Chandelure
EN Check: 7 - 1 = 6

Chandelure's Shadow Ball on Ralts
Crit Check (625): 4202 (NO)
Effect Chance (2000): 4886 (NO)
Damage: (8 + 3 + 9.5 - 1.5) * 1.5 = 28.5
EN Check: 6 - 1 = 5

Seadra's Dragon Pulse on Ralts
Crit Check (625): 1857 (NO)
Damage: (9 + 4.5 - 1.5) = 12
EN Check: 7

Ralts' Psychic on Seadra
Crit Check (625): 1837 (NO)
Effect Chance (1000): 1506 (NO)
Damage: (6 + 2 + 3 + 1.5 - 3) = 9.5
EN Check: 5 + 2/2 - 1 = 5

Action 3
Scratchet's Yawn on Seadra
EN Check: 7 + 4 - 1 = 10

Chandelure's Flamethrower on Ralts
Crit Check (625): 6903 (NO)
Effect Chance (1000): 1343 (NO)
Damage: (10 + 3 + 9.5 - 1.5) = 21
EN Check: 7 - 1 = 6

Seadra's Hydro Pump on Ralts
Accuracy Check (9600): 5556 (HIT)
Crit Check (625): 15 (CRIT)
Damage: (12 + 3 + 5 + 4.5 - 1.5) = 23
EN Check: 8 - 1 = 7

Ralts' Destiny Bond damages Chandelure
Stat Calculations said:
Active:

Scratchet
41
61 - (10 + 6 + 10) = 35
Ranks: 2/3/2/3/40|14|1/2
Status: EXP Share


Ralts
90 - (18 + 28.5 + 12 + 21 + 23) = -12.5
100 - (15 + 5) = 80
Ranks: 1/1/3/1/40|10|1/1
Status: Lucky Egg
KO



Seadra
68 - 9.5 = 58.5
64 - (7 + 7 + 7) = 43
Ranks: 3/2/3/2/98|16|2/2
Status: Lucky Egg
2 KOC
+16% ACC
Drowsy


Chandelure
90 - 30 = 60
86 - (7 + 5 + 6) = 68
Ranks: 1/3/7/3/80|19|2/3
Status: EXP Share
Taunted for 4 actions
Drowsy
BENCH said:
Cyclohm
110
100
Ranks: 1/4/5/3/80|20|4/4
Status:


Medicham
-15
27
Ranks: 5/3/1/3/92|18|3/3
Status: EXP Share
1 KOC
KO



Lairon
90
100
Ranks: 4/5/2/2/34|16|2/5
Status: -10% EVA

Pyroak
-4
83
Ranks: 4/4/3/3/52|20|4/5
Status: EXP Share
KO
Active:

Scratchet
41
35
Ranks: 2/3/2/3/40|14|1/2
Status: EXP Share


Ralts
-13
80
Ranks: 1/1/3/1/40|10|1/1
Status: Lucky Egg
KO



Seadra
58
43
Ranks: 3/2/3/2/98|16|2/2
Status: Lucky Egg
2 KOC
Drowsy
+16% ACC


Chandelure
60
68
Ranks: 1/3/7/3/80|19|2/3
Status: EXP Share
+1 Speed for 1 round
Taunted for 4 actions
Drowsy
 

Someoneelse

Why am I here?
Sorry for the lateness; I only just got back. Anyway, I don't see why I should be ordering first; I ordered first last round.
(itt: I misuse semicolons)
 
...right.

Cyclohm: Thunderbolt (Seadra)*3
IF Seadra is Protected, THEN Hydro Pump (Chandelure).
IF Seadra is fainted, THEN Hydro Pump (Chandelure).

Scratchet: Return (Seadra)*3
 

Someoneelse

Why am I here?
Seadra: Dive (Scratchet) > Chill > Ice Beam

Chandelure: [Psychic + Psychic] (Scratchet) > Cooldown (Sleep Talk [Shadow Ball | Toxic | Will-O-Wisp | Pain Split] (Cyclohm)) > Chill
 
I am so sorry for such a huge delay. This battle never showed up in my feed.


Medicham
-15
27
Ranks: 5/3/1/3/92|18|3/3
Status: EXP Share
1 KOC
KO


Ralts
-13
80
Ranks: 1/1/3/1/40|10|1/1
Status: Lucky Egg
KO



Lairon
90
100
Ranks: 4/5/2/2/34|16|2/5
Status: -10% EVA

Pyroak
-4
83
Ranks: 4/4/3/3/52|20|4/5
Status: EXP Share
KO


Active:

Scratchet
41
35
Ranks: 2/3/2/3/40|14|1/2
Status: EXP Share

Cyclohm
110
100
Ranks: 1/4/5/3/80|20|4/4
Status:



Seadra
58
43
Ranks: 3/2/3/2/98|16|2/2
Status: Lucky Egg
2 KOC
Drowsy
+16% ACC


Chandelure
60
68
Ranks: 1/3/7/3/80|19|2/3
Status: EXP Share
+1 Speed for 1 round
Taunted for 4 actions
Drowsy

Action 1
Seadra dove under water
EN Check: 10 - 1 = 9

Cyclohm's Thunderbolt on Seadra
EN Check: 7 - 1 = 6

Scratchet's Return on Seadra
EN Check: 7 - 1 = 6

Seadra's Dive on Scratchet
Crit Check (625): 6644 (NO)
Damage: (8 + 3 + 4.5 - 4.5) = 11

Chandelure's Psychic + Psychic on Scratchet
Crit Check (625): 6528 (NO)
Effect Chance (2000): 2864 (NO)
Damage: ((6 + 2) * 2.25 + 9.5 - 4.5) * 1.5 = 34.5
EN Check: (5 + 2/2 + 5 + 2/2 + 4) * 1.75 = 28

Seadra fell asleep
Degree: 3896 (LIGHT)

Chandelure fell asleep
Degree: 6444 (DEEP)

Action 2
Seadra is fast asleep

Chandelure is fast asleep

Cyclohm's Thunderbolt on Seadra
Crit Check (625): 9025 (NO)
Effect Chance (1000): 6360 (NO)
Damage: (10 + 3 + 7.5 - 3) * 1.5 = 26.25
EN Check: 7 + 4 - 1 = 10

Action 3
Seadra's Ice Beam on Cyclohm
Crit Check (625): 4397 (NO)
Effect Chance (1000): 5161 (NO)
Damage: (10 + 4.5 - 4.5) * 1.5 = 15
EN Check: 7

Chandelure cools down

Cyclohm's Thunderbolt on Seadra
Crit Check (625): 8546 (NO)
Effect Chance (1000): 5677 (NO)
Damage: (10 + 3 + 7.5 - 3) * 1.5 = 26.25
EN Check: 7 + 4 + 4 - 1 = 14



Scratchet
41 - (11 + 34.5) = -4.5
35 - 6 = 29
Ranks: 2/3/2/3/40|14|1/2
Status: EXP Share
KO

Cyclohm
110 - 15 = 95
100 - (6 + 10 + 14) = 70
Ranks: 1/4/5/3/80|20|4/4
Status:



Seadra
58 - (26.25 + 26.25) = 5.5
43 - (9 + 7) = 27
Ranks: 3/2/3/2/98|16|2/2
Status: Lucky Egg
2 KOC
+16% ACC


Chandelure
60
68 - 28 = 40
Ranks: 1/3/7/3/80|19|2/3
Status: EXP Share
1 KOC
Taunted for 1 action




Medicham
-15
27
Ranks: 5/3/1/3/92|18|3/3
Status: EXP Share
1 KOC
KO


Ralts
-13
80
Ranks: 1/1/3/1/40|10|1/1
Status: Lucky Egg
KO



Lairon
90
100
Ranks: 4/5/2/2/34|16|2/5
Status: -10% EVA

Pyroak
-4
83
Ranks: 4/4/3/3/52|20|4/5
Status: EXP Share
KO


Active:

Scratchet
-5
29
Ranks: 2/3/2/3/40|14|1/2
Status: EXP Share
KO

Cyclohm
95
70
Ranks: 1/4/5/3/80|20|4/4
Status:



Seadra
5
27
Ranks: 3/2/3/2/98|16|2/2
Status: Lucky Egg
2 KOC
+16% ACC


Chandelure
60
40
Ranks: 1/3/7/3/80|19|2/3
Status: EXP Share
1 KOC
Taunted for 1 action

Again, my apologies for my tardiness. This never showed up in my feed.
 

Someoneelse

Why am I here?
Seadra: Ice Beam (Cyclohm) > Dragon Pulse (Cyclohm) > Ice Beam (Cyclohm)
If Cyclohm uses a successful P/E move, use Focus Energy the first time, Chill the second, and push actions back.
If Cyclohm has Double Team clones up when you would act, use Icy Wind and push actions back.

Chandelure: Shadow Ball (Cyclohm) > Dark Pulse (Cyclohm) > Shadow Ball (Cyclohm)
If Cyclohm uses a successful P/E move, use Calm Mind the first time, Chill the second, and push actions back.
If Cyclohm uses Bide, change actions from the first action of Bide onwards to [Substitute (15) > Chill > Shadow Ball].
 

Medicham
-15
27
Ranks: 5/3/1/3/92|18|3/3
Status: EXP Share
1 KOC
KO


Ralts
-13
80
Ranks: 1/1/3/1/40|10|1/1
Status: Lucky Egg
KO


Scratchet
-5
29
Ranks: 2/3/2/3/40|14|1/2
Status: EXP Share
KO



Lairon
90
100
Ranks: 4/5/2/2/34|16|2/5
Status: -10% EVA

Pyroak
-4
83
Ranks: 4/4/3/3/52|20|4/5
Status: EXP Share
KO


Active:
Cyclohm
95
70
Ranks: 1/4/5/3/80|20|4/4
Status:



Seadra
5
27
Ranks: 3/2/3/2/98|16|2/2
Status: Lucky Egg
2 KOC
+16% ACC


Chandelure
60
40
Ranks: 1/3/7/3/80|19|2/3
Status: EXP Share
1 KOC
Taunted for 1 action

Action 1
Seadra's Ice Beam on Cyclohm
Crit Check (625): 3781 (NO)
Damage: (10 + 4.5 - 4.5) * 1.5 = 15
EN Check: 7

Speed Tie: 2 (Cyclohm)
Cyclohm's Discharge
-On Seadra
Crit Check (625): 78 (CRIT)
Effect Chance (3000): 2589 (PAR)
Damage: (8 * 0.75 + 3 + 3 + 7.5 - 3) * 1.5 = 24.75

-On Chandelure
Crit Check (625): 88 (CRIT)
Effect Chance (3000): 5073 (NO)
Damage: (8 * 0.75 + 3 + 3 + 7.5 - 4.5) = 15
EN Check: 6 - 1 = 5

Chandelure's Shadow Ball on Cyclohm
Crit Check (625): 6492 (NO)
Damage: (8 + 3 + 9.5 - 4.5) = 16
EN Check: 6 - 1 = 5

Action 2
Speed Tie: 2 (Cyclohm)
Cyclohm's Hydro Pump on Chandelure
Accuracy Check (8000): 1542 (HIT)
Crit Check (625): 9080 (NO)
Damage: (12 + 7.5 - 4.5) * 1.5 = 22.5
EN Check: 8

Chandelure's Dark Pulse on Cyclohm
Crit Check (625): 1288 (NO)
Damage: (8 + 9.5 - 4.5) = 13
EN Check: 6

Action 3
Speed Tie: 1 (Chandelure)
Chandelure's Shadow Ball on Cyclohm
Crit Check (625): 3228 (NO)
Damage: (8 + 3 + 9.5 - 4.5) = 16
EN Check: 6 - 1 = 5

Cyclohm's Surf on Chandelure
Crit Check (625): 17 (CRIT)
Damage: (10 + 3 + 7.5 - 4.5) * 1.5 = 24
EN Check: 7


Cyclohm
95 - (15 + 16 + 13 + 16) = 35
70 - (5 + 8 + 7) = 50
Ranks: 1/4/5/3/80|20|4/4
Status:
2 KOC



Seadra
5 - 24.75 = -19.75
27 - 7 = 20
Ranks: 3/2/3/2/98|16|2/2
Status: Lucky Egg
2 KOC
KO


Chandelure
60 - (15 + 22.5 + 24) = -1.5
40 - (5 + 6 + 5) = 26
Ranks: 1/3/7/3/80|19|2/3
Status: EXP Share
1 KOC
KO



Medicham
-15
27
Ranks: 5/3/1/3/92|18|3/3
Status: EXP Share
1 KOC
KO


Ralts
-13
80
Ranks: 1/1/3/1/40|10|1/1
Status: Lucky Egg
KO


Scratchet
-5
29
Ranks: 2/3/2/3/40|14|1/2
Status: EXP Share
KO



Lairon
90
100
Ranks: 4/5/2/2/34|16|2/5
Status: -10% EVA

Pyroak
-4
83
Ranks: 4/4/3/3/52|20|4/5
Status: EXP Share
KO


Active:
Cyclohm
35
50
Ranks: 1/4/5/3/80|20|4/4
Status:
2 KOC



Seadra
-20
2
Ranks: 3/2/3/2/98|16|2/2
Status: Lucky Egg
2 KOC
KO


Chandelure
-2
26
Ranks: 1/3/7/3/80|19|2/3
Status: EXP Share
1 KOC
KO
 
Cyclohm: Hidden Power --- Surf --- Hidden Power
IF you are under 20 HP, THEN use Slack Off.
IF your opponent uses a Protective/Evasive move, AND you are set to attack, THEN Chill.
 

Medicham
-15
27
Ranks: 5/3/1/3/92|18|3/3
Status: EXP Share
1 KOC
KO


Ralts
-13
80
Ranks: 1/1/3/1/40|10|1/1
Status: Lucky Egg
KO


Scratchet
-5
29
Ranks: 2/3/2/3/40|14|1/2
Status: EXP Share
KO


Pyroak
-4
83
Ranks: 4/4/3/3/52|20|4/5
Status: EXP Share
KO


Seadra
-20
2
Ranks: 3/2/3/2/98|16|2/2
Status: Lucky Egg
2 KOC
KO


Chandelure
-2
26
Ranks: 1/3/7/3/80|19|2/3
Status: EXP Share
1 KOC
KO​


Active:
Cyclohm
35
50
Ranks: 1/4/5/3/80|20|4/4
Status:
2 KOC



Lairon
90
100
Ranks: 4/5/2/2/34|16|2/5
Status: -10% EVA

Action 1
Cyclohm's Hidden Power
Crit Check (625): 2466 (NO)
Damage: (7 + 7.5 - (1 + 3)) * 2.25 = 23.625
EN Check: 5

Lairon's Bulldoze
Crit Check (625): 2961 (NO)
Damage: (6 + 6 - 6) * 1.5 = 9
EN Check: 5

Action 2
Cyclohm's Surf
Crit Check (625): 638 (NO)
Damage: (10 + 7.5 - (1 + 3)) * 1.5 = 20.25
EN Check: 7

Lairon's Earthquake + Earthquake
Crit Check (625): 3566 (NO)
Damage: (10 * 2.25 + 6 - 6) * 1.5 = 33.75
EN Check: (7 + 7 + 4) * 1.75 = 31.5


Cyclohm
35 - (9 + 33.75) = -7.75
50 - (5 + 7) = 38
Ranks: 1/4/5/3/80|20|4/4
Status:
2 KOC
KO



Lairon
90 - (23.625 + 20.25) = 46.125
100 - (5 + 31.5) = 63.5
Ranks: 4/5/2/2/34|16|2/5
Status: -10% EVA
1 KOC



Medicham
-15
27
Ranks: 5/3/1/3/92|18|3/3
Status: EXP Share
1 KOC
KO


Ralts
-13
80
Ranks: 1/1/3/1/40|10|1/1
Status: Lucky Egg
KO


Scratchet
-5
29
Ranks: 2/3/2/3/40|14|1/2
Status: EXP Share
KO


Pyroak
-4
83
Ranks: 4/4/3/3/52|20|4/5
Status: EXP Share
KO


Seadra
-20
2
Ranks: 3/2/3/2/98|16|2/2
Status: Lucky Egg
2 KOC
KO


Chandelure
-2
26
Ranks: 1/3/7/3/80|19|2/3
Status: EXP Share
1 KOC
KO​


Active:
Cyclohm
-8
38
Ranks: 1/4/5/3/80|20|4/4
Status:
2 KOC



Lairon
46
63
Ranks: 4/5/2/2/34|16|2/5
Status: -10% EVA
KO

Someoneelse wins!

Payout:
Someoneelse: 7 CC
-Lairon: 1 EC/2 MC/1 DC + 1 KOC
-Chandelure: 4 MC + 1 KOC
-Seadra: 1 EC/2 MC/1 DC + 2 KOC + Lucky Egg
-Pyroak: 1 EC/3 MC/1 DC
AOPSUser: 7 CC
-Ralts: 1 EC/2 MC/1 DC + Lucky Egg
-Cyclohm: 2 KOc
-Medicham: 4 MC + 1 KOC
-Scratchet: 1 EC/3 MC/1 DC
Lockdown: 2/6 * 9 = 3 UC
akela: 4/6 * 9 + 7/2 [FLOORED] = 9 UC
 
Last edited:

Someoneelse

Why am I here?
Good game AOPS, and thanks for reffing, akela.
Some things with the prizes though:
Cyclohm, Medicham, and Pyroak should get 1 more MC rather than the EC / DC, and Chandelure is maxed, so I get 7CC total.
 

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