So one day, I sav'd every OU poke I deemed useful. So after weeks of just making random teams, I came across this one that seemed rather interesting. It felt good, seemed stable, and worked pretty nice. So I decided to test it on shoddy, did decently. So here I am, with a RMT. Its an offensive based team, so yea.
Celebi @ Occa Berry
Ability: Natural Cure
EVs: 80 HP/176 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Stealth Rock
- Leaf Storm
- Thunder Wave
- Earth Power
Celebi is not a very expected lead, but it can be a nice one. So with occa berry, it can take fire hits from tran to either lay rocks or hit it with an EP, and metagross is 2HKO'd by EP. So rocks because suicide lead, Leaf Storm for STAB, and pairs well with EP, T-Wave to get para off and running if I get the chance, although it doesnt provide that much use, any suggestions for that slot maybe? and finally, EP to hit steels like tran and gross, both of which and 2HKO'd, thats if tran has shuca. The evs give it enough speed to outrun +speed base 90s, max sp atk, rest goes in HP for bulk.
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Flare Blitz
- Close Combat
- Mach Punch
- Swords Dance
Since I wanted a fire type, and I always love ape, and didn't want a mixape, I thought SD ape would be kinda fun. So yea, Flare Blitz provides a good STAB, CC for more STAB, Mach Punch has always been a favorite on physical ape for me, and since I have other methods of killing gyara and mence, its perfect. Plus if my gyara dies, it provides another check for luke and tran. SD for late game sweeping.
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/126 Atk/228 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Taunt
So, looking at what I had, and what I was considering for later, I figured I could use a flier, water type, and something with a bit of bulk. Gyara fit perfectly. The evs are a bit different than normal bulky gyara. When I was using this team, a scarf heatran problem came up (might have been before I had scarf latias), and since normal bulky gyara is slow as hell, I wanted more speed. So I took the defense, and a bit of attack, and made gyara jolly. It hits 280 now, which outspeeds luke and scarftran (after DD), and the HP provides decent bulk still, and plenty of attack remaining. So moves are standard, DD for boosts, Waterfall for STAB, Stone Edge covers most other shit like fliers and w/e, Taunt prevents stall.
Jolteon (M) @ Life Orb
Ability: Volt Absorb
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power [Grass]
- Signal Beam
So for some reason, I wanted to use a jolteon, since I havent used one in ever, and I wasn't in the mood for rotom or zapdos. So specs didn't sound appealing to me atm, as I see jolteon as a more diverse sweeper. So slapped a life orb on it, and it was ready to go. T-Bolt for STAB, Shadow Ball for ghosts and psychics, HP grass for pert and grounds, Signal beam is more or less filler, but it hits grasses, so cool.
Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Thunderbolt
- Surf
- Trick
So at this point, I wanted a latias for no reason whatsoever. At first, I had this as a calm minder, with little success going with it. And I saw that I had nothing scarfed for revenge killing, which is always nice. So I decided to remove specs on jolt and give this a scarf. So draco meteor for STAB, T-Bolt for waters like gyara, Surf for tran and other fire types, trick to cripple walls.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 184 HP/252 Atk/72 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Do I even have to explain why this guy is here, hes the number one OU, you don't need a reason. But needed another sweeper and scizor always works nicely. The EV spread is a bit different though. The speed evs give it enough so that it can outspeed 68 speed vaporeon, and anything else that runs up to 183 speed. So BP for revenge killing, U-Turn for strong scouting, Superpower for blissey and steels, Pursuit for ghosts.
So thats it, thanks for any rate.

Celebi @ Occa Berry
Ability: Natural Cure
EVs: 80 HP/176 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Stealth Rock
- Leaf Storm
- Thunder Wave
- Earth Power
Celebi is not a very expected lead, but it can be a nice one. So with occa berry, it can take fire hits from tran to either lay rocks or hit it with an EP, and metagross is 2HKO'd by EP. So rocks because suicide lead, Leaf Storm for STAB, and pairs well with EP, T-Wave to get para off and running if I get the chance, although it doesnt provide that much use, any suggestions for that slot maybe? and finally, EP to hit steels like tran and gross, both of which and 2HKO'd, thats if tran has shuca. The evs give it enough speed to outrun +speed base 90s, max sp atk, rest goes in HP for bulk.

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Flare Blitz
- Close Combat
- Mach Punch
- Swords Dance
Since I wanted a fire type, and I always love ape, and didn't want a mixape, I thought SD ape would be kinda fun. So yea, Flare Blitz provides a good STAB, CC for more STAB, Mach Punch has always been a favorite on physical ape for me, and since I have other methods of killing gyara and mence, its perfect. Plus if my gyara dies, it provides another check for luke and tran. SD for late game sweeping.

Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/126 Atk/228 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Taunt
So, looking at what I had, and what I was considering for later, I figured I could use a flier, water type, and something with a bit of bulk. Gyara fit perfectly. The evs are a bit different than normal bulky gyara. When I was using this team, a scarf heatran problem came up (might have been before I had scarf latias), and since normal bulky gyara is slow as hell, I wanted more speed. So I took the defense, and a bit of attack, and made gyara jolly. It hits 280 now, which outspeeds luke and scarftran (after DD), and the HP provides decent bulk still, and plenty of attack remaining. So moves are standard, DD for boosts, Waterfall for STAB, Stone Edge covers most other shit like fliers and w/e, Taunt prevents stall.

Jolteon (M) @ Life Orb
Ability: Volt Absorb
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power [Grass]
- Signal Beam
So for some reason, I wanted to use a jolteon, since I havent used one in ever, and I wasn't in the mood for rotom or zapdos. So specs didn't sound appealing to me atm, as I see jolteon as a more diverse sweeper. So slapped a life orb on it, and it was ready to go. T-Bolt for STAB, Shadow Ball for ghosts and psychics, HP grass for pert and grounds, Signal beam is more or less filler, but it hits grasses, so cool.

Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Thunderbolt
- Surf
- Trick
So at this point, I wanted a latias for no reason whatsoever. At first, I had this as a calm minder, with little success going with it. And I saw that I had nothing scarfed for revenge killing, which is always nice. So I decided to remove specs on jolt and give this a scarf. So draco meteor for STAB, T-Bolt for waters like gyara, Surf for tran and other fire types, trick to cripple walls.

Scizor (M) @ Choice Band
Ability: Technician
EVs: 184 HP/252 Atk/72 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Do I even have to explain why this guy is here, hes the number one OU, you don't need a reason. But needed another sweeper and scizor always works nicely. The EV spread is a bit different though. The speed evs give it enough so that it can outspeed 68 speed vaporeon, and anything else that runs up to 183 speed. So BP for revenge killing, U-Turn for strong scouting, Superpower for blissey and steels, Pursuit for ghosts.
So thats it, thanks for any rate.