This team is designed to take down OU threats and winning mainly on unpredictablity and exploiting obscure weaknesses. No OU Pokemon, just BL. (And UU.) (Also, this is for Suspect, because countering Garchomp and Deoxsys-E is hard enough as it its.)
Houndoom @ Focus Sash
Ability: Early Bird
EVs: 40 HP / 216 SpAt / 252 Spe
Nature: Timid
- Counter
- Taunt
- Protect
- Fire Blast
My Anti-Lead. Bronzong is is normally scared to death of Houndoom unless it's Heatproof, which it rarely is. Taunting is pretty obvious, and it works well with Counter. Azelf can't do anything to this either except explode, which my Focus Sash will save me from. Fire Blast is a powerful STAB move, and 2HKOs most leads, besides TTar. Protect is great for scouting and saving it from Fake Outs and Explosion. Early Bird helps me wake up from fast hypnosis users faster.
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 136 SpA / 252 SpD / 80 Spe
Nature: Calm
- Thunderbolt
- Ice Beam
- Surf
- Thunder Wave
Special sheild. Starmie's got nothing on this other then Psychic, which isn't on it often. Most waters without Earthquake aren't going to do much either. Pretty self explanitory.
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP / 144 Def / 114 SpA
Nature: Bold
- Rapid Spin
- Shadow Ball
- Earth Power
- Stealth Rock
Spinner. SR support. Pretty self explanitory, and Shadow Ball helps do something to those ghosts who stop RS.
Tangrowth @ Leftovers
Ability: Clorophyll
EVs: 252 HP / 28 Atk / 228 Def
Nature: Impish
- Power Whip
- Knock Off/Rock Slide
- Leech Seed
- Sleep Powder
Gyarados and Swampert(assuming no Ice Beam) counter. Knock Off is more useful then Rock Slide, but it helps against Gyarados, and can work against something like Zapdos without HP Ice. Sleep Powder and Leech Seed support. I might replace with Torterra, but that 4x Ice weakness isn't all good, and he doesn't make as good of a Gyarados counter.
Feraligatr @ Choice Scarf
Ability: Torrent
EVs: 4 HP / 252 Att / 252 Spe
Nature: Jolly
- Waterfall
- Ice Punch
- Earthquake
- Crunch
Revenge Killer. Really gets those speedy fragile sweepers who don't expect a scarf. I don't know exactly how fast I need to be to outspeed base 130s, but I know that this does. Ice Punch is great against dragons, and still is good even with Garchomp out of the way.
Hariyama @ Leftovers
Ability: Thick Fat
EVs: 76 HP / 180 Atk / 252 Def
Nature: Impish
- Knock Off
- Whirlwind
- Ice Punch
- Revenge
Knock Off is a load of fun, and when I have 2 Knock Offers, they won't be able to benifit from their items much at all. (Hello there Marowak, let me see that Thick Club there....) Whirlwind stops stat boosts and whatnot. Ice Punch gets good general coverage. Revenge has the same BP as Force Palm, and it doubles if he gets hit, which is OK for Hariyama's defensive nature, and it's slow anyways.
THREAT DOWN
Tyranitar - Hariyama
Gyarados - Tangrowth
Infernape - Feraligatr
Azelf - Houndoom
Electivire - Feraligatr
Jolteon - Feraligatr
Heracross - Hariyama (But barely.)
Salamence - Feraligatr
Togekiss - Lanturn, Feraligatr
Gengar - Houndoom
Lucario - Hariyama, Feraligatr
Ursaring - Hariyama might if he doesn't OHKO. O.O
Starmie - Lanturn
Weavile - Feraligatr, Hariyama
Dugtrio - Feraligatr, Tangrowth
Porygon-Z - Feraligatr
Machamp - Tangrowth
Snorlax - Hariyama
Zapdos - Lanturn, Tangrowth(if no HP Ice and I have Rock Slide)
Suicune - Tangrowth, Lanturn
Breloom - Feraligatr, Hariyama
Ninjask - Hariyama (phazing)
Metagross - Claydol?
Heatran - Claydol, Feraligatr
Celebi - Houndoom
Jirachi - Houndoom/Feraligatr maybe?
Dragonite - Feraligatr
Mamoswine - Houndoom, Hariyama, Feraligatr
Gallade - Houndoom, Feraligatr(sorta)
Yanmega - Houndoom
Roserade - Houndoom
Scizor - Houndoom, Feraligatr
Please comment and critique. Don't suggest any OU replacements either. >___>






Houndoom @ Focus Sash
Ability: Early Bird
EVs: 40 HP / 216 SpAt / 252 Spe
Nature: Timid
- Counter
- Taunt
- Protect
- Fire Blast
My Anti-Lead. Bronzong is is normally scared to death of Houndoom unless it's Heatproof, which it rarely is. Taunting is pretty obvious, and it works well with Counter. Azelf can't do anything to this either except explode, which my Focus Sash will save me from. Fire Blast is a powerful STAB move, and 2HKOs most leads, besides TTar. Protect is great for scouting and saving it from Fake Outs and Explosion. Early Bird helps me wake up from fast hypnosis users faster.
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 136 SpA / 252 SpD / 80 Spe
Nature: Calm
- Thunderbolt
- Ice Beam
- Surf
- Thunder Wave
Special sheild. Starmie's got nothing on this other then Psychic, which isn't on it often. Most waters without Earthquake aren't going to do much either. Pretty self explanitory.
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP / 144 Def / 114 SpA
Nature: Bold
- Rapid Spin
- Shadow Ball
- Earth Power
- Stealth Rock
Spinner. SR support. Pretty self explanitory, and Shadow Ball helps do something to those ghosts who stop RS.
Tangrowth @ Leftovers
Ability: Clorophyll
EVs: 252 HP / 28 Atk / 228 Def
Nature: Impish
- Power Whip
- Knock Off/Rock Slide
- Leech Seed
- Sleep Powder
Gyarados and Swampert(assuming no Ice Beam) counter. Knock Off is more useful then Rock Slide, but it helps against Gyarados, and can work against something like Zapdos without HP Ice. Sleep Powder and Leech Seed support. I might replace with Torterra, but that 4x Ice weakness isn't all good, and he doesn't make as good of a Gyarados counter.
Feraligatr @ Choice Scarf
Ability: Torrent
EVs: 4 HP / 252 Att / 252 Spe
Nature: Jolly
- Waterfall
- Ice Punch
- Earthquake
- Crunch
Revenge Killer. Really gets those speedy fragile sweepers who don't expect a scarf. I don't know exactly how fast I need to be to outspeed base 130s, but I know that this does. Ice Punch is great against dragons, and still is good even with Garchomp out of the way.
Hariyama @ Leftovers
Ability: Thick Fat
EVs: 76 HP / 180 Atk / 252 Def
Nature: Impish
- Knock Off
- Whirlwind
- Ice Punch
- Revenge
Knock Off is a load of fun, and when I have 2 Knock Offers, they won't be able to benifit from their items much at all. (Hello there Marowak, let me see that Thick Club there....) Whirlwind stops stat boosts and whatnot. Ice Punch gets good general coverage. Revenge has the same BP as Force Palm, and it doubles if he gets hit, which is OK for Hariyama's defensive nature, and it's slow anyways.
THREAT DOWN
Tyranitar - Hariyama
Gyarados - Tangrowth
Infernape - Feraligatr
Azelf - Houndoom
Electivire - Feraligatr
Jolteon - Feraligatr
Heracross - Hariyama (But barely.)
Salamence - Feraligatr
Togekiss - Lanturn, Feraligatr
Gengar - Houndoom
Lucario - Hariyama, Feraligatr
Ursaring - Hariyama might if he doesn't OHKO. O.O
Starmie - Lanturn
Weavile - Feraligatr, Hariyama
Dugtrio - Feraligatr, Tangrowth
Porygon-Z - Feraligatr
Machamp - Tangrowth
Snorlax - Hariyama
Zapdos - Lanturn, Tangrowth(if no HP Ice and I have Rock Slide)
Suicune - Tangrowth, Lanturn
Breloom - Feraligatr, Hariyama
Ninjask - Hariyama (phazing)
Metagross - Claydol?
Heatran - Claydol, Feraligatr
Celebi - Houndoom
Jirachi - Houndoom/Feraligatr maybe?
Dragonite - Feraligatr
Mamoswine - Houndoom, Hariyama, Feraligatr
Gallade - Houndoom, Feraligatr(sorta)
Yanmega - Houndoom
Roserade - Houndoom
Scizor - Houndoom, Feraligatr
Please comment and critique. Don't suggest any OU replacements either. >___>