Antidote-X (Mono-Poison)

~ Antidote X ~

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Each week, Smogon has a new tier that everyone seems to fall in love with, and people begin bandwagonning. That's what happened here. Out of every type I could have chosen, I went with Poison. It's arguably my second favorite type (the first obviously being Ghost), and there are enough Pokemon to make a decent team. In addition to that, Poison-types almost always have good coverage or surprise moves to utilize, and lot of them are pretty fast too. Their stats are really well rounded too and they have moves to help with whatever they bias towards. In general, Poison-types are the epitome of balance and they make a great team when all put together. So I present, Antidote X!

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Item: Life Orb
Ability: Levitate
Nature: Modest
EVs: 4 HP / 252 SAtk / 252 Spe

Shadow Ball / Focus Blast / Thunderbolt / Hypnosis

Explanation: This is the first of my rather weird sets. Gengar screams offensive, and then you look at Smogon's analysis page and it's mostly sets with Substitute. No offense to you Smogon, but in my eyes, Gengar isn't meant to use Substitute. He's meant to back up that threatening glare with powerful offensive moves, not cower behind a doll, which is what this set aims to do. A main reason I chose Gengar is for his ability, Levitate. Ground-types are seriously threatening to a mono-Poison team. Therefore, being immune to it or resisting it are crucial. Gengar is also a way to defeat Psychic-types, which are also very threatening. Shadow Ball is the obvious Ghost-type STAB and it's why you have a Ghost-type in the first place. Focus Blast is for Dark-types, Steel-types, and Normal-types, and the accuracy hasn't really let me down. Thunderbolt is my only real way to hit Normal/Flying-types like Staraptor for good damage. It's also useful to get a drop on Water-types. Hypnosis is the only thing that really lets me down on this set; it always misses right when I need it to work, and with Venusaur's Sleep Powder it's counterproductive sometimes. However, it's always useful to shut down a possible threat when it can. I was thinking of using Disable, but since Gengar is so fast it has to take a hit to use it properly, which really sucks because Gengar isn't meant to be taking hits. Therefore, Hypnosis is staying for now.

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Item: Black Sludge
Ability: Aftermath
Nature: Jolly
EVs: 252 Atk / 36 SDef / 220 Spe

Sucker Punch / Pursuit / Poison Jab / Taunt

Explanation: In order to combat my obviously-growing Psychic weakness, I added a Dual-Dark core to the team consisting of Drapion and Skuntank (seeing how they're the only dual Poison/Dark types >.>) Skuntank offers good offensive support in the form of Psychic-trapping, and if there's a Psychic-type beyond the control of others, Skuntank is how I get the job done. His secondary Dark-typing is a wonderful gift that makes mono-Psychic teams much less threatening, and it gives him all the right moves and STABs to deal with them all. I decided that, since this team leaned heavily towards offensive, I'd make Skuntank follow suit, which is where the EVs come from. Everything else is pretty standard so there's not really a large explanation needed here.

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Item: Life Orb
Ability: Sheer Force
Nature: Timid
EVs: 252 SAtk / 4 SDef / 252 Spe

Earth Power / Fire Blast / Ice Beam / Stone Edge

Explanation: Ah, Nidoking. Living up to his wonderful name, he packs quite an offensive force backed by excellent coverage, so I almost always lead off with him to get a jump on the opponent. He easily KOs potential threats (an Ursaring that decided not to use Protect when its Flame Orb activated, Cloyster attempting a Shell Smash when they think I'm gonna switch) and gives my teams more opportunity to hurt things. His exceptional coverage is what draws me to use him; if he can hit it, he can probably hit it super-effectively. That makes him an awesome Anti-Lead 90% of the time and he's pretty cool looking too.

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Item: Black Sludge
Ability: Levitate
Nature: Timid
EVs: 4 Def / 252 SAtk / 252 Spe

Sludge Bomb / Shadow Ball / Fire Blast / Thunderbolt

Explanation: I still had a gaping weakness to Ground-types, so I searched far and wide for another Levitating Poison-type. Weezing was the only one I came across. At first, it didn't seem offensive at all; especially considering that the Smogon set was defensive. But then, I took a look at Weezing's movepool, and it was neigh everything I wanted and needed. He had almost perfect coverage for everything. If it had Surf my Ground-type problems would have been neutered, but I figured Sludge Bomb would do enough damage to them so I slapped on Fire Blast and Thunderbolt, which helped against Steel-types and Water-types (despite Water-types not being problematic). Shadow Ball is Weezing's best defense against Psychic-types, but he's so slow that he can't really hit them that well anyway. OH WELL, at least I

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Item: Black Sludge
Ability: Sniper
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe

Cross Poison / Crunch / Aqua Tail / Earthquake

Explanation: The second half of my Dual-Dark core I mentioned earlier. Drapion is more offensive check to the ever pesky mono-Psychic teams. While Skuntank is a trapper, Drapion is a more versatile way to hit them at the cost of losing a guaranteed hit. Sniper + Cross Poison is a combo I found from New Breed's RMT (love him), and if it gets a crit, it does some serious damage. It's the only way to make use of Drapion's only useful ability effectively. Crunch is for the aforementioned and over-mentioned Psychic-types. Aqua + Earthquake might seem like redundant coverage, but I need it to efficiently get the drop on Ground-, Rock-, and Steel-types, all of which can threaten the team with Ground-type moves that we fear. Therefore, it's here to stay.

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Item: Black Sludge
Ability: Chlorophyll
Nature: Modest
EVs: 4 HP / 252 SAtk / 252 Spe

Sunny Day / Solarbeam / Hidden Power [Fire] / Sleep Powder

Explanation: If said this guy wasn't the MVP on this whole team, I'd be a downright liar. Chlorophyll Venusaur is a rather good Pokemon to have in Monotype because if either of his attacks aren't resisted by the core type, he'll have a much easier time sweeping. The only Pokemon who resist both of Venusaur's attacks is Mollux with its Poison/Fire typing, which can't be used in monotype, so there's really nothing to resist it. Backing up that power are rather stellar defenses, which has helped take crucial hits that allow him to get off a Sunny Day and proceed to destroy. To give you a basic idea of Venusaur's true power, this is a log taken from one of my battles. I was losing 1-3, and Venusaur totally saved my ass.

Start of turn 15
The foe's Porygon-Z used Ice Beam!
It's super effective!
Chef lost 276 HP! (91% of its health)
The foe's Porygon-Z is hurt by its Life Orb!

Chef used Sunny Day!
The sunlight turned harsh!

The sunlight is strong!
Chef restored a little HP using its Black Sludge!

Start of turn 16
Chef used SolarBeam!
The foe's Porygon-Z lost 80% of its health!
The foe's Porygon-Z fainted!

The sunlight is strong!
Chef restored a little HP using its Black Sludge!
RockinRonin sent out NOPE! (Staraptor)

Start of turn 17
Chef used Hidden Power!
The foe's NOPE lost 54% of its health!
The foe's NOPE fainted!

The sunlight is strong!
Chef restored a little HP using its Black Sludge!
RockinRonin sent out Cinccino!

Start of turn 18
Chef used SolarBeam!
A critical hit!
RockinRonin: gg
The foe's Cinccino lost 100% of its health!
The foe's Cinccino fainted!

That's basically what Venusaur can and has done for the team: saving my ass from a major loss. He even brought down an Aggron to 1 HP (it had Sturdy) by using Solarbeam without sun. That's rather impressive for the most hated starter in Gen 1. This bad mofo is back with a vengeance, and it's going to be served sunny-side up ;) Oh god kill me that joke was horrible.

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And that's my team! Remember, although I luvluv Luvdisc, rates are much more important to me because I need to greatly improve my team no matter if I think it's fabulous. So please, rate and be as critical as possible. Thanks and bye! :D

~ Final Look ~

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1st off i'm not too good at RMT's so forgive if it's not up to standard. 1st off i would maybe suggst changing Gengar to a Sub Disable set to help get some momentum early in the game. Also, i would change Weezing to a Sub Pain + Split set since it has much more potential as a wall than an all-out attacker. also i'm confused as to why you have stone edge on Nidoking rather than a 4th special move. other than that good job with the team.


P.S you made a mistake. Mollux is not the only thing that resists Venasaurs Hp fire + Solarbeam. you left out basically every dragon type except flygon and kyurem ^_^
 
P.S you made a mistake. Mollux is not the only thing that resists Venasaurs Hp fire + Solarbeam. you left out basically every dragon type except flygon and kyurem ^_^

Yeah, Evan, And Garchomp and Kingdra. And almost all fire Pokemon

Also thank God people are getting into Monotype tier :D Anyway, Hi Gengan!!! I'm a big, BIG fan of monopoison teams (my first RMT was about a monopoison in DPPt :P), and your team is no exception. Although you run some odd movesets, you have a pretty solid team and the nice idea of what a monotype is (fuck standard sets!!!). Some things are too odd, however.

At first, your team seems to be weak to Sun monofire teams (if you play on PO server, Ninetales is banned, but the risk still exists). You have no pokemon that is able to survive against Volcarona, Victini or Infernape. Your Venusaur can put someone to sleep, but what else? Nidoking even could KO with EP, but it can't take powerful hits and has to be faster. And Drapion's attack isn't THAT great. Weezing seems to be the weakest link, since he is rather weak even with his magnificent coverage. While it'll nullify one of your valuable ground immunities, I suggest replacing Weezing for RD Qwilfish. Odd? Yes. You may be thinking now: WTF Don, are you insane? A sun and rain sweeper in the same team? Nonsense!!! Not nonsense at all, as rain will actually help your team if you're against a monofire. Qwilfish also has decent coverage only in its STAB moves, as anything that resist can be dealt easily by the other members of your team. He is the mighty way to deal with Ground-types you've been looking for.

You said you don't like Hypnosis on your Gengar, and it's indeed redundant with Sleep Powder in Venusaur, not to mention that if it misses, bye Gengar due his frailty. I'll present you two options you'll surely like: The first one is changing Gengar to a scarf set and Trick > Hypnosis, since your team lacks the speed to deal with fast threats that aren't very afraid of Suntank's Sucker Punch, such as Tornadus-T, Sand Rush Sandslash, Sub Alakazam and Scarf Terrakion, as well as some pokemon that boost their speed. It'll also lets you cripple walls and eviolite users with Trick. My second suggestion is Destiny Bond. Since you have Ghost as your favorite type (BROFIST, mine too :D) you surely know why Froslass is such a painful pokemon to take down: (not Snow Cloak anymore ;~;) People know she may carry something to tomb with her, as Destiny Bond is a move Froslass often carries. Gengar can learn that too, but rarely people even remember it learns it, and this is your trump. Suppose your opponent brings Jirachi at full health while you're at low health due to LO recoil. It's unlikely that Gengar will KO it unless it lands a crit. Jirachi will mostly attack you, so if you use DB you can take it down. Another example is the ever-common threat in monotypes, Sharpedo. It WILL use Protect the first turn thinking you'll attack it just to grab the Speed Boost, but Gengar use DB instead. The foe will then gamble into either switching it out or sacrificing one of the most deadly sweepes in Monotype.

I didn't understand your Nidoking... Why Stone Edge in Timid? Are you really that afraid of Volcarona, Gyarados and Rotom-H? Not to mention that Stone Edge isn't exactly famous for its good accuracy. I reccomend Stealth Rock > Stone Edge. Your team has a very offensive approach, and sure would appreciate some hazard support, especially Gengar and Venusaur. Ground/Fire/Ice is only resisted by Rotom-H iirc, and your Dark core can deal with it.

Qwilfish > Weezing
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Qwilfish @ Life Orb / Black Sludge | Swift Swim
Adamant | 4 HP / 252 Atk / 252 Spe
- Rain Dance
- Waterfall
- Poison Jab
- Explosion / Aqua Jet

Gengar: Trick (if choosing it, Choice Scarf > Life Orb) or Destiny Bond > Hypnosis

Nidoking: Stealth Rock > Stone Edge

I want to ask you about how is Skuntank doing for you. I think Crobat could be useful for you instead of him, but I still need to know about your experience using the skunk. For now I think your team is ready to kick some other monotype teams and aim for the top. Congrats for picking one of my favorite types and doing a great team. Goodluck and you got my Luvdisc :D
 
Actually Stone Edge was a mistake on my part >.> however, it easily OHKO'd a Volcarona even with Timid so I figured it'd be worth keeping for the time being. I'll test out some other moves (probably Stealth Rock since I have Nido first on my PO team and it's sent out automatically, and maybe even Surf because I just realized that he gets it).

Meanwhile I did forget about everything else that resisted Venusaur's attacks so I'll change that.

I like the idea of Destiny Bond on Gengar, so I'll test it out.

RD Qwilfish looks interesting so I'll give it a shot (I never really knew that Qwil was offensive; I've really been missing out)

As for the SubDisable set, I'm going to deny that completely. As I've mentioned, I hate those sets and they never work for me.

Thanks to both of you! :D

EDIT: I do use Skuntank as a basic revenge killer w/o a Scarf, but maybe Crobat would be better because of his Flying-type. Besides, I haven't encountered mono-Psychic teams yet so I think they're really uncommon anyway >.>
 
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