Hi everyone, I'd like to start saying that I'm new to VGC (I played a LOT in Single, by the way) so please be patient with my team.
So, basically my team is focused on Trick Room, which it may not be the smartest choice since it's very predictable but on Showdown and on my 3DS things aren't going too bad.
Let's start with my setters (I usually select one of them in a match).
Aromatisse @ Safety Goggles
Ability: Aroma Veil
EVs: 252 HP / 200 Def / 56 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Misty Terrain
- Moonblast
- Attract
This first choice seems obvious to me, since Aroma Veil is such a good ability on a Trick Room setter.
Safety Goggles are mainly used to counter Spore and avoid hail damage caused by my Mega Abomasnow.
Misty Terrain weakens dragons and gives protection againts status, which is great.
Attract is obvious, and Moonblast to lower special attack and inflict medium damage to fighting, dark a dragon types.
Slowking @ Leftovers
Ability: Oblivious
EVs: 252 HP / 200 SpA / 56 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Slack Off
- Scald
- Psyshock
This one may be a bit messed up, I never used Slowking before and I don't think this is the best set i could use, any suggestion is appreciated :)
I wonder if Eviolite Slowbro would be better and if I should consider a different set.
Anyway the aim of this Pokémon is to set Trick Room and use is bulkyness to inflict damage and recover, while other teammates do their work.
Now my sweepers :
Abomasnow-Mega @ Abomasite
Ability: Snow Warning
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Blizzard
- Energy Ball
- Ice Shard
- Protect
I though that Mega Abomasnow would do a great work in a Trick Room, since its speed is reduced even more when mega evolves.
This set is pretty self-explanatory and Ice Shard is to finish off opponents, when Trick Room ends.
Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Eruption
- Heat Wave
- Earth Power
- Protect
Another Pokémon which doesn't make me so sure about it.
Of course Heat Wave + Sheer Force is a nice combo and even when this Pokémon aim is to counter Steel types, there are few Steel types that still gives me troubles. (MMawile's Sucker Punch, in particular).
I'm thinking to rebreed him and add Hidden Power Grass to deal with Rotom-W, but I'm not sure.
Rampardos @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Rock Slide
- Crunch
- Hammer Arm
- Protect
Now for the fun part : I really like this beast. I mean, 165 base Atk and the access to Sheer Force and STAB Rock Slide would attract everyone, especially because of Rampardos' low speed.
I usually use it with Aromatisse as a lead, Protecting on first turn and then smashing everything later.
This is set is mainly for coverage, i decided to use Hammer Arm instead of Zen Headbutt (which would be boosted by Sheer Force) because I thought a Fightning move would counter more threats (Tyranitar, Heatran and so on) plus Hammer Arm lowers my speed, which is enjoyable under Trick Room, especially against slow enemies. (Mega Slowbro is still a problem though.)
In the end, my Support
Hitmontop @ Sitrus Berry
Ability: Intimidate
Level: 50
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Close Combat
- Mach Punch
- Quick Guard
Hitmontop's bulkyness and useful ability made it gain its role in my team.
Fake Out is rather useful when setting a Trick Room and Quick Guard makes things really easy when dealing with Talonflame (especially when using MAbomasnow as a bait), Bisharp, Scizor, Pranksters and everything that abuses with priorities.
I'm pretty satisfied with Close Combat and Mach Punch, but this absence of power against Ghost and Fairy Types somehow scares me, any tips? (I was considering Gyro Ball).
That's all! This is one of my first posts, so please be patient.
I really appreciate any suggestion and explanation about my mistakes since, like I said, I'm a beginner.
I would also like to apologize about eventual errors in writing (since I'm from Italy) and about my analysis which is not very specific. I tried to describe my team the best that I could though.
So, basically my team is focused on Trick Room, which it may not be the smartest choice since it's very predictable but on Showdown and on my 3DS things aren't going too bad.
Let's start with my setters (I usually select one of them in a match).
Aromatisse @ Safety Goggles
Ability: Aroma Veil
EVs: 252 HP / 200 Def / 56 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Misty Terrain
- Moonblast
- Attract
This first choice seems obvious to me, since Aroma Veil is such a good ability on a Trick Room setter.
Safety Goggles are mainly used to counter Spore and avoid hail damage caused by my Mega Abomasnow.
Misty Terrain weakens dragons and gives protection againts status, which is great.
Attract is obvious, and Moonblast to lower special attack and inflict medium damage to fighting, dark a dragon types.
Slowking @ Leftovers
Ability: Oblivious
EVs: 252 HP / 200 SpA / 56 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Slack Off
- Scald
- Psyshock
This one may be a bit messed up, I never used Slowking before and I don't think this is the best set i could use, any suggestion is appreciated :)
I wonder if Eviolite Slowbro would be better and if I should consider a different set.
Anyway the aim of this Pokémon is to set Trick Room and use is bulkyness to inflict damage and recover, while other teammates do their work.
Now my sweepers :
Abomasnow-Mega @ Abomasite
Ability: Snow Warning
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Blizzard
- Energy Ball
- Ice Shard
- Protect
I though that Mega Abomasnow would do a great work in a Trick Room, since its speed is reduced even more when mega evolves.
This set is pretty self-explanatory and Ice Shard is to finish off opponents, when Trick Room ends.
Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Eruption
- Heat Wave
- Earth Power
- Protect
Another Pokémon which doesn't make me so sure about it.
Of course Heat Wave + Sheer Force is a nice combo and even when this Pokémon aim is to counter Steel types, there are few Steel types that still gives me troubles. (MMawile's Sucker Punch, in particular).
I'm thinking to rebreed him and add Hidden Power Grass to deal with Rotom-W, but I'm not sure.
Rampardos @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Rock Slide
- Crunch
- Hammer Arm
- Protect
Now for the fun part : I really like this beast. I mean, 165 base Atk and the access to Sheer Force and STAB Rock Slide would attract everyone, especially because of Rampardos' low speed.
I usually use it with Aromatisse as a lead, Protecting on first turn and then smashing everything later.
This is set is mainly for coverage, i decided to use Hammer Arm instead of Zen Headbutt (which would be boosted by Sheer Force) because I thought a Fightning move would counter more threats (Tyranitar, Heatran and so on) plus Hammer Arm lowers my speed, which is enjoyable under Trick Room, especially against slow enemies. (Mega Slowbro is still a problem though.)
In the end, my Support
Hitmontop @ Sitrus Berry
Ability: Intimidate
Level: 50
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Close Combat
- Mach Punch
- Quick Guard
Hitmontop's bulkyness and useful ability made it gain its role in my team.
Fake Out is rather useful when setting a Trick Room and Quick Guard makes things really easy when dealing with Talonflame (especially when using MAbomasnow as a bait), Bisharp, Scizor, Pranksters and everything that abuses with priorities.
I'm pretty satisfied with Close Combat and Mach Punch, but this absence of power against Ghost and Fairy Types somehow scares me, any tips? (I was considering Gyro Ball).
That's all! This is one of my first posts, so please be patient.
I really appreciate any suggestion and explanation about my mistakes since, like I said, I'm a beginner.
I would also like to apologize about eventual errors in writing (since I'm from Italy) and about my analysis which is not very specific. I tried to describe my team the best that I could though.