No Guard Machamp works well in the battle tower to fend of "some" of the Double Teamers that randomly show up, just don't use machamp against something you suspect has Guillotine, Fissure, Horn Drill, or Sheer Cold.
Something I have noticed in Battle Tower but I can't explain; No Guard Machamp is able to hit through Protect/Detect, but it seems only "sometimes" it can do this and sometimes it doesn't hit through Protect/Detect which is somewhat wierd.
On another Note, Life Orb Sharpedo has done wonders in the battle tower in the early stages Jolly w/ Max Attack and Speed (God knows it doesnt mind losing HP from Life Orb because if it can't take a hit anyway...) Moveset being Earthquake, Waterfall, Ice Fang, Crunch. Pretty much wiped out Battle Tycoon's Ryperior and Dragonite in one hit, and Milotic I believe was 2 Hits of Crunch (Definately 2 if you get the defense drop).
I don't like the non-sleep clause thing tho in the battle tower tho, thats the most annoying thing I think.
Something I have noticed in Battle Tower but I can't explain; No Guard Machamp is able to hit through Protect/Detect, but it seems only "sometimes" it can do this and sometimes it doesn't hit through Protect/Detect which is somewhat wierd.
On another Note, Life Orb Sharpedo has done wonders in the battle tower in the early stages Jolly w/ Max Attack and Speed (God knows it doesnt mind losing HP from Life Orb because if it can't take a hit anyway...) Moveset being Earthquake, Waterfall, Ice Fang, Crunch. Pretty much wiped out Battle Tycoon's Ryperior and Dragonite in one hit, and Milotic I believe was 2 Hits of Crunch (Definately 2 if you get the defense drop).
I don't like the non-sleep clause thing tho in the battle tower tho, thats the most annoying thing I think.








