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Other Anything Goes - Godspam

Hi, it's dsm77773, and welcome to my fifth RMT, first AG one. As you're probably not interested in my life, let's go onto the team:

At a glance
arceus.gif
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arceus.gif
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arceus.gif
rayquaza-mega.gif

From the team preview, you can easily see it is an Arceuspam team.

Wait what?
Arceuspam. It is a type of stacking offense consisting on 5-6 Extreme Killer Arceus, sometimes with a Mega Rayquaza paired with them. It was a common playstyle when Anything Goes started, but as soon the Mega Rayquaza hype died, the playstyle also did. Arceus is by far the most splashable mon in AG, boasting bulk, power and speed. Most of its checks, like Ferrothorn, might kill 1 or even 2 Arceus, but if they lack recovery they will be easily overwhelmed by the Arceus' onslaughs. For example, Primal Kyogre takes around 40% from a Extreme Speed while almost OHKOing back. While this might allow it to take down one Arceus, or another if the first one wasn't at full, it'll surely fall at the third Arceus, and if the opposing team has nothing that can handle it... good game. To handle those that do have recovery, each Arceus is not a carbon copy of the other, but has minor tweaks to shake any potential counters, this also lets at least one of the Arceus to function as a hazard setter or remover. Mega Rayquaza is sometimes added to this kind of teams as it shares similar counters with Arceus, so one can overwhelm it for the other. Aaaand now that you know the basics of the playstyle...

Stop scrolling down, here is what you're looking for
Also known as: the team in depth.

The Gods
arceus.gif
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Arceus @ Lum Berry
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Overheat
- Shadow Claw
Arceus @ Lum Berry
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Stone Edge
Arceus @ Lum Berry
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Stealth Rock
Arceus @ Lum Berry
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Defog
Arceus @ Lum Berry
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Shadow Claw
As I explained the basics of the playstyle, I'll explain what each Arceus is meant to take down or to do. Just play them as regular Extreme Killer Arceus, basically because that's what they are.
  • Arceus 1 is meant to take down Skarmory with Overheat, otherwise the steel bird would shit all over the team as it completely walls all of its members while phazing those who try to set up on it, and has recovery on Roost, making it difficult to overwhelm.
  • Arceus 2 takes down Ho-Oh and Yveltal, and can hit Lugia for some more damage (calcs below), meanwhile Shadow Claw does 23 - 27%.
    • 252+ Atk Arceus Stone Edge vs. 252 HP / 252+ Def Multiscale Lugia: 68-81 (16.3 - 19.4%) -- possible 8HKO after Leftovers recovery (with Multiscale factored in)
    • 252+ Atk Arceus Stone Edge vs. 252 HP / 252+ Def Lugia: 136-162 (32.6 - 38.9%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
  • Arceus 3 sets rocks, but cannot touch Drifblim nor Gengar (before Mega Evolving). Most of the time your lead, remember that it's still an Extreme Killer Arceus, so play it as such. Stealth Rock isn't a priority unless your facing Lugia, see threatlist.
  • Arceus 4. Same as Arceus 3, however it removes hazards instead of setting them. While they don't harm Arceus much, Mega Rayquaza is weak to them despite taking neutral damage from Rock-type attacks. Weird, but that's how Delta Stream works. Overall hazards are easy to remove in AG, just make sure by the time Mega Rayquaza comes in there's nothing on your side of the field.
  • Arceus 5 is a standard Shadow Claw + Earthquake set, but unlike the rest of the team, it's running a Jolly nature, because he feels that happy. Thus, it is your main answer to opposing Extreme Killer Arceus as you'll speed tie at worst.
I stated before that Arceus is powerful, bulky and fast. While this holds true, take in account that Arceus won't be OHKOing anything with Extreme Speed if unboosted (unless the target in Deoxys-A), in fact, it cannot guarantee the OHKO on Deoxys-N (not that anybody uses it anyway):
252 Atk Arceus Extreme Speed vs. 4 HP / 0 Def Deoxys: 214-253 (88.4 - 104.5%) -- 31.3% chance to OHKO
But unless you're facing something really bulky, Extreme Speed will 2HKO it. 120/120 bulk allows Arceus to take ridiculous hits such as Primal Groudon's Fire Punch, Primal Kyogre's Origin Pulse, and even two unboosted Extreme Speeds from opposing Arceus (or a boosted one).
Arceus's Extreme Speed also functions as an "oops button". Oops, that threat got out of hand... Extreme Speed on the face.

The sky snake
rayquaza-mega.gif

Rayquaza @ Lum Berry
Ability: Air Lock
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Dragon Claw
- Dragon Ascent

Actually it's not a snake, it's a dragon, look at the moveset. Mega Rayquaza has fallen from its trone, but still it's a ridiculous powerhouse. This was banned from Ubers for a good reason, ridiculous 180/180 mixed offenses, an often overlooked 105/100/100 bulk, and blazing 115 Speed? Well, sign me up!
Standard Dragon Dance set, with Extreme Speed over coverage to become a terrifying late-game sweeper and cleaner, and dual STABs. Once Arceus has overwhelmed its potential checks, send it in safely (after a kill or something), set-up, and win. Just that simple.

Notes
Note the Lum Berry spam, this way the team handles well mono-Klefki (and Darkrai and random status) without fully resorting to luck of some kind.
You can suggest removing one or more Arceus if that makes the team better, no need to keep them if there's a way of being more consistent, right?

The hidden Chansey
On my other RMTs, for some reason, features a Chansey, always. Well, Chansey is not in this team, but I hid a Chansey on the RMT. Please, before trying to find it, rate the team! Warning: there's no prize for finding it.

Threatlist
lugia.gif

This. It walls the whole team. It cannot be overwhelmed because Roost's there, and it gives no fucks to Arceus's super-effective coverage moves because it is damn bulky. However, Mega Rayquaza can 2HKO it with rocks up, so if Lugia is on the opposing team, forfeit keep rocks up at all costs.

smeargle.gif

Lol this does not threaten the team because literally every member has a Lum Berry and Extreme Speed, but if it gets an Evasion boost turn 1 with Moody... this can be potentially dangerous.

Shoutouts
my friends michaeloche thdhted jordanthejq12 Joshz
The Other Metas room as always
The AG community, Joshz again deserves a special mention for being my friend
(sorry if I missed somebody, pls PM me and I'll add you ASAP)

Importable
Arceus @ Lum Berry
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Overheat
- Shadow Claw

Arceus @ Lum Berry
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Stone Edge

Arceus @ Lum Berry
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Stealth Rock

Arceus @ Lum Berry
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Defog

Arceus @ Lum Berry
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Shadow Claw

Rayquaza @ Lum Berry
Ability: Air Lock
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Dragon Claw
- Dragon Ascent
 
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With 5 Ekillers, what does Ray actually do for the team? Lugia is the #1 thing you can't overwhelm and Ray doesn't really help with that. As far as I can see, it's here just because. Yveltal might fit on better here. Good thing to handle Lugia while also helping with gengar and drifblim for the arc that can't touch it. Other things could fit too, Ray just seems really superfluous and that was the first thing that seemed good. I'll put a set in when I get off mobile. Other than that it's arcspam, not much to say really
 
Thanks for the shoutouts, cool team. As for the rate, couple things.

1) Arceus 1, running Overheat on a physical Arceus is honestly just a bad idea and a dumb niche that got overhyped. It doesn't actually cover much of anything short of barely covering Skarm (Skarm lives an Overheat and can Roost if predicted right) and sort of Ferrothorn. Having physical coverage is a much better option.

2) You should also change Arceus 3 to a bulky spread rather than the current HO one, because it's a sr setter and could use the bulk. In fact, recover and roar would work better as well.

3) Dragon Claw should be dropped on Ray, if you really need dragon coverage running outrage is a better option. Dragon Claw is a bad choice. However, V-Create is a better idea.

In general, running 5 ekillers and megray is pretty subpar. There's no bulk, few switchins and they overlap in roles. You have no way of dealing with Skarm or Lugia at all, and ferro barely loses to overheat ekiller. However, since the goal of the team is ekiller spam I can't really change it or it'll break the team. Just know that there's a reason the strat became unpopular.
 
With 5 Ekillers, what does Ray actually do for the team? Lugia is the #1 thing you can't overwhelm and Ray doesn't really help with that. As far as I can see, it's here just because. Yveltal might fit on better here. Good thing to handle Lugia while also helping with gengar and drifblim for the arc that can't touch it. Other things could fit too, Ray just seems really superfluous and that was the first thing that seemed good. I'll put a set in when I get off mobile. Other than that it's arcspam, not much to say really
So if I make this change, I free up my Mega slot, do you think I could use another Mega in there? Well the Yveltal idea looks good, I'll test it, thx for the rate!

Thanks for the shoutouts, cool team. As for the rate, couple things.

1) Arceus 1, running Overheat on a physical Arceus is honestly just a bad idea and a dumb niche that got overhyped. It doesn't actually cover much of anything short of barely covering Skarm (Skarm lives an Overheat and can Roost if predicted right) and sort of Ferrothorn. Having physical coverage is a much better option.

2) You should also change Arceus 3 to a bulky spread rather than the current HO one, because it's a sr setter and could use the bulk. In fact, recover and roar would work better as well.

3) Dragon Claw should be dropped on Ray, if you really need dragon coverage running outrage is a better option. Dragon Claw is a bad choice. However, V-Create is a better idea.

In general, running 5 ekillers and megray is pretty subpar. There's no bulk, few switchins and they overlap in roles. You have no way of dealing with Skarm or Lugia at all, and ferro barely loses to overheat ekiller. However, since the goal of the team is ekiller spam I can't really change it or it'll break the team. Just know that there's a reason the strat became unpopular.
You're welcome, and thx man for the rate! I'll implement the changes, but if the strategy is that bad, time to build another team. Lol this team worked so far but I'm still starting seeing serious teams, so I might need another one to face the higher part of the ladder.
 
You wanna take down Lugia? Take this:

Klefki @ Leftovers
252 HP / 252 Def / 4 SpD
Impish/Bold Nature
Ability: Prankster
-Swagger
-Foul Play
-Substitute
-Thunder Wave/Toxic/Play Rough/Flash Cannon

#swagplay

Last move depends on what else you want to check - T-Wave deals with sweepers like other Arceus and Mega RayQuayQuay, Toxic cripples walls, Play Rough hits Mega Sableye and can deal with bulky Fighting- and Dark-Types in general and Flash Cannon hits Mega Diancie.
 
You wanna take down Lugia? Take this:

Klefki @ Leftovers
252 HP / 252 Def / 4 SpD
Impish/Bold Nature
Ability: Prankster
-Swagger
-Foul Play
-Substitute
-Thunder Wave/Toxic/Play Rough/Flash Cannon

#swagplay

Last move depends on what else you want to check - T-Wave deals with sweepers like other Arceus and Mega RayQuayQuay, Toxic cripples walls, Play Rough hits Mega Sableye and can deal with bulky Fighting- and Dark-Types in general and Flash Cannon hits Mega Diancie.
a) He knows what swagkey is, as everyone does lol.
b) Bad EV spread. You should have some SpD, especially if it's role is to deal with Lugia.
c) It doesn't actually deal with Lugia that well. Lugia can switch. Even if it stays in, +6 0 Atk Klefki Foul Play vs. 252 HP / 252+ Def Multiscale Lugia: 135-159 (32.4 - 38.2%) -- 1.3% chance to 3HKO after Leftovers recovery
d) Lugia often runs Substitute anyways which flat out walls you.
e) It removes the point of having Arcspam.
f) Thunder wave is required on swagplay keys. Play Rough/Flash cannon DO NOT WORK. You need the full para chance for the strat to be effective, especially on Lugia.

Overall, Klefki wouldn't be a bad fit on this team necessarily, except that the point is Arcspam and it doesn't even cover the thing you say it does.
 
Alright, gonna try something different:

Gengar @ Gengarite
252 SpA / 252 Spe / 4 HP
Ability: Levitate -> Shadow Tag
Timid Nature
-Perish Song
-Destiny Bond
-Taunt
-Shadow Ball/Protect

Kills most defensive mons and has DBond as a contingency plan for crazy people who run Psycho Boost Lugia. If you use it, use it over M-Ray obviously.
 
Hi dsm77773. There are a few concerning things about your team, let's get into it.

Weaknesses:

1) Bulky Yveltal: This mon 1v1's your entire team. You have nothing to take it down. Arceus does around 50% with E speed, & after rocky helmet damage, it dies to foul play. The cycle just repeats as you bring in your next Arceus/Ray. It can just recover as you set up & does the same thing over & over again. Futhermore, since only one Arceus runs stone edge, it's difficult for your team to pressure Yveltal out. Rayquaza dies to Foul Play without even getting to +1.
2) Lugia: This mon just roost stalls your entire team. You have to pretty much PP stall it out. Since you don't even have a recovery move/status move, you can't put any pressure on it whatsoever.
3) Skarmory + Ferro: Since only one Arceus runs Overheat, it is possible for your opponent to bring in one of these walls to stall you out. Also, ferro tends to run protect, so if your opponent scouts protect, your overheat strat will not work.

In general, almost every good team has one of these walls to check offensive threats. By the build of your team, it is very hard for you to check any of these mons.

What's wrong?

You do not have a wall breaker. Neither do you have a special attacker. So the structure of your team is quite incoherent.

Suggestions:

1) Klefki: This mon checks Lugia, checks Darkrai, checks Yveltal, stops Xern temporarily, etc. It would reduce the offense on your team, but it would also help break some of the walls.
2) Yveltal: The Life Orb Yveltal set is usually a good mon on any team. Strong Special Attacker which pressures Skarm/Ferro/Lug, doesn't allow Arceus to set up, doesn't give Xern a free switch-in as Oblivion Wing does around 45%, beats Bulky Yveltal 1v1. In general, it's a solid offensive Spa mon which isn't common in AG. Most people perceive a Yveltal on any team to be bulky, so it's an efficient way of catching people off guard too.
3) Use Earthquake/V-Create on Mega Ray over Dragon Claw. Those moves get better coverage. Also I suggest you run an Arceus with Life Orb over Lum. Since you have 5 Arceus, changing item on one of them won't make much of a difference. Also, I dislike running Stealth Rock/Defog on SD Arc, simply because it eradicates the much necessary coverage move. I recommend using Wallceus:
Arceus @ Leftovers
Ability: Multitype
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Roar
- Recover
- Defog

Your set should be something along the lines of this, if you choose to implement it.

4) Now this is Subjective opinion. I personally dislike the E killer spam strategy in AG. It has too many loop holes, and good players are just prepared for strategies like this. I personally feel that you need more diversity on a solid AG team. However, if you still want to continue using this team, I suggest you implement one of the suggestions above.

Good luck & have a nice day!
 
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You wanna take down Lugia? Take this:

Klefki @ Leftovers
252 HP / 252 Def / 4 SpD
Impish/Bold Nature
Ability: Prankster
-Swagger
-Foul Play
-Substitute
-Thunder Wave/Toxic/Play Rough/Flash Cannon

#swagplay

Last move depends on what else you want to check - T-Wave deals with sweepers like other Arceus and Mega RayQuayQuay, Toxic cripples walls, Play Rough hits Mega Sableye and can deal with bulky Fighting- and Dark-Types in general and Flash Cannon hits Mega Diancie.
a) He knows what swagkey is, as everyone does lol.
b) Bad EV spread. You should have some SpD, especially if it's role is to deal with Lugia.
c) It doesn't actually deal with Lugia that well. Lugia can switch. Even if it stays in, +6 0 Atk Klefki Foul Play vs. 252 HP / 252+ Def Multiscale Lugia: 135-159 (32.4 - 38.2%) -- 1.3% chance to 3HKO after Leftovers recovery
d) Lugia often runs Substitute anyways which flat out walls you.
e) It removes the point of having Arcspam.
f) Thunder wave is required on swagplay keys. Play Rough/Flash cannon DO NOT WORK. You need the full para chance for the strat to be effective, especially on Lugia.

Overall, Klefki wouldn't be a bad fit on this team necessarily, except that the point is Arcspam and it doesn't even cover the thing you say it does.
a) yup I know what Swagkeys is, I even mentioned it on the RMT bet you scrolled down
c) and d) I don't see how it deals with Lugia, which has a pathetic Attack even at +2 and gigantic Defense
e) I actually don't care too much
g) nobody is trying to find Chansey
Hi dsm77773. There are a few concerning things about your team, let's get into it.

Weaknesses:

1) Bulky Yveltal: This mon 1v1's your entire team. You have nothing to take it down. Arceus does around 50% with E speed, & after rocky helmet damage, it dies to foul play. The cycle just repeats as you bring in your next Arceus/Ray. It can just recover as you set up & does the same thing over & over again. Futhermore, since only one Arceus runs stone edge, it's difficult for your team to pressure Yveltal out. Rayquaza dies to Foul Play without even getting to +1.
2) Lugia: This mon just roost stalls your entire team. You have to pretty much PP stall it out. Since you don't even have a recovery move/status move, you can't put any pressure on it whatsoever.
3) Skarmory + Ferro: Since only one Arceus runs Overheat, it is possible for your opponent to bring in one of these walls to stall you out. Also, ferro tends to run protect, so if your opponent scouts protect, your overheat strat will not work.

In general, almost every good team has one of these walls to check offensive threats. By the build of your team, it is very hard for you to check any of these mons.

What's wrong?

You do not have a wall breaker. Neither do you have a special attacker. So the structure of your team is quite incoherent.

Suggestions:

1) Klefki: This mon checks Lugia, checks Darkrai, checks Yveltal, stops Xern temporarily, etc. It would reduce the offense on your team, but it would also help break some of the walls.
2) Yveltal: The Life Orb Yveltal set is usually a good mon on any team. Strong Special Attacker which pressures Skarm/Ferro/Lug, doesn't allow Arceus to set up, doesn't give Xern a free switch-in as Oblivion Wing does around 45%, beats Bulky Yveltal 1v1. In general, it's a solid offensive Spa mon which isn't common in AG. Most people perceive a Yveltal on any team to be bulky, so it's an efficient way of catching people off guard too.
3) Use Earthquake/V-Create on Mega Ray over Dragon Claw. Those moves get better coverage. Also I suggest you run an Arceus with Life Orb over Lum. Since you have 5 Arceus, changing item on one of them won't make much of a difference. Also, I dislike running Stealth Rock/Defog on SD Arc, simply because it eradicates the much necessary coverage move. I recommend using Wallceus:
Arceus @ Leftovers
Ability: Multitype
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Roar
- Recover
- Defog

Your set should be something along the lines of this, if you choose to implement it.

4) Now this is Subjective opinion. I personally dislike the E killer spam strategy in AG. It has too many loop holes, and good players are just prepared for strategies like this. I personally feel that you need more diversity on a solid AG team. However, if you still want to continue using this team, I suggest you implement one of the suggestions above.

Good luck & have a nice day!
W-wow what a good rate, thx!
I appreciate the help, probably I won't keep with this team, but I'll try your suggestions! Other raters also agree with Klefki and Yveltal, although I fail to see how Klefki checks Lugia, reasoning above in this post, plus Sub argument. Thx again!
 
a) yup I know what Swagkeys is, I even mentioned it on the RMT bet you scrolled down
c) and d) I don't see how it deals with Lugia, which has a pathetic Attack even at +2 and gigantic Defense
e) I actually don't care too much
g) nobody is trying to find Chansey

W-wow what a good rate, thx!
I appreciate the help, probably I won't keep with this team, but I'll try your suggestions! Other raters also agree with Klefki and Yveltal, although I fail to see how Klefki checks Lugia, reasoning above in this post, plus Sub argument. Thx again!

Lugia doesn't have any move to hit klefki with. Klefki can just cripple it & sub-stall it till it dies.
 
This team auto loses to jolly ekiller basaically, since ur running so many ADAMNT ekillers. I would reccomend changing 2/3 more to jolly, probably even more. Also aid me to shout outs nub
 
Just looking at your team, I actually like Mega Gengar over Mega Ray on this kind of team because Mega Gengar deals with most of the things that would wall EKiller like Lugia, and you can sack it with Destiny Bond to get rid of anything else, like Bulky Yveltal. Also, if you're not a fan of Mega Gengar, you could try out Magic Coat on a few Ekillers, with that Lugia can't do much to you and Smeargle becomes much less of a threat. I also agree that you should change a few more EKillers to Jolly, tying with other Arceus is really important in general. Hope I helped!
 
This team auto loses to jolly ekiller basaically, since ur running so many ADAMNT ekillers. I would reccomend changing 2/3 more to jolly, probably even more. Also aid me to shout outs nub
While it is not a bad idea I never had a problem with Jolly E-killers.
And yes I'm an AG noob, but you also started at some point right?
Just looking at your team, I actually like Mega Gengar over Mega Ray on this kind of team because Mega Gengar deals with most of the things that would wall EKiller like Lugia, and you can sack it with Destiny Bond to get rid of anything else, like Bulky Yveltal. Also, if you're not a fan of Mega Gengar, you could try out Magic Coat on a few Ekillers, with that Lugia can't do much to you and Smeargle becomes much less of a threat. I also agree that you should change a few more EKillers to Jolly, tying with other Arceus is really important in general. Hope I helped!
I actually considered Mega Gengar. What I'm worried about is that Lugia often carries Whirlwind, which phazes Mega Gengar allowing it to escape from its trap. Agree with the Jolly part, and Mega Gengar still fits better here than Mega Ray imo (despite being only about half as cool as Ray). Thx for the rate!
 
a) where the hell is chansey?
b) Guys, the point of Mega Rayquaza is the same style strategy that Keys spam runs: if one of the Sweepers doesn't annihilate the opponent, another mon can pull down the rest of the opponent's team. This means that using something that isn't checked/countered by the same things as EKiller just deflates the teams viability.
 
While it is not a bad idea I never had a problem with Jolly E-killers.
And yes I'm an AG noob, but you also started at some point right?

I actually considered Mega Gengar. What I'm worried about is that Lugia often carries Whirlwind, which phazes Mega Gengar allowing it to escape from its trap. Agree with the Jolly part, and Mega Gengar still fits better here than Mega Ray imo (despite being only about half as cool as Ray). Thx for the rate!

Running Taunt on Mega Gengar is a simple fix to stop the Whirlwind from Lugia. As for the EKiller spam, as much as it may seem like a good idea on paper will unfortunately never work effectively high ladder. Its weakness to Giratina, Skarmory (if your opponent knows your sets), Yveltal and other checks isn't really an easy fix you can solve with a change of movesets. Physically bulky Tina tanks a Shadow Claw at ~17% and then gains Leftys recovery. You can still achieve this with ArcSpam, but a Fairyceus or special Ghostceus would be needed and that kinda ruins the idea of the team in spamming EKillers. Giratina would be a main threat, if it was any bit common. Luckily the EKillers can somewhat check the other checks for EKiller.

Anyway nice team, and good luck in your laddering endeavours.
 
Running Taunt on Mega Gengar is a simple fix to stop the Whirlwind from Lugia. As for the EKiller spam, as much as it may seem like a good idea on paper will unfortunately never work effectively high ladder. Its weakness to Giratina, Skarmory (if your opponent knows your sets), Yveltal and other checks isn't really an easy fix you can solve with a change of movesets. Physically bulky Tina tanks a Shadow Claw at ~17% and then gains Leftys recovery. You can still achieve this with ArcSpam, but a Fairyceus or special Ghostceus would be needed and that kinda ruins the idea of the team in spamming EKillers. Giratina would be a main threat, if it was any bit common. Luckily the EKillers can somewhat check the other checks for EKiller.

Anyway nice team, and good luck in your laddering endeavours.
Aw damn, you ruined my evil plan. >:(

On the topic of using FairyCeus or GhostCeus, you could, in theory run an EKiller set on one of these, but with Judgment as the coverage move. Its gimmicky, I know. The thing is, since so few people here seems to understand the whole point of GodSpam (notably Zangooser), people might instead think its the easily more common support set or the CM set, and react accordingly. After all, who would expect a SD FairyCeus?
 
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