RULES! said:Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your profile, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
ASB Arena
Strict 72h Disqualification. One warning per player. First warning (any tag after DQ interval is passed) resets the timer. If the player passes DQ interval a second time, DQ can be called, giving the player one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. DQ time won't pass during a valid LoA. I will say this only once: don't test me
New Rule: After 30 days, the DQ Interval will go to 48h.
60 days Time Limit: After 60 days I reserve the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by the voters. This Time Limit ends at August 16th.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON.
Arena: ASB Tournament Arena
Ubers Rule: Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other pokemon may be included in this list as the tournament progresses.
Matezoide


<Slowpoke> [Louie] (M)
Nature: Sassy (+Sp.Def, -Speed, -10% Evasion)
Type: Water/Psychic
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About: Physically incapable of feeling any sort of pain, Louie is extremely confident in his fighting ability, despite constantly forgetting to breath due to his lazyness. Almost immediately after his capture, a wild Shellder jumped out of the water and attached itself to his tail. Since then, the pair has been unseparable for obvious reasons. He refers to his new partner as ''Wilson''.
Abilites:
Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Oblivious (Passive):
This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Regenerator (HA UNLOCKED, Passive):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Shell Armor (Mega, Passive):
This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Stats
HP: 100
Attack: 4 (+)
Defense: 4
SpA: 4
SpD: 3
Speed: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Mega
HP: 100
Attack: 4 (+)
Defense: 8
SpA: 5
SpD: 3
Speed: 26 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 24
EC: 6/6
MC: 0
AC: 5/5
Moves
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Slack Off
Heal Pulse
Psychic
Zen Headbutt
Flamethrower (*)
Surf (*)
Aqua Tail
Ice Beam (*)
Trick Room (*)
Earthquake (*)
Fire Blast
Focus Blast
Hyper Beam
Grass Knot
Scald
Dive
Dig
Magic Coat
Iron Defense
Skill Swap
Wonder Room
Counter
Light Screen
Foul Play
Tri-Attack
Zen Headbutt (*)
Me First (*)
Mud Sport (*)
Future Sight (*)
Wonder Room (*)

<Cresselia> [Yolol] (F)
Nature: Modest (+Sp.Attack, -Attack)
Type:
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About: Really hates her name.
Ability:
Levitate (Passive):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats
HP: 120
Atk: Rank 2 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 85
Size Class: 4
Weight Class: 4
Base Rank Total: 24
EC: 0/0
MC: 0
AC: 0/0
Moves:
Lunar Dance (*)
Confusion (*)
Mist (*)
Psycho Shift (*)
Psycho Cut (*)
Double-Team (*)
Safeguard (*)
Moonlight (*)
Future Sight
Psychic
Aurora Beam
Moonblast
Energy Ball (*)
Protect (*)
Psyshock (*)
Ice Beam (*)
Charge Beam (*)
Signal Beam (*)
Gravity (*)
Trick (*)
Magic Coat (*)
Skill Swap (*)
Sunny Day
Toxic
Reflect
Light Screen
Rest
Sleep-Talk
Hyper Beam
Solarbeam
Shadow Ball
Endure

<Ditto> (Ottis) [No Gender]
Nature: Quirky
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
About: A Shiny Ditto, Ottis is a joker at heart. Although he means no harm, Ottis is unable to not change the opponent's form upon transforming, mostly in an (mostly sucessful) attempt at making other people laugh and annoy the enemy.
He bonded extremely well with Bosco, given their similar form, shininess and....''unique'' natures.
Abilities:
Limber (Passive): This Pokemon’s body is well trained and immune to paralysis.
Imposter (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: N/A
MC: N/A
AC: 5/5
Attacks - COMPLETE- 0 CC
Transform

<Tauros> [Aldebaran] (M)
Nature: Hasty (+15% Spe, +19% Acc, -1 Def)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
About: Aldebaran was the leader of a Tauros herd and aided the team at taking down a group of thieves. After this, he decided to accompany them as he always wanted to travel around the world, as he knew he wasnt necessary anymore, Aldebaran left the protection of the herd at the hands of his son. He can be describled as Brave, Wise and Strong. He knows a move called Great Horn, taught to him by his father (Rock Climb combo) and is currently training to master the Greater Horn (Double Edge combo), a move he created. Because of his relative old age, he is among the pokemon that gets along well with Twilight, Tara and Ernie.
Abilities:
Intimidate (Activated):
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Anger Point ( Passive):
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Sheer Force (HIDDEN ABILITY UNLOCKED, Toggle):
Default effect: None.
Alternative effect: This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Stats
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 127 (110 * 1.15^)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: N/A
MC: 0
AC: 5/5
Attacks:
Tackle (*)
Stomp (*)
Tail Whip (*)
Rage (*)
Horn Attack (*)
Scary Face (*)
Pursuit (*)
Rest (*)
Payback (*)
Thrash
Bide
Body Slam
Giga Impact
Blizzard (*)
Double Edge
Double Team
Earthquake
Endure
Horn Drill
Fire-Blast (*)
Flamethrower
Helping Hand (*)
Ice Beam
Iron Head
Iron Tail (*)
Outrage (*)
Protect
Quick Attack
Rain Dance
Retaliate
Rock Climb
Rock Slide (*)
Solarbeam
Spite
Surf
Substitute
Thunder
Thunderbolt
Toxic
Whirpool
Zap Cannon
Zen Headbutt
Skull Bash
Fissure
Role Play
Sandstorm
Mowtom

Gastrodon [Sluggy Slug] (F)
Like Mowtom himself, Sluggy Slug comes from Sinnoh, but from the opposite side of Mount Coronet. She prefers to stay relaxed and cheerful, even when taking repeated hits, but cannot stand it when someone mistakes her for a West Sea Gastrodon. Apparently the two groups have a long-seated rivalry. Who knew?
Type: Water / Ground
- Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
- This Pokemon's body is covered in a sticky substance that prevents item theft or swapping.
- This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
- This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 110
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 33 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Attacks (47/74):
Physical
Body Slam
Bulldoze
Counter
Dig
Dive
Earthquake
Rock Tomb
Waterfall
Special
Ancient Power
Brine
Clear Smog
Earth Power
Hidden Power (Fire)
Hyper Beam
Ice Beam
Icy Wind
Infestation
Mirror Coat
Mud Bomb
Mud-Slap
Muddy Water
Scald
Sludge
Sludge Bomb
Sludge Wave
Surf
Water Pulse
Whirlpool
Status
Acid Armor
Amnesia
Block
Curse
Double Team
Endure
Harden
Mud Sport
Pain Split
Protect
Rain Dance
Recover
Rest
Sandstorm
Sleep Talk
Substitute
Swagger
Toxic
Yawn

Escavalier [Kent] (M)
Kent began his life as a younger brother to Shelby, a worm who lives in a viola. However, Kent was forced to leave his brother, never to return. After experiencing significant physical changes (and possibly a trip through a time machine), he found Mowtom, and the two bonded quite well.
Type: Bug / Steel
- Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
- Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
- This Pokemon's thick, bony outer shell prevents it from taking critical hits.
- This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (46/58):
Physical
Aerial Ace
Bug Bite
Counter
Double-Edge
Drill Run
Facade
False Swipe
Feint Attack
Fell Stinger
Flail
Fury Attack
Fury Cutter
Giga Impact
Headbutt
Iron Head
Knock Off
Megahorn
Peck
Poison Jab
Pursuit
Rock Smash
Reversal
Secret Power
Slash
Take Down
Twineedle
X-Scissor
Special
Bug Buzz
Hyper Beam
Infestation
Struggle Bug
Status
Attract
Double Team
Endure
Iron Defense
Leer
Protect
Quick Guard
Rain Dance
Rest
Scary Face
Sleep Talk
Substitute
Swagger
Swords Dance
Toxic

Honchkrow [Blackwing] (M)
One of Blackwing's ancestors lived in a world very different from this one. A world where everything was decided by a die roll, and humans could become as powerful as any other species, even using magic themselves. Blackwing doesn't know this, though; his attention wandered to the nearest shiny object each time it was explained to him.
Type: Dark / Flying
- Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
- Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
- This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
- This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
- This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Stats:
HP: 110
Atk: 5
Def: 2
SpA: 5 (+)
SpD: 2
Spe: 61 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (40/88):
Physical
Assurance
Astonish
Brave Bird
Drill Peck
Feint Attack
Fly
Foul Play
Night Slash
Payback
Peck
Pursuit
Sky Attack
Sucker Punch
Wing Attack
Special
Dark Pulse
Heat Wave
Hyper Beam
Icy Wind
Night Shade
Shadow Ball
Status
Defog
Endure
Haze
Mean Look
Mirror Move
Perish Song
Protect
Psycho Shift
Rest
Roost
Sleep Talk
Snatch
Substitute
Swagger
Tailwind
Taunt
Thunder Wave
Torment
Toxic
Whirlwind

Gardevoir [Dr. Horrible] (M)
One day, Bianca came upon a Poke-theater troupe, performing Dr. Horrible's Sing-Along Blog. The role of Dr. Horrible was being played by a Ralts. Bianca sat and watched the production, and when it was done, approached the cast to convey her sincerest congratulations on a great show. The main characters were all so thrilled that a human liked their show that they agreed to go with Bianca as their trainer.
Type: Psychic / Fairy
- Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
- Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
- When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
- Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
- This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Mega Gardevoir [Dr. Horrible] (M)
As the Fairy gym qualifiers rapidly approached, Mowtom and Bianca realized that without a Gardevoirite, Dr. Horrible could not reach his full strength. They searched throughout various Poke-marts, but couldn't find one. Fed up with that state of affairs, Dr. Horrible stole some highly dangerous chemicals to create one himself. Surprisingly enough, it worked.
Type: Psychic / Fairy
- Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
- Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
- When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
- Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
- This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
- By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
MC: 0
AC: 5/5
Attacks (51/102):
Physical
Special
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Focus Blast
Future Sight
Grass Knot
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Shadow Ball
Stored Power
Swift
Status
Calm Mind
Confuse Ray
Destiny Bond
Disable
Double Team
Encore
Endure
Growl
Heal Bell
Heal Pulse
Healing Wish
Imprison
Light Screen
Lucky Chant
Magic Coat
Mean Look
Misty Terrain
Pain Split
Protect
Reflect
Rest
Skill Swap
Sleep Talk
Snatch
Substitute
Taunt
Teleport
Thunder Wave
Torment
Toxic
Trick Room
Will-O-Wisp
Wish
HEADS: Mate | TAILS: Mowmow
*Throws Luvdisc*
TAILS
Let's get this party started!
Mowtom Send and Equip your Pokemon
Matezoide Send, Equip, and Order
Mowtom Order
I Ref!
*Throws Luvdisc*

TAILS

Let's get this party started!
Mowtom Send and Equip your Pokemon
Matezoide Send, Equip, and Order
Mowtom Order
I Ref!