Herro, This is my 5th RMT so of course I have a new cash team that everyone is going to disagree with and change entirely :3. I honestly don't know what playstyle this is but I'll go ahead and say balance, so let's jump in.
Team Preview:
I'm blue dabadee dabadiiie.Team Preview:






The Team:
John Cena (Swampert-Mega) @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Rain Dance
I wanted to build a team around Mega Swampert because rain teams kept pwning me and I wanted to pwn too. I just went with the standard set, Adamant, 252 Atk, 252 Spe, Waterfall, EQ, Ice Punch, Rain Dance. Waterfall EQ and Ice Punch all have amazing coverage together letting swampert hit a ton of things and get late game sweeps very easily. Rain dance is essential to perform these sweeps as it boosts Waterfall's power by 1.5x and also doubles Swampert's speed.
*hits blunt* (Tangrowth) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Sleep Powder
- Leech Seed
- Giga Drain
- Knock Off
I wanted something that can take grass hits obviously, and I also wanted to make a good Tangrowth team, and since Tangrowth and Pert work pretty nicely together I went with growth. Tangrowth is a very bulky mon and to add to that gets regenerator to constantly heal itself when switching out. Sleep Powder is nice because it lets me put anything to sleep and neutralize it excluding grass types / Mandibuzz. Leech seed is good for draining hp off any mons that arent grass / Mandibuzz. Giga Drain is standard stab and drains some hp too which works paired with seed. Knock Off is self-explanatory. Just a spammable move that gets rid of items.
Klúb Penguin (Empoleon) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Stealth Rock
- Ice Beam
- Roar
I wanted an Ice/Flying and Bug resist and also a mon who can setup rocks. Empoleon does all of this while also having scald so I can burn some asses. Scald, as I just said, lets me burn some asses, and its a pretty nice stab move. Stealth Rock is essential for anyteam allowing me to damage foes that switch in. Ice Beam lets me hit things like Crobat and Mence for good damage which otherwise can be an issue to this team. Roar is needed to stop Suicune and Slowking from 6-0'ing me.
Mence Meat (Salamence) @ Life Orb
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Roost
- Defog
Next I wanted a defogger and something to stop fighting spam and ground spam effectively. (Example Nidoqueen, while Tangrowth can't handle it, Mence can switch in potentially and get some heavy damage off.) Draco Meteor is Salamence's strongest stab move and deals heavy damage to alot of mons. Fire Blast hits anything Draco Meteor doesn't, mainly Steels. Roost lets me heal off some damage if I need to switch in more times to things like Heracross. Defog allows me to remove hazards so that hazardstack doesnt kill me.
Gawn (Toxicroak) @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Gunk Shot
- Sucker Punch
- Swords Dance
I already have 3 Water resists, but honestly, no one likes scald. But yeah besides that I wanted a setup sweeper/wincon and I noticed Toxicroak actually shits on alot of the meta right now, and it also works with my Swampert. Drain Punch and Gunk Shot are standard stabs that deal massive damage. Sucker Punch is Toxicroak's priority letting it hit things like Scarf Chandy, Azelf and weakened mons. Swords Dance is essential for a setup sweeper letting me get to +2 and kill something.
JUST DO IT (Chandelure) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Fire Blast
- Energy Ball
- Trick
For the last mon I decided I might aswell complete the Fire-Water-Grass. Chandelure lets me spinblock and deal heavy damage. Shadow Ball is a nice spammable stab move that hits alot of mons for heavy damage. Fire Blast is Chandy's main stab that hurts alot of things for big damage especially when boosted by Flash Fire. Energy Ball lets it hit Rock/Water types for great damage (especially Alomomola, screw that thing). Trick lets me break walls like P2 and Blissey.
And that's pretty much it. It's still in the works so there arent any massive threats that instantly win that I've found so far. Although Chandelure and Mence can definitely be threats as described in Empoleon's description.
http://pastebin.com/ZmVvT59H

John Cena (Swampert-Mega) @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Rain Dance
I wanted to build a team around Mega Swampert because rain teams kept pwning me and I wanted to pwn too. I just went with the standard set, Adamant, 252 Atk, 252 Spe, Waterfall, EQ, Ice Punch, Rain Dance. Waterfall EQ and Ice Punch all have amazing coverage together letting swampert hit a ton of things and get late game sweeps very easily. Rain dance is essential to perform these sweeps as it boosts Waterfall's power by 1.5x and also doubles Swampert's speed.

*hits blunt* (Tangrowth) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Sleep Powder
- Leech Seed
- Giga Drain
- Knock Off
I wanted something that can take grass hits obviously, and I also wanted to make a good Tangrowth team, and since Tangrowth and Pert work pretty nicely together I went with growth. Tangrowth is a very bulky mon and to add to that gets regenerator to constantly heal itself when switching out. Sleep Powder is nice because it lets me put anything to sleep and neutralize it excluding grass types / Mandibuzz. Leech seed is good for draining hp off any mons that arent grass / Mandibuzz. Giga Drain is standard stab and drains some hp too which works paired with seed. Knock Off is self-explanatory. Just a spammable move that gets rid of items.

Klúb Penguin (Empoleon) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Stealth Rock
- Ice Beam
- Roar
I wanted an Ice/Flying and Bug resist and also a mon who can setup rocks. Empoleon does all of this while also having scald so I can burn some asses. Scald, as I just said, lets me burn some asses, and its a pretty nice stab move. Stealth Rock is essential for anyteam allowing me to damage foes that switch in. Ice Beam lets me hit things like Crobat and Mence for good damage which otherwise can be an issue to this team. Roar is needed to stop Suicune and Slowking from 6-0'ing me.

Mence Meat (Salamence) @ Life Orb
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Roost
- Defog
Next I wanted a defogger and something to stop fighting spam and ground spam effectively. (Example Nidoqueen, while Tangrowth can't handle it, Mence can switch in potentially and get some heavy damage off.) Draco Meteor is Salamence's strongest stab move and deals heavy damage to alot of mons. Fire Blast hits anything Draco Meteor doesn't, mainly Steels. Roost lets me heal off some damage if I need to switch in more times to things like Heracross. Defog allows me to remove hazards so that hazardstack doesnt kill me.

Gawn (Toxicroak) @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Gunk Shot
- Sucker Punch
- Swords Dance
I already have 3 Water resists, but honestly, no one likes scald. But yeah besides that I wanted a setup sweeper/wincon and I noticed Toxicroak actually shits on alot of the meta right now, and it also works with my Swampert. Drain Punch and Gunk Shot are standard stabs that deal massive damage. Sucker Punch is Toxicroak's priority letting it hit things like Scarf Chandy, Azelf and weakened mons. Swords Dance is essential for a setup sweeper letting me get to +2 and kill something.

JUST DO IT (Chandelure) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Fire Blast
- Energy Ball
- Trick
For the last mon I decided I might aswell complete the Fire-Water-Grass. Chandelure lets me spinblock and deal heavy damage. Shadow Ball is a nice spammable stab move that hits alot of mons for heavy damage. Fire Blast is Chandy's main stab that hurts alot of things for big damage especially when boosted by Flash Fire. Energy Ball lets it hit Rock/Water types for great damage (especially Alomomola, screw that thing). Trick lets me break walls like P2 and Blissey.
And that's pretty much it. It's still in the works so there arent any massive threats that instantly win that I've found so far. Although Chandelure and Mence can definitely be threats as described in Empoleon's description.
http://pastebin.com/ZmVvT59H