Gen 1 Arbok (NU Mini) [GP: 1/1] [DONE]

5Dots

Chairs
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:Sm/Arbok:
”CHARRBOK”


[OVERVIEW]
Arbok distinguishes itself from other fellow Poison-types by paralyzing Ground-types, like Nidoking and Golem, thanks to its unique access to Glare. It also is one of the few Pokemon in the metagame to utilize Wrap, which allows it to whittle down foes and pivot to teammates. These moves, combined with its immunity to Toxic, let Arbok fit alongside other wrappers like Pinsir and Charizard for paralysis support and defensive synergy. Lastly, Arbok has good coverage options in Earthquake and Body Slam, which can make it difficult for Pokemon like Mr. Mime to switch in.

Unfortunately, Arbok still fares terribly in the current metagame. Although its base 80 Speed is fast for a Wrap user, it still falls short of a multitude of top-tier threats, such as Nidoking, Mr. Mime, and Charizard. Despite its defensive typing letting it pivot into Toxic, which cripples other wrappers, it is abysmal overall: Arbok not only fails to resist notable offensive types, but is also quite vulnerable to a multitude of popular Ground- and Psychic-types like Golem, Exeggcute, and Mr. Mime. Although Arbok boasts higher Speed, Defense, and Attack than Dragonair, the latter’s Agility, Thunder Wave, and superior typing mean it will usually be the better choice. Lastly, Arbok’s meager bulk means it will be 2HKOed by most super effective and even neutral hits, like Mr. Mime’s Psychic, Golem’s Earthquake, and even Moltres’s Fire Blast.

[SET]
name: Glare + Wrap
move 1: Glare
move 2: Wrap
move 3: Earthquake
move 4: Body Slam / Rock Slide

[SET COMMENTS]
Glare enables Arbok to be self-supportive and uniquely paralyzes Ground-types that otherwise check it, like Golem and Nidoking. Wrap racks up chip damage while letting Arbok pivot into teammates like Blastoise and Exeggcute. Earthquake is Arbok’s main attack, providing coverage against Ground-, Fire-, and Rock-types like Golem, Rapidash, and Ninetales. Body Slam is its most reliable attack and makes it annoying to switch into, while Rock Slide can 2HKO Moltres and Charizard, providing unresisted coverage alongside Earthquake.

Arbok has a few other move choices. Toxic deters Fire Spin users and Dragonair from using it as setup fodder. Hyper Beam is Arbok’s strongest move and can finish off weakened foes, though its mediocre Attack stat prevents it from making full use of the move. Arbok pairs well with wrappers like Dragonair, Moltres, and Rapidash, working together to whittle down foes like Mr. Mime and opposing Ground-types. Pokemon that can stomach Psychic- and Ground-type attacks, such as Exeggcute and Blastoise, are also appreciated so Arbok can paralyze foes throughout a match. Arbok’s paralysis support against Nidoking enables Kingler and Kabutops to wallbreak or clean up more easily.

[CREDITS]
- Written by: [[5Dots, 543866]]
- Quality checked by: [[Plague von Karma, 236353], [pacattacc, 520967]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

Plague von Karma

Banned deucer.
Gonna go through this!
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(AH) = Hyphenate

As a general rule, when referring to the type itself, you need to hyphenate it. So for example "Fire-, Ground-, and Normal-type", "Fire-types" or "Normal-type". The only time you don't is stuff like "Fire typing" or "weakness to Fire". Capitalising stat references is also important in the same vein.

For easy implementation, view this.

[OVERVIEW]
Arbok distinguishes itself from other fellow Poison-types (AH) by being able to paralyze Ground-types (AH) like Nidoking and Sandslash, thanks to its unique access to Glare. It also is one of the few users to utilize paralysis alongside Wrap, (Wrap itself isn't uncommon, but paralysis + Wrap is quite rare) which can allow it to whittle down opponents foes (or "opposing teams", "opponent" refers to the player) and pivot to teammates. Lastly, Arbok has good coverage options in Earthquake and Body Slam against potential counters like the aforementioned Ground-types and Psychics like Mr. Mime. which can make it difficult for Pokemon like Mr. Mime to switch in.

Arbok's Poison typing lets it switch into Toxic for other wrappers while punishing them with Glare/BSlam, I strongly recommend noting this. While Venomoth is arguably better, Arbok has Wrap for synergy, which in my opinion is a big part of why you would use it.


Unfortunately, Arbok fares terribly in the metagame for a multitude of reasons. While fast for a Wrap user, base 80 Speed leaves it to be outpaced by the a multitude of top-tier threats, such as Nidoking, Mr. Mime, and Charizard. Its defensive typing in pure Poison is also abysmal, since it not only fails to resist notable offensive types, it is also quite vulnerable to multitude of popular Ground- (AH) and Psychic-types (AH) like Golem, Exeggcute, and Drowzee. Although Arbok boasts higher Speed, Defense, and Attack than Dragonair, the latter’s access to Agility, Thunder Wave, to outspeed the entire metagame (redundant) and superior typing means Dragonair will still be the superior choice regardless usually be the better choice. Lastly, Arbok’s meager 60 / 69 / 65 defenses bulk means it will be 2HKOed by most strong and even neutral hits, like Mr. Mime’s Psychic, Golem’s Earthquake, and even Moltres's Fire Blast. Ergo, Arbok has little incentive to be used due to its fatal flaws.

[SET]
name: Glare + Wrap
move 1: Glare
move 2: Wrap
move 3: Earthquake
move 4: Hyper Beam / Body Slam / Acid (OO at best, Acid doesn't hit much and the sole draw is that it's an ounce of Poison STAB. Body Slam does more damage almost all the time. I think I'd consider Body Slam first over Hyper Beam, but unless another QCer agrees idk if you want to swap or not.)

[SET COMMENTS]
Glare enables Arbok to be self-supportive and uniquely paralyzes Ground-types that otherwise check it, like Sandslash and Nidoking. (It's more significant than meets the eye, imo worth framing this way) Wrap is used to rack up chip damage against opposing Pokemon while being able to pivot into teammates like Blastoise and Exeggcute. Earthquake is Arbok’s main attack, providing wide coverage and providing super effective damage against Ground-, Fire-, and Rock-types (AH) like Golem, Rapidash, and Ninetales. Hyper Beam is its strongest attack and enables it to finish weakened foes, while Body Slam is a weaker, albeit more reliable option to paralyze and attack foes. Acid is its best STAB option and has a chance to lower the opponent’s defenses, allowing its attacks to be stronger. Toxic deters Fire Spin users and Dragonair from using it as setup fodder. Lastly, Rock Slide can 2HKO Moltres and Charizard but serves little other purpose.

Arbok can be customized a bit. Toxic deters Fire Spin users and Dragonair from using it as setup fodder. Alternatively, Rock Slide can 2HKO Moltres and Charizard, providing unresisted coverage alongside Earthquake. Acid is its best STAB option and has a chance to lower the opponent’s defenses, but its low base power makes it deal less damage than even Body Slam, making it generally discouraged. (moving it from main set comments while framing it as OOs) Arbok pairs well with wrappers like Dragonair, Moltres, and Rapidash, working together to whittle down Pokemon like Mr. Mime and opposing Ground-types. Pokemon that can stomach Psychic and Ground-type attacks, such as Exeggcute and Blastoise, are also appreciated so it can paralyze foes throughout the course of a match.

List some Pokemon that appreciate paralysis support against Nidoking, as that's frankly its best quality. Ironically, one of the best recipents of such support is your own.
 
Last edited:

5Dots

Chairs
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Implemented. I felt though Arbok’s typing lets it pivot into Toxic, the negatives are more prominent since Nidoking can switch into Toxic too and likely better due to its stronger power and better bulk In case the opponent predicts and attacks instead.

Golbat‘s confuse rays and screeches probably force more switches than Arbok’s appalling acid does.
 
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Plague von Karma

Banned deucer.
Implemented. I felt though Arbok’s typing lets it pivot into Toxic, the negatives are more prominent since Nidoking can switch into Toxic too and likely better due to its stronger power and better bulk In case the opponent predicts and attacks instead.
Discussed this point on Discord a small bit, had a line added to the overview so it's easier to glean as it's pretty important.

Add the credits to the bottom and QC 1/2. :blobpex:
[CREDITS]
- Written by: [[5Dots, 543866]]
- Quality checked by: [[Plague von Karma, 236353], [name, id]]
- Grammar checked by: [[name, id]]
 

pac

pay 5000, gg?
is a Contributor Alumnus
Arbok.png

Hey! Here to QC Arbok!

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Arbok distinguishes itself from other fellow Poison-types by being able to paralyze Ground-types like Nidoking and Sandslash,
I'd change Sandslash to Golem, as its much more relevant and is still a Ground-type.

It also is one of the few users to utilize paralysis alongside Wrap, which can allow it to whittle down foes and pivot to teammates.
This statement is a bit unclear, as you dont establish what "users" is referring to. Wrap users? Glare users? I'd reword somewhere in here to make this clear.

vulnerable to multitude of popular Ground- and Psychic-types like Golem, Exeggcute, and Drowzee
Drowzee isn't really popular, so change this to Mr. Mime (esp since Mime IS the #1 mon of the tier).

Lastly, Arbok’s meager 60 / 69 / 65 bulk means it will be 2HKOed by most s
The "60 / 69 65" part is unnecessary dex info, so just change this to "Lastly, Arbok's meager bulk means it will be 2HKOed......."

Ergo, Arbok has little incentive to be used due to its fatal flaws.
This is a bit of unnecessary fluff, esp since its already said at the beginning of the paragraph. I'd remove it.

move 4: Body Slam / Hyper Beam
Personally believe that Rock Slide should be a third slash in this Move 4, as yeeting the Fire-types is really notable. QuakeSlide is also one thing that sets it apart from other Wrappers.

Alternatively, Rock Slide can 2HKO Moltres and Charizard, providing unresisted coverage alongside Earthquake.
Move this to the end of the first paragraph for the reason above. If you disagree that RS should be in main set, hmu on Discord and we can talk it out.

----------------------------------------------------

Whenever you implement these, hmu on Discord and i'll take one last look at this. Will probably QC after that.
 

pac

pay 5000, gg?
is a Contributor Alumnus
Arbok.png

Let's ship this boi out, shall we?

----------------------------------------------------

These moves would theoretically allow it to provide strong paralysis support for its teammates to more easily come in. This, combined with its immunity to Toxic, Arbok can be used alongside other wrappers like Pinsir and Charizard for defensive synergy.
Think this got jumbled up somewhere along the way, as of now it doesnt make much sense. Perhaps you're trying to say "These moves allow it to provide strong paralysis support for its teammates to more easily switch-in. With this, combined with its immunity to Toxic, Arbok can be used alongside other wrappers like Pinsir and Charizard for defensive synergy."? Either way, highly recommend using that.

Arbok has a few other options depending on what other roles it can tailor to.
"Arbok has a few other option depending on what other roles it wishes to fulfill." makes a lot more sense. it always CAN tailor to other roles, but it has to decide.

----------------------------------------------------
Implement these and you've got yourself a QC 2/2.
 

Adeleine

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(AC): Add Comma

[OVERVIEW]
Arbok distinguishes itself from other fellow Poison-types by being able to paralyze paralyzing Ground-types, (AC) like Nidoking and Golem, thanks to its unique access to Glare. It also is one of the few Pokemon in the metagame to utilize Wrap, which can allows it to whittle down foes and pivot to teammates. These moves, (AC) allow it to provide strong paralysis support for its teammates to more easily switch in. With this, combined with its immunity to Toxic, Arbok can be used let Arbok fit alongside other wrappers like Pinsir and Charizard for paralysis support and defensive synergy. Lastly, Arbok has good coverage options in Earthquake and Body Slam, which can make it difficult for Pokemon (removed E accent) like Mr. Mime to switch in.

Unfortunately, Arbok still fares terribly in the current metagame for a multitude of reasons. Although its base 80 Speed is fast for a Wrap user, it still leaves it to be outpaced by falls short of a multitude of top-tier threats, such as Nidoking, Mr. Mime, and Charizard. Despite its defensive typing in pure Poison letting it pivot into Toxic and punishing foes with Glare or Body Slam, which devastates other wrappers, (feel free to tinker, but i imagine the general idea is worth putting) it is abysmal overall: Arbok not only fails to resist notable offensive types, but it is also quite vulnerable to a multitude of popular Ground- and Psychic-types like Golem, Exeggcute, and Mr. Mime. Although Arbok boasts higher Speed, Defense, and Attack than Dragonair, the latter’s access to Agility, Thunder Wave, and superior typing means Dragonair mean it will usually be the better choice. Lastly, Arbok’s meager bulk means it will be 2HKOed by most super effective and even neutral hits, like Mr. Mime’s Psychic, Golem’s Earthquake, and even Moltres’s Fire Blast.

[SET]
name: Glare + Wrap
move 1: Glare
move 2: Wrap
move 3: Earthquake
move 4: Body Slam / Rock Slide

[SET COMMENTS]
Glare enables Arbok to be self-supportive and uniquely paralyzes Ground-types that otherwise check it, like Golem and Nidoking. Wrap is used to rack up chip damage against opposing Pokemon while being able to racks up chip damage while letting Arbok pivot into teammates like Blastoise and Exeggcute. Earthquake is Arbok’s main attack, providing coverage against Ground-, Fire-, and Rock-types like Golem, Rapidash, and Ninetales. Body Slam is its most reliable attack and makes it annoying to switch into, while Rock Slide can 2HKO Moltres and Charizard, providing unresisted coverage alongside Earthquake.

Arbok has a few other move choices depending on what other roles it wishes to fulfill. Toxic deters Fire Spin users and Dragonair from using it as setup fodder. Hyper Beam is Arbok’s strongest move and can finish off weakened foes, though its mediocre Attack stat and the recharge turn if it doesn’t KO the opposing Pokémon prevents it from making full use of the move. Arbok pairs well with wrappers like Dragonair, Moltres, and Rapidash, working together to whittle down foes like Mr. Mime and opposing Ground-types. Pokemon (removed E accent) that can stomach Psychic- (added hyphen) and Ground-type attacks, such as Exeggcute and Blastoise, are also appreciated so it Arbok can paralyze foes throughout the course of a match. In turn, (unless kingler and kabutops can stomach psychic and ground attacks; if yes, you should make that more clear) Arbok’s paralysis support against Nidoking enables Kingler and Kabutops to wallbreak or clean up more easily.

[CREDITS]
- Written by: [[5Dots, 543866]]
- Quality checked by: [[Plague von Karma, 236353], [pacattacc, 520967]]
- Grammar checked by: [[Finland, 517429]]

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