Arbok (Update)

Cool, never realized that. I guess Thunder Wave confused me.

Pay no attention to the doofus with the Toad avatar!
 
GP Check [2/2]

REMOVE
ADD
COMMENT


[Overview]

<p>Arbok comes out across as one of the many inferior Poison-type Pokemon in the UU metagame. Despite having a wide array of powerful moves, Arbok's poor stats let it down. Looking on the bright side, its ability, Intimidate, allows it to act as a check for many common UnderUsed UU Pokemon,(comma) such as Venusaur and Leafeon. Just because the Cobra cobra isn't a familiar sight in the UnderUsed UU metagame, it should by no means be underestimated unless you want your team poisoned and paralyzed all over.</p>

[SET]
name: Neurotoxin
move 1: Glare
move 2: Gunk Shot / Poison Jab
move 3: Earthquake
move 4: Seed Bomb / Crunch
item: Black Sludge
ability: Intimidate
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]

<p>Glare is a neat tool for paralyzing common switch-ins such as Donphan and Steelix [Can you find some better examples? I'm pretty sure neither Donphan nor Steelix really cares that much about paralysis anyway]. Where Weezing's Will-O-Wisp would be useless against special attackers, Arbok's Glare cripples both physical and special sweepers alike. Glare also has the added bonus of being able to paralyze anything it hits, regardless of type,(comma) though it does come attached to at the cost of a not-so-hot 75% accuracy. Gunk Shot boasts a great Base Power which can deal a considerable amount of damage to almost any Pokemon that does not resist it, but has very low accuracy. Poison Jab has risk-free accuracy, although it wields less Base Power than Gunk Shot, which is vital for a Pokemon of Arbok's caliber. Earthquake has good coverage with Arbok's STAB attack, hitting Steel- and Rock-types that are immune to or resist Gunk Shot for super effective damage. It also has the added benefit of hitting Fire-types such as Arcanine and Flareon for a considerable amount of damage. This is followed by an option of Seed Bomb or Crunch. The former is the best way to get some nice damage on Water-types, especially Omastar, Quagsire, Kabutops, and Gastrodon, all of whom are 4x weak to Seed Bomb. Crunch provides better coverage, though generally it hits less fewer Pokemon super effectively. However, these few targets such as Rotom and Mismagius take little damage from anything else Arbok can throw at them, so if your team is weak to the aforementioned Pokemon, Crunch might be the superior option.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread allows Arbok to take powerful, yet not very effective resisted hits with some degree of comfort. Combine this with the fact that Intimidate reduces the opponent's Attack by 50% one stage [I'm pretty sure it reduces it by ~33.3%] as Arbok switches in, and it makes an excellent physical tank. 252 HP EVs give the Cobra cobra all-around bulk, while the remaining EVs are dumped in its Attack stat. One fact that is pretty much overlooked is that Arbok can absorb Toxic Spikes, and thanks to its ability in combination with its high defensive EV investment, it can switch in on all Toxic Spikers. This can be used to your advantage as slower sweepers such as Rampardos and Rhyperior can set up more easily on paralyzed Pokemon as well as outspeed them and proceed to sweep with ease. Entry hazards are especially useful if you are running an offensively-inclined team,(comma) as the opponent would most likely switch his/her crippled Pokemon as you try to set up or kill them accordingly. Uxie and Mespirit Mesprit are immune to Ground-type attacks,(comma) which Arbok cannot afford to take, they also are as well as being resistant to Psychic-type attacks and can able to set up Stealth Rock,(comma) amongst other roles such as setting up dual screens. Cloyster's impressive Defense means it can switch into almost any physical attack with ease. In addition to that, it can set up Spikes as well as Spin spin away enemy hazards.</p>

[SET]
name: Switcheroo
move 1: Switcheroo
move 2: Gunk Shot / Poison Jab
move 3: Earthquake
move 4: Seed Bomb / Crunch
item: Choice Band
ability: Intimidate
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Choice Band is a great asset for a Pokemon who is as despertate desperate for attacking power such as Arbok. Despite the unappealing fact of being locked into a single move, Switcheroo, when used with correct timing, can render an opposing Pokemon virtually useless. Common switch-ins to Arbok include Chansey, Registeel, and Clefable,(comma) and so handing them a Choice Band can significantly cripple them whilst at the same time allowing fellow members to set up more easily. Choice Band is also a great item to ruin any the chances of stat-up boosters such as Dragon Dance Feraligatr and Rock Polish Rhyperior from ever attempting a sweep,(comma) and causes to cause the opponent to have to predict a lot more. The second slot features two solid STAB moves, Gunk Shot and Poison Jab. Gunk Shot has a massive 120 Base Power, although with its shaky 70% accuracy, it can cause an almost certain KO or even win to go astray. However, with that said Arbok can do with the extra 40 Base Power Gunk Shot brings, especially when it has given away its Choice Band, although if you prefer having 100% accuracy, Poison Jab is your better bet. Earthquake has good coverage with Arbok's STAB move, hitting both Rock- and Steel-types for super effective damage. However, Registeel and Regirock are 3HKOed most of the time, and hence Arbok is better off switching out before they can fire off an Earthquake of their own or cripple Arbok with Thunder Wave. The last moveslot depends on what your team can handle better. Seed Bomb can do a number to Pokemon who are 4x weak to Grass-type attacks such as Gastrodon, Rhyperior, and Kabutops, while Crunch is Arbok's only method of hurting Ghost-type Pokemon such as Rotom and Mismagius.</p>

[ADDITIONAL COMMENTS]

<p>252 Speed EVs and a Jolly nature allows Arbok to tie with other positive base 80 Speed Pokemon such as Venusaur and Blaziken. The remaining EVs are dumped into Attack to give the Cobra cobra as much bite as it can pack. Entry hazards are very useful for a Pokemon such as Arbok as it comes short close to landing a KO on most Pokemon in the metagame. Uxie is immune to Ground-type attacks and can set up Stealth Rock consistently throughout the match due its sheer bulk, and it can also aid Arbok by crippling the opposing team with Thunder Wave or Yawn. In addition to the above, Uxie usually has little Speed investment so that it can U-turn after the opposing Pokemon attacks it, thereby giving Arbok a safe switch-in. Cloyster and Donphan switch into most physical attacks aimed at Arbox with ease, and can also set up and spin away entry hazards that threaten to reduce Arbok's longevity. Donphan can also defeat most Steel- and Rock-types that give Arbok constant trouble with STAB Earthquake.</p>

[Other Options]

<p>Arbok has access to the three elemental fangs, however they are too weak and in addition to that don't provide any significant coverage alongside its other moves. Aqua Tail can be used as it hits most of the targets that both Seed Bomb and Earthquake hit for super effective damage, and has the added benefit of hitting Moltres super effectively. Stockpile isn't worth considering as Arbok has poor defenses to start with and lacks a reliable means of recovery. Shed Skin has the potential to cure Arbok of any stat disorder and can be used incognito in tandem with Rest, though Intimidate is the better option to help cushion physical attack attacks, not to mention Arbok's low HP and defenses will rarely allow it to still live after the several turns that it is asleep. Screech can catch common switch-ins to Arbok of guard off-guard, and has the potential to force a lot of switches.</p>

[Checks and Counters]

<p>Bulky defensive behemoths such as Donphan and Steelix have little to fear from Arbok as it fails to even 2HKO them with Choice Banded Seed Bomb and Earthquake. Ideally, they can hit back with STAB Earthquake, putting a swift end to the Cobra cobra. Other common Steel-types like Registeel fall in the same category,(comma) being able to take anything Arbok can throw at them with ease due to their sheer physical bulk. Aggron hates taking an Earthquake due to its 4x weakness, however it can switch in on anything else. Moltres can switch in on a predicted Seed Bomb or Earthquake and fire of off a boosted Fire Blast, although it should be wary of Glare. Both Rotom and Mismagius can switch in on anything bar Crunch and proceed to set up (if Arbok lacks Crunch) or cripple it with Will-O-Wisp. Both Quagsire and Gastrodon can take down Arbok with their STAB Ground-type attacks and fear nothing it can throw at them bar Seed Bomb. Arbok's overall stats make it easy to revenge kill or set up upon on, hence the only thing to be worried about is being paralyzed or poisoned.</p> [What about Switcheroo?]

contrib_gp.png
 
Just say one stage. Depending on whether the opponent is at positive boosts, it's 50% (say from +4 to +3 is 6/2 to 5/2) whereas if it's from say -1 to -2 it's 2/3 to 2/4, or a loss of 16%.
 
Yeah, say one stage. Saying it drops by 50% sounds like it's getting cut in half, which is obviously false.
 
Yeah, it's as Honko says, I immediately read that and thought you meant it being cut by 50%, rather than a reduction by 50% (not entirely sure how the two are distinguished in literary terms). What I was trying to say was that at -1, you are effectively at 2/3 of the normal stat, which equates to a loss of 33% (though as sm64 says, that all depends on what your initial modified stat was).

Regardless, the check's done now.
 
Back
Top