1_TrickPhony
BSS Circuit Co-host
Taking over for Ika's analysis, thanks to my bud for his work he's done so far. Posted below is a copy of his current analysis, I will update it later today.
name: Angry Boy (All Out Offensive)
move 1: Flare Blitz
move 2: Extreme Speed
move 3: Wild Charge / Play Rough
move 4: Close Combat / Play Rough
item: Assault Vest / Expert Belt / Life Orb
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
* This set functions as an all out attacker, relying on Arcanine's natural bulk and Intimidate to place investment in Attack and Speed while forgoing status and healing.
* Flare Blitz and Extreme Speed are recommended for the first two move slots to give Arcanine a powerful STAB alongside fantastic priority.
* Close Combat is used so Arcanine can take on Tyranitar and Snorlax while also boosting Arcanine's Attack when in Dynamax Form.
* Wild Charge allows Arcanine to be competitive against Water-types who are common switch ins, such as Lapras, as well as outspeeding and OHKOing Gyarados. However, this move falls flat when dealing with Water/Ground-types, which do not care about Wild Charge.
* Play Rough allows Arcanine to beat most Dragapult and Hydreigon sets, and hits Conkeldurr particularly hard.
* Items on this set are flexible: Assault Vest is usually used to augment its bulk, and damage boosting items: Expert Belt or Life Orb, help Arcanine hit harder.
* The given EVs allow Arcanine to outspeed Jolly Excadrill and hit as hard as possible with its good coverage options and powerful STAB.
[SET]
name: Good Boy (Bulky Offensive)
move 1: Flare Blitz / Burn Up
move 2: Extreme Speed
move 3: Play Rough / Will-O-Wisp
move 4: Close Combat / Wild Charge / Morning Sun
item: Assault Vest / Sitrus Berry / Rocky Helmet
ability: Intimidate
nature: Adamant
evs: 140 HP / 204 Atk / 156 Def / 4 SpD / 4 Spe
[SET COMMENTS]
* Arcanine invested in bulk serves as a decent check to physical attackers in the tier such as Mimikyu, while also taking advantage of opposing Steel-types such as Corviknight and Ferrothorn.
* Flare Blitz is the best STAB Arcanine gets and Extreme Speed is an excellent Priority move and are seen on most sets. Burn Up can be used to remove Arcanine's Fire weaknesses while delivering a strong one time attack.
* On Assault Vest sets, the last two moveslots are occupied by two of Wild Charge, Close Combat and Play Rough as coverage options fitted based on team need.
* On Non-Assault Vest sets, Will-o-Wisp allows Arcanine to burn threatening physical attackers such as Excadrill, Tyranitar, Mimikyu and Dragapult.
* Morning Sun is also used in combination with Will-o-Wisp to grant Arcanine consistent healing.
* Finally, Weakness Policy is another surprise option due to Arcanine's great bulk combined with Fire Type's multiple weaknesses, allowing Arcanine to activate the item easily without getting KO'ed while Dynamaxed.
EV Spreads
=========
* 140 HP / 204 Atk / 156 Def / 4 SpD / 4 Spe with an Adamant Nature: This EV spread allows Arcanine to take a Max Quake from Jolly Excadrill after Intimidate and the rest is placed into Attack for the most possible Damage.
* 252 HP / 4 Atk / 252 Def with an Impish Nature: Simple maximum physical bulk spread.
* 204 HP / 4 Atk / 92 Def / 204 SpD / 4 Spe with an Adamant nature: Specially-bulky Assault Vest spread.
General Team Options
=================
Pair Arcanine with Pokemon that mitigate its Water and Ground weaknesses. Offensively, this Arcanine also does well with attackers that can take care of Dragon-type threats, specifically Dragapult and Dracovish.
* Water and Ground-type checks:
* Dragon-type checks:
name: Angry Boy (All Out Offensive)
move 1: Flare Blitz
move 2: Extreme Speed
move 3: Wild Charge / Play Rough
move 4: Close Combat / Play Rough
item: Assault Vest / Expert Belt / Life Orb
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
* This set functions as an all out attacker, relying on Arcanine's natural bulk and Intimidate to place investment in Attack and Speed while forgoing status and healing.
* Flare Blitz and Extreme Speed are recommended for the first two move slots to give Arcanine a powerful STAB alongside fantastic priority.
* Close Combat is used so Arcanine can take on Tyranitar and Snorlax while also boosting Arcanine's Attack when in Dynamax Form.
* Wild Charge allows Arcanine to be competitive against Water-types who are common switch ins, such as Lapras, as well as outspeeding and OHKOing Gyarados. However, this move falls flat when dealing with Water/Ground-types, which do not care about Wild Charge.
* Play Rough allows Arcanine to beat most Dragapult and Hydreigon sets, and hits Conkeldurr particularly hard.
* Items on this set are flexible: Assault Vest is usually used to augment its bulk, and damage boosting items: Expert Belt or Life Orb, help Arcanine hit harder.
* The given EVs allow Arcanine to outspeed Jolly Excadrill and hit as hard as possible with its good coverage options and powerful STAB.
[SET]
name: Good Boy (Bulky Offensive)
move 1: Flare Blitz / Burn Up
move 2: Extreme Speed
move 3: Play Rough / Will-O-Wisp
move 4: Close Combat / Wild Charge / Morning Sun
item: Assault Vest / Sitrus Berry / Rocky Helmet
ability: Intimidate
nature: Adamant
evs: 140 HP / 204 Atk / 156 Def / 4 SpD / 4 Spe
[SET COMMENTS]
* Arcanine invested in bulk serves as a decent check to physical attackers in the tier such as Mimikyu, while also taking advantage of opposing Steel-types such as Corviknight and Ferrothorn.
* Flare Blitz is the best STAB Arcanine gets and Extreme Speed is an excellent Priority move and are seen on most sets. Burn Up can be used to remove Arcanine's Fire weaknesses while delivering a strong one time attack.
* On Assault Vest sets, the last two moveslots are occupied by two of Wild Charge, Close Combat and Play Rough as coverage options fitted based on team need.
* On Non-Assault Vest sets, Will-o-Wisp allows Arcanine to burn threatening physical attackers such as Excadrill, Tyranitar, Mimikyu and Dragapult.
* Morning Sun is also used in combination with Will-o-Wisp to grant Arcanine consistent healing.
* Finally, Weakness Policy is another surprise option due to Arcanine's great bulk combined with Fire Type's multiple weaknesses, allowing Arcanine to activate the item easily without getting KO'ed while Dynamaxed.
EV Spreads
=========
* 140 HP / 204 Atk / 156 Def / 4 SpD / 4 Spe with an Adamant Nature: This EV spread allows Arcanine to take a Max Quake from Jolly Excadrill after Intimidate and the rest is placed into Attack for the most possible Damage.
* 252 HP / 4 Atk / 252 Def with an Impish Nature: Simple maximum physical bulk spread.
* 204 HP / 4 Atk / 92 Def / 204 SpD / 4 Spe with an Adamant nature: Specially-bulky Assault Vest spread.
General Team Options
=================
Pair Arcanine with Pokemon that mitigate its Water and Ground weaknesses. Offensively, this Arcanine also does well with attackers that can take care of Dragon-type threats, specifically Dragapult and Dracovish.
* Water and Ground-type checks:
* Dragon-type checks:
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