Arcanine is a somewhat diverse pokemon in OU. It has a few sets it can pull off really well, it has an amazing ability in Flash fire and fire seems to be a good type at the moment being super effective against some common pokemon.
Name:apparently anything with intimidate can pass for a wall nowadays.
EVs:252hp/252def
Careful/Impish nature
Ability: Intimidate
Item: leftovers
Move 1: Will-o-wisp
Move 2: Morning sun
Move 3: Flamethrower/Flare Blitz
Move 4: Protect/Fire spin/Roar/Snarl
Ignore the joke in the title, Arcanine is one of the few pokemon that can actually perform the role of a bulky fire type. It matches up well against physically invested Genesect, resisting its STAB moves and taking uninvested, non-STAB thunderbolts and hp grounds well
0 SpA Genesect Thunderbolt vs. 252 HP / 4 SpD Arcanine: 90-107 (23.4 - 27.8%) -- possible 5HKO after Leftovers recovery
0 SpA Genesect Hidden Power Ground vs. 252 HP / 4 SpD Arcanine: 122-144 (31.7 - 37.5%) -- 0% chance to 3HKO after Leftovers recovery
Genesect is the most common thing that defensive Arcanine can answer. Will-o-wisp is there to cripple physical attackers and support your team. Morning sun is Arcanine's only recovery outside of Rest and is nice to have on a defensive Pokemon. The low PP could be an issue though. The next slot is an attacking move. Flamethrower does decent damage and is the preferred option but Flare blitz could be used to do a lot more damage but defensive Arcanine doesn't appreciate the recoil. Protect is good for the last slot for scouting. One example where this would be useful is for scouting what move a Genesect decides to lock itself into. Another example is to scout for an opponent's Toxic. Fire spin could also be used to trap stuff and stall it out. Roar is always good for support and for set up mons. Snarl is an interesting option to make it that much bulkier on the special side as well. Protect is usually the best here but there are aa few other options.
Name:Mixed beast
EVs:252atk/252spe/4spatk
Naughty nature
Ability:Flash fire
Item:Life orb
Move 1: Flare blitz
Move 2: Extreme speed
Move 3: Overheat
Move 4: Morning sun/Close combat
This set seems very suicidal with the life orb Flare blitz and the Stealth rock weakness. It kind of is and requires Wish support to work effectively (especially if you're like me and run Close combat instead of Morning sun). Flare Blitz is the main STAB. Extreme speed is handy priority and can be helpful late game. Overheat breaks down physical walls and hits hard. It's also an amazing bluff that you're using a special set and your opponent expects you to switch out being at -2 special attack. Also, it's more powerful than you think. Close combat is for general coverage which assists a late game sweep. Morning sun is also a great option to preserve Arcanine's health if you feel you must use up a tirn doing so rather than using Wish support. Also, this set is mainly used late game so you wont need Morning sun as much as you think you will. Still a great move nonetheless. Also, Charcoal is an ok item alternative but Life orb is generally better because it provides a bigger boost and boosts Extreme speed which ensures KOs. This set is the best one in my opinion and I've been using it a lot recently.
Name: It was your choice
Item: Choice band
EVs:252atk/252spe
Adamant nature
Ability: Flash fire
Move 1: Flare blitz
Move 2: Extreme speed
Move 3: Close combat
Move 4: Wild charge
Choice band grants Arcanine insane power and works well with Extreme speed. Flare blitz is the main. The moves are self-explanatory really. They're all very powerful and provide good coverage.
A special set could be viable but just stick with mixed because Arcanine loves the utility of Extreme speed and the coverage from Close combat. Which set is your favourite or the best in your opinion?
Name:
EVs:252hp/252def
Careful/Impish nature
Ability: Intimidate
Item: leftovers
Move 1: Will-o-wisp
Move 2: Morning sun
Move 3: Flamethrower/Flare Blitz
Move 4: Protect/Fire spin/Roar/Snarl
Ignore the joke in the title, Arcanine is one of the few pokemon that can actually perform the role of a bulky fire type. It matches up well against physically invested Genesect, resisting its STAB moves and taking uninvested, non-STAB thunderbolts and hp grounds well
0 SpA Genesect Thunderbolt vs. 252 HP / 4 SpD Arcanine: 90-107 (23.4 - 27.8%) -- possible 5HKO after Leftovers recovery
0 SpA Genesect Hidden Power Ground vs. 252 HP / 4 SpD Arcanine: 122-144 (31.7 - 37.5%) -- 0% chance to 3HKO after Leftovers recovery
Genesect is the most common thing that defensive Arcanine can answer. Will-o-wisp is there to cripple physical attackers and support your team. Morning sun is Arcanine's only recovery outside of Rest and is nice to have on a defensive Pokemon. The low PP could be an issue though. The next slot is an attacking move. Flamethrower does decent damage and is the preferred option but Flare blitz could be used to do a lot more damage but defensive Arcanine doesn't appreciate the recoil. Protect is good for the last slot for scouting. One example where this would be useful is for scouting what move a Genesect decides to lock itself into. Another example is to scout for an opponent's Toxic. Fire spin could also be used to trap stuff and stall it out. Roar is always good for support and for set up mons. Snarl is an interesting option to make it that much bulkier on the special side as well. Protect is usually the best here but there are aa few other options.
Name:Mixed beast
EVs:252atk/252spe/4spatk
Naughty nature
Ability:Flash fire
Item:Life orb
Move 1: Flare blitz
Move 2: Extreme speed
Move 3: Overheat
Move 4: Morning sun/Close combat
This set seems very suicidal with the life orb Flare blitz and the Stealth rock weakness. It kind of is and requires Wish support to work effectively (especially if you're like me and run Close combat instead of Morning sun). Flare Blitz is the main STAB. Extreme speed is handy priority and can be helpful late game. Overheat breaks down physical walls and hits hard. It's also an amazing bluff that you're using a special set and your opponent expects you to switch out being at -2 special attack. Also, it's more powerful than you think. Close combat is for general coverage which assists a late game sweep. Morning sun is also a great option to preserve Arcanine's health if you feel you must use up a tirn doing so rather than using Wish support. Also, this set is mainly used late game so you wont need Morning sun as much as you think you will. Still a great move nonetheless. Also, Charcoal is an ok item alternative but Life orb is generally better because it provides a bigger boost and boosts Extreme speed which ensures KOs. This set is the best one in my opinion and I've been using it a lot recently.
Name: It was your choice
Item: Choice band
EVs:252atk/252spe
Adamant nature
Ability: Flash fire
Move 1: Flare blitz
Move 2: Extreme speed
Move 3: Close combat
Move 4: Wild charge
Choice band grants Arcanine insane power and works well with Extreme speed. Flare blitz is the main. The moves are self-explanatory really. They're all very powerful and provide good coverage.
A special set could be viable but just stick with mixed because Arcanine loves the utility of Extreme speed and the coverage from Close combat. Which set is your favourite or the best in your opinion?
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