[SET]
Extreme Killer (Arceus) @ Life Orb / Lum Berry
Ability: Multitype
Tera Type: Ground / Fire / Ghost / Normal
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Extreme Speed
- Recover
- Shadow Claw / Earthquake / Flare Blitz
[SET COMMENTS]
With strong base stats, Arceus can focus on using Swords Dance and Extreme Speed as a cleaner at the end of a game, or as a wallbreaker in the middle of the game to set its teammates up for success. With Extreme Speed's priority, EVs in Speed are unnecessary barring potential investment to outspeed some Pecharunt and Great Tusk, allowing Arceus to use them in HP to tank hits in situations where it needs to boost or use coverage. The fourth move of choice will depend on what Arceus's needs are, and what its team can handle for it. Shadow Claw is used against opponents like non-Balloon Pecharunt or Arceus-Ghost, Earthquake is used to hit opponents like Eternatus and Garganacl, and Flare Blitz can remove Steel-types like Skarmory and Corviknight. Tera, similary, will depend on what Arceus is most worried about, with Ground and Fire preventing Burn and Paralysis on non-Lum Berry variants alongside the potential STAB on coverage, Ghost flipping the script on Pecharunt, Fighting-types, or IronPress users, and Normal can be used to increase the power of Extreme Speed.
Arceus is a versatile God, able to take any slot that a team needs it to take. With perfectly balanced stats, it cannot meet the astronomical high that most Gods can donate to a stat or two, but rather provides a respectable boost in offensive stats, with above-average defensive boosts for HP receivers like Rotom-Wash and defensive stats recievers like Clodside or Clefable who appreciate having high bulk on both sides. However, Base 120 offensive stats are limiting, so receivers who do not desperately need a standout boost, such as Meowscarada or Electrode-Hisui, can take those slots. By nature of being a priority user, Arceus should not be placed in Speed due to wasting it on mostly using Extreme Speed, but it can be positioned in any other slot. Balance teams appreciate Arceus, as it can serve as a win condition for a team otherwise missing one, while often appreciating consistent stat donations and revenge kills on wallbreakers like Kyogre or Lokix. Arceus appreciates teammates like Landorus-I and Rotom-W that can force out strong defensive options that don't mind Extreme Speed like Pecharunt, Skarmory, and Clodsire via super effective special attacks.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/a-fairy.57965/
Quality checked by:
https://www.smogon.com/forums/members/pannu.517892/
https://www.smogon.com/forums/members/dragonphoenix333.608218/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Extreme Killer (Arceus) @ Life Orb / Lum Berry
Ability: Multitype
Tera Type: Ground / Fire / Ghost / Normal
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Extreme Speed
- Recover
- Shadow Claw / Earthquake / Flare Blitz
[SET COMMENTS]
With strong base stats, Arceus can focus on using Swords Dance and Extreme Speed as a cleaner at the end of a game, or as a wallbreaker in the middle of the game to set its teammates up for success. With Extreme Speed's priority, EVs in Speed are unnecessary barring potential investment to outspeed some Pecharunt and Great Tusk, allowing Arceus to use them in HP to tank hits in situations where it needs to boost or use coverage. The fourth move of choice will depend on what Arceus's needs are, and what its team can handle for it. Shadow Claw is used against opponents like non-Balloon Pecharunt or Arceus-Ghost, Earthquake is used to hit opponents like Eternatus and Garganacl, and Flare Blitz can remove Steel-types like Skarmory and Corviknight. Tera, similary, will depend on what Arceus is most worried about, with Ground and Fire preventing Burn and Paralysis on non-Lum Berry variants alongside the potential STAB on coverage, Ghost flipping the script on Pecharunt, Fighting-types, or IronPress users, and Normal can be used to increase the power of Extreme Speed.
Arceus is a versatile God, able to take any slot that a team needs it to take. With perfectly balanced stats, it cannot meet the astronomical high that most Gods can donate to a stat or two, but rather provides a respectable boost in offensive stats, with above-average defensive boosts for HP receivers like Rotom-Wash and defensive stats recievers like Clodside or Clefable who appreciate having high bulk on both sides. However, Base 120 offensive stats are limiting, so receivers who do not desperately need a standout boost, such as Meowscarada or Electrode-Hisui, can take those slots. By nature of being a priority user, Arceus should not be placed in Speed due to wasting it on mostly using Extreme Speed, but it can be positioned in any other slot. Balance teams appreciate Arceus, as it can serve as a win condition for a team otherwise missing one, while often appreciating consistent stat donations and revenge kills on wallbreakers like Kyogre or Lokix. Arceus appreciates teammates like Landorus-I and Rotom-W that can force out strong defensive options that don't mind Extreme Speed like Pecharunt, Skarmory, and Clodsire via super effective special attacks.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/a-fairy.57965/
Quality checked by:
https://www.smogon.com/forums/members/pannu.517892/
https://www.smogon.com/forums/members/dragonphoenix333.608218/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
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