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chill ~ bulk up ~ feint
At the start of the step, if my opponent is to use bide, then skip this sub this step the first time, and protect the second time.
At the start of my turn, if my en is greater than 4 and moltres has a decoy and moltres does not have evasive vs single target actions, use arm thrust and push back.
At the start of my turn, if my en is greater than 4 and moltres does not have a protective status, use rock slide and push back.
At the start of priority 2, if my opponent has hp 30 hp or less and my opponent does not have a decoy and my en is greater than 3, use feint and push back.
Moltres used Air Slash!
-3 EN (16)
Crit: <=25 [192] n
Effect: <=180 [279] n (Where's togekiss when you need her)
Damage (E. Honda): (8+3+9-7-2)*1.5=16.5~17 (47)
Hariyama used Rock Slide!
-4 EN (2)
Crit: <=25 [50] n
Effect: Sheer Force
Damage (Flaming Bird): (8+2+9-12)*2+24=38 (45)
Moltres Leftovers +4 HP (49)
Moltres Poison -1 HP (48)
Moltres Toxin 2 Dosage
2
Moltres used Air Slash!
-3 EN (13)
Crit: <=25 [550] n
Effect: <=180 [486] n (AAAAAAAAAA)
Damage (Hariyama): (8+3+9-7-2)*1.5=16.5~17 (30)
Hariyama use Chill!
+20 EN (22)
Moltres Leftovers +2 HP (50)
Moltres Poison -4 HP (46)
Moltres Toxin 3 Dosage 3
Moltres used Air Slash!
-3 EN (10)
Crit: <=25 [343] n
Effect: <=180 [395] n
Damage (Hariyama): (8+3+9-7-2)*1.5=16.5~17 (13)
Hariyama used Rock Slide!
-4 EN (18)
Crit: <=25 [106] n
Effect: Sheer Force
Damage (Flaming Bird): (8+2+9-6)*2+24=50 (-4) Moltres Fainted!