Arctozolt (QC: 1/2)

Hera

Make a move before they can make an act on you
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:ss/arctozolt:

[OVERVIEW]
Arctozolt's viability lies in its access to Bolt Beak, a powerful STAB option, and its Ice STAB, hitting a majority of the tier with solid netural coverage. Combine with Stomping Tantrum to other Electric immunities, such as Togedemaru and Lanturn, it effectively has perfect netural coverage. With a solid Attack stat, it can threaten most switchins, with defensive staples such as Sandaconda, Gigalith, and Weezing all being cleanly 2HKOed with the right move. However, Arctozolt has very little defensive utility thanks to its atrocious defensive typing, with no relevant resistances or immunities barring an Electric immunity via Volt Absorb. Arctozolt is also heavily reliant on prediction to succeed, as when its moves don't hit super effectively, it lacks power. Finally, due to Arctozolt's poor speed and atformentioned defensive typing, Arctozolt is forced out by tier staples such as Charizard, Passimian, and Archeops, as well as needing to force switches to abuse Bolt Beak.

[SET]
name: Offensive
move 1: Bolt Beak
move 2: Icicle Crash
move 3: Stomping Tantrum
move 4: Freeze-Dry
item: Heavy-Duty Boots / Life Orb
ability: Volt Absorb
nature: Naughty / Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Stomping Tantrum hits Aggron harder than anything while hitting Electric-immunities, as well as heavily denting a Lanturn after it switches into Bolt Beak. Freeze-Dry hits the one Pokemon that can otherwise switch into Arctozolt and not feel threatened: Quagsire. Heavy-Duty Boots allows Arctozolt to switch moves as well as avoid entry hazards damage. Life Orb gives Arctozolt more power at the cost of taking Stealth Rock damage, which hinders its longevity. A Naughty nature makes Arctozolt's Bolt Beak the most powerful it can be without hindering the power of Freeze Dry, but a Naive nature has the boon of outspeeding fully invested base 60s like Aggron and speed typing with Jolly Arctovish. Arctozolt is forced out by Charizard and Fighting-types, so Pokemon that can switch into them like Gigalith and Jellicent are heavily appreciated, with Gigalith providing entry hazard support to wear down Arctozolt's checks. Choice Scarf Passimian and Mesprit are splashable partners that provide Arctovish entry against their answers, like Weezing and Aromatisse, which Arctozolt can dent heavily. In return, they revenge kill foes that threaten Arctozolt, such as Charizard and Archeops. Charizard also appreciates Arctozolt wearing down Lanturn and Gigalith for it.

[CREDITS]
- Written by: [[Heracross2.0, 414072]]
- Quality checked by: [[asa, 400292], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

asa

is a Site Content Manageris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnus
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:ss/arctozolt:
[OVERVIEW]
Arctozolt's viability lies in its access to Bolt Beak, a powerful STAB option. (bolt beak is definitely one of arctozolt's best features, but i think it in tandem with its virtually unresisted STAB combination is what its viability lies in. you talk about its ice typing in the next sentence, but it would be better to combine it with this first one to drive the point home.) Its Ice STAB hits Ground-types like Claydol and Sandaconda, while Stomping Tantrum rounds out its coverage by hitting other Electric immunities, such as Togedemaru and Lanturn. This perfect coverage makes it hard to switch into, and combined with a solid Attack stat and decent speed for a wallbreaker, it can cleanly OHKO or 2HKO most switchins. However, Arctozolt has very little defensive utility thanks to its atrocious defensive typing, with no relevant resistances or immunities barring an Electric immunity via Volt Absorb. Arctozolt is also heavily reliant on prediction to succeed, as when its moves don't hit super effectively, it lacks power. Finally, Arctozolt is forced out by tier staples such as Charizard, Passimian, and Archeops, making it require solid defensive and pivot support to succeed. (you could probably drop this last part imo, a lot of good pokemon require "solid defensive and pivot support to succeed". ik what you're getting at, esp. with the first part of the sentence, but it's not really necessary in an overview unless you're also stating that it's easier to use other phys wallbreakers.)

[SET]
name: Offensive
move 1: Bolt Beak
move 2: Icicle Crash
move 3: Stomping Tantrum
move 4: Freeze Dry (hyphenate freeze-dry here and also in future instances.)
item: Choice Band / Heavy-Duty Boots (drop choice band. slash lo with boots, but put boots first.)
ability: Volt Absorb
nature: Naughty / Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Freeze Dry hits the one Pokemon that can otherwise switch into Arctozolt and not feel threatened: Quagsire. A Choice Band augments Arctozolt's power to the highest level. Heavy-Duty Boots allows Arctozolt to switch moves, but lacks the immediate power of Choice Band, which is useful against Pokemon like Regirock. (be sure to replace the cb sentence and mention with ones about lo.) (hdb also gives arctozolt an easier time switching around.) (briefly mention stomping tantrum. on top of dealing with toge and lanturn, it also hits aggron harder than bolt beak. you could even word it just like that if you're concerned about redundancy.) A Naughty nature makes Arctozolt's Bolt Beak the most powerful it can be without hindering the power of Freeze Dry, but a Naive nature has the boon of outspeeding fully invested base 60s like Aggron and speed typing with Jolly Arctovish. 4 SpA EVs ensure that Quagsire is always OHKOed by a Freeze Dry. Arctozolt is forced out by Charizard and Fighting-types, so Pokemon that can switch into them like Gigalith and Jellicent are heavily appreciated, with Gigalith providing entry hazard support to wear down Arctozolt's checks. Choice Scarf Passimian and Mesprit are splashable partners that provide Arctovish entry against their answers, like Weezing and Silvally-Steel, (not sure how i feel about listing steelvally considering offensive variants, which are more common, outspeed you and 2HKO you before you can it.) which Arctozolt can dent heavily. In return, they revenge kill foes that threaten Arctozolt, such as Charizard and Archeops.

[CREDITS]
- Written by: [[Heracross2.0, 414072]]
- Quality checked by: [[asa, 400292], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
qc 1/2!
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Last edited:

MZ

And now for something completely different
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[OVERVIEW]
Arctozolt's viability lies in its access to Bolt Beak, a powerful STAB option, and its Ice STAB, hitting a majority of the tier with solid netural coverage, with Stomping Tantrum rounding out its coverage by hitting other Electric immunities, such as Togedemaru and Lanturn aside from this sentence being run on i dont think it effectively conveys that arctozolt's thing is being *very* strong with perfect neutral coverage. i could read this about like, any mon, there's nothing wallbreaker-specific if u get what i mean. This perfect coverage makes it hard to switch into, and combined with a solid Attack stat and decent speed for a wallbreaker, it can cleanly OHKO or 2HKO most switchins. However, Arctozolt has very little defensive utility thanks to its atrocious defensive typing, with no relevant resistances or immunities barring an Electric immunity via Volt Absorb. Arctozolt is also heavily reliant on prediction to succeed, as when its moves don't hit super effectively, it lacks power. Finally, Arctozolt is forced out by tier staples such as Charizard, Passimian, and Archeops. this last sentence is extremely weak, "it gets forced out by common things" doesn't always mean a lot. i think it would be better rephrased talking about its speed, as in it is poor compared to a lot of offensive threats that can force it out when compounded by the aforementioned bad typing and does it no favors in trying to abuse bolt beak

[SET]
name: Offensive
move 1: Bolt Beak
move 2: Icicle Crash
move 3: Stomping Tantrum
move 4: Freeze-Dry
item: Heavy-Duty Boots / Life Orb
ability: Volt Absorb
nature: Naughty / Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Freeze-Dry hits the one Pokemon that can otherwise switch into Arctozolt and not feel threatened: Quagsire. Heavy-Duty Boots allows Arctozolt to switch moves as well as avoid entry hazards damage. Life Orb gives Arctozolt more power at the cost of taking Stealth Rock damage, which hinders its longevity. Stomping Tantrum hits Aggron harder than anything while hitting Electric-immunities why is this move mention down here and not hte first sentence? also it hits lanturn after you bolt beak into it for double damage and that's probably worth reminding people about. A Naughty nature makes Arctozolt's Bolt Beak the most powerful it can be without hindering the power of Freeze Dry, but a Naive nature has the boon of outspeeding fully invested base 60s like Aggron and speed typing with Jolly Arctovish. 4 SpA EVs ensure that Quagsire is always OHKOed by a Freeze Dry as far as i can tell using the damage calc, 0 Spa and 4 Spa have no difference in their Quag calcs, making this mention meaningless and incorrect. Arctozolt is forced out by Charizard and Fighting-types, so Pokemon that can switch into them like Gigalith and Jellicent are heavily appreciated, with Gigalith providing entry hazard support to wear down Arctozolt's checks. Choice Scarf Passimian and Mesprit are splashable partners that provide Arctovish entry against their answers be more specific, arctozolt really needs pivots that bring it in on slow defensive mons, like Weezing and Aromatisse, which Arctozolt can dent heavily. In return, they revenge kill foes that threaten Arctozolt, such as Charizard and Archeops. any offensive partners that benefit from its presence? seems like a big oversight, you have the support it needs but not the mons that like having it around

[CREDITS]
- Written by: [[Heracross2.0, 414072]]
- Quality checked by: [[asa, 400292], [username2, userid2]] 202117
- Grammar checked by: [[username1, userid1]]
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2/2, I will check up on this once the check is implemented though
 
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