Are UU sure ?

So basically I made this team by centering it around the versatility of Aerodactyl, and how it needs to be covered, there is definitely some holes and some things that i could improve on, the team does function pretty well however .. this is my first RMT so let me know how it is.



(Swampert) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Waterfall
- Stealth Rock
- Toxic
- Earthquake

My pretty standard Swampert set, used to set up spikes and switch into Fire, Electric and Earth threats like Mega Manectric, and Chandelure, which my team has a hard time countering. Swamp has great synergy with Roserade, as Swamp takes all the fire, flying, and other wise dangerous moves, while Roserade takes Grass moves that would other wise cripple Swampert

(Aerodactyl-Mega) @ Aerodactylite
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Crunch
- Earthquake
- Rock Slide
- Thunder Fang

Aero, has a great ability that allows an already ridiculously high ATK stat to be boosted even higher. Aero runs a pretty basic Crunch EQ and Rock Slide set only one of which hits for STAB however this set torments almost the entire tier. However I put Thunder fang on this to counter certain water pokemon. It hits Mega Blastoise for 41% damage consistantly, and after stealth rocks able to act as an effective Revenge Killer.

(Scrafty) @ Assault Vest
Ability: Shed Skin
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Poison Jab
- Drain Punch
- Knock Off
- Ice Punch

Assault vest Scrafty is bulky, really bulky. Although it is pretty slow, it switches really well into the likes of mew and Jirachi, who are extremely common in UU, and hits them hard. Drain punch over high jump kick or brick break because its always nice to be able to get some health back.

(Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Body Slam
- Iron Head
- Zen Headbutt
- Trick

Jirachi is my main lead, as with its scarf it outspeeds almost any lead, it does especially well against leads who set up hazards, as well this thing is a flinch machine, frustrating enemies with two 60% flinch rates

(Nidoking) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Earth Power
- Ice Beam
- Focus Blast
- Sludge Wave

Nidoking is an unreal special sweeper, having excellent coverage to most pokes in the game. It hits extremely hard with EP and SW as long as it isnt being resisted and can almost 2HKO any poke in the tier

(Roserade) @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Dazzling Gleam
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]

Last but not least we have roserade, who with scarf is sped up to 450ish. Allows to get a hit off on most pokes, which leaves quite a dent with its 350 Special ATK. OHKO the likes of Flygon and Hydreigon and acts as unfortunately one of the only dragon counters i have

I realize that there are some definite holes in my team as I don't have anyone to set up hazards or even get rid of them. My team is generally week to fast pokemon with EQ like Terrakion. I also have quite a hard time with Mega Medicham, and Meinshao. So please any suggestions are welcome
 
So apparently body slam scarf jirachi is a thing now...

On jirachi, I would recommend using iron head, fire/ice punch, u-turn, and trick. Trick can annoy walls to death as they can't really support the team anymore. U-turn makes a nice momentum grabber which is always nice. Iron head is pretty standard STAB. Fire vs ice punch really depends. Ice punch can whack flying, ground, and dragon types really hard while fire can hit steels for more damage. Both retain coverage against grass types.

I've never used choice roserade but I would recommend leaf storm over giga drain as it can nuke any switch-in. Also, technician is a possibility to increase the power of HP fire, but I generally like natural cure more.

On aerodactyl, run stone edge over rock slide. The accuracy drop isn't way too bad and the power change is really significant. But really, its up to you. Rock slide isn't a bad choice as its the closest he has to a reliable STAB.

On swampert, I would recommend roar over toxic as it can really deal some chip damage against other Pokémon as well as annoy setup sweepers.

Hope I helped!!!
 
So apparently body slam scarf jirachi is a thing now...

On jirachi, I would recommend using iron head, fire/ice punch, u-turn, and trick. Trick can annoy walls to death as they can't really support the team anymore. U-turn makes a nice momentum grabber which is always nice. Iron head is pretty standard STAB. Fire vs ice punch really depends. Ice punch can whack flying, ground, and dragon types really hard while fire can hit steels for more damage. Both retain coverage against grass types.

I've never used choice roserade but I would recommend leaf storm over giga drain as it can nuke any switch-in. Also, technician is a possibility to increase the power of HP fire, but I generally like natural cure more.

On aerodactyl, run stone edge over rock slide. The accuracy drop isn't way too bad and the power change is really significant. But really, its up to you. Rock slide isn't a bad choice as its the closest he has to a reliable STAB.

On swampert, I would recommend roar over toxic as it can really deal some chip damage against other Pokémon as well as annoy setup sweepers.

Hope I helped!!!

Thanks a lot, ill take everything in stride and see what happens !
 
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