Roy (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Rock Head: (Passive) This creature's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Reckless: (Passive) This creature has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this creature have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Iron Fist: (Passive) The Base Attack Power of this creature's "Punch" attacks is increased by two (2).
Stats:
HP: 80
Atk:
Rank 5+
Def: Rank 2
SpA:
Rank 0-
SpD: Rank 2
Spe: 55
Size Class: 3
more like 2 but gameplay and story segregation
Weight Class: 4
more like 3 but again...
Base Rank Total: 12
Moves:
Ancient Power
Aura Sphere
Brick Break
Bulk Up
Counter
Detect
Focus Energy
Force Palm
Foresight
Growl
Hammer Arm
Head Smash
Leer
Low Kick
Mach Punch
Mat Block
Meditate
Pound
Power Gem
Quick Guard
Rage
Rock Blast
Rock Polish
Rock Slide
Rock Throw
Rock Tomb
Rollout
Sandstorm
Slam
Stealth Rock
Storm Throw
Tackle
Tickle
Wide Guard