Data ASB Adventure Battles Trainer Creation and Approvals (Please Read Post #62)

Doing one of these. I have an Arceus Amulet or whatever it was called from the last thread and I don't see it in this one; what should I do with it?
Also, I have 1 Exploration Token from the previous thread, which I assume got a name change to Adventure Counter. Spending this one A.C. on a Longsword.


Ghost type (25 pts)
Dark type (10 pts)
Abilities: Mummy, Intimidate, Cursed Body (0 pts)
100 HP (30 pts)
R3 Atk (15 pts)
R1 SpA (-5 pts)
R3 SpD (15 pts)
Adamant nature (10 pts)
Total: 100 pts


Nathaniel (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Intimidate: (Trigger) When this creature initially goes out into the battlefield, it lets out an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Cursed Body: (Passive) When this creature is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A creature with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Mummy: (Passive) This creature's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 2
SpA: Rank 0-
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 12

Moves:
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle

Astonish
Bite
Confuse Ray
Destiny Bond
Disable
Fake Tears
Feint Attack
Grudge
Hex
Night Shade
Ominous Wind
Phantom Force
Shadow Ball
Shadow Claw
Shadow Punch
Shadow Sneak
Snarl
Spite
Thief
Trick-or-Treat
Will-O-Wisp
To answer this, the Arceus Amulet will be swapped for the Tier 1 Support Item of the Healing Branch. It will be a bit different, but will still have heal pulse and eventually the dual screens. Alternatively you can refund it for the Exploration Tokens you paid for it.

As for the Exploration Tokens to Adventure Counters, they're exactly the same thing. Somewhere during the revamp process I started calling them Adventure Counters and it ended up in the final version. Right now I'm debating whether to switch it back to Exploration Tokens or not, stay tuned.
 
Maxim : We need to talk about Simple + Pixilate + Fairy Aura + Geomancy + Hyper Voice.
Courtesy to acidphoenix, the attack does 27 Damage to a Neutral Rank 2 mon after a Geomancy and 19 damage before Geomancy.

Simple + Pixilate + Fairy Aura + Geomancy + Hyper Voice = (9 + 3 + 6 - 3 + 2 + 2)*1 + 8 = 25.5

Suggestion to make Pixilate to cost 10 points, and removing Geomancy as a move. Or as you see fit.

Waiting for your call, before approving acidphoenix's profile.
 
Verdict: Geomancy has now been replaced with Moonblast. This applies to all current and future trainers. If you have Geomancy in your profile, please replace it with Moonblast at this time, thanks!
 
Trainer Two
Hp: 90 (15 points)
Atk: 4 (30 points)
Def: 2 (0 points)
SpA: 2 (0 points)
SpD: 2 (0 points)
Spe: 55 (0 points)
Nature: Adamant (10 points)
Typing 1: Normal (20 points)
Typing 2: Fairy (5 points)
Ability 1: Normalize (10 points)
Ability 2: Scrappy (5 points)
Ability 3: Hustle (0 points)
Item: Rusty Dagger(5 points)




Phoenix [M]

Nature: Adamant (+Atk, -SpA)
Type: Normal / Fairy
Ability: Normalize / Scrappy / Hustle
Items: Rusty Dagger (+1 physical attack damage)

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55
Size: 3
Weight: 4

Attacks:
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle

Work Up
Covet
Echoed Voice
Foresight
Helping Hand
False Swipe
Return
Frustration
Follow Me
Sing
Quick Attack
Extreme Speed
Feint
Hyper Voice
Fake Out
Double-Edge

Baby-Doll Eyes
Charm

Bodyblock
Chill
Dodge
Shift
Take Cover


Trainer Four
Hp: 80 (0 points)
Atk: 4 (30 points)
Def: 2 (0 points)
SpA: 1 (-5 points)
SpD: 2 (0 points)
Spe: 55 (0 points)
Nature: Adamant (10 points)
Typing 1: Rock (25 points)
Typing 2: Psychic (25 points)
Ability 1: Magic Guard (5 points)
Ability 2: Reckless (5 points)
Ability 3: Levitate (free)
Item: Rusty Dagger (5 points)




Pippy [M]

Nature: Adamant (+Atk, -SpA)
Type: Rock / Psychic
Ability: Magic Guard / Reckless / Levitate
Item: Rusty Dagger

Stats:
HP: 80
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 55
Size: 3
Weight: 4

Attacks:
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle

Rock Polish
Sandstorm
Rock Throw
Rollout
Stealth Rock
Ancient Power
Wide Guard
Rock Blast
Rock Tomb
Power Gem
Rock Slide
Head Smash

Calm Mind
Kinesis
Confusion
Psybeam
Telekinesis
Miracle Eye
Hypnosis
Dream Eater
Extrasensory
Heart Stamp
Barrier
Psychic
Psyshock
Magic Coat
Zen Headbutt
Mirror Coat

Bodyblock
Chill
Dodge
Shift
Take Cover



EDIT: This time it actually is multiple profiles!
 
Last edited:
acidphoenix : For 'Trainer Two': Total Trainer points is tallying to 105, so you should lose 5 more points to complete the Trainer within the available 100 points. And you are missing the move 'Work Up' from Normal Typing.
For 'Trainer Four': You are spending 0 points on speed so your trainer speed should be 55. Or re-adjust points to get 60 Speed on the Trainer. Not Approved.

Fix'em up and let me know, and I will edit this approval.

0.3 for approving.
Total Approver Adventure Counters: 1.8
 
acidphoenix : 'Trainer Two' is Approved.
For 'Trainer Four': You are still spending 0 points on speed but the speed stats in the profile reads as 60; and since you mentioned in IRC that you want to reduce the speeds in both the cases, your trainer speed for 'Trainer Four' should be 55. Fix and Approved.

Already claimed for the approval.
 

Geodude6

Look at my shiny CT!
Second trainer because why not

Rock 25
Steel 25
Heavy Metal 0
Rock Head 5
Simple 5
R4 Atk 30
R1 Spa -5
Adamant 10
Trash Can Lid 5


Roy (M)
Nature: Hardy (no effect on stats)
Type:

: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Simple: (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Heavy Metal: (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight.

Stats:
HP: 80
Atk: Rank 5+
Def: Rank 2
SpA: Rank 0-
SpD: Rank 2
Spe: 55
Size Class: 3 more like 2 but gameplay and story segregation
Weight Class: 4 [5 HM]
Base Rank Total: 13

Moves:
Ancient Power
Autotomize
Bullet Punch
Flash Cannon
Gear Grind
Growl
Gyro Ball
Head Smash
Heavy Slam
Iron Defense
Iron Head
King's Shield
Leer
Magnet Bomb
Meditate
Metal Burst
Metal Claw
Pound
Power Gem
Rage
Rock Blast
Rock Polish
Rock Slide
Rock Throw
Rock Tomb
Rollout
Sandstorm
Scary Face
Shift Gear
Slam
Stealth Rock
Struggle
Tackle
Tickle
Wide Guard
 
Last edited:
Dark Type: 25 Points
Ghost Type: 25 Points
Careful Nature (10 Points)
HP: 90 (15 Points)
Atk: 2 (0 Points)
Def: 3 (15 Points)
SpA: 0- (+5Points)
SpD: 3+ (0 Points)
Spe: 55 (0 Points)
First Aid Kid (15 Points)


Stary [M]
Nature: Careful (SpD+, SpA-)
Type: Ghost/Dark
Abilities: Intimidate/Levitate/Forewarn

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 0-
SpD: 3+
Spe: 55
Size: 3
Weight: 4

Moves:
Growl
Leer
Meditate
Pound
Rage
Slam
Tackle
Tickle

Confuse Ray
Ominous Wind
Astonish
Shadow Punch
Spite
Night Shade
Will-O-Wisp
Hex
Shadow Sneak
Shadow Ball
Shadow Claw
Grudge
Destiny Bond
Phantom Force
Disable
Trick-Or-Treat

Fake Tears
Bite
Feint Attack
Snarl
Theif
Crunch
Embargo
Payback
Taunt
Torment
Dark Pulse
Foul Play
Punishment
Sucker Punch

Struggle
Bodyblock
Chill
Dodge
Shift
Take Cover
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Guess I should do one of these.

+20 HP (-30 Points)
+2 Attack Ranks (-30 Points)
-1 Sp. Attack Rank (+5 Points)
Adamant Nature (-10 Points)
Fighting-type (-20 Points)
Ghost-type (-15 Points)


Random (M)
NATURE: Adamant (+1 Atk, -1 SpA)

TYPE: Fighting / Ghost
ABILITIES: Iron Fist / Technician / Mould Breaker

STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 55
Size Class: 3
Weight Class: 4

ATTACKS
PHYSICAL
Astonish
Brick Break
Force Palm
Low Kick
Mach Punch
Pound
Rage
Shadow Punch
Slam
Storm Throw
Struggle
Tackle

SPECIAL
Night Shade
Ominous Wind

OTHER
Bulk Up
Confuse Ray
Detect
Foresight
Focus Energy
Growl
Leer
Meditate
Quick Guard
Spite
Tickle

COMMAND
Bodyblock
Chill
Dodge
Shift
Take Cover
 
This looks interesting



Name: Lucy (♀)
Born as Courtney, when she was just 5 years old she was separated from her brother, Matt, during a war. Ever since then she's been searching the world to find her brother and exact revenge on the ones who tortured them, renaming herself as Lucy. She grew sadistic and troubled, stealing from people, assassinating for money, and even learning some dark magic on the way. She's particularly fond of poisoning people with her array of toxic needles and blades. Her needles in particular, are paired with deadly accuracy.
Nature:
Type: Poison/Normal
Abilities: Sniper / Hustle / No Guard
Stats:
HP:
80
Attack: 5
Defense: 2
Special Attack: 2
Special Defense: 2
Speed: 47
Size Class: 3
Weight Class: 4

Attacks:

Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle

Bodyblock
Chill
Dodge
Shift
Take Cover

Normal
Work Up
Covet
Echoed Voice
Foresight
Helping Hand
False Swipe
Return
Frustration
Follow Me
Sing
Quick Attack
Extreme Speed
Feint
Hyper Voice
Fake Out
Double-Edge

Poison
Venom Drench
Poison Gas
Acid Armor
Smog
Poison Sting
Toxic Spikes
Acid
Sludge
Clear Smog
Gastro Acid
Sludge Bomb
Poison Jab
Acid Spray
Toxic
Sludge Wave
Belch
Venoshock


Spendings:
Poison Type (20)
Normal Type (20)
Rank 4 Attack (30)
Brave Nature (10)
No Guard (20)
-----------------------------
Total of 100 points​
 
Last edited:
anime battles in anime style battling is gr8

Changes in stats
Rank 3 in Attack (-15)
100 HP (-30)
Lowering SpA by 1 Rank (+5)
Nature change to Relaxed (-10) (+Def -Spe, -10% Evasion)
Total = 50
Stats: 100/3/3/1/2/47

Typings
Steel (-25)
Rock (-25)
Total = 50

50+50=100


Asch (M)

Born as Matt, when he was just 5 years old, he was separated from his sister, Courtney, during a war. He was luckily found by a wealthy family that took him in as their own. He was raised to care more for other people than himself. He has been searching endlessly for his sister so he can protect and take care of her.
Types: Steel/Rock
Abilities: Sturdy/Solid Rock/Overcoat
Nature: Relaxed (+Def -Spe)
Stats
HP
: 100
ATK: Rank 3
DEF: Rank 3 (+)
SpA: Rank 1
SpD: Rank 2
Spe: 47 (-)
Size class: 3
Weight class: 4

Moves

Universal
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle

Steel
Scary Face
Metal Claw
Magnet Bomb
Iron Defense
Autotomize
Bullet Punch
Shift Gear
King's Shield
Flash Cannon
Iron Head
Metal Burst
Gear Grind
Heavy Slam
Gyro Ball

Rock
Rock Polish
Sandstorm
Rock Throw
Rollout
Stealth Rock
Ancient Power
Wide Guard
Rock Blast
Rock Tomb
Power Gem
Rock Slide
Head Smash
 
Last edited:
Iggy Azalea: Looks good, just add your trainer's nature description in its frame (and show what stats the nature increases and subtracts) APPROVED. +.3 to me (.6AC total)
Ascher: Looks good, just add your trainer's nature description in its frame (and show what stats the nature increases and subtracts). You are missing Bullet Punch, a 20 Point Tier Steel Move, so go ahead and add that in. Fix this and you're
APPROVED. +.3 to me (.9AC total)
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
Mowtom's AB Profile

Normal Typing [-20]
Fighting Typing [-20]
Scrappy [-5]
0 Special Attack [+5]
90 HP [-15]
4 Attack [-30]
Adamant Nature [-10]
Rusty Dagger [-5]


Human [Mowtom] (M)

Mowtom isn't quite sure how he is able to fight alongside his Pokemon. One day he just woke up and discovered his talent. He was astounded, and went to brag to other trainer he knew immediately. What he didn't realize? He is far from the first to have this ability, and with great power comes...you know what? You know the rest.

Type: Normal / Fighting
  • Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
  • Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Scrappy / Technician / Mold Breaker
  • This Human's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
  • This Human is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
  • Whenever this Human attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV
Nature: Adamant (+Attack, -Special Attack)

Stats:
HP: 90
Atk: 5 (+)
Def: 2
SpA: 0 (-)
SpD: 2
Spe: 55
Size Class: 3
Weight Class: 4

Attacks:

Physical
Brick Break
Covet
Double-Edge
Extreme Speed
Fake Out
False Swipe
Feint
Force Palm
Frustration
Low Kick
Mach Punch
Pound
Quick Attack
Rage
Return
Slam
Storm Throw
Tackle

Special
Echoed Voice
Hyper Voice

Status
Bulk Up
Detect
Follow Me
Foresight
Focus Energy
Growl
Helping Hand
Leer
Meditate
Quick Guard
Sing
Tickle
Work Up

Generic
Bodyblock
Chill
Dodge
Shift
Struggle
Take Cover
 

Geodude6

Look at my shiny CT!
Revamping my second trainer above.

Rock type: 25
Fighting type: 25
Rock Head: 5 pts
Reckless: 5 pts
Iron Fist: 0
R4 Atk: 30 pts
R1 SpA: -5 pts
Adamant: 10 pts
Rusty Dagger: 5 pts

Roy (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Rock Head: (Passive) This creature's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Reckless: (Passive) This creature has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this creature have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Iron Fist: (Passive) The Base Attack Power of this creature's "Punch" attacks is increased by two (2).

Stats:
HP: 80
Atk: Rank 5+
Def: Rank 2
SpA: Rank 0-
SpD: Rank 2
Spe: 55
Size Class: 3 more like 2 but gameplay and story segregation
Weight Class: 4 more like 3 but again...
Base Rank Total: 12

Moves:
Ancient Power
Aura Sphere
Brick Break
Bulk Up
Counter
Detect
Focus Energy
Force Palm
Foresight
Growl
Hammer Arm
Head Smash
Leer
Low Kick
Mach Punch
Mat Block
Meditate
Pound
Power Gem
Quick Guard
Rage
Rock Blast
Rock Polish
Rock Slide
Rock Throw
Rock Tomb
Rollout
Sandstorm
Slam
Stealth Rock
Storm Throw
Tackle
Tickle
Wide Guard
 

"I don't look like a mountaineer, do I? But don't let that fool you!"
Forte (M) (Human)
Rock Type
Overcoat | Sturdy | Sand Stream
Nature: Hardy

HP: 90
Atk: 1
Def: 4
SAtk: 1
SDef: 4
Spe: 55
Size: 3
Weight: 4

Moves:
Rock Polish
Sandstorm
Rock Throw
Rollout
Stealth Rock
Ancient Power
Wide Guard
Rock Blast
Rock Tomb
Power Gem
Rock Slide
Head Smash
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Bodyblock
Chill
Dodge
Shift
Take Cover

Changing Battle Armor to Sturdy and Solid Rock to Overcoat (All free -> free changes)
 

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