ALTERNATIVELY
with texas's line of thinking, and what alex just said
it reminded me of what we did to Explosion and Pain Split and I feel like the same thing could be done w/ HH and Endeavor:
"When comboed, if the Pokemon does not have the energy to perform the full attack (NOT just the base EN cost) the attack fails."
along with codifying how these comboes are calculated more precisely
Or, just add to the description of Endeavor that the Pokemon must have all the energy necessary to perform it.
Yeah, thinking about it, it seems like a better idea than changing their CT, tbh. I mean, we calced on IRC that the max damage Mega Endeavour can do in this circumstance before failing is 36 DMG, ((6+(36÷1.75)+10+(36÷1.75))×1.75=100 EN), with a HP Gap of 28 (36÷2.25×1.75=28), so it seems like an acceptable nerf which is far better than one shotting, lol. Similar thing with Mega Helping Hand as well, so...
Just add the "Must have enough Energy" part to both Endeavour & Helping Hand, & I will support.
EDIT: New Endeavour & Helping Hands assuming updates...
[BOX]
Endeavor: The Pokemon recalls the hardships of the match and tries its hardest to pound that experience into its opponent. Will not work if the user has more health than its target. Endeavor can only be used once if Endure was used that round.
This move cannot be used unless the user has enough Energy to afford the resulting attack.
Attack Power: Fixed Damage = (Target HP - User HP) / 1.75 | Accuracy: 100% | Energy Cost: 6 + (Calculated Damage / 1.75) | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Normal | Priority: 0 | CT: Force[/BOX][BOX]
Helping Hand: The Pokemon releases a bolt of blue energy, doubling the Base Attack Power of another ally’s move in the same action. The doubling occurs before the 75% Base Attack Power reduction on a spread attack. The minimum increase in Base Attack Power that can be offered by this move is six (6).
The user of Helping Hand must have enough energy to use the attack or it will fail.
Attack Power: -- | Accuracy: -- | Energy Cost: 4 + (Adjusted BAP of Ally's Move / 2) | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 5 | CT: Passive[/BOX]