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It depends on your team IMO. if you have a gaping weavile weak, then mach punch is also fine. if not, then stone edge is ideal.
 
lol ok thanks for the moveset. 1 more thing about weavile
whats a good counter against it?
cuz my team has breloom with mach punch, but if weavile knows AA
then that would probably OHKO it
so now im in a pickle :/


2nd quick question:
anyone know if u can fling multiple items? like if i flung a iron ball
and the opponent is holding it now
if i recycled, could i fling it again?
 
lol ok thanks for the moveset. 1 more thing about weavile
whats a good counter against it?
cuz my team has breloom with mach punch, but if weavile knows AA
then that would probably OHKO it
so now im in a pickle :/


2nd quick question:
anyone know if u can fling multiple items? like if i flung a iron ball
and the opponent is holding it now
if i recycled, could i fling it again?


Breloom with mach punch can work. Gyarados and Rhyperior also are good counters to weavile.

Yes, Fling+Recycle can work, you fling the item, recycle it, Etc.
 
okay, one more question. Would something like this work as a starter:

Ursaring @ Flame Orb
4HP/ 252Atk/ 252Spd
Jolly, Guts
Protect
Close Combat
Crunch/ Aerial Ace
Facade/ Stone Edge/ Earthquake

So, you would start out with this and first thing you would do is Protect to scout out Choice Items and activate Flame Orb. Then you would swich to the correct counter. Bring out Ursaring later against the foes Tyranitar, which the above set outspeeds, and KO with Close Combat. The last two moves are up to you. Crunch is a 2HKO on Dusknoir, and puts a big dent in Cresselia. But Aerial Ace kills Heracross. Facade cooks huge damage, but Earthquake and Stone Edge provide Type Coverage.

What do you guys think?
 
okay, one more question. Would something like this work as a starter:

Ursaring @ Flame Orb
4HP/ 252Atk/ 252Spd
Jolly, Guts
Protect
Close Combat
Crunch/ Aerial Ace
Facade/ Stone Edge/ Earthquake

So, you would start out with this and first thing you would do is Protect to scout out Choice Items and activate Flame Orb. Then you would swich to the correct counter. Bring out Ursaring later against the foes Tyranitar, which the above set outspeeds, and KO with Close Combat. The last two moves are up to you. Crunch is a 2HKO on Dusknoir, and puts a big dent in Cresselia. But Aerial Ace kills Heracross. Facade cooks huge damage, but Earthquake and Stone Edge provide Type Coverage.

What do you guys think?

Wouldn't STABBED, Gutted, 140BP Facade would kill heracross outright regardless of super effective or not? You would be needing Crunch for the ghost so keep it as well as Facade for power and stab.
 
If I calculated correctly, said facade under said circumstances does 450-562 damage to a no defense heracross.
That attack is absurdly strong, but the problem is hitting first with his oh-so-amazing 209 max speed. Then comes the problem of actually surviving the incoming attack to even hit back at all... Granted, 90/75/75 isn't horrible, but it's not exactly wall-ish.
 
That attack is absurdly strong, but the problem is hitting first with his oh-so-amazing 209 max speed.

Actually his max speed is 229 with a Jolly nature, which outspeeds max speed, Adamant Tyranitar by 8 points. At first I was thinking about running Quick Feet instead of Guts, which would give you a max speed of 344, allowing it to outrun max speed base 100s (Salamence) and also max speed Garchomp. But that would be sacrificing power for speed and some people don't like that idea.

Then comes the problem of actually surviving the incoming attack to even hit back at all... Granted, 90/75/75 isn't horrible, but it's not exactly wall-ish.

That is where prediction comes in, my friend. :)
 
Is it true that although the Gardevoir line learns Will-O-Wisp through Banette as an egg move, said line cannot learn TM 61 Will-O-Wisp, despite being the exact same move?
 
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