wats the average moveset for a starter weavile?
trying to figure out if my team can counter it
Weavile is usually jolly.
also, weavile likes 252 Atk / 252 Spd / 6 HP
lol ok thanks for the moveset. 1 more thing about weavile
whats a good counter against it?
cuz my team has breloom with mach punch, but if weavile knows AA
then that would probably OHKO it
so now im in a pickle :/
2nd quick question:
anyone know if u can fling multiple items? like if i flung a iron ball
and the opponent is holding it now
if i recycled, could i fling it again?
how does grass knot's damage work, mathematically?
okay, one more question. Would something like this work as a starter:
Ursaring @ Flame Orb
4HP/ 252Atk/ 252Spd
Jolly, Guts
Protect
Close Combat
Crunch/ Aerial Ace
Facade/ Stone Edge/ Earthquake
So, you would start out with this and first thing you would do is Protect to scout out Choice Items and activate Flame Orb. Then you would swich to the correct counter. Bring out Ursaring later against the foes Tyranitar, which the above set outspeeds, and KO with Close Combat. The last two moves are up to you. Crunch is a 2HKO on Dusknoir, and puts a big dent in Cresselia. But Aerial Ace kills Heracross. Facade cooks huge damage, but Earthquake and Stone Edge provide Type Coverage.
What do you guys think?
That attack is absurdly strong, but the problem is hitting first with his oh-so-amazing 209 max speed.
Then comes the problem of actually surviving the incoming attack to even hit back at all... Granted, 90/75/75 isn't horrible, but it's not exactly wall-ish.
so its just because it lacks the attacking power is what keeps it in standard?I think it's because of subpar attacking stats, although that's not much of a problem with charge beam...
so its just because it lacks the attacking power is what keeps it in standard?