What, no Smeargle?
why is smeargle so popular? its stats kinda suck. plus my lock-on/Sheer cold combo didnt work...
What, no Smeargle?
why is smeargle so popular? its stats kinda suck. plus my lock-on/Sheer cold combo didnt work...
That's right, Combusken is allowed.Also, for my question: Since Speed Boost itself isn't banned, does that mean that Speed Boost Combusken is allowed? :3
Yes, but it has rather terrible stats and no Hi Jump Kick. Don't get your hopes up too high.Also, for my question: Since Speed Boost itself isn't banned, does that mean that Speed Boost Combusken is allowed? :3
Yes, but it has rather terrible stats and no Hi Jump Kick. Don't get your hopes up too high.
why is smeargle so popular? its stats kinda suck. plus my lock-on/Sheer cold combo didnt work...
Why on this site, when you quote does it say "Fat *Person*"?
I'm pretty sure there's a mechanic that the accuracy of OHKO moves can't be boosted, like by Hone Claws, Lock-on etc.
You are right about Hone Claws, because accuracy modifiers don't actually increase the accuracy of Sheer Cold, Sheer Cold's accuracy is 30 + how many levels you are higher than your opponent, but you can use Mind Reader/Lock-On with Sheer Cold. Articuno makes the best use of that combination (aside from Smeargle) but it's still very flawed
i do not go to po without testing in game, where it 'failed' on clefariy
When used, they will always fail if the level of the target is higher than the level of the user, except in Generation I, where they would fail if the user's Speed stat was lower than the target's.
I'm pretty sure there's a mechanic that the accuracy of OHKO moves can't be boosted, like by Hone Claws, Lock-on etc.
As for Combusken, I wouldn't use him as he's even frailer then Blaziken, not to mention susceptible to revenging (Aqua Jet). I also have a question: Why on this site, when you quote does it say "Fat *Person*"?
Quick question about Magic Bounce in Doubles or Triples: I read on the ability's page that with multi-target moves like Tail Whip, the move will affect the non-Magic Bounce Pokemon normally and then the Magic Bounce Pokemon will reflect it back. I'm confused as to how this works with entry hazards though. If the opposing team has a Magic Bounce Espeon and some other Pokemon, and my team uses Stealth Rock, are there rocks on both sides of the field?
Lol, Fat Benny in a Jet ^_^
If you want to know a pokemon IVs, simply go to metalkids iv calculator and it will lead you through the steps to determine your pokemon's IVsAnother question: I understand that due to IV's, a pokemon will usually have stats higher then their base stats before EV'ing them. Is there a formula or trick to calculate how to find this out? It would help me a lot with damage calculations.
T_T,
maybe magic guard protects you from OHKO moves. Imma look it up.i do not go to po without testing in game, where it 'failed' on clefable
If you want to know a pokemon IVs, simply go to metalkids iv calculator and it will lead you through the steps to determine your pokemon's IVs
I don't need to know my pokemon's IV's (I mainly use PO). I want to know IV's effect on the base stat before I apply EV's.
Bulbapedia said: