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[SET]
name: Assault Vest
move 1: Drain Punch
move 2: Ice Hammer
move 3: Stone Edge / Earthquake
move 4: Thunder Punch
item: Assault Vest
ability: Iron Fist
nature: Adamant
evs: 252 HP / 4 Atk / 252 SpD
[SET COMMENTS]
Moves
========
Stone Edge enables Crabominable to OHKO Articuno and offensive variants of Froslass, the latter of which otherwise is able to come in safely and set up Spikes or cripple Crabominable with Will-O-Wisp. Earthquake is a viable alternative that deals a solid amount of damage to Qwilfish, a Pokemon that otherwise walls Crabominable, and is its strongest neutral option against Froslass. This also prevents Rocky Helmet and Skuntank's Aftermath from activating. Thunder Punch deals adequate damage to Jellicent while securing an OHKO on Swanna.
Set Details
========
Crabominable's EVs are dedicated to maximizing its HP and special bulk, allowing it to switch into special attackers such as Aurorus, Lilligant, and Rotom-F as best as possible. An Adamant nature serves as a jump point, enabling Crabominable to hit hard even when lacking full investment.
Usage Tips
========
Crabominable can pivot into various special attackers such as Aurorus, Lilligant, and Ludicolo in order to sponge a powerful hit for its teammates. Against such Pokemon, Crabominable is presented with a great opportunity to fire off an attack. Do be mindful about more powerful special wallbreakers such as Drampa and Alolan Exeggutor, however, as Crabominable can only switch into certain Choice-locked moves a limited number of times and thus should not be used as a constant switch-in. Crabominable should be kept healthy if it intends to stomach an especially powerful special attack, such as a boosted Lilligant's Bloom Doom, a boosted Omastar's Hydro Pump, or a Supersonic Skystrike from Swanna or an unboosted Oricorio-G. Crabominable can then retaliate with a powerful, potentially super effective attack or heal off damage taken with Drain Punch. Bring Crabominable in against slow, bulkier teams whenever presented with the chance, as its high power and effective STAB combination allow it to apply heavy amounts of pressure to such teams. Against more offensive teams, Crabominable should be brought in through double switches or pivots against foes that generally don't bother it such as Lilligant, Aurorus, and Rotom-F lacking Will-O-Wisp. Prediction plays a key role when using Crabominable, as its poor speed and exploitable weaknesses means it can easily be taken advantage of if an opponent is able to safely switch in. For example, use Stone Edge in order to maximize damage output on an incoming Froslass or Articuno. Thunder Punch can be used on a predicted Jellicent switch-in to 2HKO offensive variants or force defensive sets to use Recover. Keep Crabominable away from status moves whenever possible, as most are detrimental to its role as a specially bulky wallbreaker. Toxic puts Crabominable on a timer and reduces its ability to pivot into special attackers like Aurorus, while burns severely limit what it can break, making it unable to do adequate damage to the likes of Tangela and turning it into setup fodder for Clefairy.
Team Options
========
Pokemon such as Mesprit, Regirock, and Spiritomb are able to pressure offensive Fighting-, Flying-, and Psychic-types like Gurdurr, Scyther, and Alolan Raichu. Mesprit is additionally able to bring Crabominable in safely with either U-turn or Healing Wish. In return, Crabominable is able to engage various threats such as Skuntank, Lilligant, and Aurorus. Entry hazard setters such as Mudsdale, Qwilfish, and Weezing allow Crabominable to wallbreak far more easily. Qwilfish and Weezing can additionally cripple physical attackers like Kangaskhan and Alolan Sandslash. Special attackers such as Oricorio-G and Alolan Raichu are able to preemptively eliminate or weaken physically bulky Pokemon like Mesprit and Weezing, giving Crabominable a much easier time wallbreaking. Pivots such as Scyther and Togedemaru enjoy Crabominable wearing down walls and are able to bring it in more safely whilst luring in bulkier threats such as Regirock and Mudsdale for Crabominable to take advantage of. Defoggers like Altaria and Skuntank are able to clear entry hazards off the field, which otherwise wear at Crabominable and water down its ability to pivot into special attackers. Altaria also doubles as a cleric with Heal Bell, while Skuntank can absorb Toxic Spikes and take on Psychic-types like Mesprit and Musharna. Late-game sweepers such as Lycanroc, specially offensive Floatzel, and Lilligant highly appreciate Crabominable's ability to heavily dent bulkier foes like Mudsdale, Clefairy, and Altaria. Physically defensive walls such as Mudsdale and Weezing are able to switch into incoming attacks from various offensive threats like Aggron and Primeape and weaken these Pokemon with Knock Off and Will-O-Wisp, respectively.
[CREDITS]
- Written by: [[tondas, 442732]]
- Quality checked by: [[Megazard, 202117], [Darkinium, 448296], [yogi, 252106]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [lotiasite, 302985]]
[SET]
name: Assault Vest
move 1: Drain Punch
move 2: Ice Hammer
move 3: Stone Edge / Earthquake
move 4: Thunder Punch
item: Assault Vest
ability: Iron Fist
nature: Adamant
evs: 252 HP / 4 Atk / 252 SpD
[SET COMMENTS]
Moves
========
Stone Edge enables Crabominable to OHKO Articuno and offensive variants of Froslass, the latter of which otherwise is able to come in safely and set up Spikes or cripple Crabominable with Will-O-Wisp. Earthquake is a viable alternative that deals a solid amount of damage to Qwilfish, a Pokemon that otherwise walls Crabominable, and is its strongest neutral option against Froslass. This also prevents Rocky Helmet and Skuntank's Aftermath from activating. Thunder Punch deals adequate damage to Jellicent while securing an OHKO on Swanna.
Set Details
========
Crabominable's EVs are dedicated to maximizing its HP and special bulk, allowing it to switch into special attackers such as Aurorus, Lilligant, and Rotom-F as best as possible. An Adamant nature serves as a jump point, enabling Crabominable to hit hard even when lacking full investment.
Usage Tips
========
Crabominable can pivot into various special attackers such as Aurorus, Lilligant, and Ludicolo in order to sponge a powerful hit for its teammates. Against such Pokemon, Crabominable is presented with a great opportunity to fire off an attack. Do be mindful about more powerful special wallbreakers such as Drampa and Alolan Exeggutor, however, as Crabominable can only switch into certain Choice-locked moves a limited number of times and thus should not be used as a constant switch-in. Crabominable should be kept healthy if it intends to stomach an especially powerful special attack, such as a boosted Lilligant's Bloom Doom, a boosted Omastar's Hydro Pump, or a Supersonic Skystrike from Swanna or an unboosted Oricorio-G. Crabominable can then retaliate with a powerful, potentially super effective attack or heal off damage taken with Drain Punch. Bring Crabominable in against slow, bulkier teams whenever presented with the chance, as its high power and effective STAB combination allow it to apply heavy amounts of pressure to such teams. Against more offensive teams, Crabominable should be brought in through double switches or pivots against foes that generally don't bother it such as Lilligant, Aurorus, and Rotom-F lacking Will-O-Wisp. Prediction plays a key role when using Crabominable, as its poor speed and exploitable weaknesses means it can easily be taken advantage of if an opponent is able to safely switch in. For example, use Stone Edge in order to maximize damage output on an incoming Froslass or Articuno. Thunder Punch can be used on a predicted Jellicent switch-in to 2HKO offensive variants or force defensive sets to use Recover. Keep Crabominable away from status moves whenever possible, as most are detrimental to its role as a specially bulky wallbreaker. Toxic puts Crabominable on a timer and reduces its ability to pivot into special attackers like Aurorus, while burns severely limit what it can break, making it unable to do adequate damage to the likes of Tangela and turning it into setup fodder for Clefairy.
Team Options
========
Pokemon such as Mesprit, Regirock, and Spiritomb are able to pressure offensive Fighting-, Flying-, and Psychic-types like Gurdurr, Scyther, and Alolan Raichu. Mesprit is additionally able to bring Crabominable in safely with either U-turn or Healing Wish. In return, Crabominable is able to engage various threats such as Skuntank, Lilligant, and Aurorus. Entry hazard setters such as Mudsdale, Qwilfish, and Weezing allow Crabominable to wallbreak far more easily. Qwilfish and Weezing can additionally cripple physical attackers like Kangaskhan and Alolan Sandslash. Special attackers such as Oricorio-G and Alolan Raichu are able to preemptively eliminate or weaken physically bulky Pokemon like Mesprit and Weezing, giving Crabominable a much easier time wallbreaking. Pivots such as Scyther and Togedemaru enjoy Crabominable wearing down walls and are able to bring it in more safely whilst luring in bulkier threats such as Regirock and Mudsdale for Crabominable to take advantage of. Defoggers like Altaria and Skuntank are able to clear entry hazards off the field, which otherwise wear at Crabominable and water down its ability to pivot into special attackers. Altaria also doubles as a cleric with Heal Bell, while Skuntank can absorb Toxic Spikes and take on Psychic-types like Mesprit and Musharna. Late-game sweepers such as Lycanroc, specially offensive Floatzel, and Lilligant highly appreciate Crabominable's ability to heavily dent bulkier foes like Mudsdale, Clefairy, and Altaria. Physically defensive walls such as Mudsdale and Weezing are able to switch into incoming attacks from various offensive threats like Aggron and Primeape and weaken these Pokemon with Knock Off and Will-O-Wisp, respectively.
[CREDITS]
- Written by: [[tondas, 442732]]
- Quality checked by: [[Megazard, 202117], [Darkinium, 448296], [yogi, 252106]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [lotiasite, 302985]]
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