Pioneering non-HDB Spam Stall in SV OU!
Table of Contents:
1- Importable Pokepastes
2- Team Description and General Ideas
3- Individual Roles of Team Members
4- Difficult Match-ups and Appropriate Counterplay
5- Replays
6- Proof of Peak
7- Join my Discord!
1- Importable Pokepastes
1.1- Standard Pokepaste: Assault Vest Cyclizar Stall (pokepast.es)
1.2- Shiny Team: Assault Vest Cyclizar Stall (pokepast.es)
1.3- Team with nicknames: Assault Vest Cyclizar Stall (pokepast.es)
2- Team Description and General Ideas
Welcome to the beginning of a new SV OU Stall Era! Up to this point, the presence of and the redistribution of Spikes and Stealth Rock made the Heavy-Duty Boots strategy mandatory for Stall to remain consistent and viable.
With the Unbanning of , a new approach to Stall becomes possible; now we can run items other than on Pokemon due to ´s hazard control qualities. Previous teams with Defog and Rapid Spin could only dream of ´s capability to fulfill this role, as it forms an incredible anti-hazard core alongside .
With that being said, let's understand what makes the "Bicycle" so effective and how it went from a HO enabler to what I hope will be a Stall staple.
3- Individual Roles of Team Members
3.1- Cyclizar
is a Rapid Spin user with access to the Regenerator ability and the capacity to outspeed and threaten most Spin-Blockers with a Ohko or 2hko. Overheat allows it to Ohko most variants, while Knock Off and Draco Meteor threaten , , and .
Timid Nature is enough for to outspeed most Pokemon, most notably , and , with the same applying to most spin blockers. This EV spread maximizes Cyclizar's revenge killing potential while maintaining it´s ability to switch in or lead against hazard setters that cannot safely switch into, such as or .
Tera Fairy allows to surprise in case it tries to spin block you, while maintaining a valuable defensive typing that can grant you more opportunities to spin, improving your match against , and .
Knock off is a valuable tool that allows you to break through HDB spam Stall and punish and assault vest in case they refuse to switch out.
forms a double regenerator core with which is useful against Volt-Turn cores, Stall and .
3.2- Hatterene
complements the anti-hazard core by blocking , ,and´s attempts at setting up hazards, while being able to punish other hazard setters with aggressive prediction. Nuzzle is a valuable option that allows you to paralyze common switch-ins like or as well as opposing and various set up sweepers.
The combination of Rest and Tera Flying allows this Pokémon to wall and permanently, allowing it to deny their attempts at setting Spikes or Stealth Rock, while helping out against Chain and Poison Jab .
Hatterene can be played more aggressively against teams where it´s anti-hazard role isn't as relevant, though it usually gets important tradeoffs against Pokémon that the rest of the team isn't well-equipped to respond to, at times.
3.3- Alomomola
is a Stall staple that has the capability to switch into a variety of physical Pokémon due to its huge physical bulk, most notably , , , and .
It's access to wish, paired with its massive base 160 HP , and access to Regenerator allows it to heal teammates (especially those who rely on rest to heal) freely and consistently every time it receives a free switch-in, resulting in the regeneration of 267 HP. Whirlpool is useful for making progress, while chilling water prevents Bulk Up, Dragon Dance and Curse users from posing any threat.
Tera Ghost is useful for spin-blocking in case it is imperative that hazards remain on the field; while being part of a Regenerator core helps out against opposing Stall, , and Volt-Turn cores, as mentioned earlier.
3.4- Dondozo
is the physically bulkiest Pokémon on the team, being a part of the Double Unaware Core.
This Pokémon is never the primary switch into any Pokémon since you should use the Regenerator pivots on the team to scout for sets, however, this Pokémon is able to wall Dragon Dance , and, Swords Dance , , and Tauntas well as a variety of other Pokémon like Calm Mind Psyshock or Will-o-Wisp .
This Pokémon enjoys being healed by ´s Wish, since it relies on rest for recovery otherwise.
Tera Fighting boosts body press damage and gifts a resistance to Dark, which is helpful against , and some sets, while removing it´s Electric and Grass type weaknesses which is helpful vs and . The Stealth Rock resistance is also valuable in many scenarios.
3.5- Blissey
is the specially bulkiest Pokémon on the team and the only Stealth Rock setter.
Blissey walls Choice Specs , , and while being able to switch into special set up sweepers and punish them by setting up Stealth Rock before switching to .
This Pokémon is capable of absorbing multiple special hits long term, defeating , as well as Nasty Plot unlike since they generally run either Substitute or Tera Steel. This Pokémon is generally met with which attempts to Rapid Spin Stealth Rock away and absorbs Seismic Toss easily. To ensure Stealth Rock stay up and guarantee progress you can Terastallize Alomomola for reliable Spin blocking. Tera Water allows this Pokémon to wall weather "nukes", most importantly, Tera Water in Sun or Rain, Choice Specs in Sun and Choice Specs Tera Water and in Rain.
3.6- Clodsire
is a special wall with the task of handling multiple set-up sweepers due to it´s Unaware ability.
This Pokémon is the team´s primary answer to , , as well as Nasty Plot even if it utilizes Tera Flying, since the leftovers passive recovery and the capacity to switch into and occasionally on predicted Shadow Balls means you can PP stall Gholdengo reasonably well. can also wall and booster energy , although you should go into vs these Pokémon most of the time.
Tera Psychic is a very specific yet effective choice, as Psychic is the only type that allows to not fear ´s Psyshock and Close Combat, as well as ´s Psyshock, Mystical Fire or Draining Kiss, turning it into a reliable answer when it gets out of control. This Tera type also allows this Pokémon to wall the rare Calm Mind .
4- Difficult Match-ups and Appropriate Counterplay
4.1- Choice Band Meowscarada
Put simply, this team struggles with because every member of the team is 2hkod or Ohkod by Choice Band Flower Trick. As counterplay, Terastallizing is mandatory, which limits your Tera options. Hatterene can absorb every move can choose, even bouncing off the occasional Spikes. Regardless, Terastallizing Hatterene won´t work if you can not keep Stealth Rock off the field permanently, so be careful with your game plan.
4.2- Focus Sash/Loaded Dice Breloom
is a problem for this team, for the same reason as , the lack of Grass resistances and abundance of Grass Weak Pokemon on the team. In this case, the only Grass Resistance on the team, is threathened with a Mach Punch Ohko, meaning even revenge killing it is a problem. As Counterplay you can either Terastallize and be extremely careful around Rock Tomb, or Terastallize , bait spore and hope Breloom doesn´t get too many Bullet Seed hits.
In general, if you feel like you struggle too much with these 2, changing to Tera Flying is a completely reasonable modification to the team.
4.3- Iron Hands + Pincurchin
Under normal circumstances, this team can answer through either Draining Kiss or Tera Fighting ,
however, with the support of , it´s electric type attacks will 2hko in electric terrain, or Ohko after Swords Dance. Not only that, electric terrain also blocks Dondozo´s Rest, meaning the team has no good form of counterplay. Most of the time I face this bad match-up, I go to on a predicted Electric or Fighting type attack, and from there, Terastallize it as they Earthquake or Ice Punch just to get a toxic off, allowing and Protect to finish the job. The good news are that Electric terrain teams don´t have many threats to Stall, other than , so even if you lose a bunch of Pokemon to KO it, there´s still a good chance that you may win.
5- Replays
-VS Rain: https://replay.pokemonshowdown.com/gen9ou-1849189997
-VS + Assault Vest balance: https://replay.pokemonshowdown.com/gen9ou-1849172995
-VS HO: https://replay.pokemonshowdown.com/gen9ou-1849571354
-VS Standard Stall: https://replay.pokemonshowdown.com/gen9ou-1849605021
-VS Heavy Slam Spikestack: https://replay.pokemonshowdown.com/gen9ou-1851246404
-This is why you run Tera Water on : https://replay.pokemonshowdown.com/gen9ou-1851533306
-VS Future Sight Balance: https://replay.pokemonshowdown.com/gen9ou-1851249974-3lkymwpkoxlvqqmty9zzwnal1y1hcstpw
-Cyclizar vs Cyclizar: https://replay.pokemonshowdown.com/gen9ou-1851242491-u3v4t1pghbrbcawopiynzhhuf5vbc2lpw
-VS Psyspam : https://replay.pokemonshowdown.com/gen9ou-1849326006-iw3lhns2fkrk3muvj7c2zy7awpsaupvpw
6- Proof of Peak
Replay:
https://replay.pokemonshowdown.com/gen9ou-1849971346-plwbfbyg8a1lpiecdyzgg38rpmx30lxpw
7- Join my Discord!
The Biggest Stall Community of Pokemon Showdown!
Invite Link: https://discord.gg/auggx69EYm
Thank You for Reading!
Table of Contents:
1- Importable Pokepastes
2- Team Description and General Ideas
3- Individual Roles of Team Members
4- Difficult Match-ups and Appropriate Counterplay
5- Replays
6- Proof of Peak
7- Join my Discord!
1- Importable Pokepastes
1.1- Standard Pokepaste: Assault Vest Cyclizar Stall (pokepast.es)
1.2- Shiny Team: Assault Vest Cyclizar Stall (pokepast.es)
1.3- Team with nicknames: Assault Vest Cyclizar Stall (pokepast.es)
2- Team Description and General Ideas
Welcome to the beginning of a new SV OU Stall Era! Up to this point, the presence of and the redistribution of Spikes and Stealth Rock made the Heavy-Duty Boots strategy mandatory for Stall to remain consistent and viable.
With the Unbanning of , a new approach to Stall becomes possible; now we can run items other than on Pokemon due to ´s hazard control qualities. Previous teams with Defog and Rapid Spin could only dream of ´s capability to fulfill this role, as it forms an incredible anti-hazard core alongside .
With that being said, let's understand what makes the "Bicycle" so effective and how it went from a HO enabler to what I hope will be a Stall staple.
3- Individual Roles of Team Members
3.1- Cyclizar
is a Rapid Spin user with access to the Regenerator ability and the capacity to outspeed and threaten most Spin-Blockers with a Ohko or 2hko. Overheat allows it to Ohko most variants, while Knock Off and Draco Meteor threaten , , and .
Timid Nature is enough for to outspeed most Pokemon, most notably , and , with the same applying to most spin blockers. This EV spread maximizes Cyclizar's revenge killing potential while maintaining it´s ability to switch in or lead against hazard setters that cannot safely switch into, such as or .
Tera Fairy allows to surprise in case it tries to spin block you, while maintaining a valuable defensive typing that can grant you more opportunities to spin, improving your match against , and .
Knock off is a valuable tool that allows you to break through HDB spam Stall and punish and assault vest in case they refuse to switch out.
forms a double regenerator core with which is useful against Volt-Turn cores, Stall and .
3.2- Hatterene
complements the anti-hazard core by blocking , ,and´s attempts at setting up hazards, while being able to punish other hazard setters with aggressive prediction. Nuzzle is a valuable option that allows you to paralyze common switch-ins like or as well as opposing and various set up sweepers.
The combination of Rest and Tera Flying allows this Pokémon to wall and permanently, allowing it to deny their attempts at setting Spikes or Stealth Rock, while helping out against Chain and Poison Jab .
Hatterene can be played more aggressively against teams where it´s anti-hazard role isn't as relevant, though it usually gets important tradeoffs against Pokémon that the rest of the team isn't well-equipped to respond to, at times.
3.3- Alomomola
is a Stall staple that has the capability to switch into a variety of physical Pokémon due to its huge physical bulk, most notably , , , and .
It's access to wish, paired with its massive base 160 HP , and access to Regenerator allows it to heal teammates (especially those who rely on rest to heal) freely and consistently every time it receives a free switch-in, resulting in the regeneration of 267 HP. Whirlpool is useful for making progress, while chilling water prevents Bulk Up, Dragon Dance and Curse users from posing any threat.
Tera Ghost is useful for spin-blocking in case it is imperative that hazards remain on the field; while being part of a Regenerator core helps out against opposing Stall, , and Volt-Turn cores, as mentioned earlier.
3.4- Dondozo
is the physically bulkiest Pokémon on the team, being a part of the Double Unaware Core.
This Pokémon is never the primary switch into any Pokémon since you should use the Regenerator pivots on the team to scout for sets, however, this Pokémon is able to wall Dragon Dance , and, Swords Dance , , and Tauntas well as a variety of other Pokémon like Calm Mind Psyshock or Will-o-Wisp .
This Pokémon enjoys being healed by ´s Wish, since it relies on rest for recovery otherwise.
Tera Fighting boosts body press damage and gifts a resistance to Dark, which is helpful against , and some sets, while removing it´s Electric and Grass type weaknesses which is helpful vs and . The Stealth Rock resistance is also valuable in many scenarios.
3.5- Blissey
is the specially bulkiest Pokémon on the team and the only Stealth Rock setter.
Blissey walls Choice Specs , , and while being able to switch into special set up sweepers and punish them by setting up Stealth Rock before switching to .
This Pokémon is capable of absorbing multiple special hits long term, defeating , as well as Nasty Plot unlike since they generally run either Substitute or Tera Steel. This Pokémon is generally met with which attempts to Rapid Spin Stealth Rock away and absorbs Seismic Toss easily. To ensure Stealth Rock stay up and guarantee progress you can Terastallize Alomomola for reliable Spin blocking. Tera Water allows this Pokémon to wall weather "nukes", most importantly, Tera Water in Sun or Rain, Choice Specs in Sun and Choice Specs Tera Water and in Rain.
3.6- Clodsire
is a special wall with the task of handling multiple set-up sweepers due to it´s Unaware ability.
This Pokémon is the team´s primary answer to , , as well as Nasty Plot even if it utilizes Tera Flying, since the leftovers passive recovery and the capacity to switch into and occasionally on predicted Shadow Balls means you can PP stall Gholdengo reasonably well. can also wall and booster energy , although you should go into vs these Pokémon most of the time.
Tera Psychic is a very specific yet effective choice, as Psychic is the only type that allows to not fear ´s Psyshock and Close Combat, as well as ´s Psyshock, Mystical Fire or Draining Kiss, turning it into a reliable answer when it gets out of control. This Tera type also allows this Pokémon to wall the rare Calm Mind .
4- Difficult Match-ups and Appropriate Counterplay
4.1- Choice Band Meowscarada
Put simply, this team struggles with because every member of the team is 2hkod or Ohkod by Choice Band Flower Trick. As counterplay, Terastallizing is mandatory, which limits your Tera options. Hatterene can absorb every move can choose, even bouncing off the occasional Spikes. Regardless, Terastallizing Hatterene won´t work if you can not keep Stealth Rock off the field permanently, so be careful with your game plan.
4.2- Focus Sash/Loaded Dice Breloom
is a problem for this team, for the same reason as , the lack of Grass resistances and abundance of Grass Weak Pokemon on the team. In this case, the only Grass Resistance on the team, is threathened with a Mach Punch Ohko, meaning even revenge killing it is a problem. As Counterplay you can either Terastallize and be extremely careful around Rock Tomb, or Terastallize , bait spore and hope Breloom doesn´t get too many Bullet Seed hits.
In general, if you feel like you struggle too much with these 2, changing to Tera Flying is a completely reasonable modification to the team.
4.3- Iron Hands + Pincurchin
Under normal circumstances, this team can answer through either Draining Kiss or Tera Fighting ,
however, with the support of , it´s electric type attacks will 2hko in electric terrain, or Ohko after Swords Dance. Not only that, electric terrain also blocks Dondozo´s Rest, meaning the team has no good form of counterplay. Most of the time I face this bad match-up, I go to on a predicted Electric or Fighting type attack, and from there, Terastallize it as they Earthquake or Ice Punch just to get a toxic off, allowing and Protect to finish the job. The good news are that Electric terrain teams don´t have many threats to Stall, other than , so even if you lose a bunch of Pokemon to KO it, there´s still a good chance that you may win.
5- Replays
-VS Rain: https://replay.pokemonshowdown.com/gen9ou-1849189997
-VS + Assault Vest balance: https://replay.pokemonshowdown.com/gen9ou-1849172995
-VS HO: https://replay.pokemonshowdown.com/gen9ou-1849571354
-VS Standard Stall: https://replay.pokemonshowdown.com/gen9ou-1849605021
-VS Heavy Slam Spikestack: https://replay.pokemonshowdown.com/gen9ou-1851246404
-This is why you run Tera Water on : https://replay.pokemonshowdown.com/gen9ou-1851533306
-VS Future Sight Balance: https://replay.pokemonshowdown.com/gen9ou-1851249974-3lkymwpkoxlvqqmty9zzwnal1y1hcstpw
-Cyclizar vs Cyclizar: https://replay.pokemonshowdown.com/gen9ou-1851242491-u3v4t1pghbrbcawopiynzhhuf5vbc2lpw
-VS Psyspam : https://replay.pokemonshowdown.com/gen9ou-1849326006-iw3lhns2fkrk3muvj7c2zy7awpsaupvpw
6- Proof of Peak
Replay:
https://replay.pokemonshowdown.com/gen9ou-1849971346-plwbfbyg8a1lpiecdyzgg38rpmx30lxpw
7- Join my Discord!
The Biggest Stall Community of Pokemon Showdown!
Invite Link: https://discord.gg/auggx69EYm
Thank You for Reading!
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