Doubles Assault Vest Victini

MajorBowman

wouldst thou like to live fergaliciously?
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Dedicated Tournament Host Alumnusis a Battle Simulator Moderator Alumnus
[SET]
name: Assault Vest Support
move 1: Blue Flare
move 2: Glaciate
move 3: Incinerate
move 4: U-turn
item: Assault Vest
ability: Victory Star
nature: Timid
evs: 96 HP / 160 SpA / 128 SpD / 124 Spe

[SET COMMENTS]
Moves
========

Assault Vest Victini has a pretty straightforward moveset with little need for variation. An attack like Blue Flare should be used at any given opportunity, and Assault Vest Victini is no exception. Victini is one of three Pokemon with access to Glaciate, which is essentially just a stronger Icy Wind. This allows Victini to provide its team with valuable speed control while also hitting the various Ice-weak Pokemon of the format, such as Landorus-T and Zygarde, for significant damage. Incinerate may seem like an odd choice at first, but it has incredible utility in a metagame full of Berries such as Sitrus and the various pinch Berries like Mago and Wiki. Finally, U-turn rounds out Victini's set and lets it function as an effective pivot.

Set Details
========

A Timid nature with the given Speed EVs allows Victini to outspeed positive-natured Deoxys-A after one Glaciate. 96 HP and 128 Special Defense EVs ensure that Victini will always survive two Earth Powers from standard bulky Landorus-T, which packs a Modest nature and 176 Special Attack EVs. As a consequence, Victini will always survive a Choice Band-boosted Thousand Arrows from Zygarde and almost always take two Stomping Tantrums from Mega Metagross. The remaining EVs are dumped into Special Attack, which allows Victini to 2HKO the standard 252 HP / 28 SpD Landorus-T with Glaciate.

Usage Tips
========

In general, Assault Vest Victini wants to come in on weak special attacks and use Glaciate once or twice before pivoting to a teammate that can effectively take advantage of the opponent's reduced Speed. If facing down Pokemon that typically hold a Berry, Incinerate is a great option for effectively removing a big chunk of their overall health. While it won't be scoring many KOs on its own, Blue Flare has acceptable damage output at worst and can allow Victini to prime opposing Pokemon for knockouts at the hands of its partners. Victini's nearly unique typing and above average bulk allow it to function as a very effective pivot into some very common Pokemon in the tier, such as Kartana and Kyurem-B. However, Victini's typing also burdens it with a weakness to such common attacks in Doubles OU as Earthquake, Rock Slide, and Knock Off, the last of which gets a special mention for removing Victini's important Assault Vest. That said, you must be selective about when to let Victini take the field; if it comes in at the wrong time, it can be crippled for the remainder of the game and lose most of its usefulness. In a similar vein, you must also be careful about letting Victini take Stealth Rock damage. Victini can still do its job from 75% of its health most of the time, but losing a quarter of its health multiple times severely hampers its staying power. Finally, Victini users must be very careful when facing Incineroar, which will take very little damage from any of Victini's attacks and can essentially switch into Victini for free and threaten with a powerful Knock Off. This means that it can be advantageous to use U-turn much more aggressively before opposing Incineroar are knocked out in order to prevent giving it a free turn.

Team Options
========

Pokemon that are naturally fast enough to take advantage of Glaciate Speed drops are great partners for Victini. While this pool of Pokemon is slightly narrower than that of other methods of speed control like Tailwind, there is still a wide selection of effective beneficiaries, such as Mega Metagross and Kyurem-B. Mega Metagross specifically can benefit a lot from having Assault Vest Victini as a partner, since it appreciates Victini's ability to roast troublesome Steel-types—just be careful about stacking Ground-type weaknesses. Pokemon weak to Grass-type attacks are also great partners for Victini, as Victini firmly handles the most common Grass-types in the tier, Kartana and Tapu Bulu. Thus, Victini is often seen with Tapu Fini, and the two create a strong core both offensively and defensively. Calm Mind Tapu Fini benefits from Glaciate, chip damage, Berry removal, and the elimination of one of its biggest checks in Kartana, while defensive Tapu Fini can keep Victini healthy with Heal Pulse. Grass-types make great partners for Victini due to their ability to check opposing Water-types like Tapu Fini and Milotic. Tapu Fini specifically can come in pretty easily on Victini and start setting up Calm Minds, so Pokemon like Kartana and Tapu Bulu can help to keep opposing Tapu Fini at bay. Both of these Pokemon also offer offensive options against Incineroar with their Fight-type coverage moves, while Tapu Bulu is a very reliable switch-in to Ground-type Pokemon like Zygarde and Landorus-T. Victini also partners well with Intimidate users such as Landorus-T and Mega Manectric for a few reasons. Both of these Pokemon form a powerful pivoting core with Victini thanks to U-turn and Volt Switch while covering for Victini's uninvested Defense. Mega Manectric and Victini cast a wide net with their type coverage, always combining for Electric + Fire + Ice attacks between the two regardless of Mega Manectric's moveset. Mega Manectric's Snarl can also augment Victini's ability to sponge special attacks. Landorus-T, on the other hand, gets a special mention for its Ground-type immunity and ability to check Incineroar quite effectively. Mega Manectric and Landorus-T also both help offensively check Volcanion, which is one of Victini's best counters. Finally, Incineroar checks are mandatory on teams that carry Victini. A few previously mentioned Pokemon like Tapu Fini and Landorus-T fill this role well, but other Pokemon like Zygarde or Diancie take little damage from Incineroar's attacks and can fire back with powerful STAB moves.

[CREDITS]
- Written by: [[MajorBowman, 188164]]
- Quality checked by: [[talkingtree, 232101], [n10sit, 267148]]
- Grammar checked by: [[talkingtree, 232101], [The Dutch Plumberjack, 232216]]
 
Last edited:

talkingtree

large if factual
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Two-Time Past SCL Champion
Go ahead and unslash and remove the mention of Psychic - without Mega Gengar, the only targets left are Amoonguss, Kommo-o, and Naganadel, all of which I'd rather use another move on.

I'd like a bit about how well Mega Manectric and Landorus-T work with AV Victini somewhere, and something mentioning that you'll need a solid answer to Incineroar because this set gives fairly free switchins to one of the most common Pokemon. Other than that, I got nothing else to add, great job on this.

QC 1/2
 

MajorBowman

wouldst thou like to live fergaliciously?
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Dedicated Tournament Host Alumnusis a Battle Simulator Moderator Alumnus
^ implemented and written up. I tried to do this a few days ago but Chrome crashed while I was working on it and I lost all my progress. I know parts of what I had written before were better than I what I came up with today, so if I happen to remember how I worded it before I'll go back and edit it.
 

n10siT

Hoopa can do anything!
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnus
There should probably be a mention of Grass-types in team options, like Kartana or Bulu. This set can't touch Fini and can't always come in on it (especially if its CM). Kartana has the added benefit of being able to hit kyube and incin for non-zero damage, and Bulu gives a team that could end up with multiple ground weaks a pretty safe Zygarde/Lando switch in. Also, when you mention lando/manectric you can talk about those two dealing with Volcanion somewhat well, as well as talking a bit more about how Incineroar checks are mandatory

That should be all for 2/2
 

MajorBowman

wouldst thou like to live fergaliciously?
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Dedicated Tournament Host Alumnusis a Battle Simulator Moderator Alumnus
oops forgot to post but implemented the above with more feedback from n10, ready for GP
 

talkingtree

large if factual
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Two-Time Past SCL Champion
GP 1/2
add remove comments

[SET]
name: Assault Vest Support
move 1: Blue Flare
move 2: Glaciate
move 3: Incinerate
move 4: U-Turn turn
item: Assault Vest
ability: Victory Star
nature: Modest Timid
evs: 96 HP / 160 SpA / 128 SpD / 124 Spe

[SET COMMENTS]
Moves
========

Assault Vest Victini has a pretty straightforward moveset with little need for variation. Blue Flare sports 130 base power Base Power and a 20% chance to burn the target, with its only drawback being 93.5% accuracy. Such an attack should be used at any given opportunity, and Assault Vest Victini is no exception. Victini is one of three Pokemon with access to Glaciate, which is essentially just a stronger Icy Wind. This allows Victini to provide its team with valuable speed control while also hitting the various Ice-weak Pokemon of the format, such as Landorus-T and Zygarde, for significant damage. Incinerate may seem like an odd choice at first, but it has incredible utility in a metagame full of berries Berries. For those unaware, Incinerate hits both opponents foes and removes any berries Berries they may be holding, such as Sitrus or any of the various pinch berries Berries like Mago or Wiki. Finally, U-turn rounds out Victini's set and lets it function as an effective pivot.

Set Details
========

Similarly to its moveset, Assault Vest Victini's EV spread is fairly straightforward. (fluff and not entirely true) A Timid nature with the given The Speed EVs allow allows Victini to outspeed positive-natured Deoxys-Attack after one Glaciate. 192 96 HP and 28 128 Special Defense EVs ensure that Victini will always survive two Earth Powers from standard bulky Landorus-T, (AC) which packs packing a Modest nature and no more than 136 176 Special Attack EVs. As a consequence, Victini will always survive a Choice Band boosted Thousand Arrows from Zygarde and almost always survive take (personal preference, variation since you've used "survive" a lot) two Stomping Tantrums from Mega Metagross. The remaining EVs are dumped into Special Attack, which, in conjunction with a Modest nature, allow allows Victini to 2HKO the standard 252 HP / 28 SpD Landorus-T with Glaciate.

Usage Tips
========

In general, Assault Vest Victini wants to come in on weak special attacks and use Glaciate once or twice before pivoting to a teammate that can effectively abuse take advantage of (avoiding the word "abuse" is generally a good idea for the connotation) the opponent's reduced Speed. If facing down Pokemon that typically hold a berry Berry, Incinerate is a great option for effectively removing a big chunk of their overall health. While it won't be scoring many KOs on its own, Blue Flare has acceptable damage output at worst and can allow Victini to prime opposing Pokemon for knockouts at the hands of its partners. Victini's nearly (Delphox technically exists, even if it's irrelevant and unviable) unique typing and above average bulk allow it to function as a very effective pivot into some very common Pokemon in the tier, such as Kartana and Kyurem. However, Victini's typing also lends itself to burdens it with a weakness to such common attacks in Doubles OU as Earthquake, Rock Slide, and Knock Off, the last of which gets a special mention for removing Victini's important Assault Vest. That said, one must be selective about when they choose to let Victini take the field; if it comes in at the wrong time, it can be crippled for the remainder of the game and lose most of its usefulness. In a similar vein, one must also be careful about letting Victini take Stealth Rock damage. Victini can still do its job from 75% of its health most of the time, but losing a quarter of its health multiple times severely hampers its staying power. Finally, Victini users must be very careful when facing Incineroar, which will take very little damage from any of Victini's attacks and can essentially switch into Victini for free and threaten with a powerful Knock Off. (Maybe give a line saying this means Victini will need to use U-turn much more often when Incineroar is around to act as an easy pivot in? Up to you) (Addressing the reader with "you" is okay in Usage Tips if you'd like to shift "one" to "you" in this paragraph)

Team Options
========

Pokemon that are naturally fast enough to take advantage of Glaciate Speed drops are great partners for Victini. While this pool of Pokemon is slightly narrower than that of other methods of speed control like Tailwind, there is still a wide selection of effective beneficiaries, such as Mega Metagross or Kyurem-Black. Mega Metagross specifically can benefit a lot from having Assault Vest Victini as a partner, (AC) since it has a great speed tier for Glaciate and (redundant) appreciates Victini's ability to roast troublesome Steel-types—just (remove spaces) be careful about stacking Ground-type weaknesses. Pokemon weak to Grass-type attacks are also great partners for Victini, as Victini firmly handles the most common Grass-types in the tier, such as Kartana and Tapu Bulu. (I made this change because you're naming Kartana and Tapu Bulu as the most common Grass-types, not as members of the group of most common Grass-types. If this isn't what you were intending, leave the "such as" in) As such Thus, Victini is often seen with Tapu Fini, (AC) and because the two create a strong core both offensively and defensively. Calm Mind Tapu Fini benefits from Glaciate, chip damage, berry Berry removal, and the elimination of one of its biggest checks in Kartana, while defensive Tapu Fini can keep Victini healthy with Heal Pulse. Grass-types make great partners for Victini due to their ability to check opposing Water-types like Tapu Fini and Milotic. Tapu Fini specifically can come in pretty easily on Victini and start setting up Calm Minds, so Pokemon like Kartana and Tapu Bulu can help to keep opposing Tapu Fini at bay. Both of these Pokemon also offer offensive options against Incineroar with Sacred Sword and Superpower, respectively, while Tapu Bulu is a very reliable switch into switch-in to Ground-type Pokemon like Zygarde and Landorus-T. Victini also partners well with Intimidate users such as Landorus-T and Mega Manectric for a few reasons. Both of these Pokemon form a powerful pivoting core with Victini thanks to U-turn and Volt Switch while covering for Victini's uninvested Defense. Mega Manectric and Victini cast a wide net with their type coverage, always combining for Electric + Fire + Ice attacks between the two regardless of Mega Manectric's moveset. Mega Manectric's Snarl can also augment Victini's ability to sponge special attacks. Landorus-T, on the other hand, gets a special mention for its Ground-type immunity and ability to check Incineroar quite effectively. Mega Manectric and Landorus-T can also both help offensively check Volcanion, which is one of Victini's best counters. Finally, Incineroar checks are mandatory on teams that carry Victini. A few previously mentioned Pokemon like Tapu Fini and Landorus-T fill this role well, but other Pokemon like Zygarde or Diancie take little damage from Incineroar's attacks and can fire back with power powerful STAB moves.

[CREDITS]
- Written by: [[MajorBowman, 188164]]
- Quality checked by: [[talkingtree, 232101], [n10sit, 267148]]
- Grammar checked by: [[talkingtree, 232101], [name, ID]]
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[SET]
name: Assault Vest Support
move 1: Blue Flare
move 2: Glaciate
move 3: Incinerate
move 4: U-turn
item: Assault Vest
ability: Victory Star
nature: Timid
evs: 96 HP / 160 SpA / 128 SpD / 124 Spe

[SET COMMENTS]
Moves
========

Assault Vest Victini has a pretty straightforward moveset with little need for variation. An attack like Blue Flare sports 130 Base Power and a 20% chance to burn the target, with its only drawback being 93.5% accuracy. Such an attack (dex info) should be used at any given opportunity, and Assault Vest Victini is no exception. Victini is one of three Pokemon with access to Glaciate, which is essentially just a stronger Icy Wind. This allows Victini to provide its team with valuable speed control while also hitting the various Ice-weak Pokemon of the format, such as Landorus-T and Zygarde, for significant damage. Incinerate may seem like an odd choice at first, but it has incredible utility in a metagame full of Berries. For those unaware, Incinerate hits both foes and removes any Berries they may be holding, such as Sitrus or any of and the various pinch Berries like Mago or and Wiki. Finally, U-turn rounds out Victini's set and lets it function as an effective pivot.

Set Details
========

A Timid nature with the given Speed EVs allows Victini to outspeed positive-natured Deoxys-Attack after one Glaciate. 96 HP and 128 Special Defense EVs ensure that Victini will always survive two Earth Powers from standard bulky Landorus-T, which packs a Modest nature and 176 Special Attack EVs. As a consequence, Victini will always survive a Choice Band-boosted (AH) Thousand Arrows from Zygarde and almost always take two Stomping Tantrums from Mega Metagross. The remaining EVs are dumped into Special Attack, which allows Victini to 2HKO the standard 252 HP / 28 SpD Landorus-T with Glaciate.

Usage Tips
========

In general, Assault Vest Victini wants to come in on weak special attacks and use Glaciate once or twice before pivoting to a teammate that can effectively take advantage of the opponent's reduced Speed. If facing down Pokemon that typically hold a Berry, Incinerate is a great option for effectively removing a big chunk of their overall health. While it won't be scoring many KOs on its own, Blue Flare has acceptable damage output at worst and can allow Victini to prime opposing Pokemon for knockouts at the hands of its partners. Victini's nearly unique typing and above average bulk allow it to function as a very effective pivot into some very common Pokemon in the tier, such as Kartana and Kyurem. (Kyurem-B?) However, Victini's typing also burdens it with a weakness to such common attacks in Doubles OU as Earthquake, Rock Slide, and Knock Off, the last of which gets a special mention for removing Victini's important Assault Vest. That said, you must be selective about when they choose to let Victini take the field; if it comes in at the wrong time, it can be crippled for the remainder of the game and lose most of its usefulness. In a similar vein, you must also be careful about letting Victini take Stealth Rock damage. Victini can still do its job from 75% of its health most of the time, but losing a quarter of its health multiple times severely hampers its staying power. Finally, Victini users must be very careful when facing Incineroar, which will take very little damage from any of Victini's attacks and can essentially switch into Victini for free and threaten with a powerful Knock Off. This means that it can be advantageous to use U-turn much more aggressively before opposing Incineroar are knocked out in order to prevent giving it a free turn.

Team Options
========

Pokemon that are naturally fast enough to take advantage of Glaciate Speed drops are great partners for Victini. While this pool of Pokemon is slightly narrower than that of other methods of speed control like Tailwind, there is still a wide selection of effective beneficiaries, such as Mega Metagross or and Kyurem-Black. Mega Metagross specifically can benefit a lot from having Assault Vest Victini as a partner, since it appreciates Victini's ability to roast troublesome Steel-types—just be careful about stacking Ground-type weaknesses. Pokemon weak to Grass-type attacks are also great partners for Victini, as Victini firmly handles the most common Grass-types in the tier, Kartana and Tapu Bulu. Thus, Victini is often seen with Tapu Fini, and the two create a strong core both offensively and defensively. Calm Mind Tapu Fini benefits from Glaciate, chip damage, Berry removal, and the elimination of one of its biggest checks in Kartana, while defensive Tapu Fini can keep Victini healthy with Heal Pulse. Grass-types make great partners for Victini due to their ability to check opposing Water-types like Tapu Fini and Milotic. Tapu Fini specifically can come in pretty easily on Victini and start setting up Calm Minds, so Pokemon like Kartana and Tapu Bulu can help to keep opposing Tapu Fini at bay. Both of these Pokemon also offer offensive options against Incineroar with Sacred Sword and Superpower, respectively, their Fighting-type coverage moves, while Tapu Bulu is a very reliable switch-in to Ground-type Pokemon like Zygarde and Landorus-T. Victini also partners well with Intimidate users such as Landorus-T and Mega Manectric for a few reasons. Both of these Pokemon form a powerful pivoting core with Victini thanks to U-turn and Volt Switch while covering for Victini's uninvested Defense. Mega Manectric and Victini cast a wide net with their type coverage, always combining for Electric + Fire + Ice attacks between the two regardless of Mega Manectric's moveset. Mega Manectric's Snarl can also augment Victini's ability to sponge special attacks. Landorus-T, on the other hand, gets a special mention for its Ground-type immunity and ability to check Incineroar quite effectively. Mega Manectric and Landorus-T also both help offensively check Volcanion, which is one of Victini's best counters. Finally, Incineroar checks are mandatory on teams that carry Victini. A few previously mentioned Pokemon like Tapu Fini and Landorus-T fill this role well, but other Pokemon like Zygarde or Diancie take little damage from Incineroar's attacks and can fire back with powerful STAB moves.

[CREDITS]
- Written by: [[MajorBowman, 188164]]
- Quality checked by: [[talkingtree, 232101], [n10sit, 267148]]
- Grammar checked by: [[talkingtree, 232101], [name, ID]]
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top