Completed Astrology Signs vs Japanese Characters (Gemini Taurus vs かたわれ時)

:cinccino:
That was one fast tree!

Spr_HGSS_Ace_Trainer_M.png

Erm. Weakness Policy is always a good option.


:ss/absol: w/ Weakness Policy :weakness-policy:
Sending out Absol with Weakness Policy
Target acquired.
 

"As much as I'd like to see how well you deal with this opponent, I think that you should take a quick break Alder, instead it's time for Pepper to make her debut! With the rain you summon, a Water Gem will power you up even more!"
:water gem:
Switching to Pepper the Pelipper holding Water Gem
 
:absol:
Target lost.

Spr_HGSS_Ace_Trainer_M.png

You know, is counterswitching to preserve type matchups really a good thing? Because I'm starting to wonder you know.
Ampharos, see how much damage you can deal!


:sm/ampharos:
Counterswitching to Ampharos with Wise Glasses.
Thunder ~ Thunder ~ Thunder
IF
you are asleep, THEN Sleep Talk (Thunderbolt, Shock Wave, Thunder, Discharge).
IF successful P/E, THEN Rest.
 
Round 6
Team Gemini Taurus
:water gem:
Water/Flying | Keen Eye/Drizzle/Rain Dish
HP: 85/85 | EN: 100
4/7/7/5/65
Status: Ok
:ursaring: KO
:trevenant:

Team かたわれ時
:ss/ampharos::wise glasses:
Electric | Static/Plus
HP: 24/95 | EN: 88
6/6/8/7/55
Status: Ok
:cinccino: KO
:absol:
Action 1
Pelipper's Drizzle (-10 EN, 90 left)
It started raining!

Pelipper used Brine! (-7 EN, 83 left)
Roll to Crit (1/24 = Crit): 7/24 = No Crit
13 + 3 + 5 + 3 = 24 damage (0 HP left)
Ampharos was KO'ed!
Team Gemini Taurus
:water gem:
Water/Flying | Keen Eye/Drizzle/Rain Dish
HP: 85/85 | EN: 83
4/7/7/5/65
Status: Water Gem [1 use left]
:ursaring: KO
:trevenant:

Team かたわれ時
:ss/ampharos::wise glasses:
Electric | Static/Plus
HP: KO! | EN: 88
6/6/8/7/55
Status: KOed
:cinccino: KO
:absol:


Turn Order
かたわれ時 and Gemini Taurus check for mistakes
I fix them
Gemini Taurus orders
かたわれ時 orders
I ref​
 
Last edited:
HydrogenHydreigon Pelipper should expend energy because of Drizzle! Other than that looks good


"Great job Pepper, Electric-type pokemon are sure terrifying, but your power is just as menacing!"
:water gem:
Hydro Pump [GEM] - Hurricane - Hurricane
***IF Absol is to use a damaging Electric-type combination, use Protect the first instance and push actions back.
***IF you are under the effects of Torment when you are to use Hurricane, and you used Hurricane the action prior, use Weather Ball that action.
***IF Absol is in the evasive stage of Bounce when you are to use Hydro Pump, use Hurricane that action and push actions back.
 
Thanks for waiting so long hehe

Spr_HGSS_Ace_Trainer_M.png

Seems like we're in a dire situation. I guess sometimes it's better to just roll with it instead of attempting to preserve type mathups.
Absol, I've got an idea, let's see how it goes!


:ss/absol:
Sunny Day ~ Retaliate ~ Retaliate
 
Round 7
Team Gemini Taurus
:water gem: (1 use left)
Water/Flying | Keen Eye/Drizzle/Rain Dish
HP: 85/85 | EN: 83
4/7/7/5/65
Status: Ok
:ursaring: KO
:trevenant: HP: 90 | EN: 95

Team かたわれ時
:ss/absol::weakness policy:
Dark | Pressure/Super Luck/Justified
HP: 85/85 | EN: 100
9/5/6/5/75
Status: Ok
:cinccino: KO
:ampharos: KO
Action 1
Absol used Sunny Day! (-10 EN, 90 left)
The sunlight turned harsh!

Pelipper used Hydro Pump! (-9 EN, 74 left)
Roll to Hit (>8/10 = Miss): 3/10 = Hit
Roll to Crit (1/24 = Crit): 22/24 = No Crit
11 + 3 + 2 + 5 - 3 = 18 damage (67 HP left)

Action 2
Absol used Retaliate! (-8 EN, 82 left)
Roll to Crit (<26/200 = Crit): 87/200 = No Crit
14 + 2 = 16 damage (69 HP left)

Pelipper used Hurricane! (-9 EN, 65 left)
Roll to Hit (>5/10 = Miss): 6/10 = Miss
But it missed!

Action 3
Absol used Retaliate! (-12 EN, 70 left)
Roll to Crit (<26/200 = Crit): 145/200 = No Crit
14 + 2 = 16 damage (53 HP left)

Pelipper used Hurricane! (-13 EN, 52 left)
Roll to Hit (>6/10 = Miss): 1/10 = Hit
Roll to Crit (1/24 = Crit): 21/24 = No Crit
Roll for Effect (<4/10 = Effect): 6/10 = No Effect
11 + 3 + 2 = 16 damage (51 left)

Field Effects:
Sun (3 rounds left)​
Team Gemini Taurus
:water gem: (No uses left)
Water/Flying | Keen Eye/Drizzle/Rain Dish
HP: 53/85 | EN: 52
4/7/7/5/65
Status: Ok
:ursaring: KO
:trevenant: HP: 90 | EN: 95

Team かたわれ時
:ss/absol::weakness policy:
Dark | Pressure/Super Luck/Justified
HP: 51/85 | EN: 70
9/5/6/5/75
Status: Ok
:cinccino: KO
:ampharos: KO


Turn Order
かたわれ時 and Gemini Taurus check for mistakes
I fix them
かたわれ時 orders
Gemini Taurus orders
I ref​
 
Last edited:
Spr_HGSS_Ace_Trainer_M.png

That helped a bit! Let's see how much more we can do.
Good fight GT, but it seems like it's about to end.


:ss/absol:
Thunderbolt ~ Thunderbolt ~ Thunderbolt
IF
Knock Off AND NOT Pelipper is to use Knock Off the next action AND NOT Pelipper has used Knock Off the previous action, THEN Bounce.
IF healing move, THEN Taunt.
IF successful P/E, THEN Feint Attack.

Man I do think I'm rusty, I can do these funny clause subs right?
 
Round 8
Team Gemini Taurus
:water gem: (No uses left)
Water/Flying | Keen Eye/Drizzle/Rain Dish
HP: 53/85 | EN: 58
4/7/7/5/65
Status: Ok
:ursaring: KO
:trevenant: HP: 90 | EN: 95

Team かたわれ時
:ss/absol::weakness policy:
Dark | Pressure/Super Luck/Justified
HP: 51/85 | EN: 70
9/5/6/5/75
Status: Ok
:cinccino: KO
:ampharos: KO
Action 1
Absol used Thunderbolt! (-7 EN, 63 left)
Roll to Crit (1/24 = Crit): 15/24 = No Crit
Roll for Effect (1/10 = Effect): 7/10 = No Effect
(9) * 2 = 18 damage (33 HP left)

Pelipper used Brine! (-9 EN, 43 left)
Roll to Crit (1/24 = Crit): 11/24 = No Crit
7 + 3 + 2 = 12 damage (39 HP left)

Action 2
Absol used Thunderbolt! (-11 EN, 52 left)
Roll to Crit (1/24 = Crit): 10/24 = No Crit
Roll for Effect (1/10 = Effect): 5/10 = No Effect
(9) * 2 = 18 damage (15 HP left)

Pelipper used FRENZY BEAM! (-42 EN, 1 left)
Roll to Hit (>81/100 = Miss): 79/100 = Hit!
Roll to Crit (1/24 = Crit): 24/24 = No Crit
37.75 + 2 = 39.75 round to 40 damage (11 HP left)

Action 3
Absol used Thunderbolt! (-15 EN, 37 left)
Crit doesn't matter
(9) * 2 = 18 damage (-3 HP left)
Pelipper was KO'ed!

Field Effects:
Sun (2 rounds left)​
Team Gemini Taurus
:water gem: (No uses left)
Water/Flying | Keen Eye/Drizzle/Rain Dish
HP: KO | EN: 1
4/7/7/5/65
Status: KOed
:ursaring: KO
:trevenant: HP: 90 | EN: 95

Team かたわれ時
:ss/absol::weakness policy:
Dark | Pressure/Super Luck/Justified
HP: 11/85 | EN: 37
9/5/6/5/75
Status: Ok
:cinccino: KO
:ampharos: KO


Turn Order
かたわれ時 and Gemini Taurus check for mistakes
I fix them
Gemini Taurus sends in Trevenant and orders
かたわれ時 orders
I ref​
 

"Whoops, sorry about that Pepper, I forgot that Absol was still looking healthy, that Brine was a mistake! No matter though, Alder get out here and finish this foe off!"
:leftovers:
Drain Punch - Drain Punch - Drain Punch
***IF Absol is to use Protect, and Absol did not use Protect the action prior, use Phantom Force that action.
***IF Absol is to use a damaging-evasive move, and you are slower, use Phantom Force that action.
***IF Absol is under the effects of Endure when you are to act, and Absol is not under the effect of Leech Seed, use Leech Seed that action.
 
Round 9
Team Gemini Taurus
:leftovers:
Ghost/Grass | Natural Cure/Frisk/Harvest
HP: 90/90 | EN: 95
8/6/5/6/56
Status: Ok
:ursaring: KO
:pelipper: KO

Team かたわれ時
:ss/absol::weakness policy:
Dark | Pressure/Super Luck/Justified
HP: 11/85 | EN: 37
9/5/6/5/75
Status: Ok
:cinccino: KO
:ampharos: KO
Action 1
Absol used SUCKER IMPACT! (-27.5 round to 28 EN, 9 left)
Roll to Crit (1/24 = Crit): 3/24 = No Crit
(18.5 + 3) * 1.5 = 32.25 round to 32 damage (58 HP left)

Trevenant used Drain Punch! (-9 EN, 86 left)
Crit doesn't matter
(8 + 3) * 1.5 = 16.5 round to 17 damage (-6 HP left)
Trevenant restored 5 HP! (63 left)
Absol was KO'ed!
Trevenant restored a little HP using its leftovers! (+2 HP, 65 left)

Field Effects:
Sun (1 rounds left)​
Team Gemini Taurus
:leftovers:
Ghost/Grass | Natural Cure/Frisk/Harvest
HP: 65/90 | EN: 86
8/6/5/6/56
Status: Ok
:ursaring: KO
:pelipper: KO

Team かたわれ時
:ss/absol::weakness policy:
Dark | Pressure/Super Luck/Justified
HP: KO | EN: 9
9/5/6/5/75
Status: Ok
:cinccino: KO
:ampharos: KO
And the victory goes to Gemini Taurus!

Rewards:
Gemini Taurus: +3 RC | +3 TC | -2 JC
かたわれ時: +3 RC | +3 TC | -2 JC
Me: +3 RC | +8 JC

かたわれ時 and Gemini Taurus check for mistakes
I fix them​
 

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