Completed Athenodoros vs. Banryu!

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elDino

Deal With It.
is a Contributor Alumnusis a Battle Server Moderator Alumnus
#1
Da Camouflaged Battle (Kecleon ftw baby)

Welcome to this upcoming battle whereby Athenodoros of the Water-types will take on his competitor: Banryu. This battle looks set to be a legendary one, and it seems that both trainers will enjoy battling it out to the death in this beautiful arena. Have fun!

Rules:
Pokemon: 2v2
Format: Doubles
DQ: 2 days
Items: None
Abilities: One
Switch: LOL
Move restrictions: 2 Recoveries, 5 Chills

Now that that's over, lets check out the arena for today's match!

The Arena!!!



A huge pool in a clearing in a dense forest. Into the pool falls a waterfall, which cascades down a series of cliffs above the pool, on to which Pokemon could jump.
It looks like things could get wet!

The Teams!!!


Athenodoros:


Lapras (M), "Typhon"

Nature:
Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
Ice - Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Water Absorb - (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armour - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (DW) - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

HP: 120
Atk: ***
Def: ***
SpA: **** (+)
SpD: ***
Spe: 51 (-)

EC: Doesn't Evolve
MC: 0
DC: Unlocked

Attacks:
-Sing
-Growl
-Water Gun
-Mist
-Confuse Ray
-Ice Shard
-Water Pulse
-Rain Dance
-Body Slam
-Perish Song
-Foresight
-Fissure
-Dragon Pulse
-Toxic
-Thunder
-Ice Beam
-Psychic
-Sheer Cold
-Hydro Pump
-Solarbeam
-Signal Beam
-Hidden Power Fighting (7)
-Substitute
-Bide



Hephaestus the Prinplup (M)

Nature:
Rash - Adds * to Special Attack, and take * from Special Defence.

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).[/I][/I]

Abilities:
Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW) - (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

HP: 100
Atk: ***
Def: ***
SpA: **** (+)
SpD: ** (-)
Spe: 50

EC: 6/9
MC: 3
DC: Unlocked

Attacks:
-Pound
-Growl
-Bubble
-Water Sport
-Peck
-Bubblebeam
-Bide
-Fury Attack
-Hydro Pump
-Yawn
-Flail
-Ice Beam
-Grass Knot
-Substitute
-Bide
-Dig
-Brick Break


Banryu:


Kecleon (*) Espio (m)
Nature: Adamant
Personality: Sneaky, shifty, and thoroughly cunning. A humiliatingly one-sided battle early in his fighting career caused him to be extremely jumpy and suspicious, and he hates being the center of attention, preferring to operate relatively unnoticed in multi-battles, if possible. When forced to fight in singles, he will resort to every sneaky trick he has in his arsenal to stay under the radar and avoid getting shut down like he did in his very first battle. Espio is the team's analogue of the Psychic- or Ghost-types used in most teams, and he has a wide variety of tricky moves to debilitate and screw up opponents.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: ****
Spe: 40

MC: 0

Ability: Color Change
Color Change: (innate) When hit with an attack, this Pokemon alters its cell structure to change its type to the type of that attack.

Attacks:
(+) Thief
(+) Tail Whip
(+) Astonish
(+) Scratch
(+) Lick
(+) Bind
(+) Faint Attack
(+) Fury Swipes
(+) Feint
(+) Psybeam
(+) Shadow Sneak
(+) Screech
(+) Slash

(+) Skill Swap
(+) Recover
(+) Snatch
(o) Magic Coat

(+) Claw Sharpen
(+) Rock Smash
(+) Thunder Wave



Bayleef Agrith (f)
Nature: Bashful
Personality: Kind and warm-hearted, and very in-tune with the natural environment, like most Grass-types. She doesn't much like having to attack other Pokemon, but will not hesitate to defend herself offensively if need be. Her skill set focuses mainly on support and healing, a role which she wholeheartedly embraces. Her personality changed least of all through evolution due to her relatively consistent level of performance. She is less skittish and slightly more calm post-evolution.

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank ***
Def: Rank ***
SpA: Rank ***
SpD: Rank ***
Spe: 60

EC: 4/9
MC: 1
DC: 3/5

Abilities: Overgrow, Leaf Guard [DW]
Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
Leaf Guard [DW Locked]: (innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
(+) Tackle
(+) Growl
(+) Razor Leaf
(+) Poisonpowder
(+) Synthesis
(+) Reflect
(+) Magical Leaf
(+) Natural Gift
(o) Light Screen
(o) Aromatherapy
(o) Solarbeam

(+) Leech Seed
(+) Healing Pulse
(+) Nature Power

(+) Attract
(+) Sunny Day
(+) Hidden Power (Fire, 6)


How the match will be played:

Banryu chooses his Pokemon's abilities and moves.
Athenodoros chooses his Pokemon's abilities and moves.

I ref.

Lets do this.
 
#2
Mean Green Fightin' Team.

Overgrow and Color Change it is then.

Agrith, start the match by putting up a Light Screen around the two of you to reduce the power of their special attacks. Now attack both of them with a flurry of Razor Leaves! Espio, first thing's first, Swap Skills with Lapras so it can't take advantage of any of them, then zap them both with Thunder Wave. f anyone has been hit with a status affliction by this point, Agrith will cure everyone with Aromatherapy, otherwise bring out the Sunny Day! Espio, if Lapras tries to make a Substitute at any point, Snatch it away!


Espio: Skill Swap (Lapras) > Thunder Wave (Lapras) > Thunder Wave (Prinplup) [SUB] at any time Snatch if Lapras tries to Substitute (continue other moves in order)
Agrith: Light Screen > Razor Leaf > Sunny Day [SUB] Aromatherapy in turn 3 if anyone got statused directly or indirectly
 

Athenodoros

Official Smogon Know-It-All
#3
Okay then, you look like you might have a bit of a disadvantage here guys.

Prinplup (Torrent): Start off with a Brick Break Espio to smash that Light Screen, and then Yawn Agrith and then at Espio.
Brick Break (Espio) => Yawn (Agrith) => Yawn (Espio)

Lapras (Water Absorb): You just launch a Confuse Ray at Kecleon to try to stop it attacking you and to make Agrith use Aromatherapy, hopefully. Then, just launch two Ice Beams at Abrith.
Confuse Ray (Espio) => Ice Beam (Agrith) => Ice Beam (Agrith)
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Server Moderator Alumnus
#4
Turn One

Athenodoros's Lapras

Name: Typhon
HP: 120
Energy: 100
Speed: 51
Nature: Quiet
Stat Boosts: None
Other: None

Athenodoros's Prinplup

Name: Hephaestus
HP: 100
Energy: 100
Speed: 50
Nature: Rash
Stat Boosts: None
Other: None

Vs.

Banryu's Kecleon

Name: Espio
HP: 90
Energy: 100
Speed: 40
Nature: Adamant
Stat Boosts: None
Other: None

Banryu's Bayleaf

Name: Agrith
HP: 90
Energy: 100
Speed: 60
Nature: Bashful
Stat Boosts: None
Other: None




Action 1:

Righto, let the battle begin! It seems that everyone on the battlefield is very slow, and Agrith is beginning the fight here. She immediately sets up a Light Screen in front of her team, allowing them to take special attacks with much greater ease. Typhon is up next, and he immediately sends a Confuse Ray towards Espio, and he becomes slightly confused! Heph steps up next, and he uses Brick Break on Espio, and this shatters the newly created Light Screen, while making Kecleon the Fighting-type! Finally, Espio himself finally gets to move, and trades some Skills with Lapras, Swapping his Colour Change ability for Lapras's Torrent ability!

Typhon: 5 energy from Confuse Ray. New ability is Colour Change.
Heph: 6 energy from Brick Break.

Espio: 12 damage from Brick Break, 7 energy from Skill Swap. Is now Fighting-type, and ability is Torrent. Confused for one more action.
Agrith: 8 energy from Light Screen.

Action 2:

The next action begins and once again, Agrith gets things going. She starts off by summoning some sharp Leaves, Razor sharp in fact, and she sends them off, and they strike both of Athenodoros's Pokemon It's a critical hit!!! Typhon does not like this one bit and he fires an unSTAB (since he is now Grass-type) Ice Beam straight back at Agrith, and that is extremely painful for the Grass-type. Heph is next, and he Yawns very loudly at Agrith, and this makes her feel very drowsy... Finally, Espio tries to use Thunder Wave, but he ends up hitting himself in confusion.

Typhon: 18 damage from Razor Leaf, 7 energy from Ice Beam. Is now a Grass-type.
Heph: 18 damage from Razor Leaf, 7 energy from Yawn.

Espio: 6 damage from confused attack, 3 energy from confused attack.
Agrith: 17 damage from Ice Beam, 3 energy from Razor Leaf. Will fall asleep in 3 more actions.

Action 3:

Finally, the last action is upon us. Agrith once more gets things going, and she decides to make today a Sunny Day, causing the sun to shine ever so brightly. Lapras comes up next, and he fires off another Ice Beam at Agrith, and Agrith is really starting to feel the pain here, especially since this one is also a critical hit! Prinplup decides to Yawn again, and this time Espio begins to feel drowsy... Espio himself is pretty pissed off, and he retaliates with a Thunder Wave on Prinplup.

Typhon: 10 energy from Ice Beam.
Heph: 10 energy from Yawn, 25% paralysis.

Espio: 7 energy from Thunder Wave. Will fall asleep in 3 more actions.
Agrith: 22 damage from Ice Beam, 10 energy from Sunny Day. Will fall asleep in 2 more actions.

End of Turn 1

Athenodoros's Lapras

Name: Typhon
HP: 102
Energy: 78
Speed: 51
Nature: Quiet
Stat Boosts: None
Other: Is now a Grass-type.

Athenodoros's Prinplup

Name: Hephaestus
HP: 82
Energy: 77
Speed: 50
Nature: Rash
Stat Boosts: None
Other: 25% paralysis.

Vs.

Banryu's Kecleon

Name: Espio
HP: 72
Energy: 83
Speed: 40
Nature: Adamant
Stat Boosts: None
Other: Is now a Fighting-type. Will fall asleep at the end of next turn.

Banryu's Bayleaf

Name: Agrith
HP: 51
Energy: 79
Speed: 60
Nature: Bashful
Stat Boosts: None
Other: Will fall asleep at the end of action 2 next turn.


The sun is shining for 5 more turns.

Move Order

Athenodoros issues actions.
Banryu issues actions.

I ref.

Lets do this.
 

Athenodoros

Official Smogon Know-It-All
#5
I suspect Kecleon should have Water Absorb rather than Torrent.

And, now that we have a grass-type Lapras, I think one of the sprites I did when I briefly got into spriting is in order:
It's a Torterra fusion if you're wondering.

Anyway, Typhon, you can just keep hammering away with Ice Beam x3 at Agrith. I've just noticed that it has the propensity for shenaniganry with Heal Pulse, and we don't need that.


Hephaestus, you can start off by performing a Rain Dance. You should do it again whenever there is not rain, but otherwise you should join Typhon in launching Ice Beam x2 at Agrith.

Good luck!
 
#6
Q@#%&@$^&%L@HJGKDHJGLDK. I hate retyping shit.
That Lapras sprite is funny + I pretty much boned myself by bringing Kecleon who's useless.

Espio: Twave @ Lapras > (sleepy) > Rock Smash @ Lapras if wakey
Agrith: Light Screen > Sunny Day > (if awake) Synthesis if Hephaestus failed to Rain Dance last turn, Sunny Day again if it didn't
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Server Moderator Alumnus
#7
Sorry guys, but due to sime unforeseen circumstances, I won't be able to ref this battle anymore, so you'll probably have to get a sub-ref. Sorry for any inconvenience caused!
 
#9
Walking through the forest, I come across a dead Dino, and two battlers looking for a sub-ref. Uh... As much as my instincts tell me to run like hell... Let's check this out, Lil SoS...

Team Athenodoros:

Typhon (Colour Change, Shell Armour, Hydration)
HP: 102
Energy: 78
Speed: 51
Stat Boosts: None
Status: Is now a Grass-type.
Actions: Ice Beam x3 at Agrith


Hephaestus (Torrent)
HP: 82
Energy: 77
Speed: 50
Stat Boosts: None
Status: 25% paralysis.
Actions: Rain Dance >>> Ice Beam x2 (Agrith)

Team Banryu:


Espio (Water Absorb)
HP: 72
Energy: 83
Speed: 40
Stat Boosts: None
Status: Is now a Fighting-type. Will fall asleep in 3 actions.
Actions: Twave @ Lapras > (sleepy) > Rock Smash @ Lapras if wakey


Agrith (Overgrow)
HP: 59
Energy: 61
Speed: 60
Stat Boosts: None
Status: Will fall asleep at the end of action 2.
Actions: Light Screen > Sunny Day > (if awake) Synthesis if Hephaestus failed to Rain Dance last turn, Sunny Day again if it didn't

Turn Order: Agrith >>> Typhon >>> Espio >>> Hephaestus

Action 1:
Agrith starts the round with a quick Light Screen, to cushion the blows of FIVE Ice Beams heading her way this round. Might sting a bit. Typhon launches the first one, but the Light Screen helps her shrug it off. Espio now acts to try and prevent future Ice Beams, by paralysing Typhon with a jolt of electricity. Ouch. Unfortunately, the previous paralysis on Heph doesn't take effect, and he's able to set up a Rainstorm in this clearing!

Action 2:
Agrith, apparently not enjoying the downpour, somehow fires a red energy blast into the sky, causing it to clear, and the sun to shine brightly. Espio expects orders, as he won't fall asleep until next action... But his trainer thought he'd be asleep already, so they're not coming. Banryu dun goofed. Typhon capitalises with another Ice Beam, followed up by one from Hephaestus. The cold rocks Agrith into a deep sleep for two actions...

Action 3:
Agrith snoozes, as Espio FALCON PAWWWWWWWWWNCHES the ground near Typhon, and the splintered rock lowers his defense. Typhon is now a Fighting type due to Colour Change! Surprisingly, Typhon isn't getting parahaxed at all, there's another Ice Beam for Agrith! Heph is paralysed though, and spends the round on his knees. Tough break for Athenodoros, he almost had the sleeping Agrith down for the count! Speaking of which, Espio now falls into an intense, 3 action sleep!

Calcs:
Bayleef used Light Screen (8 energy)
Lapras used Ice Beam (12 damage, 7 energy)
Kecleon used Thunder Wave (7 energy)
Prinplup used Rain Dance (9 energy)
Bayleef used Sunny Day (10 energy)
Lapras used Ice Beam (12 damage, 11 energy)
Prinplup used Ice Beam (12 damage, 7 energy)
Kecleon used Rock Smash (8 damage, 3 energy)
Lapras used Ice Beam (12 damage, 15 energy)


Team Athenodoros:

Typhon (Colour Change, Shell Armour, Hydration)
HP: 94
Energy: 45
Speed: 51
Stat Boosts: -1 Def
Status: Is now a Fighting type. 20% paralysed


Hephaestus (Torrent)
HP: 82
Energy: 73
Speed: 50
Stat Boosts: None
Status: 20% paralysis.

Team Banryu:


Espio (Water Absorb)
HP: 72
Energy: 73
Speed: 40
Stat Boosts: None
Status: Is now a Fighting-type. Sleeping for 3 actions.


Agrith (Overgrow)
HP: 11
Energy: 43
Speed: 60
Stat Boosts: None
Status: Sleeping for one action

Light Screen for 3 actions. Sunny Day for 4 rounds.
 
#10
Fuck it.

Kecleon: Shadow Sneak x3 @ LApras
Bayleef: Solarbeam prinplup > aromatherapy > magical leaf > prinplup (in this order AFTER wakeage)
 

Athenodoros

Official Smogon Know-It-All
#11
Alright, guys, you should have this. Start off with Lapras using Ice Beam to to finish off Bayleaf, and in the meantime Prinplup can use Brick Break against Kecleon. Then, if Bayleaf is still conscious, Prinplup can hit her with Ice Beams until she is. Either way, Lapras can use Psychic, and then Signal Beam if Prinplup hasn't attacked yet, or Ice Beam if he has. Prinplup can just use Grass Knot until the end of the round after Bayleaf falls.

Ice Beam => Psychic => Ice Beam/Signal Beam (If Bayleaf survived the first action)

Brick Break => Grass Knot => Grass Knot
Add Ice Beams at the start until Bayleaf falls.
 
#12
Team Athenodoros:

Typhon (Colour Change, Shell Armour, Hydration)
HP: 94
Energy: 45
Speed: 51
Stat Boosts: -1 Def
Status: Is now a Fighting type. 20% paralysed
Actions: Ice Beam => Psychic => Ice Beam/Signal Beam (If Bayleaf survived the first action)


Hephaestus (Torrent)
HP: 82
Energy: 73
Speed: 50
Stat Boosts: None
Status: 20% paralysis.
Actions: Brick Break => Grass Knot => Grass Knot
Add Ice Beams at the start until Bayleaf falls.

Team Banryu:


Espio (Water Absorb)
HP: 72
Energy: 73
Speed: 40
Stat Boosts: None
Status: Is now a Fighting-type. Sleeping for 3 actions.
Actions: Shadow Sneak x3 @ Lapras


Agrith (Overgrow)
HP: 11
Energy: 43
Speed: 60
Stat Boosts: None
Status: Sleeping for one action
Actions: Solarbeam prinplup > aromatherapy > magical leaf > prinplup (in this order AFTER wakeage)

Light Screen for 3 actions. Sunny Day for 4 rounds.

Turn order: Agrith >>> Espio >>> Typhon >>> Hephaestus

Action 1:
Espio and Agrith nap, as Typhon charges an Ice Beam, finishing her off for the match. Heph decides to Brick Break Espio, but to no avail, as his muscles seize up!

Action 2:
Typhon and Hephaestus continue their assault this action, as Typhon blasts the sleeping Espio with powerful Psychic energy, but it seems to do surprisingly little, despite the super effective attack. Thank God for Light Screen! Unfortunately, the Heph remains paralysed.

Action 3:
This time, it's Typhon's muscles that seize up, and he's unable to launch his Ice Beam. Hephaestus is free to attack, however, and he uses the tree roots in the clearing to trip Espio and slam him to the ground. He finally wakes up though, as the Light Screen fades.

Calcs:
Lapras used Ice Beam (12 damage, 7 energy)
Lapras used Psychic (8 damage, 7 energy)
Prinplup used Grass Knot (2 damage, 6 energy)


Team Athenodoros:

Typhon (Colour Change, Shell Armour, Hydration)
HP: 94
Energy: 38
Speed: 51
Stat Boosts: -1 Def
Status: Is now a Fighting type. 15% paralysed


Hephaestus (Torrent)
HP: 82
Energy: 67
Speed: 50
Stat Boosts: None
Status: 15% paralysis.

Team Banryu:


Espio (Water Absorb)
HP: 62
Energy: 73
Speed: 40
Stat Boosts: None
Status: Is now a Fighting-type.


Agrith (Overgrow)
HP: KO

Sunny Day for 3 rounds.

Athenodoros, order please.
 

Athenodoros

Official Smogon Know-It-All
#13
Good work guys, you've done well. Anyway, Hephaestus, you can just keep Grass Knot, unless it uses Light Screen in which case you should use Brick Break until the Light Screen is gone. Typhon, you just use Rain Dance whenever it isn't raining, and Ice Beam otherwise.

Grass Knot => Grass Knot => Grass Knot
Substitute Brick Break whenever Light Screen is up.

Ice Beam => Ice Beam => Ice Beam
Substitute Rain Dance whenever it isn't raining.
 
#15
Team Athenodoros:

Typhon (Colour Change, Shell Armour, Hydration)
HP: 94
Energy: 38
Speed: 51
Stat Boosts: -1 Def
Status: Is now a Fighting type. 15% paralysed
Actions: Ice Beam => Ice Beam => Ice Beam
Substitute Rain Dance whenever it isn't raining.


Hephaestus (Torrent)
HP: 82
Energy: 67
Speed: 50
Stat Boosts: None
Status: 15% paralysis.
Actions: Grass Knot => Grass Knot => Grass Knot
Substitute Brick Break whenever Light Screen is up.

Team Banryu:


Espio (Water Absorb)
HP: 62
Energy: 73
Speed: 40
Stat Boosts: None
Status: Is now a Fighting-type.
Actions: Screech > Leer > Astonish

Sunny Day for three rounds.

Turn Order: Espio >>> Typhon >>> Hephaestus

Haikus for fun.

Action 1:
Espio Screeches,
Typhon summons a rainstorm,
Grass Knot trips Heph's foe.

Action 2:
Cured paralysis,
Typhon strikes despite a Leer,
Grass Knot trips Heph's foe.

Action 3:
Another Ice Beam,
An Astonishing attack,
Grass Knot trips Heph's foe.

Ain't I a great poet? (I do actually write poetry, though I usually stick to sonnets.)

Calcs:
Kecleon used Screech (6 energy)
Lapras used Rain Dance (9 energy)
Prinplup used Grass Knot (7 damage, 6 energy)
Lapras used Ice Beam (9 damage, 7 energy)
Kecleon used Leer (4 energy)
Prinplup used Grass Knot (7 damage, 10 energy)
Lapras used Ice Beam (9 damage, 11 energy)
Kecleon used Astonish (16 damage, 3 energy)
Prinplup used Grass Knot (7 damage, 14 energy)


Team Athenodoros:

Typhon (Colour Change, Shell Armour, Hydration)
HP: 78
Energy: 11
Speed: 51
Stat Boosts: -3 Def
Status: Is now a Ghost type, 10 % paralysed.


Hephaestus (Torrent)
HP: 82
Energy: 41
Speed: 50
Stat Boosts: None
Status: 10% paralysis.

Team Banryu:


Espio (Water Absorb)
HP: 23
Energy: 60
Speed: 40
Stat Boosts: None
Status: Is now a Fighting-type.

Rain for four rounds
 

Athenodoros

Official Smogon Know-It-All
#18
I shouldn't have Hydration. It is only one ability. And lol, I thought Kecleon still had Colour Change, and lol, I thought it had Light Screen. How embarrassing :)

Anyway, Typhon can now just keep pegging it with Psychic attacks now that I realise that it will stay a Fighting type. At the same time, Hephaestus can Yawn, and then just use Ice Beams. We should have done this a while ago.

Typhon: Psychic => Psychic => Psychic
Hephaestus: Yawn => Ice Beam => Ice Beam
If the first Yawn does not work, then it he should keep using it until it does.
 
#19
Damn it, sorry guys. I recalced the round, though it didn't make any difference, thankfully.

Team Athenodoros:

Typhon (Colour Change)
HP: 78
Energy: 11
Speed: 51
Stat Boosts: -3 Def
Status: Is now a Ghost type, 10 % paralysed.
Actions: Psychic => Psychic => Psychic


Hephaestus (Torrent)
HP: 82
Energy: 41
Speed: 50
Stat Boosts: None
Status: 10% paralysis.
Actions: Yawn => Ice Beam => Ice Beam

Team Banryu:


Espio (Water Absorb)
HP: 23
Energy: 60
Speed: 40
Stat Boosts: None
Status: Is now a Fighting-type.
Actions: Shadow Sneak (Lapras) > Recover > Shadow Sneak (Lapras)

Rain for four rounds.

Turn Order: Espio, Typhon, Hephaestus.

In lieu of flavour,
Accept my lovely haikus.
Though they're not that good...

Action 1:
Shadows sneak round,
Psychic scores a defense drop,
Heph yawns in tiredness.

Action 2:
Espio heals up,
Typhon faints from exhaustion,
Ice Beam from Prinplup.

Action 3:
Shadows Sneak at Heph,
Another Ice Beam attack,
One action of sleep.

Calcs:
Kecleon used Shadow Sneak (12 damage, 3 energy)
Lapras used Psychic (16 damage, 7 energy)
Prinplup used Yawn (7 energy)
Kecleon used Recover (+20 HP, 11 energy)
Lapras used Psychic. It failed due to lack of energy.
Prinplup used Ice Beam (13 damage, 7 energy)
Kecleon used Shadow Sneak (7 damage, 3 energy)
Prinplup used Ice Beam (13 damage, 11 energy)


Team Athenodoros:

Typhon (Colour Change, Shell Armour, Hydration)
HP: KO due to lack of energy


Hephaestus (Torrent)
HP: 75
Energy: 19
Speed: 50
Stat Boosts: None
Status: 5% paralysis.

Team Banryu:


Espio (Water Absorb)
HP: 1 (Yes, really.)
Energy: 43
Speed: 40
Stat Boosts: None
Status: Is now a Fighting-type, sleeping for one action

Rain for three rounds
 

Athenodoros

Official Smogon Know-It-All
#20
SOS, you are hereby one of my favourite people on Smogon because of those haikus.

Anyway, Hephaestus, time to finish this off! Just go for Bubble => Bubblebeam => Chill, and hopefully we'll have this wrapped up.
 
#21
:0 . . . ? Strange that those Shadow Sneaks are doing less than Astonish did... seeing as Shadow Sneak has higher attack power.... hmm. Well at least we had the intended effect. :3 Bahaha, well I'd like to stall us out for further shenanigans, but I've long since known that we were beaten. xD I'm just glad that Espio was at least able to prove his worth here, despite being a terrible teammate for Agrith. GG Athenos.

Recover > chill > Thunder Wave

And yes, those haikus are the best LOL.
 
#22
Thanks guys, though it was just to save time lol. Oh, and Athenodoros? You're about to HATE me...

Team Athenodoros:


Hephaestus (Torrent)
HP: 75
Energy: 19
Speed: 50
Stat Boosts: None
Status: 5% paralysis.
Actions: Bubble => Bubblebeam => Chill

Team Banryu:


Espio (Water Absorb)
HP: 1 (Yes, really.)
Energy: 43
Speed: 40
Stat Boosts: None
Status: Is now a Fighting-type, sleeping for one action
Actions: Recover > chill > Thunder Wave

Rain for three rounds.

Espio snoozes as Heph fires a small Bubble at him, seemingly for the KO... But Espio simply absorbs it! Looks like Athenodoros forgot that Espio took Typhon's Water Absorb ability! He actually gains from the attack! Espio now wakes up, but doesn't move, chilling to gain energy. A confused Hephaestus meanwhile, fires a stream of bubbles at the Kecleon, thinking his earlier one was just too weak. He is incorrect. After a quick refresh of paralysis by Thunder Wave, Heph chills out, wondering what the hell just happened.

Calcs:
Prinplup used Bubble (+6 HP Espio, 1 energy)
Kecleon chilled (+12 energy)
Prinplup used BubbleBeam (+8 HP Espio, 4 energy)
Kecleon used Thunder Wave (7 energy)
Prinplup chilled (+12 energy)


Team Athenodoros:

Hephaestus (Torrent)
HP: 75
Energy: 26
Speed: 50
Stat Boosts: None
Status: 25% paralysis.

Team Banryu:

Espio (Water Absorb)
HP: 15
Energy: 48
Speed: 40
Stat Boosts: None
Status: Is now a Fighting-type.

Rain for two rounds.
 
#23
Alright, first thing, climb up that vine-covered wall while waggling your Tail Whip at him disarmingly! (If that doesn't work, then just climb the wall and forget your tail.) Use the height to cover yourself from Heph's attacks[/I], you should be able to duck behind that ledge so that his ranged Ice Beams and stuff won't reach you. Stick close to the waterfall while you're doing it, so any Yawning he does is drowned out. Chameleons are good at climbing, right? Yeah, I know there are lots of your kind near Fortree City, where you can't do anything if you CAN'T climb around. Now while you're up there, duck out of sight and Recover some health. Then Sharpen your Claws to get ready for the next round. Oh, and if he even thinks about making a Substitute, Snatch it away before he gets the chance.

climb up the wall while using Tail Whip (staying close to the waterfall to drown out sounds) > Recover > Claw Sharpen
SUB: Snatch if Heph tries to Substitute
 

Athenodoros

Official Smogon Know-It-All
#24
I think we all know what''s going through my head right now :|

Anyway, we''ll just have to try again: Ice Beam => Chill => Ice Beam

At least it is his last Recover.
 
#25
Team Athenodoros:

Hephaestus (Torrent)
HP: 75
Energy: 26
Speed: 50
Stat Boosts: None
Status: 25% paralysis.
Actions: Climb up the wall while using Tail Whip (staying close to the waterfall to drown out sounds) > Recover > Claw Sharpen
SUB: Snatch if Heph tries to Substitute

Team Banryu:

Espio (Water Absorb)
HP: 15
Energy: 48
Speed: 40
Stat Boosts: None
Status: Is now a Fighting-type.
Actions: Ice Beam => Chill => Ice Beam

Rain for two rounds.

Espio makes his way up the vines beside the waterfall, climbing furiously, but Heph's Ice Beam strikes true... And that's it! Espio falls flat to the forest floor from a critical hit!

(For the record, I halved the accuracy of Ice Beam as Espio climbed due to the distance. Hit roll: 357/100, crit roll: 7/1000. Sorry.)

Calcs:
Espio climbed vines (2 energy)
Hephaestus used Ice Beam (18 damage, 7 energy)


Team Athenodoros:

Hephaestus (Torrent)
HP: 75
Energy: 19
Speed: 50
Stat Boosts: None
Status: 25% paralysis.

Team Banryu:

Espio (Water Absorb)
HP: KO

I gain 4 RC.

elDino reffed a round, but saw no KOs, so he gets no counters, right?

Athenodoros and Banryu gain 2 TC.

Lapras gains 2 MC, 1 KO.

Prinplup gains 1 EC, 2 MC, 1 DC, 1 KO.

Bayleef gains 1 EC, 2 MC, 1 DC.

Kecleon gains 3 MC, 1 KO, as Lapras fainted due to energy.
 
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