(18:38:24) *** Your rank in Standard OU is 38/48344 [1391 points / 828 battles]! under alt American Dreamer
(16:12:57) *** Your rank in Standard OU is 45/48045 [1379 points / 2088 battles]! under alt Of Mice and Men
Hey guys,
I decided to make this team after viewing Twash's HO team. It really was anti-metagame stuff and seemed much more interesting than the standard Volt-Turning core or weather. In fact, the underrated sets really made me want to try some unorthodox stuff and more or less that is the foundation of this team. It started with a completely priority based team, but altered its was into what it currently is today. It revolves around luring steels in and trapping and KOing to allow for much easier sweeps for my physical attackers.
453 (Azelf) @ Life Orb
Trait: Levitate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Taunt
- U-turn
- Explosion
THe much needed SR setter. Replaced Metagross and haven't looked back. SR + Taunt is an awesome combo. Lets me stop things that think I'm set up bait and allow me to easily get rocks without the worry of anything becoming overpowered. U-turn is a scouting move, and whilst I am opposed to Volt-Turning, works really well in getting momentum. Explosion can be very effective if pulled off at the right times, and due to his great speed, I'll usually be able to pull it out of the bag late game to remove a major threat. His speed is a real asset to this otherwise slow team, meaning that more often than not when something dies Azelf is in to do something.
359 (Gengar) (M) @ Black Sludge
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Destiny Bond
- Substitute/Psychic
- Shadow Ball
- Focus Blast
Gengar had to fulfil a major role for this team. Replacing Alakazam meant that he needed to be able to cut sweeps short, handle fighting Pokemon and have great coverage and blistering speed. Gengar does all of that and more. Handling fighting mons is Gengar's bread and butter. Psychic can be used, but since almost all fighting Pokemon cant even touch him, Substitute is probably the superior option. Ghost+Fighting grants flawless coverage that Alakazam got, albeit without the ability to go mixed. Destiny Bond is the glue to this set, fulfilling what Alakazam did, only most times better. Gengars great speed means more often than not I will be outspeeding the threat I am going to Destiny Bond. This means that GEngar cuts sweeps short, much like Alakazam, making him a great replacement. The one major reason why Gengar was chosen over Alakazam was the ability to hard counter Lucario. Whether you risk the shaky Focus Blast or the safer destiny bond is return for gengar's life, Lucario can't touch Gengar. Double priority Lucario's are much less of a threat, easily handled by Dragonite.
604 (Dragonite) (F) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Outrage
- Fire Punch
- Earthquake
Banded Dnite is an absolute beast. Another great momentum stopper with both his ability and access to priority. Pretty standard set, and a great check to sun teams. Extremespeed knocks of weakened foes, Outrage has great spammability, Fire Punch takes out Chllorophyller's and EQ can handle Heatran. Nothing new with this guy, but sometimes the old things work best. DNite is also a greate Skarmory/Ferrothorn/Scizor lure for Magnezone. Scizor in particular like to finish off Dnite with Banded BP, which of course works in my favour.
466 (Mamoswine) (M) @ Life Orb
Trait: Snow Cloak
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Ice Shard
- Icicle Spear
- Earthquake
- Superpower
Mamoswine is a great Dragon check as well as Sandstorm. With access to priority aswell as great STAB coverage nothing on a Sand team can even compete. EVs outrun almost all Dragonites since they tend to go adamant. Icicle Spear annihilates Sub Gliscor, Sub Breloom, Sub DDnite etc. Ice Shard finishes weakened threats, EQ is great generally. Superpower catchs Rotom-W on the switch for a clean 2HKO. Another great Scizor/Skarmory lure for Magnezone. Simple matter of fact is that if Skarmory is played timidly then opponent will likely lose a lot of Pokemon.
359 (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Charge Beam
- Thunderbolt
- Hidden Power [Ice]
Sub Charge Beam Zone is a boss. Takes out soooooo many threats to my team including: Jirachi, Scizor, Ferrothorn, bulky Waters with Scald, Skarmory, any steel basically. Thunderbolt is there to instantly KO Skarmory before it WW me. Charge Beam is a great set up move for him, and behind a sub with his great resistances makes him a major threat. Hidden Power Ice was chosen for optimal coverage, and I have never even considered HP Fire seeing at +2 its much more beneficial to have bolt beam coverage. Also Charge Beam is always killing the steel Mon so I don't see the use of HP Fire.
483 (Sharpedo) (F) @ Life Orb
Trait: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Crunch
- Ice Fang
The biggest threat to Rain teams aswell as late game. Unorthodox set in that I carry Aqua Jet instead of Protect, but Sharpedo is usually coming in on weakened threats anyway, and being able to come in on scarf Terrakion/Landorus is a godsend. Waterfall and Crunch are needed STABs and Ice Fang handles Dragonite. Adamant nature was chosen because Speed Boost is already helping in the speed department. Once again Sharpedo is a great lure for Scizor/Ferrothorn which Magnezone can take advantage of.
(16:12:57) *** Your rank in Standard OU is 45/48045 [1379 points / 2088 battles]! under alt Of Mice and Men
Hey guys,
I decided to make this team after viewing Twash's HO team. It really was anti-metagame stuff and seemed much more interesting than the standard Volt-Turning core or weather. In fact, the underrated sets really made me want to try some unorthodox stuff and more or less that is the foundation of this team. It started with a completely priority based team, but altered its was into what it currently is today. It revolves around luring steels in and trapping and KOing to allow for much easier sweeps for my physical attackers.
453 (Azelf) @ Life Orb
Trait: Levitate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Taunt
- U-turn
- Explosion
THe much needed SR setter. Replaced Metagross and haven't looked back. SR + Taunt is an awesome combo. Lets me stop things that think I'm set up bait and allow me to easily get rocks without the worry of anything becoming overpowered. U-turn is a scouting move, and whilst I am opposed to Volt-Turning, works really well in getting momentum. Explosion can be very effective if pulled off at the right times, and due to his great speed, I'll usually be able to pull it out of the bag late game to remove a major threat. His speed is a real asset to this otherwise slow team, meaning that more often than not when something dies Azelf is in to do something.
359 (Gengar) (M) @ Black Sludge
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Destiny Bond
- Substitute/Psychic
- Shadow Ball
- Focus Blast
Gengar had to fulfil a major role for this team. Replacing Alakazam meant that he needed to be able to cut sweeps short, handle fighting Pokemon and have great coverage and blistering speed. Gengar does all of that and more. Handling fighting mons is Gengar's bread and butter. Psychic can be used, but since almost all fighting Pokemon cant even touch him, Substitute is probably the superior option. Ghost+Fighting grants flawless coverage that Alakazam got, albeit without the ability to go mixed. Destiny Bond is the glue to this set, fulfilling what Alakazam did, only most times better. Gengars great speed means more often than not I will be outspeeding the threat I am going to Destiny Bond. This means that GEngar cuts sweeps short, much like Alakazam, making him a great replacement. The one major reason why Gengar was chosen over Alakazam was the ability to hard counter Lucario. Whether you risk the shaky Focus Blast or the safer destiny bond is return for gengar's life, Lucario can't touch Gengar. Double priority Lucario's are much less of a threat, easily handled by Dragonite.
604 (Dragonite) (F) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Outrage
- Fire Punch
- Earthquake
Banded Dnite is an absolute beast. Another great momentum stopper with both his ability and access to priority. Pretty standard set, and a great check to sun teams. Extremespeed knocks of weakened foes, Outrage has great spammability, Fire Punch takes out Chllorophyller's and EQ can handle Heatran. Nothing new with this guy, but sometimes the old things work best. DNite is also a greate Skarmory/Ferrothorn/Scizor lure for Magnezone. Scizor in particular like to finish off Dnite with Banded BP, which of course works in my favour.
466 (Mamoswine) (M) @ Life Orb
Trait: Snow Cloak
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Ice Shard
- Icicle Spear
- Earthquake
- Superpower
Mamoswine is a great Dragon check as well as Sandstorm. With access to priority aswell as great STAB coverage nothing on a Sand team can even compete. EVs outrun almost all Dragonites since they tend to go adamant. Icicle Spear annihilates Sub Gliscor, Sub Breloom, Sub DDnite etc. Ice Shard finishes weakened threats, EQ is great generally. Superpower catchs Rotom-W on the switch for a clean 2HKO. Another great Scizor/Skarmory lure for Magnezone. Simple matter of fact is that if Skarmory is played timidly then opponent will likely lose a lot of Pokemon.
359 (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Charge Beam
- Thunderbolt
- Hidden Power [Ice]
Sub Charge Beam Zone is a boss. Takes out soooooo many threats to my team including: Jirachi, Scizor, Ferrothorn, bulky Waters with Scald, Skarmory, any steel basically. Thunderbolt is there to instantly KO Skarmory before it WW me. Charge Beam is a great set up move for him, and behind a sub with his great resistances makes him a major threat. Hidden Power Ice was chosen for optimal coverage, and I have never even considered HP Fire seeing at +2 its much more beneficial to have bolt beam coverage. Also Charge Beam is always killing the steel Mon so I don't see the use of HP Fire.
483 (Sharpedo) (F) @ Life Orb
Trait: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Crunch
- Ice Fang
The biggest threat to Rain teams aswell as late game. Unorthodox set in that I carry Aqua Jet instead of Protect, but Sharpedo is usually coming in on weakened threats anyway, and being able to come in on scarf Terrakion/Landorus is a godsend. Waterfall and Crunch are needed STABs and Ice Fang handles Dragonite. Adamant nature was chosen because Speed Boost is already helping in the speed department. Once again Sharpedo is a great lure for Scizor/Ferrothorn which Magnezone can take advantage of.
453 (Azelf) @ Life Orb
Trait: Levitate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Taunt
- U-turn
- Explosion
359 (Gengar) (M) @ Black Sludge
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Destiny Bond
- Substitute
- Shadow Ball
- Focus Blast
604 (Dragonite) (F) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Outrage
- Fire Punch
- Earthquake
466 (Mamoswine) (M) @ Life Orb
Trait: Snow Cloak
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Ice Shard
- Icicle Spear
- Earthquake
- Superpower
359 (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Charge Beam
- Thunderbolt
- Hidden Power [Ice]
483 (Sharpedo) (F) @ Life Orb
Trait: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Crunch
- Ice Fang
Trait: Levitate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Taunt
- U-turn
- Explosion
359 (Gengar) (M) @ Black Sludge
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Destiny Bond
- Substitute
- Shadow Ball
- Focus Blast
604 (Dragonite) (F) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Outrage
- Fire Punch
- Earthquake
466 (Mamoswine) (M) @ Life Orb
Trait: Snow Cloak
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Ice Shard
- Icicle Spear
- Earthquake
- Superpower
359 (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Charge Beam
- Thunderbolt
- Hidden Power [Ice]
483 (Sharpedo) (F) @ Life Orb
Trait: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Crunch
- Ice Fang