Introduction
"When Celery Attacks" is a team based around Celebi. Anyone Pokemon can be changed, except Celebi. You may suggest set changes and other minor changes to Celebi, but nothing too major. This is my 2nd RMT for ORAS OU and, I haven't played much, but I got to 1282, no losses, then I stopped. I'll probably start playing again very soon and if you want to battle msg me your IGN. This team is Balance Offense. I prefer to be offensively orientated but able to switch to take hits.
IGN: LTI Stardust
Teambuilding
Celebi was the pokemon I wanted to build around. 'nuff said.
Bisharp and Celebi work well together. Bisharp also rids of Latias and Latios.
To cover the fire weakness and take advantage of Bisharp beating Latias and Latios, I added Keldeo.
I really wanted a Stealth Rocker, so I went with a defensive Landorus-T. It also helps get rid of that big Bug weakness.
A great member. This thing is like a mid-game win condition. It takes advantage of wearing everything down with stealth rocks.
Easily the most replaceable team member. I am always looking for a good spinner or defogger that fits on my team but the options are so limited.
In Depth
Celery (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 220 SpD / 36 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Heal Bell
- Recover
- Thunder Wave
Celebi is the main Pokemon of this team and the one I built around. The point of this team is to help Celebi stay alive so she can see the win. I didn't want to waste turns with Celebi in setting up Stealth Rock. Giga Drain, the only attacking move, keeps health high and does good damage. Paired with Leftovers and Recover, it usually never dies. It acts as a Cleric with Heal Bell. Thunder wave cripples any threatening, fast attacker. The IVs in attack are lowered due to Foul Play, especially since it is super-effective. The EVs are standard, however, I got no clue what they do or outspeed so please help me there. Celebi is my main check to rain teams and Pokemon like Keldeo, Azumarill, Mega Diancie, Rotom-W, and Mega Slowbro. It also checks sandstorm teams and Pokemon like Mega-Tyranitar or Hippowdon. I'm considering completely changing the set, but I don't think I want Nasty Plot Celebi.
"Munch, munch. These berries are delicious."
Bishop (Bisharp) @ Assault Vest
Ability: Defiant
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Pursuit
- Iron Head
Bisharp is my Pursuit trapper. Knock Off and Sucker Punch are the main, and obvious STAB moves for Bisharp. If you want to be a Pursuit trapper, you need the move Pursuit of course. It hits Psychic types (Latios and Latias) insanely hard and gives room for Keldeo to wreck something without a good switch in. Bisharp damages Fairies which also opens up sweeps for Mega-Lopunny. It also gets Gengar good. The EVs are pretty standard, I just did the "Speed Creeping" technique to outspeed other Bisharps.
It eliminates threats for my sweepers to sweep. It's my... pre-sweeper?
"Slice and Dice."
Rainbow Dash (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
The nickname would be more fitting with a choice scarf, but whatever. Hydro Pump is there to hit hard and combined with Choice Specs OHKOs Specially Defensive Hippowdon. Scald is for accuracy and to cripple with a burn. Secret Sword is the secondary STAB move. Icy Wind over HP Ice because of solely the speed drop. Again, the IVs in attack are 0 to minimize Foul Play damage. Keldeo destroys sandstorm teams and takes advantage of rain teams. It OHKOs Tyranitar and Hippowdon, the two main sandstorm. This is definitely one of my main sweepers who I don't see would be changed much.
"Friendship is Magic"
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Lando-T is definitely my best Talonflame check. I'm running a defensive set with Stealth Rock, mostly to cripple Talonflame. Intimidate checks most Physical attackers. Leftovers are definitely the most viable item for a defensive set. Earthquake is the main attacking move, with Stone Edge being for Talonflame, and other birds. U-turn lets me scout, so if they switch and I use U-turn, I know exactly who to switch into, no predicting. Again with speed creeping for other defensive Landorus-Therians. It can switch in on Landorus, but can't really do anything afterwards, so that is a big problem. :/
"I'm big and scary so I intimidate you, lol, pest."
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
Searching Lopunny up on the internet is a horrible idea. Anyways, this "Monster" can run through any team after some initial damage and stealth rocks. STAB Fake Out does so much damage and it's like a free turn. Scrappy Return will OHKO Gengar. It is the most powerful and preferred move. However, we all know how little things Normal type hits neutrally, so High Jump Kick will wreck any Steel or Rock types. Ice Punch is finally there as coverage for the abundance of Pokemon 4x weak to Ice. Sometimes I lead with this and dent the opposing team insanely. Props to you if you know the song in quotes below.
"Come get this playboy bunny like Hugh Hef."
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Swords Dance
- Earthquake
- Iron Head
Definitely the most replaceable on the team. This was my desperate need for a spinner. I'm gonna give much explaining because I feel much will be changed. Life Orb is for the extra damage. Mold Breaker is because I don't have any sandstorm Pokemon. Mold Breaker Earthquake can hit Rotom-W very hard though. If I ever get the chance to set up, I will Swords Dance. This is my best counter to dumb Fairy types.
Threat List
This little bugger just hates Celebi. It runs through half of my team, and my only real check is Landorus-Therian.
HP Flying variants run through everything. If it isn't Rock Polish then Keldeo can stop it with Icy Wind, getting the speed drop.
Importable
"When Celery Attacks" is a team based around Celebi. Anyone Pokemon can be changed, except Celebi. You may suggest set changes and other minor changes to Celebi, but nothing too major. This is my 2nd RMT for ORAS OU and, I haven't played much, but I got to 1282, no losses, then I stopped. I'll probably start playing again very soon and if you want to battle msg me your IGN. This team is Balance Offense. I prefer to be offensively orientated but able to switch to take hits.
IGN: LTI Stardust
Teambuilding

Celebi was the pokemon I wanted to build around. 'nuff said.


Bisharp and Celebi work well together. Bisharp also rids of Latias and Latios.



To cover the fire weakness and take advantage of Bisharp beating Latias and Latios, I added Keldeo.




I really wanted a Stealth Rocker, so I went with a defensive Landorus-T. It also helps get rid of that big Bug weakness.





A great member. This thing is like a mid-game win condition. It takes advantage of wearing everything down with stealth rocks.






Easily the most replaceable team member. I am always looking for a good spinner or defogger that fits on my team but the options are so limited.
In Depth

Celery (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 220 SpD / 36 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Heal Bell
- Recover
- Thunder Wave
Celebi is the main Pokemon of this team and the one I built around. The point of this team is to help Celebi stay alive so she can see the win. I didn't want to waste turns with Celebi in setting up Stealth Rock. Giga Drain, the only attacking move, keeps health high and does good damage. Paired with Leftovers and Recover, it usually never dies. It acts as a Cleric with Heal Bell. Thunder wave cripples any threatening, fast attacker. The IVs in attack are lowered due to Foul Play, especially since it is super-effective. The EVs are standard, however, I got no clue what they do or outspeed so please help me there. Celebi is my main check to rain teams and Pokemon like Keldeo, Azumarill, Mega Diancie, Rotom-W, and Mega Slowbro. It also checks sandstorm teams and Pokemon like Mega-Tyranitar or Hippowdon. I'm considering completely changing the set, but I don't think I want Nasty Plot Celebi.
"Munch, munch. These berries are delicious."

Bishop (Bisharp) @ Assault Vest
Ability: Defiant
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Pursuit
- Iron Head
Bisharp is my Pursuit trapper. Knock Off and Sucker Punch are the main, and obvious STAB moves for Bisharp. If you want to be a Pursuit trapper, you need the move Pursuit of course. It hits Psychic types (Latios and Latias) insanely hard and gives room for Keldeo to wreck something without a good switch in. Bisharp damages Fairies which also opens up sweeps for Mega-Lopunny. It also gets Gengar good. The EVs are pretty standard, I just did the "Speed Creeping" technique to outspeed other Bisharps.

"Slice and Dice."

Rainbow Dash (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
The nickname would be more fitting with a choice scarf, but whatever. Hydro Pump is there to hit hard and combined with Choice Specs OHKOs Specially Defensive Hippowdon. Scald is for accuracy and to cripple with a burn. Secret Sword is the secondary STAB move. Icy Wind over HP Ice because of solely the speed drop. Again, the IVs in attack are 0 to minimize Foul Play damage. Keldeo destroys sandstorm teams and takes advantage of rain teams. It OHKOs Tyranitar and Hippowdon, the two main sandstorm. This is definitely one of my main sweepers who I don't see would be changed much.
"Friendship is Magic"
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Lando-T is definitely my best Talonflame check. I'm running a defensive set with Stealth Rock, mostly to cripple Talonflame. Intimidate checks most Physical attackers. Leftovers are definitely the most viable item for a defensive set. Earthquake is the main attacking move, with Stone Edge being for Talonflame, and other birds. U-turn lets me scout, so if they switch and I use U-turn, I know exactly who to switch into, no predicting. Again with speed creeping for other defensive Landorus-Therians. It can switch in on Landorus, but can't really do anything afterwards, so that is a big problem. :/
"I'm big and scary so I intimidate you, lol, pest."

Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
Searching Lopunny up on the internet is a horrible idea. Anyways, this "Monster" can run through any team after some initial damage and stealth rocks. STAB Fake Out does so much damage and it's like a free turn. Scrappy Return will OHKO Gengar. It is the most powerful and preferred move. However, we all know how little things Normal type hits neutrally, so High Jump Kick will wreck any Steel or Rock types. Ice Punch is finally there as coverage for the abundance of Pokemon 4x weak to Ice. Sometimes I lead with this and dent the opposing team insanely. Props to you if you know the song in quotes below.
"Come get this playboy bunny like Hugh Hef."
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Swords Dance
- Earthquake
- Iron Head
Definitely the most replaceable on the team. This was my desperate need for a spinner. I'm gonna give much explaining because I feel much will be changed. Life Orb is for the extra damage. Mold Breaker is because I don't have any sandstorm Pokemon. Mold Breaker Earthquake can hit Rotom-W very hard though. If I ever get the chance to set up, I will Swords Dance. This is my best counter to dumb Fairy types.
Threat List


Importable
Celery (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 220 SpD / 36 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Heal Bell
- Recover
- Thunder Wave
Bishop (Bisharp) @ Assault Vest
Ability: Defiant
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Pursuit
- Iron Head
Rainbow Dash (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Swords Dance
- Earthquake
- Iron Head
Ability: Natural Cure
EVs: 252 HP / 220 SpD / 36 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Heal Bell
- Recover
- Thunder Wave
Bishop (Bisharp) @ Assault Vest
Ability: Defiant
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Pursuit
- Iron Head
Rainbow Dash (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Swords Dance
- Earthquake
- Iron Head
Credits
Thanks so much to everyone who helped!
Thanks so much to everyone who helped!
Typical Person - Yes that is an actual IGN for Showdown people. You did da most help. You like co built the team. Idk your forum name but gogo power rangers. I hope you see this m8.