So i've been working on this team for a long time. I tried to get help from some other people but since I guess im not well known not to many people tend to want to help. So for that reason I am here trying to get the help I can possibly get to make this team a little better. I have used this team to good success, maybe not the top of the ladder success that alot of people get here but enough to make me happy with it. I wanted a weatherless tam for a challenge but also a very bulky team because that is what I am very use to playing. So to plainly put it stall. As for the team all you have to do is scroll down
Heatran @ Air Baloon
Trait: Flash Fire
EVs: 252 HP / 248 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Roar
- Stealth Rock
- Earth Power
Depending on what I think my opponent will lead with I normally will lead heatran to get SR up. I use lava plume for the good chance of burning my opponent plus havinig stab is nice. Roar is pretty obvious but it helps to shuffle the other team around soo all the hazards I lay down add up while earth power does help against other heatran among other pokemon. The evs make heatran very bulky so I know no matter what I am always going to get down stealth rocks. Heatran helps out alot against teams that are based around sun.
Roserade @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Leaf Storm
- Sleep Powder
- Toxic Spikes
- Rest
Roserade is one of those pokemon that suprise you when you finally use it. It is bulkier than I thought it was and can actually take hits well while working really good against rain teams. Leaf storm hits hard when it hits while getting stab which helps against other gastrodons which i hate with a passion. Anyways sleep powder comes in handy for the levitators that dont get hit with toxic spikes. It always help to get that suprise sleep on an incoming mon form the opponents side while they cuss up a storm. Toxic spikes are pretty obvious. I use them to toxic my opponets team that touches the ground. Now rest is important because with her ability I get all my health back and she doesnt have to worry about status problems. The main thing about roserade is that if my opponent does get up t-spike rosereade gets them off my field.
Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Ice Beam
- Earth Power
- Recover
Gastrodon is just one of those you hate and love at the same time. While helping out with rain teams she can help with sand teams too. In the rain scald gets a boost while stab too plus a chance to burn. Ice beam helps greatly with dragons while earth power rounds out gastrodon for really great coverage. I have recover so i can get my health back up and keep gastrodon healthy. Because of gastrodon Volt switch gets hard to pull off. The evs make gastrodon very bulky and can take hits very well on the spDef side of things. I deffinately recomend trying this set out.
Skarmory@ Shed Shell
Trait: Sturdy
EVs: 252 HP / 216 Def / 40 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Roost
- Whirlwind
Alright well I know you all knew this was comming. My third layer of hazards. Spikes to add to the shuffling around while helping me keep my opponent from wanting to switch to often. Brave bird is a great stab move that helps me for those grass and fighting types. Roost gives me a form of recovery which helps out alot when using a bulky stall team. Which comes to whirlwind. Just like heatran I like to try to keep shuffleing around my opponents team to make use of the hazards that have been put on my opponents side. Skarmory is the most deffensive pokemon I know so I had to make a spot on my team for him.
Sableye @ Leftovers
Trait: Prankster
EVs: 252 HP / 120 Def / 136 SpD
Careful Nature (+Spd, -SpAtk)
- Taunt
- Will-O-Wisp
- Recover
- Foul Play
Besides being one of the coolest mons I had to put him on my team to all my hard work would not be spun away. I chose sableye for the annoying factor he has this gen. With a prankster taunt he helps out with not just stopping rapid spin, with taunt he's going to stop blissey from wishing, aroma therapy among other pokemon using not attacking moves ect. ect. Wow helps against non spaAttk bar guts ability pokemon i.e. conkeldurr. I love getting a but on dragontie and just have them be mad. Recover is so wonderful. Having a priority recover helps stall out poisned/ burned pokemon. I chose foul play for the plain fact that reuniclus could ruin my team, that is another reason I chose sableye b/c reuniclus cant touch him.
Espeon @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Baton Pass
- Morning Sun
- Psyshock
- Hidden Power Fire / Yawn
Espeon is last on my team. I have espeon here to keep my opponets from getting their own hazards up. which helps so I can keep swtiching freely. I have baton pass so any slower pursuit user will not hit espeon and she can make it out free and clear. Morning sun Are you starting to see a pattern? A move that helps me recover hp. Even though in sand and rain I don't get that much back i still get some hp back which is better than nothing. Psyshock was added in for tentacruel and terakion which if not scarfed is slower. Now for the last move slot hp fire is great for steel types that come in while yawn keeps my opponent moving around untill something is finally put to sleep which helps out if i dont get my toxic spikes down. It is fun to do when the opponent gets mad b/c they finally realize that something has to go to sleep.
So there is my team. I always wanted to put espeon and sableye togeather in a team and this is what I came up with. So rates would be appreciative. Thanks for the time to read. Now go rate

Heatran @ Air Baloon
Trait: Flash Fire
EVs: 252 HP / 248 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Roar
- Stealth Rock
- Earth Power
Depending on what I think my opponent will lead with I normally will lead heatran to get SR up. I use lava plume for the good chance of burning my opponent plus havinig stab is nice. Roar is pretty obvious but it helps to shuffle the other team around soo all the hazards I lay down add up while earth power does help against other heatran among other pokemon. The evs make heatran very bulky so I know no matter what I am always going to get down stealth rocks. Heatran helps out alot against teams that are based around sun.

Roserade @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Leaf Storm
- Sleep Powder
- Toxic Spikes
- Rest
Roserade is one of those pokemon that suprise you when you finally use it. It is bulkier than I thought it was and can actually take hits well while working really good against rain teams. Leaf storm hits hard when it hits while getting stab which helps against other gastrodons which i hate with a passion. Anyways sleep powder comes in handy for the levitators that dont get hit with toxic spikes. It always help to get that suprise sleep on an incoming mon form the opponents side while they cuss up a storm. Toxic spikes are pretty obvious. I use them to toxic my opponets team that touches the ground. Now rest is important because with her ability I get all my health back and she doesnt have to worry about status problems. The main thing about roserade is that if my opponent does get up t-spike rosereade gets them off my field.

Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Ice Beam
- Earth Power
- Recover
Gastrodon is just one of those you hate and love at the same time. While helping out with rain teams she can help with sand teams too. In the rain scald gets a boost while stab too plus a chance to burn. Ice beam helps greatly with dragons while earth power rounds out gastrodon for really great coverage. I have recover so i can get my health back up and keep gastrodon healthy. Because of gastrodon Volt switch gets hard to pull off. The evs make gastrodon very bulky and can take hits very well on the spDef side of things. I deffinately recomend trying this set out.

Skarmory@ Shed Shell
Trait: Sturdy
EVs: 252 HP / 216 Def / 40 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Roost
- Whirlwind
Alright well I know you all knew this was comming. My third layer of hazards. Spikes to add to the shuffling around while helping me keep my opponent from wanting to switch to often. Brave bird is a great stab move that helps me for those grass and fighting types. Roost gives me a form of recovery which helps out alot when using a bulky stall team. Which comes to whirlwind. Just like heatran I like to try to keep shuffleing around my opponents team to make use of the hazards that have been put on my opponents side. Skarmory is the most deffensive pokemon I know so I had to make a spot on my team for him.

Sableye @ Leftovers
Trait: Prankster
EVs: 252 HP / 120 Def / 136 SpD
Careful Nature (+Spd, -SpAtk)
- Taunt
- Will-O-Wisp
- Recover
- Foul Play
Besides being one of the coolest mons I had to put him on my team to all my hard work would not be spun away. I chose sableye for the annoying factor he has this gen. With a prankster taunt he helps out with not just stopping rapid spin, with taunt he's going to stop blissey from wishing, aroma therapy among other pokemon using not attacking moves ect. ect. Wow helps against non spaAttk bar guts ability pokemon i.e. conkeldurr. I love getting a but on dragontie and just have them be mad. Recover is so wonderful. Having a priority recover helps stall out poisned/ burned pokemon. I chose foul play for the plain fact that reuniclus could ruin my team, that is another reason I chose sableye b/c reuniclus cant touch him.

Espeon @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Baton Pass
- Morning Sun
- Psyshock
- Hidden Power Fire / Yawn
Espeon is last on my team. I have espeon here to keep my opponets from getting their own hazards up. which helps so I can keep swtiching freely. I have baton pass so any slower pursuit user will not hit espeon and she can make it out free and clear. Morning sun Are you starting to see a pattern? A move that helps me recover hp. Even though in sand and rain I don't get that much back i still get some hp back which is better than nothing. Psyshock was added in for tentacruel and terakion which if not scarfed is slower. Now for the last move slot hp fire is great for steel types that come in while yawn keeps my opponent moving around untill something is finally put to sleep which helps out if i dont get my toxic spikes down. It is fun to do when the opponent gets mad b/c they finally realize that something has to go to sleep.
So there is my team. I always wanted to put espeon and sableye togeather in a team and this is what I came up with. So rates would be appreciative. Thanks for the time to read. Now go rate