Attention to Detail

So i've been working on this team for a long time. I tried to get help from some other people but since I guess im not well known not to many people tend to want to help. So for that reason I am here trying to get the help I can possibly get to make this team a little better. I have used this team to good success, maybe not the top of the ladder success that alot of people get here but enough to make me happy with it. I wanted a weatherless tam for a challenge but also a very bulky team because that is what I am very use to playing. So to plainly put it stall. As for the team all you have to do is scroll down
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Heatran @ Air Baloon
Trait: Flash Fire
EVs: 252 HP / 248 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Roar
- Stealth Rock
- Earth Power

Depending on what I think my opponent will lead with I normally will lead heatran to get SR up. I use lava plume for the good chance of burning my opponent plus havinig stab is nice. Roar is pretty obvious but it helps to shuffle the other team around soo all the hazards I lay down add up while earth power does help against other heatran among other pokemon. The evs make heatran very bulky so I know no matter what I am always going to get down stealth rocks. Heatran helps out alot against teams that are based around sun.
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Roserade @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Leaf Storm
- Sleep Powder
- Toxic Spikes
- Rest

Roserade is one of those pokemon that suprise you when you finally use it. It is bulkier than I thought it was and can actually take hits well while working really good against rain teams. Leaf storm hits hard when it hits while getting stab which helps against other gastrodons which i hate with a passion. Anyways sleep powder comes in handy for the levitators that dont get hit with toxic spikes. It always help to get that suprise sleep on an incoming mon form the opponents side while they cuss up a storm. Toxic spikes are pretty obvious. I use them to toxic my opponets team that touches the ground. Now rest is important because with her ability I get all my health back and she doesnt have to worry about status problems. The main thing about roserade is that if my opponent does get up t-spike rosereade gets them off my field.
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Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Ice Beam
- Earth Power
- Recover

Gastrodon is just one of those you hate and love at the same time. While helping out with rain teams she can help with sand teams too. In the rain scald gets a boost while stab too plus a chance to burn. Ice beam helps greatly with dragons while earth power rounds out gastrodon for really great coverage. I have recover so i can get my health back up and keep gastrodon healthy. Because of gastrodon Volt switch gets hard to pull off. The evs make gastrodon very bulky and can take hits very well on the spDef side of things. I deffinately recomend trying this set out.



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Skarmory@ Shed Shell
Trait: Sturdy
EVs: 252 HP / 216 Def / 40 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Roost
- Whirlwind


Alright well I know you all knew this was comming. My third layer of hazards. Spikes to add to the shuffling around while helping me keep my opponent from wanting to switch to often. Brave bird is a great stab move that helps me for those grass and fighting types. Roost gives me a form of recovery which helps out alot when using a bulky stall team. Which comes to whirlwind. Just like heatran I like to try to keep shuffleing around my opponents team to make use of the hazards that have been put on my opponents side. Skarmory is the most deffensive pokemon I know so I had to make a spot on my team for him.
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Sableye @ Leftovers
Trait: Prankster
EVs: 252 HP / 120 Def / 136 SpD
Careful Nature (+Spd, -SpAtk)
- Taunt
- Will-O-Wisp
- Recover
- Foul Play

Besides being one of the coolest mons I had to put him on my team to all my hard work would not be spun away. I chose sableye for the annoying factor he has this gen. With a prankster taunt he helps out with not just stopping rapid spin, with taunt he's going to stop blissey from wishing, aroma therapy among other pokemon using not attacking moves ect. ect. Wow helps against non spaAttk bar guts ability pokemon i.e. conkeldurr. I love getting a but on dragontie and just have them be mad. Recover is so wonderful. Having a priority recover helps stall out poisned/ burned pokemon. I chose foul play for the plain fact that reuniclus could ruin my team, that is another reason I chose sableye b/c reuniclus cant touch him.
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Espeon @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Baton Pass
- Morning Sun
- Psyshock
- Hidden Power Fire / Yawn

Espeon is last on my team. I have espeon here to keep my opponets from getting their own hazards up. which helps so I can keep swtiching freely. I have baton pass so any slower pursuit user will not hit espeon and she can make it out free and clear. Morning sun Are you starting to see a pattern? A move that helps me recover hp. Even though in sand and rain I don't get that much back i still get some hp back which is better than nothing. Psyshock was added in for tentacruel and terakion which if not scarfed is slower. Now for the last move slot hp fire is great for steel types that come in while yawn keeps my opponent moving around untill something is finally put to sleep which helps out if i dont get my toxic spikes down. It is fun to do when the opponent gets mad b/c they finally realize that something has to go to sleep.




So there is my team. I always wanted to put espeon and sableye togeather in a team and this is what I came up with. So rates would be appreciative. Thanks for the time to read. Now go rate
 
Hey, duke3528. Nice team.

You have a solid defensive core, but there is a Pokemon who will cause you problems: Mixed Attacker Infernape. It can utilize Overheat to roast Roserade, Skarmory and Sableye. Sableye can't use Will-O-Wisp to shut it down because Infernape is immune to Fire-type attacks. Close Combat nails Heatran and Gastrodon, while Espeon gets struck by a Life Orb U-Turn when switching-in. No team members can adequately switch into Infernape's powerful STABs. To fix this problem, I would recommend a Toxic Spikes Tentacruel (see set below) over Gastrodon. Tentacruel provides an asset a good stall team always needs: Rapid Spin support. It is also a perfect counter to Infernape, who can't touch it. Gastrodon's main goal is to absorb Water-type attacks, which is something Tentacruel can do with ease. Tentacruel also provides Toxic Spikes support, which allows you to poison Pokemon on the switch-in, allowing you to stall out opponents with more ease. Tentacruel also excels against Rain teams, as it can use Rain to its advantage to use Rain Dish. Tentacruel has also better defense than Gastrodon. Its presence will strengthen your already strong core, and provide Toxic Spikes support to help your team. Scald lets it burn opponents if lucky, which is nice, while Ice Beam nails Dragon-types. The 16 Speed EVs lets you outspeed Adamant Breloom. Finally, a last chane I would recommend is Protect over Earth Power for Heatran. Earth Power won't hit hard due to the lack of special attack investment, and Protect is a great move that lets you scout, giving you an advantage against Pokemon like Scarf Landorus. It also racks up Toxic damage inflicted to your opponent in some cases. Cool team, and good luck!

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Tentacruel @ Black Sludge | Dry Skin
Bold Nature | 252 HP / 240 Def / 16 Spe
Toxic Spikes | Rapid Spin | Scald | Ice Beam

Summary of Change(s):

Gastrodon ---> Toxic Spikes Tentacruel
Earth Power for Heatran ---> Protect
 
I like the idea but roserade already hase toxic spikes. Would you recomend changing t-spikes on roserade or tentacruel for something else??? The other part is that as well tentacruel adds another ground weakness to my team which hurts alittle but I will try it out and get back to you
 
I like the idea but roserade already hase toxic spikes. Would you recomend changing t-spikes on roserade or tentacruel for something else??? The other part is that as well tentacruel adds another ground weakness to my team which hurts alittle but I will try it out and get back to you

For Roserade, you could go with Hidden Power Fire instead so you can annihilate Skarmory, Ferrothorn and Scizor.
 
One other thing with tentacruel is that I hve nothing to help out with electric attacks accept for roserade which does ok. Thats where gastrodon helped out. I like the idea of hp fire on rade though. Ill do some testing.
 
Hey,

Your team looks pretty solid, but it's a bit weak against opposing stall teams, especially if they carry a spinner. You're also weak to Conkeldurr and to Choice Band Terrakion, too, as Sableye can't switch in. To help with those problems, you could try using Reuniclus over Espeon, as you don't really need Espeon in your team. Here's the set:

Reuniclus@Leftovers | Magic Guard
Bold Nature | 252 HP / 252 Def / 4 Spe
Calm Mind / Psyshock / Focus Blast / Recover


GL!
 
Espeon helps keeping my opponets hazards off my side of the field. With conk he's not really hurting sableye to bad since i can taunt him so he cant bulk up. terrakion can be a problem but if he is choice banded i can usually play around him and come out on top. Other stall teams arent to problematic because of espeon. ill try out reuniclus though and get back with you
 
Alright you got a pretty good stall team. Actually it is very similar to my own (replace rotom-w with donphan). I would highly suggest adding an importable so people can rate your team more easily. I am unsure whether or not you are going to play BW2 with this team, but if you do those selections are in red.

Anyway taking a look at this team Espeon is the weakest link. You claim that it helps against opposing stall, but it won't do jack against the most common forms of stall: rain stall and sand stall. However, her role in controlling hazards is definitely needed. While Sableye is handy for shutting down Reuniclus, I have found that it requires nigh high prediction for a spin block. Forretress is the only one he can consistently block against. Donphan and Starmie just take chunks out of it on the switch. Hell, even Tentacruel gives it trouble because Rain Dish negates burn plus the potential of getting burned yourself from Scald.

@Destiny Unknown he isn't weak to opposing stall at all. Sableye is one of the best Stall breakers in the tier, moreso than Reuniclus because everyone prepares for Reuniclus. Roserade can absorb the Tspikes that affect Sableye. However, you are right that Terrakion and Conkeldurr are very big threats. Duke3528, Sableye can't handle conkeldurr because payback does >56%. Payback is used way more than stone edge (payback is on 75% of conkeldurr's).

So let the rate begin! The first order of business is find someone that replaces Sableye's role: a spinblocker. There aren't many viable defensive spinblockers in OU. Dusclops isn't very viable for you considering it would prone to sand damage without your own weather. Utility Counter Jellicent fits over Sableye perfectly though. Jellicent is the standard spin blocker in the tier and for good reason. He still accomplishes the same job of being a stall breaker as Sableye, meaning you have an answer to opposing stall teams. He will hardly get status'ed if you absorb Toxic Spikes with Roserade and wiith water absorb avoiding scald. Jellicent gives you a much better switch in to physical fighting type moves and gives that Infernape (*cough keldeo bw2*) counter you really need.

Next your team lacks a rock-type resistance other than Gastrodon. This means that the two powerhouse Rock type in the tiers, Terrakion and Tyanitar, can spam Stone Edge to their delight. Normally I would reccomend Donphan in the slot but it can't take a chance if Terrakion Close Combats. Donphan can't spin against Ttar either since so many run Ice Beam (yeah). With many grounded Pokemon Spikes can take their toll and you need them out asap. This is why I am going to recommend Defensive Hitmontop over Espeon. Hitmontop gives you a rock type resist and intimidate to become a good TTar switch in. Really nothing counters Terrakion but Hitmontop Intimidate can annoy it (especially the scarf set). More importantly, Hitmontop knows Foresight, meaning it can get a Rapid Spin off without delay.

Now in the last slot there was your Gastrodon, but it had to go because of a CM Reuniclus problem and an inability to handle Baton Pass chains. However, getting rid of it means you would have trouble dealing with CM Jirachi. So the ideal Pokemon would be one that knew Haze or Perish Song. While it overlaps with Roserade, Perish Song Celebi can take care of all of these. Since it overlaps with Roserade, there can be a more flexibility to take care of certain threats (such as Conkeldurr, Breloom, and Gliscor). Anyway Perish Song beats endgame "last man standing Pokemon" (like Reuniclus, SubDD Dragontie) as well as force out CM Jirachi to take hazard damage. It also deals with Baton Pass, unless they care Mr. Mime which is super super rare lol. If you can find a poke with haze that can take on cm jirachi you are good too (I couldn't think of any)

The sets are in the hid tag as well as some small changes you should do. good luck with your team!
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 144 Def / 112 Spd
Bold Nature (+Def, -Atk)
- Scald
- Taunt
- Will-O-Wisp
- Recover

speed ev's to stop skarm from doing anything. beats the speed creep by 1 point
in bw2 use night shade for keldeo

Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Foresight
- Rapid Spin
- Close Combat
- Rest

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Hidden Power [Ice]
- Psychic
- Perish Song
- Recover

psychic for conkeldurr
hp ice for gliscor
replace with meoletta when it comes out
celebi>gastrodon

Small objective changes:
Roserade
-Aromatherapy > Sleep powder for recovery on rest hitmontop
- Giga Drain > Leaf Storm to be able to stay in on taunt jellicent
- 32 EV's and Timid to outspeed Rotom-W and kill it

Heatran
- make it 248 hp and 252 sp. def since it will take less sr damage
-protect > earth power to abuse tspikes

Skarmory:
-Go all the way to 252 ev for defense, the speed ev's aren't worth it and you can switch out of wobbufett. without max defense you are 2hko'ed by +1 dnite's fire punch (no lefties)
 
Doughboy made a pretty solid rate, I completely agree with this assessment on Jellicent > Sableye and Hitmontop > Espeon. The only thin I have to add to that is run toxic > foresight since Jellicent is rather uncommon and toxic is better on the switch in anyway and for everything else.

I don't like the Celebi > Roserade suggestion for reunicles though as 2 grass types that perform roughly the same role is pretty redundant. Insead I suggest you run Jirachi over heatran, this allows you to deal with various special threats such as Latios, Latias, and Gengar, much better. Looking at your team, the only thing you would lose to is Volcarona, which could be easily fixed if you run toxic on Gastrodon, probably over ice beam or earthpower. Speaking of Gastrodon, run earthquake on it to more easil deal with CM Jirachi. (your end Gastrodon set should look like scald / earthquake / toxic / recover).

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 248 HP / 224 SDef / 36 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Body Slam
- Wish
- Protect

If you don't do that all all, please run toxic on Heatran for Volcarona, you really need a way to deal with it outside of roar + rocks.

Something else to consider is running is Slowbro > Sableye / Jellicent as you really don't need a spin blocker in this metagame to be honest, slowbro also eases the physical pressure on Hitmontop allowing you, if you wish, to run a more sturdy rapid spinner like Forretress, but you'll have to play with that.

In short:
-Jirachi > Heatran
-Toxic on Heatran
-Toxic on Hitmontop
-Scalf / earthquake / toxic / recover on Gastrodon (be sure to run a sassy nature too!)
-Slowbro > Espeon / Jellicent?
-all of Doughboy's other changes
 
@ThePillsburyDoughBoy Those are really good recommendations and will deffinately try all those out. Thanks for the awsome rate as well. The only thing im not to fond of though is the same thing scarfwynaut said was that celebi is redundant but I will still try it out. And with hitmon top i think I will try out mach punch in there some where to help revenge terrakion with priority.

@ Scarfwynaut Having all that toxic is not too concerning to me because of toxic spikes. While jirachi is awsome it would take away one of my pokemon that shuffles around my opponets team to help rack up hazards. I will deffinately try out earth quake on gastrodon though and see how that works against cm jirachi. Slowbro is an awsome idea and ill really have to try that one out b/c slowbro can be really awsome.

There is one thing thought to both of you. If i do take out sableye I will be very weak to reuniclus and he would just tear through my team. So is there any way to take care of that weakness???
 
@ThePillsburyDoughBoy Those are really good recommendations and will deffinately try all those out. Thanks for the awsome rate as well. The only thing im not to fond of though is the same thing scarfwynaut said was that celebi is redundant but I will still try it out. And with hitmon top i think I will try out mach punch in there some where to help revenge terrakion with priority.

@ Scarfwynaut Having all that toxic is not too concerning to me because of toxic spikes. While jirachi is awsome it would take away one of my pokemon that shuffles around my opponets team to help rack up hazards. I will deffinately try out earth quake on gastrodon though and see how that works against cm jirachi. Slowbro is an awsome idea and ill really have to try that one out b/c slowbro can be really awsome.

There is one thing thought to both of you. If i do take out sableye I will be very weak to reuniclus and he would just tear through my team. So is there any way to take care of that weakness???

In my rate Celebi with Perish Song takes care of Reuniclus because it is a Psychic and it forces it out with Perish Song. In Wynaunts its Jirachi.

Basically any bulky Psychic type with decent special defense can force Reuniclus out. Here are the examples:

Celebi: Resists both Focus Blast and Psychic, forces out with Perish Song
Jirachi: Resists Psychic 4x and can waste Focus Blast PP; can use paraflinch not only to kill it but also make it extremely difficult to hit with Focus Blast

Other examples:
Mew: resists psychic and focus blast; Can use Taunt to prevent setup and proceed to PP stall it
Deoxys-D: resists psychic and focus blast; Can use Taunt and Night Shade to kill it. It can also elect to use it as Spikes bait

So no CM Reuniclus can't tear through the team, you just haven't thought about ways to kill it with our rates :p

btw in my rate i didn't put celebi>roserade
 
No i never meant that you said celebi over roserade I knew what you meant. My main concern about reuniclus is that i know its rare but if it has shadow ball and then the trick room with shadowball would tear up my team. I wasnt to clear on that so thats my fault. Like I said though I am gonna try everything out you suggested and go from there. I'm not tossing anthinng to the side without atleast trying it
 
No i never meant that you said celebi over roserade I knew what you meant. My main concern about reuniclus is that i know its rare but if it has shadow ball and then the trick room with shadowball would tear up my team. I wasnt to clear on that so thats my fault. Like I said though I am gonna try everything out you suggested and go from there. I'm not tossing anthinng to the side without atleast trying it

Then you will lose. You can't cover that super obscure threat that is never seen. I will assure you, you will never see that because that dude will lose every 1/100 games with that set and will be so far down on the ladder. If someone uses a set like that it probably means they won't know how to play against stall anyway.

edit: You could also try to use CM Roar Latias to give your team some offensive presence, deal with Reuniclus, and have additional phazer. Actually it is a great fit over Gastrodon and would use it over the Celebi I suggested!
 
Yeah cm reuncles 95% of the time has calm mind / recovery / psychic move / focus blast, don't worry about shadow ball (if it does have it it beats Sableye too). Celebi can get it out with perish song (only 7 times though!) and Jirachi can hax it to death with iron head and paralisis.
 
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