Analysis of the Uber metagame
What is the Uber metagame?
Plain and simple, the Uber metagame is pretty much anything goes. Any of the 386 Pokémon are eligible, although you may only use 1 of any species, including Deoxys. Because NB is meant to simulate in-game play as much as possible, you may not use or more different types of Deoxys on a team. This is because the version of Deoxys depends on your game, and obviously you cannot be playing 2 games at once. Even though any Pokémon may be used, the metagame is still dominated by certain Pokémon, and certain Pokémon are much more common than others.
What an Uber team needs
There are certain things that your team just plain needs to be effective. For example, a team without a Mewtwo counter will probably never work. I’ll just list them here (for the tl;dr people), then I’ll explain them all later.
•Counters to the following Pokémon
o Mewtwo
o Lati@s
o Groudon
o Mew
o Kyogre
o Rayquaza
o Deoxys-F
o Exeggutor
o Slaking
o Metagross
o Heracross
o Ho-oh
o Blissey
o Lugia
o Skarmory
o Forretress
o Deoxys-L
•Resistances to the following types
o Psychic
o Ground
o Bug
o Water
o Fire
o Normal
o Steel
•Deal with spikes
•At least 1 sweeper
•Take status
•Not too much conflicting status
•(p)Hazer
Ok, so now that you have a list, let’s go over each part:
Counters to metagame standards – Ok, first of all, lets recap on the definition of counter “Be able to switch into a Pokémon and scare it away”. That means that just because you can out speed and OHKO the enemy means not much if you can’t take a hit switching in. Now, let’s see how we can counter the list of Pokémon:
• Mewtwo – This thing used to dominate specially, but now a physical M2 has emerged. Lugia is one of the few Pokémon that can counter both types, but you can also just counter both types separately. Blissey, Lugia, Snorlax, Deoxys-L reliably beat the special version, while Skarm, Forry, Lugia, Deoxys-L are solid counter for the physical Mewtwo.
• Lati@s – These are almost exclusively special-based, but can vary greatly. Your best bet is to use a wall like Lugia, Bliss, and Deoxys-L that can beat any form, rather than have your Kyogre/Groudon owned by Thunder/Solar beam.
• Groudon – This has 3 main types: CB, SD, EndSalac, but rarely it will be other types, like tankish with rest. Use Skarm, Forry, Lugia, Lati@s, and Mewtwo.
• Kyogre – This will pretty much fall into CM, CMSub, Rest Talk, other. Bliss and Deoxys-L counter all but CMSub; Lugia, Deoxys-L, Mewtwo, Lati@s can counter all types pretty reliably.
• Rayquaza – This will be CB, DD, Mixed, or (rarely) special. Your best bet is to use something that could switch into any type without taking too much damage, then use specific counters once you figure out what set it has.
• Deoxys-F – This is probably the single, most devastating Pokémon in the metagame. Few things can safely switch into it 100% of the time, with it running 2 very different sets, CB and SubPetaya. Forry can beat it, bar Fire Punch, Lugia can wall it somewhat, and Lati@s can sometimes survive a boosted Ice Beam. Pursuit Gross is good to predict in / bring in when it kills something.
• Metagross – With a CB, this is a very hard-hitter. You will want something to resist MM if possible. If not, a physical wall will do the trick.
• Heracross – Similar to Gross, this will hit hard, but it walled by most physical walls.
• Blissey – This can’t do much to you; it mostly just heals the team. Just make sure you have something either physical or CMSub Pokémon with 101 HP subs. Something immune to T-Wave helps too.
• Lugia – This will mainly phase, pseudo-pass and spread toxic. Steel types are nice here, as are heavy-hitters that will deal >50% to it. Blowing up gross can work too.
• Skarmory – This will spread spikes and block physical attacks. Have at least 1 special attacker, lest this walls you 100%. A spinner is useful too. Maggie can work well too.
• Forretress – Pretty much the same thing as Skarm.
• Deoxys-L – This can be a pain in the ass to take down. 101 HP Subs work, but I usually just scare it away and leave it until the end when I can boom/set up on it.
Resisting types – You don’t need to necessarily resist it; Blissey can count as a Psychic resist, because it can eat those all day. Not going to bother explaining this any more.
Deal with spikes – 90% of the spikers you will see are Skarm and Forry, so Magnetron can work ok. Other than that, use a spinner, or have at least 4 Pokémon immune to spikes.
At least 1 sweeper – Even on the most stalling team, you want a Pokémon who will be able to clean when the opposing team is weakened. This can range from a fast Pokémon like Mewtwo, to something like CM Kyogre.
Be able to take status – The only 3 status you really see are Toxic, Para, and Sleep. A rest talker works nicely to cover all 3. Otherwise, you'll want a steel, ground, and sleep talker. If need be, an AT user can be decent here.
Little conflicting status – If all 6 Pokémon have a status move, they will get in each others way pretty often. A few is acceptable, but 3 is usually as high as you will want.
(P)Hazer – Unless you want the first CM user you see to rape you, run Roar/WW/Haze on something. ‘Nuff said
Types of Uber Teams
Uber teams come in 3 main categories: Offensive, Defensive, and Weather. The 2 more common by far are Offensive and Defensive, with Weather teams being virtually inexistent. The metagame shifts fairly frequently between Offensive and Defensive, so I recommend having at least 1 of each type of Uber team at all times. I’ll give a brief summary of each here, and spend more depth in each section. Use Ctrl+F to search for a section.
Offensive Teams – An Offensive Uber team is similar to what would be called a Mixed / Standard OU team. This is because the Uber metagame requires at least a few defensively EVed Pokes, so a true Offensive team is not possible. This type of team will usually (though not necessarily) look something like: Sp. Sweeper, Ph. Sweeper, Sp. Tank, Ph. Tank, Filler, Filler. Fillers will usually be sweepers, but utility Pokémon are also used. Teams like this seldom have 3 or more Tanks, but sometimes a 3rd, more general, Tank is used. Offensive teams win by being aggressive with the sweepers, until you can break through and sweep.
Defensive Teams – A Defensive Uber team is very similar to its OU counterpart. It is made up of almost solely Defensive Pokémon, with some players going with the full 6 Defensive Pokémon. Defensive Teams win by slowly and steadily weakening the opposition with spikes, status, and weak attacks until you either are able to sweep with a sweeper (if you have a fast sweeper), or you stat-up with a defensive Pokémon (if you have a stat-up wall).
Weather Teams – As the name implies, this type of teams revolve around manipulating a specific type of weather to give you the advantage. While Sunny Day and Rain Dance are the first 2 types of team that come to mind, and are the most common weather team, one must not forget Sand Storm.
Ok, so now that you understand the basics of each type of team, I’ll go much further in depth into each type, and will build a sample team of each type to illustrate the concepts I make.
Offensive Uber Teams
As mentioned, Offensive Uber teams are more mixed than truly offensive. They got their name by being offensive by comparison to most Uber teams.
How does an Offensive Uber team win?
In simple terms, Offensive Uber teams win by weakening all the counters to a sweeper with repeated abuse, then sweeping with said sweeper. They don’t dilly-dally, getting right to the point.
What does an Offensive Uber Team consist of?
Here, I’ll go over each of the roles in an offensive Uber team 1 by 1, explaining each slot and giving examples.
Physical Sweeper – Pretty simplistic, it’s a Pokémon that aims to sweep using (primarily) physical moves. Ideally, it will have high attack and speed, but certain sweepers have low speed but immense attack. This can be CBed or otherwise, stat-up or not. Groudon, Metagross, Deoxys-F, Slaking, and Heracross are some of the more common physical sweepers, though others certainly exist.
Special Sweeper – Similar to above, a special sweeper aims to sweep using (primarily) special moves. Again, high Special Attack and Speed are ideal, but some can get by with lower speed, although not as much as the physical sweepers. About half the special sweepers stat-up in some way, the others just hit hard. Mewtwo, Lati@s, Kyogre, Ho-oh, and Deoxys-F are the common special sweepers.
Physical Tank – Contrarily to the sweeper counterpart, a physical tank is designed to switch into and wall physical hits. High Defense and HP are crucial here. A self-recovery move is usually included, preferably a 50% recovery move. Your best bets here are Forretress, Skarmory, Groudon, Deoxys-L, and Lugia.
Special Tank – Just like the sweepers, this has many parallels with the physical tank. It needs high Special Defense and HP to wall special hits properly. As mentioned before, recovery moves are very helpful, particularly instant-recovery moves. Here you’ll probably want to go with one of Kyogre, Blissey, Deoxys-L, Latias, Lugia.
Filler – Here you may want to add another sweeper. If you lack a stat-upper so far, you may want to consider adding one, same with a fast sweeper of each type. If you have your bases covered, a mixed sweeper works well. Try something along the lines of Mewtwo, Deoxys-F, Rayquaza, Groudon, Lati@s.
Filler – This last slot serves to cover any large weaknesses the other 5 Pokémon have. Notable is a rapid spinner, since spikes have increased in usage lately. Here is also a spot if you want a better-rounded and less specialized tank. Counters to individual Pokémon troubling your team go here too. Examples include Lugia, Forretress, Magneton, Mew, and Shedinja.
Building an Offensive Uber team
As I said, I will build an Offensive team to demonstrate these points.
Ok, so to build an Offensive Uber team, the best way is to pick a Pokémon to build around. Personally, I find it much easier to build around a sweeper, but some prefer to build around a wall.
For this team, I’ll choose Mewtwo to build around. I’ll try the special M2, since Mewtwo is naturally a Special Sweeper.
Added Mewtwo (Ice Beam / Thunderbolt / Calm Mind / Recover)
Mewtwo gets walled by Blissey, Lugia, and Deoxys-L. Metagross beats all 3 of those, being immune to the toxic from Lugia and D-L, and his low speed makes paralysis not a huge deal. To add more punch, I’ll go with CB, and I’ll include Pursuit to beat Deoxys-F.
Added Metagross (Meteor Mash / Pursuit / Explosion / Earthquake)
Metagross is a nice Normal resist, but can’t wall Physical hits without being weakened, so I’ll add in arguably the best Physical Wall in the game, Lugia.
Added Lugia (Reflect / Toxic / Recover / WW)
At the half-way point, we seem to have a pretty solid group of 3 Pokémon. Let’s check in with our list of Pokémon to see what we still need to cover.
- Mewtwo – Nothing really counters this
- Lati@s – Mewtwo can hurt it, but can’t switch in
- Groudon – Lugia does a nice job of walling this
- Kyogre – Mewtwo to some extent, has trouble switching in though
- Deoxys-F – Lugia and Gross take care of this as well as possible
- Rayquaza – Again, M2 can hurt, but not switch in
- Metagross – Lugia can stall this out
- Heracross – Gross and Lugia do an ok job of walling this
- Blissey – Gets raped by Gross
- Lugia – Gets hit hard on the switch by M2, Gross can boom late-game
- Skarmory – I can scare it away, but spikes are an issue
- Forretress – Same as Skarm
So far, it seems I have a weakness to Mewtwo, Lati@s, Kyogre, Rayquaza, and Skarm and Forry can spike up on me.
I’ll deal with the Special weakness by adding in a Blissey. Thunder can hurt Kyogre and AT can heal status.
Added Blissey (AT / Softboiled / Thunder / Seismic Toss)
Blissey has a tendency to get set-up on due to its lack of offence. Lugia can wall and phaze any Physical Sweepers, so I’m left with a weakness to CM users. Lati@s can CM up with the best of them, and recover off excess damage. I’ll go with Latias for the extra Special Defense.
Added Latias (CM / Recover / Dragon Claw / Thunder)
The Pokémon I had issues with before were Mewtwo, Lati@s, Kyogre, Rayquaza. I had an issue dealing with spikes too. Bliss and Latias take care of the special threats, leaving spikes as a recurring issue. Let’s check the rest of the checklist.
- Resistances – Psychic, Ground, Bug, Water, Fire, Normal, Steel are taken care of
- Sweeper – Mewtwo and Gross dish out lots of damage
- Spikes – Still an issue
- Taking Status – Gross is immune to Toxic, I have an ATer for Para, Sleep is an issue still
- Conflicting status – Toxic and random Para hacks is fine
- (p)Hazer – Lugia uses WW
Seems like my main issue is dealing with Spikes, followed by sleep. The team is pretty stable otherwise, so I think I’ll just add a Magneton to deal with Skarm / Forry.
Added Magneton (Thunderbolt / HP Fire / Substitute / Toxic)
So, the final team is:
- Mewtwo (Thunderbolt / Ice Beam / CM / Recover)
- Metagross (Meteor Mash / EQ / Explosion / Pursuit)
- Lugia (Reflect / Toxic / WW / Recover)
- Blissey (AT / Thunder / Softboiled / Seismic Toss)
- Latias (CM / Dragon Claw / Thunder / Recover)
- Magneton (Thunderbolt / HP Fire / Substitute / Toxic)
Mewtwo, being fast and powerful, makes a good lead. I’m not an expert at Erving, which is personal anyways, so I’ll leave that to you. Meta takes a CB, rest get lefties.
Defensive Uber teams
A Defensive Uber team is usually made of 5 defensive tanks and a sweeper to finish off afterwards. Usually this is a fast sweeper, but some teams work well enough with a slow, stat-upping sweeper.
How does a Defensive Uber team win?
A Defensive Uber team is not for impatient people. Games will take a while, as the Defensive team will slowly whittle down the opposition until the sweeper can finish off.
What does a Defensive Uber team consist of?
Here, I’ll go over each of the roles in a defensive Uber team 1 by 1, explaining each slot and giving examples.
Physical Tank – This will be your main wall against Physical attacks. This should have immense Def and very high HP. This is the backbone of the team from the physical side, and if it dies, you will mostly likely lose. Therefore, this should have a recovery move, preferably a 50% recovery move. Examples of this include Skarmory, Forretress, Deoxys-L, Groudon, and Lugia.
Special Tank – Just like its Physical counterpart, this will be the main wall against Special attacks. It must be able to take a large Special assault with relative ease as once again, if this goes down, you will usually follow. HP and Special Defense are again needed for its success. A recovery move is needed here too. 90% of the time, this is Blissey, but Deoxys-L and Lugia could potentially work.
Physical Tank 2 – This is your back-up Physical wall. Not to come in when your primary one dies (by then it’s probably too late), but to compliment it. This should be able take any Physical Pokémon that the first wall can’t. A recovery move is nice here, but all the better if it can recover itself. Lugia, Deoxys-L, Groudon, Jirachi are the best candidates for this spot.
Special Tank 2 – Again, similarities can be drawn with the back-up Physical tank. This should be able to deal with any Special attacks your primary Wall can’t, and should support the other Special tank. Deoxys-L, Lugia, Kyogre, Celebi, Latias could work here.
Sweeper – This will be the most, if not only, offensive Pokémon on the team. The main job of this Pokémon is to clean up and sweep the other team after they have been weakened by your gradual indirect damage. There are two routes here, the speedy sweeper and the slow, tankier sweeper. Mewtwo, Lati@s, Rayquaza are good fast sweepers, while Groudon and Kyogre are solid options as slow sweeper. I personally recommend the bulkier sweepers, since they can take some hits earlier on in the match if need-be.
Filler – This last spot is to fill any gaps or holes in the team. This can be a spinner, a spiker, a cleric, whatever your team is missing. In staying with the defensive team, this should be a defensive Pokémon, but it can be powerful as well. This can be anything from Forry, Groudon, Kyogre, Deoxys-L, whatever your team needs.
Building a Defensive Uber team
When I build a Defensive Uber, I tend to just pick Pokémon that follow the roles, rather than go through the long process I do for Offensive teams. Then I adjust and fiddle as needed. Therefore, I’ll just post a recent Defensive Uber team in RMT format, explaining the roles of each Pokémon. Note that I am perfectly capable
Deoxys-L @ Leftovers
Trait: Pressure
EVs: 252 HP / 56 Def / 200 SDef
Bold Nature (+Def, -Atk)
- Knock Off
- Mirror Coat
- Night Shade
- Recover
This stalls both types of attacks very well. Knock Off cripples CBers and Lati@s, and most Pokémon don’t like losing Lefties either. Mirror Coat helps deal with CMing Pokémon.
Blissey (F) @ Leftovers
Trait: Serene Grace
EVs: 148 HP / 108 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Aromatherapy
- Ice Beam
- Softboiled
- Thunder
Can beat pretty much any non-CMing Special Pokémon in the game. AT clears the team of status, while Serene Grace allows it to status-hax the enemy.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 44 Atk / 192 Def / 20 SDef
Impish Nature (+Def, -SAtk)
- Explosion
- Hidden Power [Bug]
- Rapid Spin
- Spikes
Is one of the big Physical walls. It lays spikes on the enemy side, and keeps them off this side of the field. HP Bug hurts most Ubers for SE damage, and it can boom when its job is done.
Lugia @ Leftovers
Trait: Pressure
EVs: 252 HP / 96 Def / 80 Spd / 80 SDef
Calm Nature (+SDef, -Atk)
- Recover
- Reflect
- Thunder Wave
- Whirlwind
The best wall in Ubers, no questions asked. This is on 100% of the Defensive Uber teams I make, and even 90% of my Offensive teams, it’s that damn good. This sets up Reflect to help take Physical hits, phazes things that try to set up, and paralyses the enemy team to enable a sweep later.
Kyogre @ Leftovers
Trait: Drizzle
EVs: 252 HP / 16 Def / 112 SAtk / 128 SDef
Modest Nature (+SAtk, -Atk)
- Rest
- Sleep Talk
- Surf
- Thunder
Defensive Kyogre. Surf for STAB, Thunder for Para with 100% accuracy. Rest Talk lets it tank much better, and allows it to absorb status.
Groudon @ Leftovers
Trait: Drought
EVs: 240 HP / 220 Atk / 48 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Slide
- Swords Dance
- Thunder Wave
Thunder waves in the early and mid-game to help set-up a later sweep. Doesn’t need speed (due to paralysis), so I EVed it to be able to take some physical hits earlier on if needed. Eventually, comes in on a weakened and paralyzed team, Swords Dances once, and then sweeps.
Overall, the team sets down a layer of spikes, and then stalls out the opposition while spreading paralysis. The nice thing about SD Groudon is that the opposing team doesn’t even need to be weakened much, as long as it is damaged and paralyzed.
Weather Uber teams
A Weather Uber team is a team that creates a type of weather, keeps it on the field, and then abusing the weather. Usually, it has 1 or 2 sweepers that gain large benefits from the weather, and can “hopefully” sweep with them.
What does a Weather Uber team consist of?
Due to the varied nature of Weather teams, they don’t tend to have nearly as set a “formula” as other types of teams. They usually have the Weather Uber (Kyogre/Groudon), 2-3 other Pokémon that abuse the weather (Eggy/Ho-oh/Shiftry, Kingdra/Kabutops/Ludi), something to beat opposing weather (opposite of before), and 1-2 fillers.
Building a Weather Uber team
Similar to Defensive teams, Weather teams don’t usually pick Pokémon 1 by 1, checking a counter list, but for very different reasons. Unlike Defensive teams, who have general tanks to take a beating, Weather teams don’t bother walling every Pokémon. They will try to beat you before you beat them. As such, I’ll post my team just like I did for Defensive teams.
Kyogre @ Leftovers
Trait: Drizzle
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Ice Beam
- Thunder
- Water Spout
Sweeper set. Haven’t calced it, but I’m pretty sure if it’s a full health and CMs on the switch, it can beat Bliss. This is leading to get rain from the start.
Ludicolo (M) @ Leftovers
Trait: Swift Swim
EVs: 212 HP / 96 Spd / 200 SDef
Calm Nature (+SDef, -Atk)
- Hydro Pump
- Ice Beam
- Leech Seed
- Synthesis
Decent Special tank. Out speeds any Deoxys-F in the rain.
Kabutops (M) @ Liechi Berry
Trait: Swift Swim
EVs: 252 Atk / 160 Def / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Endure
- Flail
- Rock Slide
- Swords Dance
Dances, Endures, and Sweeps. Out speeds Deoxys-F in the rain. Can take some normal hits.
Kingdra (M) @ Leftovers
Trait: Swift Swim
EVs: 200 HP / 56 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Hydro Pump
- Ice Beam
- Substitute
Self-explanatory.
Ho-oh @ Leftovers
Trait: Pressure
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Recover
- Sacred Fire
- Thunder
Set up with CM. Thunder in the rain, Sacred Fire in the Sun.
Exeggutor (M) @ Leftovers
Trait: Chlorophyll
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Explosion
- Hidden Power [Fire]
- Sleep Powder
- Solar Beam
Can have some fun if the other team basks in the Sunlight. Way more speed than is usually seen to make sure that it is without a doubt the fastest Pokémon in the sun.
Overall, the team is a high-powered offensive approach, with defense taking the back seat. If this team can break through the Special walls, it should move on to a win.
Conclusion
In conclusion, the Uber metagame is a lot of fun. Although it is not incredibly versatile, there is a lot of room for OU and even BL/UU Pokémon. Although this guide focused more on the top tier Pokémon in the Uber metagame, I definitely know that many “worse” Pokémon have a home in the Uber metagame. This being a beginner guide, I chose to go with mainly the heavy-hitters that work.
What’s next?
Although this is certainly a big guide, its also not complete. This is mainly a beginner guide, showcasing Pokémon that are known to work, and only using the very best OU Pokémon. If this is met with success, I plan on writing a follow-up article going more in-depth on the movesets of individual Pokémon and explaining the roles of the Pokémon. That expansion will also include a lot more variety, including many OU/BL/UU Pokémon that work in Ubers.