auramaster vs gerard

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light screen is indeed extremely powerful.

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baltoy (top)
nature: serious
hp: 53
energy: 68%
status: none
boosts: none

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dratini (christine) F
nature: quiet
hp: 9
energy: 16%
status: light screen (1)
boosts: none

top fires off an ice beam leaving christine on her last hit point, but she can still muster up a massive surf for some damage, then she tries to use extremespeed before her opponent can move, but she doesn't have enough energy and is knocked out.

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baltoy (top)
nature: serious
hp: 38
energy: 61%
status: none
boosts: none

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dratini (christine) F
nature: quiet
hp: KO
energy: KO
status: none
boosts: none
ice beam: 930 (no freeze); 847 (no crit); 8 damage, -7 energy
surf: 207 (no crit); 15 damage, -11 energy
38/61; 1/5

extremespeed: not enough energy
38/61; KO

gerard sends out his next poke with its ability, then auramaster gives orders, then gerard gives orders.
 
Technically there's still one action of Light Screen (since this lasts 6 actions and this round ended in action 2)

But still, go my little flower

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A little flower bottom appears in a tower of leaves

Cicuta, you must be able to defeat this opponent, let's go
 
So, it sounds like Top is gonna be putting some ressistance, altough i think jumping into the water would harm him more than help him (ground type), but we have to make sure he doesn't hurt us a lot, use the light that comes from the waterfall to power up your Solarbeam, then absorb some of it's energy to recover yourself, and finish with ore light attacks

Cicuta (Poison Point): SolarBeam- Mega Drain - SolarBeam
 
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baltoy (top)
nature: serious
hp: 38
energy: 61%
status: none
boosts: none

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budew (cicuta) F
nature: modest
hp: 90
energy: 100%
status: none
boosts: none

cicuta the little budew enters the battle now, and immediately starts to charge solar energy via the waterfall gaps. top attacks cicuta's mind with a extrasensory powers, but cicuta is able to fire off a solarbeam, doing very good damage. top just manages to fire off an ice beam before cicuta leeches its health with a mega drain, and top's managed to freeze one of cicuta's eyes closed! that'll affect her accuracy, but she starts to charge up solar energy again as top fires off another ice beam, trying to cling onto consciousness. top's only chance is for the attack to miss but even through one eye cicuta's aim is true and the solarbeam even manages to hit a critical part of top's body in an overkill knock out.

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baltoy (top)
nature: serious
hp: KO
energy: KO
status: none
boosts: none

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budew (cicuta) F
nature: modest
hp: 57
energy: 78%
status: frozen (acc -20%)
boosts: none
extrasensory: 168 (no flinch); 733 (no crit); ((8+3+(2-3)*1.5)*1.5) = 14 damage, -5 energy
solarbeam: 938 (no crit); ((12+3+((3-3)*1.5)*1.5) = 23 damage, -7 energy
15/56; 76/93

358 (baltoy)
ice beam: 14 (freeze); 841 (no crit); ((10+(2-3)*1.5)*1.5) = 13 damage, -7 energy
mega drain: 935 (hit); 725 (no crit); ((6+3+(3-3)*1.5)*1.5) = 14 damage, +7 hp, -8 energy
1/49; 70/85 (f:-20% acc)

ice beam: 255 (no freeze); 637 (no crit); 13 damage, -11 energy
solarbeam: 994 (hit); 1 (crit); ((12+3+3+(3-3)*1.5)*1.5) = 27 damage, -7 energy
KO; 57/78 (f:-20% acc)

auramaster please send out your next pokemon with its ability, then gerard gives actions followed by auramaster's actions.
 
Great job sweety, you must be able to do some serious damage in here, so let's start thi out, first, you'll use your spores to put him to sleep, we should be able to do a lot if he is snoring, then absorb some more of it's energy to recover a little bit, we must keep ourselves alive, finish de-activating poison point to use venonshock, that should intoxicate her and will make our life a lot easier

Cicuta: Sleep Powder - Mega Drain - (Disable Poison Point) VenonShock
*If he dodges Sleep Powder by any means, use growth instead
 
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flying fish (mantyke) F
nature: modest
hp: 90
energy: 100%
status: none
boosts: none

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budew (cicuta) F
nature: modest
hp: 57
energy: 78%
status: frozen (acc -20%)
boosts: none

cicuta is still the quickest out there, and leads off with a sleep powder to try and make flying fish snooze, but she's having none of it and summons a twister to scatter the spores harmlessly around everywhere else. cicuta then saps flying fish's health with a mega drain, restoring a bit of vital hp. flying fish lets loose an eerie ray of light that confuses cicuta intensely. cicuta is panicking and gets into some mental disarray, hurting herself in confusion. flying fish takes the opportunity to shoot an ice beam at her, doing good damage and freezing cicuta once more. oh dear she's not looking so hot, that one's sealed up her buds!

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flying fish (mantyke) F
nature: modest
hp: 82
energy: 85%
status: none
boosts: none

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budew (cicuta) F
nature: modest
hp: 43
energy: 61%
status: frozen (acc -20%, can't use attacks involving her bud), confused (1)
boosts: none
sleep powder: -6 energy
twister: -3 energy
90/97; 57/72 (f)

mega drain: 759 (hit); 530 (no crit); (6+3+(3-4)*1.5) = 8 damage, +4 hp, -8 energy
confuse ray: 512 (intense confusion); -5 energy
82/92; 61/64 (f, c:3)

venoshock: 355 (hurts); (4+(1-2)*1.5) = 3 damage, -3 energy
ice beam: 4 (freeze); 190 (no crit); ((10+(3-3)*1.5)*1.5) = 15 damage, -7 energy
82/85; 43/61 (ff, c:1)

auramaster you are up.
 
Since you're not gonna be using Speep Powder any time soon you can sleep her, but you're not that mean, so you'll still use Stun Spore, that should make you faster, and if we're lucky will actually hit, then finish with Magical Leaf since it will always hit, you really need to week that flying fish to be on top form to revenge kill

Cicuta: Stun Spore - Magical Leaf - Magical Leaf
 
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flying fish (mantyke) F
nature: modest
hp: 82
energy: 85%
status: none
boosts: none

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budew (cicuta) F
nature: modest
hp: 43
energy: 61%
status: frozen (acc -20%, can't use attacks involving her bud), confused (1)
boosts: none

cicuta starts us off once more and in bad shape might i add. she looks to ready an attack but gets confused again and ends up hurting herself. poor thing, but at least she's snapped out of it now. flying fish just shoots another ice beam at her. cicuta then attacks using magical leaves, managing to have no issues with hitting flying fish despite being partially blind; flying fish just retaliates with a signal beam, which manages to intensely confuse cicuta again. the little tyke's not having any of this bs hax again, and attacks with magical leaf once more, but flying fish is able to shoot another ice beam to leave her with a sliver of health left.

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flying fish (mantyke) F
nature: modest
hp: 66
energy: 61%
status: none
boosts: none

Spr_5b_406.png

budew (cicuta) F
nature: modest
hp: 2
energy: 46%
status: frozen (acc -20%, can't use attacks involving her bud), confused (2)
boosts: none
stun spore: 439 (hurts); 3 damage, -3 energy
ice beam: 844 (no freeze); 668 (no crit); 15 damage, -11 energy
82/74; 25/58 (ff)

magical leaf: 749 (no crit); (6+3+(3-4)*1.5) = 8 damage, -4 energy
signal beam: 84 (confuses); 521 (intense confusion); 288 (no crit); (8+(3-3)*1.5) = 8 damage, -6 energy
74/68; 17/54 (ff, c:3)

magical leaf: 521 (no hurt); 911 (no crit); 8 damage, -8 energy
ice beam: 129 (no freeze); 532 (no crit); 15 damage, -7 energy
66/61; 2/46 (ff, c:2)

gerard's turn.
 
sweety, you deserve a rest, you can't do a lot so just keep trying to do as much damage as you can, that thing must have super luck & serene grace bastard child as an ability since well, you've been really hit by lady luck this round, still, you will be revenge... Isis will take care of that (you at least leave her in second by surviving, good job :3)

Cicuta: Magical Leaf - Magical Leaf - Magical Leaf
 
Spr_5b_458.png

flying fish (mantyke) F
nature: modest
hp: 66
energy: 61%
status: none
boosts: none

Spr_5b_406.png

budew (cicuta) F
nature: modest
hp: 2
energy: 46%
status: frozen (acc -20%, can't use attacks involving her bud), confused (2)
boosts: none

cicuta tries to attack, but hurts herself in confusion, knocking herself out.

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flying fish (mantyke) F
nature: modest
hp: 66
energy: 61%
status: none
boosts: none

Spr_5b_406.png

budew (cicuta) F
nature: modest
hp: KO
energy: KO
status: none
boosts: none
magical leaf: 394 (hurts); 3 damage, -3 energy
66/61; KO

gerard sends out his next pokemon with its ability, then auramaster gives actions, then gerard gives actions.
 
As i said before, Isis you go, you'll take care of that little bastars that hurt Cicuta so much, you know what to do now...
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..(Technician)
 
Perfect, you're in a great condition to take down that thing, so you better try your best, I know you can!, you'll start relaxing a little bit, you don't have nothing to fear, try using some mond tricks on her to make her take a nap, then attack with all you energy, that will teach her to hax

Isis: Hone Claws- Hypnosis - Thunderbolt
*If Hypnosis failed on second action repeat it on third one
 
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flying fish (mantyke) F
nature: modest
hp: 66
energy: 61%
status: none
boosts: none

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meowth (isis) F
nature: rash
hp: 90
energy: 100%
status: none
boosts: none

isis is released into battle and we can resume once more. isis chooses to hone its claws, boosting her attack and accuracy, while flying fish takes the offensive option and hits isis with a scalding burst of water. isis tries to lull flying fish to sleep using hypnosis, and thanks to her accuracy boost it hits to send flying fish snoozing but only for a light sleep. isis then lets loose a thunderbolt to hit flying fish for good damage, but flying fish wakes up and creates a mirror coat, absorbing the damage and reflecting it back at isis, doing excellent damage.

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flying fish (mantyke) F
nature: modest
hp: 47
energy: 40%
status: none
boosts: none

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meowth (isis) F
nature: rash
hp: 48
energy: 78%
status: none
boosts: +1 atk, +1 acc
hone claws: -6 energy
scald: 368 (no burn); 619 (no crit); (8+3+(3-2)*1.5) = 13 damage, -5 energy
66/56; 77/94 (+1 atk/acc)

hypnosis: 361 (hit); 71 (light sleep); -7 energy
surf: sleeping
66/56; 77/87 (+1 atk/acc)

thunderbolt: 226 (no para); 788 (no crit); ((10+(3-4)*1.5)*2.25) = 19 damage, -7 energy
mirror coat: 19*1.5 = 29 damage, -(6+(29/3)) = -16 energy
47/40; 48/78 (+1 atk/acc)

gerard you are up.
 
How much was it for hypnosis to hit? since really a +1 acc hypnosis has an acc of 80 which means that 360 would have hit (considering is 200-1000 to hit)
 
So, we're back when we left, this has really been a very unfortunate round, an i have to recover, so we'll make that thing a fried flying fish, you'll use all the electricity that you have left, but you better take care of that magic coat, we won't fall for that twice, you have this, but we have to be careful so try to sleep that thing again he can't avoid damage forever

Isis: Hypnosis- Thunderbolt - Thunderbolt
*If he uses Mirror Coat on any action use Fury Swipes
 
Agility to dodge - Surf - Surf

Isis getting wet from Surf should cause him to shock himself as well as Flying Fish :) I hope
 
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flying fish (mantyke) F
nature: modest
hp: 47
energy: 40%
status: none
boosts: none

52.gif

meowth (isis) F
nature: rash
hp: 48
energy: 78%
status: none
boosts: +1 atk, +1 acc

isis leads off with another attempt at lulling flying fish to sleep with hypnosis, but flying fish uses her agility to avoid it at all costs. isis seems to be sick of that plan, and so just sends a sizzling thunderbolt at flying fish, and she retaliates by surfing down a massive wave, crashing down on isis; isis's assault was beneficial however, as she managed to paralyze flying fish! the paralysis doesn't come into play this round however, and the previous actions are repeated.

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flying fish (mantyke) F
nature: modest
hp: 9
energy: 17%
status: paralysis (10%)
boosts: none

52.gif

meowth (isis) F
nature: rash
hp: 18
energy: 53%
status: none
boosts: none
hypnosis: -7 energy
agility: -7 energy
47/33; 48/71

thunderbolt: 93 (para); 874 (no crit); ((10+(3-4)*1.5)*2.25) = 19 damage, -7 energy
surf: 182 (no crit); (10+3+(3-2)*1.5) = 15 damage, -6 energy
28/27 (p:15); 33/64

thunderbolt: 327 (no crit); 19 damage, -11 energy
surf: 997 (no para); 682 (no crit); 15 damage, -10 energy
9/17 (p:10); 18/53

auramaster's actions please.
 
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