Avada Kedavra, Alakazam [OU Team]

So i'm relatively new to competitive battling, and this is my first team I've created; an offensive team built around the idea of a sweeper I think deserves more attention, Alakazam.
Edits are in Blue

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The idea is to KO counters to alakazam (especially revenge killers) and deal damage to most of the opposing team with a variety of sweeps/support, leaving alakazam to clean up the rest with his incredible speed, Special Attack, and type coverage. I also use a variety of pokemon types that allow me to switch into nearly any attack, and attempting to keep weakness at a minimum.

metagross.png

Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
-Stealth Rock
- Meteor Mash
- Bullet Punch
- Explosion

A sort of anti-lead, with lum berry to stop machamp/spore/status leads. I used to use occa berry for azelf and heatran, but they would often expect a SR and trick or SR themselves- therefore, this metagross usually gets the element of surprise and prevents most stealth rocks that hinder alakazam and infernape. Even with it, I would not be able to kill them before they fire blast/earth power a second time.

Earthquake being removed,Meteor Mash can still take out most leads with bullet punch removing Focus Sashes, and for leads that I cannot counter (exploding is not needed when switching into teammates), I just explode. He used to prevent SR, but can still use his power to stop it if possible- though SRing himself is a greater priority now but I don't use a taunter like aerodactyl because metagross' typing and sturdiness can be called upon to switch in on if another tank is knocked out- no other lead but bronzong can last as long, and bronzong cannot deal damage that metagross can. Metagross is also nearly guaranteed to lay down rocks, except against infernape and heatran, who can OHKO.


gliscor.png

Gliscor @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP / 32 Def / 224 Spe
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- Roost
- Taunt

Replacing swampert, gliscor can still take ground, electric, poison and fighting attacks for Alakazam and Tangrowth. Senzairu pointed out that I could have trouble with stall teams, and this variation MetaNite gave me helps solve that. It assists in taking down SD lucario, who is a threat to this team, and hyper cutter/stone edge replace swamperts counter to salamence (and gyrados, to boot)

I also prefer stone edge to u-tun, as it provides more coverage to the rest of my team, as noone else has a type to hit fliers supper effectively. Earlier I tried him as a lead, but this would usually wear him down so he couldn't counter heracross/lucario late game.


tangrowth.png

Tangrowth (M) @ Leftovers
Ability: Chlorophyll
EVs: 252 HP/228 Def/28 Spd
Impish nature (+Def, -SAtk)
- Sleep Powder
- Stun Spore
- Leech Seed
- Power Whip

Personally, I think Tangrowth is very underrated in the OU tier. He can take hits with his mammoth defense and HP, and cripple almost anything with sleep powder and leech seed. Leech seed's residual damage also helps Alakazam and sweep.

I bring Tangrowth in on water/grass types aimed at infernape, and although scizor takes grass better, tangrowth serves as a back-up. Tangrowth also serves as a gyrados/non-H rotom counter, and can cripple anything that it can't hit hard with powders and leeche seed.

The double power was recommended to me, and I took off knock off to make room for stun spore. Paralysis support does help everyone, though knock off can't cripple choice pokemon as well. Hidden Power Fire would also be useful to steel types who wall it, though I don't know if I should get rid of leech seed then, as tangrowth would only be useful for status against those who wall it, rather than stopping their walling almost entirely.


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Heatran @ Shuca Berry
Timid Nature (+Spd, -Atk)
EVs: 4 Atk / 252 SpA / 252 Speed
- Fire Blast
- Earth Power
- Hidden Power Grass
- Explosion

I'm trying out Heatran for now over Infernape, as he also can break walls (albiet by exploding) and gives better defense options to the team. It can take an earthquake with schuca berry, and I use HP grass over electric to hit ground and water types. Timid nature is to help outspeed other Heatran. He can do much that infernape can do, trading some speed for power, and although his typing is better, I'm still concerned that Heatran can only take out blissey with explosion, even though he can sweep just as well after a flash fire.. Argh, I'm conflicted between him and physical mixape.


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Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- U-turn
- Superpower

My revenge killer, scizor holds up the rest of the team by destroying calm minders (like latias) and other psychic/ghost types who could halt my alakazam's sweep. His typing works well with swampert, each of them taking hits for the other, and bullet punch will clean up should alakzam be KO'ed.

I am told that speed is worthless with bullet punch, so I gave Smogon's CB set instead. Though he isn't as specially bulky, he can still take some hits and destroy latias wit U-turn.

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Alakazam (M) @ Life Orb
Ability: Inner Focus
EVs: 252 SpA/4 SpD/252 Spe
Timid nature (+Spd, -Atk)
- Calm Mind
- Focus Blast
- Psychic
- Signal Beam

Alakazam, the grand finale meant to destroy whom my team could not, and then wipe away the rest. I choose to run calm mind + 3 attacks rather than CM + Sub or a choice set, because psychic, focus blast, and signal beam allow more coverage than just 2 attacks, and I need versatility if I want alakazam to clean. Calm mind boosts this power if he can expend a turn)Which is also why I don't use Sub- I don't want to waste alakazam's turns out if I can), and with the given EVs, only Weavile, Aerodactyl, Jolteon, and ninjask can outspeed him, except for scarfers/agility sweeps (Though if Alakazam isn't used until late in the game, the rest of my team stops the most common ones), and alakazam can survive at least one hit from most revenge killers.

The only problem alakazam ever faces is either weavile, or any strong attacker with good SpDefense that my team hasn't eliminated- so alakazam's main weakness is how well the rest of my team can sweep or switch.

MetaNite recommends life orb, and I heartily agree- he points out that it allows me to OHKO Salamence with rocks, as well as zapdos, and assists in taking down Blissey.
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Threat List
(Threats in RED)

Azelf: As lead, metagross can take a fire blast and explode or meteor mash + Bullet punch. If she comes in later to sweep, alakazam will outrun and destroy with signal beam.

Breloom: I usually chose metagross to be spore'd, as he can use the lum berry to recover and MM + BP. If metagross' lum berry is used up, I still sleep him (or tangrowth) and switch to scizor. Alakazam also kills easily, if no sub is up. Is dangerous if it has Substitute

Celebi: Scizor easily KO's her with U-Turn (New bulky spread allows HP Fire survival), and Heatran resists Grass and psychic moves then OHKO, but has to watch out for Earth power. Alakazam's signal beam will utterly destroy if he gets a chance.

Dugtrio: He can trap Heatran and easily kill, but metagross won't go down without Bullet Punch or exploding- his EV's ensure survival at max HP. Tangrowth easily shrugs off aerial ace, and can OHKO with power whip.

Electivire: I don't have to worry about motor drive, as I have no electric attacks, but almost all of his moves can hit a team member supper effectively- therefore, I just switch into someone who can take the hit properly.

Empoleon: Gliscor can KO Non-ice beam varieties, and all but Tangrowth/Metagross 1-2HKO him with fighting/ground moves. Though if they get an opportunity, agility will wreck my team until I determine what their moveset is.

Flygon: Gliscor can take all his hits, but cannot hit back very hard. Depending on what move he is locked into, I can switch into a counter, but most of my team cannot hit back very hard.

Gengar: Metagross can take explosion, and Lum berry stops WoW and hypnosis while usually KO'ing with MM+BP. Alakazam can switch into anything but shadow ball, and OHKO with psychic. Gliscor also takes neutral/ineffective damage to most attacks.

Gliscor: Tangrowth can also threaten with power whip, and resist earthquake. Alakazam does decent damage with psychic, and outspeeds without rock polish. But if U-turn is a problem to Tangrowth, my own Gliscor can switch in and do neutral damage with Stone edge.

Gyarados: As long as he doesn't Dragon dance, Alakazam can outspeed and put a dent in him. Tangrowth can switch in and take an ice fang even after a dragon dance, and hit hard wit ha neutral, STAB power whip.

Heatran: Heatran is my own counter to non-scarf variants. Alakazam can also take his special hits easily, and OHKO with focus blast. Gliscor is also resistant to his attacks and OHKO s with Earthquake.

Heracross: Without choice scarf, alakazam OHKOs with psychic. Gliscor is at least neutral to his attacks, and can hit back., and scizor can revenge kill with bullet punch. choice scarf variant is trouble

Infernape: Gliscor can wall physically based infernapes, and alakazam takes little damage from specials. Calm mind can also prevent a Nasty plot OHKO.

Jirachi: Heatran resists all moves except thunderbolt. and can take a hit then OHKO.

Kingdra: This thing can severely damage everyone with waterfall and outrage, but scizor and metagross make good switch ins in that they can usually take a hit and hit back for some damage, but I usually have to rely on revenge killing. Rain Dance versions are even tougher.

Latias: Scizor destroys all variants, with u-turn or pursuit. Alakazam can take down non-Calm mind sets with signal beam.

Lucario: Scizor threatens with Superpower and can take hits, and Gliscor resists just about everything and OHKOs with EQ.

Machamp: Alakazam always wins on revenge kills, Metagross can take hits and counter (metagross' lum berry counters 100%). Gliscor can also switch in and counter.

Magnezone: Scizor might OHKO with superpower if magnezone switches IN on him, but gliscor is the best to switch in and destroy. Alakazam can also outspeed and OHKO with focus blast.

Mamoswine: Alakazam OHKO's with focus blast, but is OHKO'd by ice shard with SR in. Gliscor and metagross and easily 2HKO, but metagross has to be careful of CB earthquake. Heatran can switch into ice shard and outspeeds all but CB sets- in which case, Gliscor will switch in. But scizor is the best switch in, resisting everything and hitting hard with BP.

Metagross: My Gliscor is an excellent counter, and heatran can revenge kill.

Ninjask: Only alakazam has to watch out for him, as he outspeeds and OHKOs with x-scizzor. All but Tangrowth can OHKO, but won't be doing a lot of damage to anyone outside those two.

Porygon-Z: After a nasty plot, I can only revenge kill with Alakazam's focus blast and scizor's bullet punch. Alakazam can switch into choice scarfer, though it will OHKO with SR and Adaptability

Rhyperior: With aqua Tail and Megahorn, Tangrowth an gliscor cannot switch in unless it is a choice bander. The greatest counter I have right now is some good prediciton.

Roserade: Same as breloom, metagross takes sleep and heatran/alakazam/scizor OHKO while taking hits.

Rotom-A: Gliscor resists thunderbolt and most appliance moves, but shadow ball can 2HKO. Alakazam also can 2HKO with rocks, taking at least one shadow ball. Heatran can switch in on about any of them and take a hit while hitting back hard.

Salamence: Gliscor resists everything and hits decently hard with Stone edge.. Alakazam and scizor can revenge kill, and Alakazam OHKOs after rocks.

Scizor: Gliscor can take hits and hit back with EQ. Heatran can switch into anything but Superpower and OHKO, and my scizor makes a good revenge killer.

Snorlax: Scizor can OHKO a snorlax even if it has cursed once or twice, but too many curses make him unstoppable outside of explosion.

Starmie: Alakazam can take hits and 2HKO with signal beam. Scizor can also take hit and OHKO with U-Turn.

Suicune: Tangrowth can cripple and 2HKO. If they have ice beam, Scizor can take a hit or two (depending on # of CMs) and 2HKO.

Togekiss: Metagross, Scizor, and Alakazam can all switch in and 1 or 2HKO. Fliching is terrible, though, and if they don't OHKO (depending on rocks or not), this thing is trouble.

Tyranitar: Gliscor (unless they have ice beam for some reason) and scizor can switch in, metagross and alakazam can OHKO on revenge.

Weavile: This guy is a threat. If he switches in on alakazam, then alakazam is gone. But scizor and Heatran can easily switch in and OHKO back (Thanks Venom!)

Yanmega: He can easily kill Alakazam and take hits, but metagross, Heatran, and scizor can switch in and destroy.

Zapdos: Gliscor is best switch in, taking damage only from the rare hidden power, and threaten with stone edge and earthquake. Alakazam can also take hits very well, and 2HKO with psychic. (OHKO after rocks)

Blissey: Alakazam can threaten with Focus Blast after many calm minds, but seismic toss counters that. Scizor and Metagross are best switch ins and can 1 or 2HKO. Though after a calm mind or two, Lakazam might get a 2HKO- and heatran can explode.

Skarmory: Heatran can OHKO, and Alakazam can 2HKO with Focus Blast and a CM.

Hippowdon: Gliscor and Tangrowth can switch in, but can only 2-3HKO

Cresselia: I can only switch scizor or Alakazam in and wait until reflect/light screen wears off until I can U-turn/Signal beam.
 
HAve you ever actually tried NP Fire Blasting blissey with infernape instead of switching out? Infernape has a slim chance to 2KO Bliss with no SR. with SR, it's almost guarantee 2KO, so I think you can work around blissey. I am speakin from personal experience here and also have done calcs before.
 
Okay, first of all, you've got 3 Pokemon weak to fire attacks and only 1 resist. So, synergy needs some work obviously. Also, it seems like you'd have a hard time with stall teams. But hopefully this will help to make the team better as a whole.

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Tangrowth

I'm sure you like him, as he's not seen on many teams. But there's a reason for that and it's because there are better Pokemon for the job. Namely, Celebi and Breloom. Usually I would reccomend one of those two, but your team needs to lose a fire weakness so I suggest ditching Tangrowth and adding this:

Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 4 Atk/252 SpA/252 Spd
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Explosion
- Hidden Power [Grass]

Heatran not only gets rid of a fire weakness, he can also absorb the fire attacks aimed at Metagross and Scizor to boost his own fire attacks. The set I suggested will still allow you to beat Swampert with HP Grass but will also give your team a little more offense because it seems like you're relying too much on setup moves and such.

Infernape

I don't want to change Infernape the wall breaking set because if you add Heatran you'll have 3 weaknesses to Ground attacks and the popular Earthquake. So instead, I'll do what I did with Heatran and take away a weakness while adding a resistance:

Salamence @ Life Orb
Ability: Intimidate
EVs: 80 Atk/252 SpA/176 Spe
Rash nature (+SpA, -SpD)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost

With the Classic MixMence, you should be able to break the stall wall wide open. Draco Meteor is for powerful STAB. Brick Break will help with your Blissy problem and can also score a OHKO against Tyranitar. Fire Blast is for Steels while Roost helps take off any damage taken along the way since considering your lead, it's very likely the opponent will be able to set up Stealth Rock.

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Anyway, I hope this was helpful to you. I reccomend that you at least try the the suggestions even if you're unsure of how they'll do. Good luck!
 
Problems:

synergy
SD Lucario

How to fix:


Okay, I have two suggestions in my mind to help Alakazam sweep. Firstly, the Fire-type weakness might truffle with you. What you need to do is replace both Swampert and Metagross for Tentacruel and Gliscor. I know it may sound like a big chance but they contribute little to Alakazam's sweep. A Gliscor lead over metagross:

Gliscor
@ Leftovers
Jolly Nature (Spe+ / SpA-)
252 HP / 40 Def / 216 Spe

- Earthquake
- Roost
- Stealth Rock
- Taunt

A solid replacement for Metagross and also patches up your weakness to Lucario. The real selling point is the ability to constantly Roost off Scizor's potential U-turns when it switches on Alakazam, although it should never lead to that. Earthquake for STAB while Stealth Rock helps Alakazam sweep. Taunt prevents any set-up what-so-ever.

As for the last option over Swampert, Tentacruel can be great as it wields Toxic Spikes and also acts as a safety blanket vs. mix infernape. The EVs are 252 HP / 120 Def / 136 SpD at a Calm nature. The movesets are Surf / Toxic Spikes / Rapid Spin / Ice Beam. Toxic Spikes is essential to Alakazam's sweep, as it helps vs. Blissey when its sufficiently weakened. Toxic Spikes will wear down plenty of special walls, notabily Spiritomb, Blissey, and Snorlax. Rapid Spin to remove Rocks while Surf / Ice Beam boasts decent coverage. overall gl with this.
 
Hello!

First off, it is no doubt that you have a SD Lucario problem. Lucario can get a swords dance off of something like Scizor being locked into Bullet Punch and then proceed to OHKO everyone on your team. I am going to agree with Franky in that you should use his suggested Gliscor lead in place of Metagross. It will not only fix your Lucario weakness, it will also give you great protection against Heracross, who would otherwise put a large dent in your team every time it got a chance to switch in. With the change, you should also change Stealth Rock on Swampert to Roar; you don't need two users of Stealth Rock on the same team. Roar will help you scout out more threats, rack up Stealth Rock damage, and can stop Baton Pass chains / stat boosts like Curse Snorlax that you mention having trouble with.

I don't think our team needs the change to Tentacruel. However, you do need some support in Special Defense, particularly from one particular monster; Latias. Thankfully, Scizor is as good as a switch in as ever (except for the jerks who are starting to run HP Fire Latias). If you change your EV spread to 68 Hp / 252 Atk / 190 SpDef, it will allow Scizor to survive two Draco Meteors from Latias and KO with Pursuit. Calm mind versions will have even more trouble harming unless they're carrying Hidden Power Fire.

Now, your team could use a bit more help in getting rid of Alakazam's counters. I think if you changed your Infernape's set around a bit, it could help you clear the way more for Alakazam. Running a Physically Based Mixape can help scout out your opponents team well and ensure that threats like Blissey are gone by the time Alakazam comes out.

Infernape @ Life Orb
Naive
252 Atk / 64 SpA / 192 Spe
~ Close Combat
~ Overheat
~ Mach Punch
~ U-turn

Close Combat everything not immune to it pretty hard. By running it, you also can get Blissey in one clean sweep, as opposed to trying to do it with Scizor. U-turn works especially great on Infernape, as it hits some of Infernape's usual switch ins / counters very hard, namely Latias and Cresselia, whom both take ~50% from it and are stuck with your switch in after that. I think you should use Mach Punch over Stone Edge. Stone Edge would hit Gyarados hard, but if you find that their switch in for Infernape is Gyarados, you can use your U-turn to put Tangrowth in. Mach Punch is the same thing as Vacuum Wave and gives you that extra bit of protection against the likes of Empoleon. You don't need Grass Knot because Swampert isn't that big of a problem with Tangrowth being around. There is also no setup involved with this Infernape, which can keep the momentum moving on your side.

Now, there is one major thing that threatens your Alakazam sweep that the other pokemon on your team just can't guarantee to take out, and thats Scizor. Latias, Cresselia, and Celebi will all be met by Infernape, and so the need for Signal Beam isn't needed as much, as long as you can ensure that those threats are gone or weakened before you bring out Alakazam for a sweep. However, your team has no lure (or Magnezone) for getting rid of Scizor. With both of those reasons in mind, I suggest you run Substitute over Signal Beam on Alakazam. That way, if Scizor still exists late in the game, you can nail him with Focus Blast from behind your Substitute. If not, you can just rack up Calm Minds while behind your Substitute, leading in a much more likely sweep. I know you wanted 3 attacks, but I think Substitute will help you out much more.

One last note, about your threat list. Tangrowth should be your first initial switch in to Gyarados, even if they carry Ice Fang. You don't want to bring him in after he already has Dragon Dances up; you want to get him in before he gets them up, so he's forced to switch out and/or you're more likely to win 1 on 1 against him with Tangrowth.

I hope this helps!

edit: One last question. Are the SpA EV's on Swampert there to help KO any specific threat?
 
I'm not really sure why you're using Alakazam. I know it's the main dude here, but it just seems to be being used here as a worse Latias (or Jirachi). Further, you should run Shadow Ball over Signal Beam if you're looking for coverage with Focus Blast.
 
I'm not really sure why you're using Alakazam. I know it's the main dude here, but it just seems to be being used here as a worse Latias (or Jirachi). Further, you should run Shadow Ball over Signal Beam if you're looking for coverage with Focus Blast.
He doesn't need Shadow Ball for coverage, the combo Psychic/Focus Blast/Signal Beam gives him perfect coverage:
- Psychic hits every type for neutral damage, except Dark (immunity), Steel and other Psychics (2x resistances).
- Focus Blast hits Dark- and Steel-types super-effectively
- Signal Beam hits Psychic- and Dark-types super-effectively. Shadow Ball, while holding a minor BP advantage over Signal Beam (5 points, close to nothing really), cannot hit Dark-types for SE damage (whereas Focus Blast can, but only with a shaky 70% accuracy). Furthermore, Shadow Ball has better neutral coverage, but Signal Beam hits Celebi for 4x damage, whereas Shadow Ball is only 2x effective.

It's really preference or up to the team's needs which of the two attacks is used, as both offer perfect coverage with Psychic and Focus Blast.
 
Tangegrowth is amazing I agree and works well with infernape, but protect is a needed in the OU tier, the reason being that he needs the lefties plus leech seed just makes him great in OU when predicted correctly with the excess of sandstorm aswell and it is great for scouting, it is just needed in OU, the options to take out are sleep power and knock off, sleep powder can only be used once really, and can stop things like lucario, while knock can be used repeatadly to cripple switch ins when you are throwing leech seeds around. However, stealth rocks are also needed for tangegrowth, so lead metagross needs stealth rocks in there, or swap him for lead swampert and have an agility metagross for late game.

I can't help feeling that you need thunderwave support though and possibly duel screens, for your sweepers, cressselia can set both these up and I would suggest cresselia over swampert or metagross for the awesome walling then screen up and t-wave then it will be easy to switch in a counter and metagross loves t-wave as well as infernape, and scizor likes it aswell.

don't go jolly on scizor, bullet punch gives you all the speed you need, and quick attack can be used over pursuit if you really hate jolteon, electivire gyradis and friends. Bulky choice band is best because it takes advantadge of the lack of life orb recoild so you can take hits from calm mind latias and things as bullet punch won't OHKO.

how can infernape break special walls without close combat, close combat and infernape are like bread and butter, vacume wave is just a filling and the sandwich is gonna fall appart without the butter.

good team but take in other peoples comments! you sem to have ignored them.
 
Problems:

synergy
SD Lucario

I'm not sure how Synergy is a problem here, he clearly attempts a sweep with Alakazam, and clearly shows how he didn't slap random shit together.

For a first team, it's not bad at all. I do have to say, 2 of the Pokemon you use are totally outclassed by other Pokemon, those 2 Pokemon being Tangrowth and Alakazam. I understand how Alakazam is the core of this team, but I know how since you're new to the game, Alakazam's Special Attack means a lot to you, which is a very high Special Attack stat, but Alakazam lacks a bigger movepool. I'm not gonna fuck around with Alakazam, you did a good job with making a team around as a first-timer, and I like how you did this team. I am gonna suggest replacing Tangrowth though, most likely for something that can actually take physical blows, something like a Bulky Mence, or since you're new and everything, I will too suggest using a Gliscor, but anything is better than Tangrowth at this point in this team. I'm gonna go again and suggest using Infernape on a more physical approach, you need something that will ensure that you will take out Blissey, for Alakazam to sweep. I'm not sure how Scizor doe snot handle Weavile, Ice Punch isn't doing anything to it, so why not try countering Scizor. You use a more defensive choice of Scizor, but I won't suggest, Scizor can take blows from Weavile anyday. If you think you lack something on the special defensive side of the spectrum, you can try a Special Defensive Heatran, which you can play round with Swampert + Scizor + Swampert for some fun.
 
Wow, thanks for all the replies! I see now that my problems are tangrowth and synergy/counters, I'm sure that gliscor/roar swampert will certainly stop rocks and sweeps- just what I was looking for, though I could'n't manage it with my rough version.

I also love the idea of a physical based infernape, I should've tried that out sooner, but I also want to toss around the idea of heatran or salamence.

@Musiquev: The additional SpA EVs on swampert are to help guarantee a 1HKO on salamence, but I really want them to guarantee a 2HKO on skarmory- though if I use a salamence or overheat on infernape, I might not need it...

I'll start testing with everyone's helpful advice, and patch up the team as soon as I can!
 
Alakazam sweeping is his synergy
Hmm, you're confusing terms here. Alakazam sweeping is his strategy. Synergy is a term consistent of the words "syn", which means together, and "energy"... in other words, a concerted effort of many, or "teamwork". Therefore, what you said came down to this:
Alakazam sweeping is his teamwork
... which makes little sense. The team works together in order to allow Alakazam to sweep, if that's what you meant; and no doubt your suggestions will help improve this synergy. Basically, I'm just nitpicking at your faulty use of the term "synergy". I have spoken. :P
 
So i've spent the morning testing physical based mixape, heatrean, gliscor, and salamence varieties. I've had some troubles with each of them, and would like the opinion of more skilled players before I make the changes.

Gliscor has been working as a great lead, and has often stopped SR, if not, putting up his own. However, with his 4x ice weakness, using gliscor at all would make me shy away from salamence, who I also had problems with because his movepool of fire/earth/fighting/dragon are often already covered with other attacks.

I tried using gyrados in his stead, as I have no other electric weakness and 2 immunities. He worked well, keeping resists to fire and water, and ice fang and stone edge cover ice and grass moves at gliscor/swampert. Also makes a fine sweep.

Also, Senzairu recommended using heatran in place of infernape to help combat fire types- I also tried physical based infernape, and I prefer the monkey for his priority move and U-turn, plus heatran would have to explode to take out a physical wall. HP grass is greatly missed, though.

Tis brings me to another of Senzairu's comments, where celebi or breloom outclass tangrowth, but too many fire weaknesses are a problem. Yet with metagross gone, a grass type in place of tangrowth/salamence/gyrados adds more resistances to the team (Though also adding weaknesses) over gyrados, and leech seed + grass attacks are much more valued when there are only 1-2 weakness for any type, all of which I have 1-3 resistances.

So, any opinions? Would gyrados or celebi/breloom be a good addition? Thanks to everyone for your help, Hopefully I'll get this team up and running at full speed soon. =)
 
Hello.

This is a cool team, but I think it could be made much better. First thing I suggest changing is Metagross to the standard Stealth Rock lead. It cannot handle every lead but fares well against most of them, while setting up Stealth Rock as soon as possible. This is crucial because Salamence will really put the hurt on this team, OHKOing Scizor and probably Tangrowth with Fire Blast and Swampert with Draco Meteor. With Stealth Rock however, you can revenge kill it with Scizor's Bullet Punch, which is why you should try and set it up as quick as possible. As far as moves, Stealth Rock / Meteor Mash / Bullet Punch / Explosion with a Lum Berry can still stop most sleeper leads, as well as Azelf. You can't kill Heatran, but without Occa you can't anyway. Since you run a mere 4 Spe EVs, you can't kill Metagross as it is either as you will be outsped and 2HKOed with Earthquake (assuming they attack first).

Okay, so with Metagross setting up Stealth Rock, you don't need Swampert anymore. Sure, Swampert can take a few hits, but won't be doing too much back even with the SpA EVs. Since you need something to counter Lucario, Swampert can easily be replaced. As I said, your team can't handle Lucario very well. You can revenge kill it with Vacuum Wave sure, but I'm fairly sure it won't OHKO and to get in you need to let something die. Yes, Tangrowth can take a hit, but Power Whip won't kill it and Sleep Clause prevents you from putting 2 things to sleep, on top of that, it may miss. So Gliscor is the best textbook counter to Lucario, and can also help you deal with stall which may be troublesome:

Gliscor @ Leftovers
Ability: Hyper Cutter / Sand Veil
EVs: 252 HP / 32 Def / 224 Spe
Nature: Jolly
~ Earthquake
~ Stone Edge / U-turn
~ Roost
~ Taunt

This is your stall breaking Gliscor. Taunt helps a lot against stuff such as Blissey, you can Taunt it and U-turn / switch out to Alakazam to set up on it (hopefully it's a long taunt). Use Hyper Cutter with Stone Edge, Sand Veil with U-turn. Stone Edge for Gyarados and Salamence, both of whom you will often outspeed. The Speed EVs also let you outpace SubCMJirachi and Jolly Lucario so you can hit them both hard with Earthquake.

Another way to beat Lucario is to give Tangrowth Hidden Power Fire. To do this, simply give Tangrowth a relaxed nature and put the Speed EVs into your Defense (or SpA if you want). Many times, you will find Scizor switching into you to U-turn so you can hit it hard with HP Fire. If you put it to sleep, you can also hurt it if you don't attack on the switch in. As for which move to replace, I suggest Knock Off or Leech Seed, whichever you find less useful. Another move Tangrowth can use, over Leech Seed, would be Stun Spore. After you put something to Sleep, something such as Salamence or Flygon will often switch in, who you can then paralyze.

Your next Pokemon is Infernape. Since Alakazam is for the most part walled by Blissey, I think it be very wise to give it Close Combat. Fire Blast may 2HKO, but you'll end up paralyzed first. For this reason definately replace Vacuum Wave with Close Combat, that is if you decide to add a Lucario counter. (But if you don't add Close Combat, change Infernape's nature to Timid).

Looking back however, I realize you are quite Heatran weak when you replace Swampert. Replacing Infernape with Shuca Berry Heatran can be very beneficial, as Heatran lures in Blissey too.

Heatran @ Shuca Berry
Nature: Naive
EVs: 4 Atk / 252 SpA / 252 Speed
~ Fire Blast
~ Earth Power
~ Hidden Power Grass / Electric
~ Explosion

Meet baitran. Switches in easily on opposing Heatran thanks to Flash Fire, and lures in Blissey to kill with Explosion. It is also a powerful wall breaker. With HP Electric, you can kill Gyarados, and survive EQs with Shuca and strike back hard with Fire Blast. Shuca also bluffs choice Scarf, making blissey less likely to use Protect if they think you are locked in on Fire Blast. You are going to have to mess with the Attack IVs though. I think 26 Atk IVs will get you a legal # to use HP Grass, Electric I am not so sure.

Scizor's moveset is fine, but the EV spread... not so much. The speed isn't needed, as Bullet Punch kills Tyranitar, Breloom, etc. So an alternative EV spread is 248 HP / 252 Atk / 8 Speed, with this EV spread, you can survive HP Fire's from Celebi's, and switch into Weavile and Latias much easier.

Only thing to say about Alakazam is that Leftovers won't be helpful at all since you lack Substitute. You won't be taking any hits, and being at full health doesn't help you survive Bullet Punches. I suggest Life Orb as an item, this gives you a *chance* to 2HKO Blissey with Focus Blast after a Calm Mind. If it can only Toxic or Seismic toss you back, (and it hits twice), you win. A Life Orb also lets you OHKO Salamence after Stealth Rock with Psychic, even without a CM, making for a reliable revenge killer.

Another Pokemon who be really annoying for this team is Life Orb Jolteon with Signal Beam and HP Grass. Gliscor helps against this, switching into a Charge Beam and not fearing HP Grass like Swampert.

Now I'd just like to address your threat list, just a few things a noticed on a quick glance:

Celebi will likely OHKO Scizor with HP Fire before you get a chance to U-turn, which is why the bulkier EV spread is superior.

Magnezone: Zone easily 2HKOes if not OHKOes with Thunderbolt, while Scarf ones with HP Fire OHKO pretty easily. In no way is Scizor a Magnezone counter, especially since Superpower probably won't OHKO. Swampert is your best counter to it, but HP Grass will still get you. Another reason to use Gliscor.

Empoleon: Easily comes in on Scizor's BP and set up with Agility destroying your entire team. Empoleon is the reason why you might want to keep Vacuum Wave on Infernape, thankfully Empoleon isn't too common.

Gengar: You mention Metagross can take Explosion / Hypnosis but both are fairly rare on Gengar and you don't even address its huge SpA stat. Life Orb ones will 2HKO your whole team, but Scizor and Alakazam will stop it which is good.

Suicune: Calm Mind does not boost defense, so if Tangrowth 2HKOes, it 2HKOes. However, I'm pretty sure Ice Beam will be Tangrowth's downfall. The good thing is that if Suicune has Ice Beam it won't have Rest and Sleep Talk, giving Metagross a chance to Explode and Alakazam time to set up.

Good luck!
 
Many interesting points there that I completely missed, I'll have to start checking out all this, too! And thank you for the threat comments, I'll get to changing those around. As I'm not completely sure about what pokemon I'm using right now, I'll begin editing the team post and hopefully I can get extra feedback.
I also realized that with life orb, Alakazam will OHKO Zapdos after rocks, who is a threat to my team if I'm using tangrowth, or any grass type for that matter.
 
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