So i'm relatively new to competitive battling, and this is my first team I've created; an offensive team built around the idea of a sweeper I think deserves more attention, Alakazam.
Edits are in Blue
The idea is to KO counters to alakazam (especially revenge killers) and deal damage to most of the opposing team with a variety of sweeps/support, leaving alakazam to clean up the rest with his incredible speed, Special Attack, and type coverage. I also use a variety of pokemon types that allow me to switch into nearly any attack, and attempting to keep weakness at a minimum.
Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
-Stealth Rock
- Meteor Mash
- Bullet Punch
- Explosion
A sort of anti-lead, with lum berry to stop machamp/spore/status leads. I used to use occa berry for azelf and heatran, but they would often expect a SR and trick or SR themselves- therefore, this metagross usually gets the element of surprise and prevents most stealth rocks that hinder alakazam and infernape. Even with it, I would not be able to kill them before they fire blast/earth power a second time.
Earthquake being removed,Meteor Mash can still take out most leads with bullet punch removing Focus Sashes, and for leads that I cannot counter (exploding is not needed when switching into teammates), I just explode. He used to prevent SR, but can still use his power to stop it if possible- though SRing himself is a greater priority now but I don't use a taunter like aerodactyl because metagross' typing and sturdiness can be called upon to switch in on if another tank is knocked out- no other lead but bronzong can last as long, and bronzong cannot deal damage that metagross can. Metagross is also nearly guaranteed to lay down rocks, except against infernape and heatran, who can OHKO.
Gliscor @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP / 32 Def / 224 Spe
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- Roost
- Taunt
Replacing swampert, gliscor can still take ground, electric, poison and fighting attacks for Alakazam and Tangrowth. Senzairu pointed out that I could have trouble with stall teams, and this variation MetaNite gave me helps solve that. It assists in taking down SD lucario, who is a threat to this team, and hyper cutter/stone edge replace swamperts counter to salamence (and gyrados, to boot)
I also prefer stone edge to u-tun, as it provides more coverage to the rest of my team, as noone else has a type to hit fliers supper effectively. Earlier I tried him as a lead, but this would usually wear him down so he couldn't counter heracross/lucario late game.
Tangrowth (M) @ Leftovers
Ability: Chlorophyll
EVs: 252 HP/228 Def/28 Spd
Impish nature (+Def, -SAtk)
- Sleep Powder
- Stun Spore
- Leech Seed
- Power Whip
Personally, I think Tangrowth is very underrated in the OU tier. He can take hits with his mammoth defense and HP, and cripple almost anything with sleep powder and leech seed. Leech seed's residual damage also helps Alakazam and sweep.
I bring Tangrowth in on water/grass types aimed at infernape, and although scizor takes grass better, tangrowth serves as a back-up. Tangrowth also serves as a gyrados/non-H rotom counter, and can cripple anything that it can't hit hard with powders and leeche seed.
The double power was recommended to me, and I took off knock off to make room for stun spore. Paralysis support does help everyone, though knock off can't cripple choice pokemon as well. Hidden Power Fire would also be useful to steel types who wall it, though I don't know if I should get rid of leech seed then, as tangrowth would only be useful for status against those who wall it, rather than stopping their walling almost entirely.
Heatran @ Shuca Berry
Timid Nature (+Spd, -Atk)
EVs: 4 Atk / 252 SpA / 252 Speed
- Fire Blast
- Earth Power
- Hidden Power Grass
- Explosion
I'm trying out Heatran for now over Infernape, as he also can break walls (albiet by exploding) and gives better defense options to the team. It can take an earthquake with schuca berry, and I use HP grass over electric to hit ground and water types. Timid nature is to help outspeed other Heatran. He can do much that infernape can do, trading some speed for power, and although his typing is better, I'm still concerned that Heatran can only take out blissey with explosion, even though he can sweep just as well after a flash fire.. Argh, I'm conflicted between him and physical mixape.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- U-turn
- Superpower
My revenge killer, scizor holds up the rest of the team by destroying calm minders (like latias) and other psychic/ghost types who could halt my alakazam's sweep. His typing works well with swampert, each of them taking hits for the other, and bullet punch will clean up should alakzam be KO'ed.
I am told that speed is worthless with bullet punch, so I gave Smogon's CB set instead. Though he isn't as specially bulky, he can still take some hits and destroy latias wit U-turn.
Alakazam (M) @ Life Orb
Ability: Inner Focus
EVs: 252 SpA/4 SpD/252 Spe
Timid nature (+Spd, -Atk)
- Calm Mind
- Focus Blast
- Psychic
- Signal Beam
Alakazam, the grand finale meant to destroy whom my team could not, and then wipe away the rest. I choose to run calm mind + 3 attacks rather than CM + Sub or a choice set, because psychic, focus blast, and signal beam allow more coverage than just 2 attacks, and I need versatility if I want alakazam to clean. Calm mind boosts this power if he can expend a turn)Which is also why I don't use Sub- I don't want to waste alakazam's turns out if I can), and with the given EVs, only Weavile, Aerodactyl, Jolteon, and ninjask can outspeed him, except for scarfers/agility sweeps (Though if Alakazam isn't used until late in the game, the rest of my team stops the most common ones), and alakazam can survive at least one hit from most revenge killers.
The only problem alakazam ever faces is either weavile, or any strong attacker with good SpDefense that my team hasn't eliminated- so alakazam's main weakness is how well the rest of my team can sweep or switch.
MetaNite recommends life orb, and I heartily agree- he points out that it allows me to OHKO Salamence with rocks, as well as zapdos, and assists in taking down Blissey.
-----------
Threat List
(Threats in RED)
Azelf: As lead, metagross can take a fire blast and explode or meteor mash + Bullet punch. If she comes in later to sweep, alakazam will outrun and destroy with signal beam.
Breloom: I usually chose metagross to be spore'd, as he can use the lum berry to recover and MM + BP. If metagross' lum berry is used up, I still sleep him (or tangrowth) and switch to scizor. Alakazam also kills easily, if no sub is up. Is dangerous if it has Substitute
Celebi: Scizor easily KO's her with U-Turn (New bulky spread allows HP Fire survival), and Heatran resists Grass and psychic moves then OHKO, but has to watch out for Earth power. Alakazam's signal beam will utterly destroy if he gets a chance.
Dugtrio: He can trap Heatran and easily kill, but metagross won't go down without Bullet Punch or exploding- his EV's ensure survival at max HP. Tangrowth easily shrugs off aerial ace, and can OHKO with power whip.
Electivire: I don't have to worry about motor drive, as I have no electric attacks, but almost all of his moves can hit a team member supper effectively- therefore, I just switch into someone who can take the hit properly.
Empoleon: Gliscor can KO Non-ice beam varieties, and all but Tangrowth/Metagross 1-2HKO him with fighting/ground moves. Though if they get an opportunity, agility will wreck my team until I determine what their moveset is.
Flygon: Gliscor can take all his hits, but cannot hit back very hard. Depending on what move he is locked into, I can switch into a counter, but most of my team cannot hit back very hard.
Gengar: Metagross can take explosion, and Lum berry stops WoW and hypnosis while usually KO'ing with MM+BP. Alakazam can switch into anything but shadow ball, and OHKO with psychic. Gliscor also takes neutral/ineffective damage to most attacks.
Gliscor: Tangrowth can also threaten with power whip, and resist earthquake. Alakazam does decent damage with psychic, and outspeeds without rock polish. But if U-turn is a problem to Tangrowth, my own Gliscor can switch in and do neutral damage with Stone edge.
Gyarados: As long as he doesn't Dragon dance, Alakazam can outspeed and put a dent in him. Tangrowth can switch in and take an ice fang even after a dragon dance, and hit hard wit ha neutral, STAB power whip.
Heatran: Heatran is my own counter to non-scarf variants. Alakazam can also take his special hits easily, and OHKO with focus blast. Gliscor is also resistant to his attacks and OHKO s with Earthquake.
Heracross: Without choice scarf, alakazam OHKOs with psychic. Gliscor is at least neutral to his attacks, and can hit back., and scizor can revenge kill with bullet punch. choice scarf variant is trouble
Infernape: Gliscor can wall physically based infernapes, and alakazam takes little damage from specials. Calm mind can also prevent a Nasty plot OHKO.
Jirachi: Heatran resists all moves except thunderbolt. and can take a hit then OHKO.
Kingdra: This thing can severely damage everyone with waterfall and outrage, but scizor and metagross make good switch ins in that they can usually take a hit and hit back for some damage, but I usually have to rely on revenge killing. Rain Dance versions are even tougher.
Latias: Scizor destroys all variants, with u-turn or pursuit. Alakazam can take down non-Calm mind sets with signal beam.
Lucario: Scizor threatens with Superpower and can take hits, and Gliscor resists just about everything and OHKOs with EQ.
Machamp: Alakazam always wins on revenge kills, Metagross can take hits and counter (metagross' lum berry counters 100%). Gliscor can also switch in and counter.
Magnezone: Scizor might OHKO with superpower if magnezone switches IN on him, but gliscor is the best to switch in and destroy. Alakazam can also outspeed and OHKO with focus blast.
Mamoswine: Alakazam OHKO's with focus blast, but is OHKO'd by ice shard with SR in. Gliscor and metagross and easily 2HKO, but metagross has to be careful of CB earthquake. Heatran can switch into ice shard and outspeeds all but CB sets- in which case, Gliscor will switch in. But scizor is the best switch in, resisting everything and hitting hard with BP.
Metagross: My Gliscor is an excellent counter, and heatran can revenge kill.
Ninjask: Only alakazam has to watch out for him, as he outspeeds and OHKOs with x-scizzor. All but Tangrowth can OHKO, but won't be doing a lot of damage to anyone outside those two.
Porygon-Z: After a nasty plot, I can only revenge kill with Alakazam's focus blast and scizor's bullet punch. Alakazam can switch into choice scarfer, though it will OHKO with SR and Adaptability
Rhyperior: With aqua Tail and Megahorn, Tangrowth an gliscor cannot switch in unless it is a choice bander. The greatest counter I have right now is some good prediciton.
Roserade: Same as breloom, metagross takes sleep and heatran/alakazam/scizor OHKO while taking hits.
Rotom-A: Gliscor resists thunderbolt and most appliance moves, but shadow ball can 2HKO. Alakazam also can 2HKO with rocks, taking at least one shadow ball. Heatran can switch in on about any of them and take a hit while hitting back hard.
Salamence: Gliscor resists everything and hits decently hard with Stone edge.. Alakazam and scizor can revenge kill, and Alakazam OHKOs after rocks.
Scizor: Gliscor can take hits and hit back with EQ. Heatran can switch into anything but Superpower and OHKO, and my scizor makes a good revenge killer.
Snorlax: Scizor can OHKO a snorlax even if it has cursed once or twice, but too many curses make him unstoppable outside of explosion.
Starmie: Alakazam can take hits and 2HKO with signal beam. Scizor can also take hit and OHKO with U-Turn.
Suicune: Tangrowth can cripple and 2HKO. If they have ice beam, Scizor can take a hit or two (depending on # of CMs) and 2HKO.
Togekiss: Metagross, Scizor, and Alakazam can all switch in and 1 or 2HKO. Fliching is terrible, though, and if they don't OHKO (depending on rocks or not), this thing is trouble.
Tyranitar: Gliscor (unless they have ice beam for some reason) and scizor can switch in, metagross and alakazam can OHKO on revenge.
Weavile: This guy is a threat. If he switches in on alakazam, then alakazam is gone. But scizor and Heatran can easily switch in and OHKO back (Thanks Venom!)
Yanmega: He can easily kill Alakazam and take hits, but metagross, Heatran, and scizor can switch in and destroy.
Zapdos: Gliscor is best switch in, taking damage only from the rare hidden power, and threaten with stone edge and earthquake. Alakazam can also take hits very well, and 2HKO with psychic. (OHKO after rocks)
Blissey: Alakazam can threaten with Focus Blast after many calm minds, but seismic toss counters that. Scizor and Metagross are best switch ins and can 1 or 2HKO. Though after a calm mind or two, Lakazam might get a 2HKO- and heatran can explode.
Skarmory: Heatran can OHKO, and Alakazam can 2HKO with Focus Blast and a CM.
Hippowdon: Gliscor and Tangrowth can switch in, but can only 2-3HKO
Cresselia: I can only switch scizor or Alakazam in and wait until reflect/light screen wears off until I can U-turn/Signal beam.
Edits are in Blue






The idea is to KO counters to alakazam (especially revenge killers) and deal damage to most of the opposing team with a variety of sweeps/support, leaving alakazam to clean up the rest with his incredible speed, Special Attack, and type coverage. I also use a variety of pokemon types that allow me to switch into nearly any attack, and attempting to keep weakness at a minimum.

Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
-Stealth Rock
- Meteor Mash
- Bullet Punch
- Explosion
A sort of anti-lead, with lum berry to stop machamp/spore/status leads. I used to use occa berry for azelf and heatran, but they would often expect a SR and trick or SR themselves- therefore, this metagross usually gets the element of surprise and prevents most stealth rocks that hinder alakazam and infernape. Even with it, I would not be able to kill them before they fire blast/earth power a second time.
Earthquake being removed,Meteor Mash can still take out most leads with bullet punch removing Focus Sashes, and for leads that I cannot counter (exploding is not needed when switching into teammates), I just explode. He used to prevent SR, but can still use his power to stop it if possible- though SRing himself is a greater priority now but I don't use a taunter like aerodactyl because metagross' typing and sturdiness can be called upon to switch in on if another tank is knocked out- no other lead but bronzong can last as long, and bronzong cannot deal damage that metagross can. Metagross is also nearly guaranteed to lay down rocks, except against infernape and heatran, who can OHKO.

Gliscor @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP / 32 Def / 224 Spe
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- Roost
- Taunt
Replacing swampert, gliscor can still take ground, electric, poison and fighting attacks for Alakazam and Tangrowth. Senzairu pointed out that I could have trouble with stall teams, and this variation MetaNite gave me helps solve that. It assists in taking down SD lucario, who is a threat to this team, and hyper cutter/stone edge replace swamperts counter to salamence (and gyrados, to boot)
I also prefer stone edge to u-tun, as it provides more coverage to the rest of my team, as noone else has a type to hit fliers supper effectively. Earlier I tried him as a lead, but this would usually wear him down so he couldn't counter heracross/lucario late game.

Tangrowth (M) @ Leftovers
Ability: Chlorophyll
EVs: 252 HP/228 Def/28 Spd
Impish nature (+Def, -SAtk)
- Sleep Powder
- Stun Spore
- Leech Seed
- Power Whip
Personally, I think Tangrowth is very underrated in the OU tier. He can take hits with his mammoth defense and HP, and cripple almost anything with sleep powder and leech seed. Leech seed's residual damage also helps Alakazam and sweep.
I bring Tangrowth in on water/grass types aimed at infernape, and although scizor takes grass better, tangrowth serves as a back-up. Tangrowth also serves as a gyrados/non-H rotom counter, and can cripple anything that it can't hit hard with powders and leeche seed.
The double power was recommended to me, and I took off knock off to make room for stun spore. Paralysis support does help everyone, though knock off can't cripple choice pokemon as well. Hidden Power Fire would also be useful to steel types who wall it, though I don't know if I should get rid of leech seed then, as tangrowth would only be useful for status against those who wall it, rather than stopping their walling almost entirely.

Heatran @ Shuca Berry
Timid Nature (+Spd, -Atk)
EVs: 4 Atk / 252 SpA / 252 Speed
- Fire Blast
- Earth Power
- Hidden Power Grass
- Explosion
I'm trying out Heatran for now over Infernape, as he also can break walls (albiet by exploding) and gives better defense options to the team. It can take an earthquake with schuca berry, and I use HP grass over electric to hit ground and water types. Timid nature is to help outspeed other Heatran. He can do much that infernape can do, trading some speed for power, and although his typing is better, I'm still concerned that Heatran can only take out blissey with explosion, even though he can sweep just as well after a flash fire.. Argh, I'm conflicted between him and physical mixape.

Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- U-turn
- Superpower
My revenge killer, scizor holds up the rest of the team by destroying calm minders (like latias) and other psychic/ghost types who could halt my alakazam's sweep. His typing works well with swampert, each of them taking hits for the other, and bullet punch will clean up should alakzam be KO'ed.
I am told that speed is worthless with bullet punch, so I gave Smogon's CB set instead. Though he isn't as specially bulky, he can still take some hits and destroy latias wit U-turn.

Alakazam (M) @ Life Orb
Ability: Inner Focus
EVs: 252 SpA/4 SpD/252 Spe
Timid nature (+Spd, -Atk)
- Calm Mind
- Focus Blast
- Psychic
- Signal Beam
Alakazam, the grand finale meant to destroy whom my team could not, and then wipe away the rest. I choose to run calm mind + 3 attacks rather than CM + Sub or a choice set, because psychic, focus blast, and signal beam allow more coverage than just 2 attacks, and I need versatility if I want alakazam to clean. Calm mind boosts this power if he can expend a turn)Which is also why I don't use Sub- I don't want to waste alakazam's turns out if I can), and with the given EVs, only Weavile, Aerodactyl, Jolteon, and ninjask can outspeed him, except for scarfers/agility sweeps (Though if Alakazam isn't used until late in the game, the rest of my team stops the most common ones), and alakazam can survive at least one hit from most revenge killers.
The only problem alakazam ever faces is either weavile, or any strong attacker with good SpDefense that my team hasn't eliminated- so alakazam's main weakness is how well the rest of my team can sweep or switch.
MetaNite recommends life orb, and I heartily agree- he points out that it allows me to OHKO Salamence with rocks, as well as zapdos, and assists in taking down Blissey.
-----------
Threat List
(Threats in RED)
Azelf: As lead, metagross can take a fire blast and explode or meteor mash + Bullet punch. If she comes in later to sweep, alakazam will outrun and destroy with signal beam.
Breloom: I usually chose metagross to be spore'd, as he can use the lum berry to recover and MM + BP. If metagross' lum berry is used up, I still sleep him (or tangrowth) and switch to scizor. Alakazam also kills easily, if no sub is up. Is dangerous if it has Substitute
Celebi: Scizor easily KO's her with U-Turn (New bulky spread allows HP Fire survival), and Heatran resists Grass and psychic moves then OHKO, but has to watch out for Earth power. Alakazam's signal beam will utterly destroy if he gets a chance.
Dugtrio: He can trap Heatran and easily kill, but metagross won't go down without Bullet Punch or exploding- his EV's ensure survival at max HP. Tangrowth easily shrugs off aerial ace, and can OHKO with power whip.
Electivire: I don't have to worry about motor drive, as I have no electric attacks, but almost all of his moves can hit a team member supper effectively- therefore, I just switch into someone who can take the hit properly.
Empoleon: Gliscor can KO Non-ice beam varieties, and all but Tangrowth/Metagross 1-2HKO him with fighting/ground moves. Though if they get an opportunity, agility will wreck my team until I determine what their moveset is.
Flygon: Gliscor can take all his hits, but cannot hit back very hard. Depending on what move he is locked into, I can switch into a counter, but most of my team cannot hit back very hard.
Gengar: Metagross can take explosion, and Lum berry stops WoW and hypnosis while usually KO'ing with MM+BP. Alakazam can switch into anything but shadow ball, and OHKO with psychic. Gliscor also takes neutral/ineffective damage to most attacks.
Gliscor: Tangrowth can also threaten with power whip, and resist earthquake. Alakazam does decent damage with psychic, and outspeeds without rock polish. But if U-turn is a problem to Tangrowth, my own Gliscor can switch in and do neutral damage with Stone edge.
Gyarados: As long as he doesn't Dragon dance, Alakazam can outspeed and put a dent in him. Tangrowth can switch in and take an ice fang even after a dragon dance, and hit hard wit ha neutral, STAB power whip.
Heatran: Heatran is my own counter to non-scarf variants. Alakazam can also take his special hits easily, and OHKO with focus blast. Gliscor is also resistant to his attacks and OHKO s with Earthquake.
Heracross: Without choice scarf, alakazam OHKOs with psychic. Gliscor is at least neutral to his attacks, and can hit back., and scizor can revenge kill with bullet punch. choice scarf variant is trouble
Infernape: Gliscor can wall physically based infernapes, and alakazam takes little damage from specials. Calm mind can also prevent a Nasty plot OHKO.
Jirachi: Heatran resists all moves except thunderbolt. and can take a hit then OHKO.
Kingdra: This thing can severely damage everyone with waterfall and outrage, but scizor and metagross make good switch ins in that they can usually take a hit and hit back for some damage, but I usually have to rely on revenge killing. Rain Dance versions are even tougher.
Latias: Scizor destroys all variants, with u-turn or pursuit. Alakazam can take down non-Calm mind sets with signal beam.
Lucario: Scizor threatens with Superpower and can take hits, and Gliscor resists just about everything and OHKOs with EQ.
Machamp: Alakazam always wins on revenge kills, Metagross can take hits and counter (metagross' lum berry counters 100%). Gliscor can also switch in and counter.
Magnezone: Scizor might OHKO with superpower if magnezone switches IN on him, but gliscor is the best to switch in and destroy. Alakazam can also outspeed and OHKO with focus blast.
Mamoswine: Alakazam OHKO's with focus blast, but is OHKO'd by ice shard with SR in. Gliscor and metagross and easily 2HKO, but metagross has to be careful of CB earthquake. Heatran can switch into ice shard and outspeeds all but CB sets- in which case, Gliscor will switch in. But scizor is the best switch in, resisting everything and hitting hard with BP.
Metagross: My Gliscor is an excellent counter, and heatran can revenge kill.
Ninjask: Only alakazam has to watch out for him, as he outspeeds and OHKOs with x-scizzor. All but Tangrowth can OHKO, but won't be doing a lot of damage to anyone outside those two.
Porygon-Z: After a nasty plot, I can only revenge kill with Alakazam's focus blast and scizor's bullet punch. Alakazam can switch into choice scarfer, though it will OHKO with SR and Adaptability
Rhyperior: With aqua Tail and Megahorn, Tangrowth an gliscor cannot switch in unless it is a choice bander. The greatest counter I have right now is some good prediciton.
Roserade: Same as breloom, metagross takes sleep and heatran/alakazam/scizor OHKO while taking hits.
Rotom-A: Gliscor resists thunderbolt and most appliance moves, but shadow ball can 2HKO. Alakazam also can 2HKO with rocks, taking at least one shadow ball. Heatran can switch in on about any of them and take a hit while hitting back hard.
Salamence: Gliscor resists everything and hits decently hard with Stone edge.. Alakazam and scizor can revenge kill, and Alakazam OHKOs after rocks.
Scizor: Gliscor can take hits and hit back with EQ. Heatran can switch into anything but Superpower and OHKO, and my scizor makes a good revenge killer.
Snorlax: Scizor can OHKO a snorlax even if it has cursed once or twice, but too many curses make him unstoppable outside of explosion.
Starmie: Alakazam can take hits and 2HKO with signal beam. Scizor can also take hit and OHKO with U-Turn.
Suicune: Tangrowth can cripple and 2HKO. If they have ice beam, Scizor can take a hit or two (depending on # of CMs) and 2HKO.
Togekiss: Metagross, Scizor, and Alakazam can all switch in and 1 or 2HKO. Fliching is terrible, though, and if they don't OHKO (depending on rocks or not), this thing is trouble.
Tyranitar: Gliscor (unless they have ice beam for some reason) and scizor can switch in, metagross and alakazam can OHKO on revenge.
Weavile: This guy is a threat. If he switches in on alakazam, then alakazam is gone. But scizor and Heatran can easily switch in and OHKO back (Thanks Venom!)
Yanmega: He can easily kill Alakazam and take hits, but metagross, Heatran, and scizor can switch in and destroy.
Zapdos: Gliscor is best switch in, taking damage only from the rare hidden power, and threaten with stone edge and earthquake. Alakazam can also take hits very well, and 2HKO with psychic. (OHKO after rocks)
Blissey: Alakazam can threaten with Focus Blast after many calm minds, but seismic toss counters that. Scizor and Metagross are best switch ins and can 1 or 2HKO. Though after a calm mind or two, Lakazam might get a 2HKO- and heatran can explode.
Skarmory: Heatran can OHKO, and Alakazam can 2HKO with Focus Blast and a CM.
Hippowdon: Gliscor and Tangrowth can switch in, but can only 2-3HKO
Cresselia: I can only switch scizor or Alakazam in and wait until reflect/light screen wears off until I can U-turn/Signal beam.