Avalugg

avalugg.png

QC #1 - ABR
QC #2 - leo
QC #3 - GMars
GP #1 - The Dutch Plumberjack

GP #2 - Fireflame479
[OVERVIEW]
Avalugg is a niche pick as a physical wall for bulkier archetypes such as stall. Its massive physical bulk allows it to stomach hits from pretty much any physical attacker that lacks super effective coverage to hit it, including physically oriented Kyurem-B, Zygarde, and Mega Pinsir. Rapid Spin also enables it to be a situational entry hazard remover, as it can switch into setters such as Landorus-T and Mega Swampert and spin their Stealth Rock away while they're forced out. Furthermore, Sturdy allows it to act as a last resort if Avalugg is at full health and a certain wallbreaker runs out of control, enabling it to tank a hit and fire back with a decently powerful Avalanche. Nonetheless, its defensive typing is possibly one of the worst in the game, allowing many physical attackers, such as Swords Dance Kartana, Swords Dance Mega Scizor, Tyranitar, and Mega Medicham, to overcome Avalugg without much struggle. Said typing also leaves it prone to being worn down by hazards, mostly Stealth Rock and Toxic Spikes. Avalugg's Special Defense is also very lackluster, leaving pretty much any special attacker able to break through it. Finally, Avalugg faces severe competition as a physical wall, as many other physical walls, such as Clefable, Zapdos, and Gliscor, play a more effective role more often than not.

[SET]
name: Physical Wall
move 1: Avalanche
move 2: Recover
move 3: Rapid Spin
move 4: Toxic
item: Leftovers
ability: Sturdy
nature: Impish
evs: 252 HP / 88 Atk / 104 Def / 64 SpD

[SET COMMENTS]
Moves
========
Avalanche is Avalugg's only notable Ice-type physical move and is important for OHKOing the likes of Landorus-T, Zygarde, and Mega Pinsir. Its added effect of increasing power when Avalugg is hit by a move also makes it surprisingly strong in tandem with Avalugg's considerable Attack stat. Recover is important to keep Avalugg healthy and let it continually check what it needs to. Rapid Spin may seem counterintuitive on an Ice-type, but it allows Avalugg to switch into entry hazard setters such as Landorus-T and Mega Swampert as they set up their hazards and spin them away as the aforementioned Ground-types switch out. Finally, Toxic gives Avalugg the possibility to threaten foes outside of Avalanche, allowing it to beat Kyurem-B, for example.

Set Details
========
Leftovers gives Avalugg some additional passive recovery, allowing it to better handle physical attackers. Sturdy enables a last-ditch hit on an out-of-control wallbreaker if Avalugg is at full health. 252 HP EVs are used to maximize Avalugg's bulk, whereas 88 Attack EVs allow Avalanche to OHKO Mega Pinsir; 64 Special Defense EVs make it so Avalugg isn't 2HKOed from uninvested Kyurem-B's Hidden Power Fire, which is often used on its Subzero Slammer or Gigavolt Havoc set; and finally, the rest of its EVs are dumped into Defense along with an Impish nature to further increase its already impressive physical bulk.

Usage Tips
========
Avalugg acts as a switch-in for some physical attackers such as Kyurem-B, Zygarde, and Mega Pinsir. However, watch out for entry hazards when switching it in, as the likes of Stealth Rock and Toxic Spikes can wear it down quickly. Avalugg should also be switched into Stealth Rock setters it can beat, such as Landorus-T and Mega Swampert, removing their hazards while not getting damaged by them. If a wallbreaker is a threat to Avalugg's team and it can be taken down by a 120-Base Power-Avalanche, it might be smart to keep Avalugg at full HP for it to be able to make use of its Sturdy ability and act as a last-resort-countermeasure against said wallbreaker. The likes of Tapu Lele, Hoopa-U, and Kartana take a considerable amount of damage from Avalanche and thus can be taken down by the aforementioned method after some slight prior damage.

Team Options
========
Despite having Rapid Spin on its own, entry hazard removal partners are important for Avalugg. Avalugg prefers to only use Rapid Spin situationally, leaving the role of a reliable hazard remover to teammates. Mega Sableye is a great option thanks to its Magic Bounce ability; Defog users such as Zapdos and Gliscor also fit the bill very well. Walls capable of taking on special attackers, namely Chansey and Jirachi, are great options to cover the multitude of special attackers that can take Avalugg down. Similarly, walls that have great defensive synergy with Avalugg, such as Toxapex, Quagsire, and the aforementioned Zapdos, can cover Avalugg's weaknesses. Overall, Avalugg's narrow niche makes it only viable on stall and semi-stall and thus leaves it with only a handful of teammates to work with, as such archetypes are rather formulaic by nature.

[STRATEGY COMMENTS]
Other Options
=============
Roar can be used over either Rapid Spin or Toxic to phaze setup sweepers; nonetheless, both Rapid Spin and Toxic are very important for Avalugg, and Roar is just a lot more situational than both moves. Rocky Helmet is an option for chipping away at physical attackers, but usually, the passive recovery from Leftovers is preferred.

Checks and Counters
===================

**Special Attackers**: Thanks to Avalugg's poor Special Defense stat, nearly any special attacker in the tier can take it down. Examples include Heatran, Tapu Koko, Tapu Lele, and Hoopa-U.

**Super Effective Coverage**: Physical attackers with strong super effective coverage can also take Avalugg down; Mega Medicham, Kartana, and Tyranitar are notable examples.

**Residual Damage**: Avalugg is easily pressured by residual damage, most notably entry hazards. Stealth Rock strips a fourth of Avalugg's health, leaving it prone to being taken down by Pokemon it's supposed to check, such as Kyurem-B and Zygarde. Toxic Spikes is also very detrimental, as being poisoned really makes Avalugg a lot less consistent on walling what it should. In general, entry hazards also break its Sturdy, removing its ability to act as a last-ditch effort to stop a wallbreaker. Burn and sand damage also greatly hinder Avalugg, making it less consistent when checking what it needs to.
 
Last edited:
Couple suggestions for the big fat Titanic sinker, AM check obviously
avalugg.png

qc #1
qc #2
qc #3
gp #1

gp #2
[OVERVIEW]
  • Avalugg is a niche pick as a physical wall for bulkier archetypes such as stall and semi-stall.
  • Its massive physical bulk allows it to stomach hits from pretty much any physical attacker that lacks a super effective coverage to hit it, examples include Kyurem-B, Zygarde, and Mega Pinsir.
  • Packing Rapid Spin also enables it to be a situational hazard removal, as it can switch into setters such as Landorus-T and Mega Swampert and Rapid Spin their Stealth Rock away while they're forced out.
  • Furthermore, Sturdy allows it to act as a last resort if Avalugg is at ful health and a certain wallbreaker runs out of control, enabling it to tank a hit and fire back with a decently powerful Avalanche. I would delete certain, because that implies that only one or few mons can run out of control. You also misspelled full
  • Nonetheless, its defensive typing is possibly one of the worst of the games, allowing many physical attackers, such as Kartana, Mega Scizor, Tyranitar, and Mega Medicham, to overcome Avalugg without much struggle. Make sure to specifically mention Swords Dance Scizor as Utility Scizor is cleanly walled. Similarly, mention Swords Dance Kartana because Scarf Kartana is also walled by Avalugg
  • Said typing also leaves it prone to being worn down by hazards, mostly Stealth Rock and Toxic. Put "and status" right next to hazards
  • Avalugg's Special Defense is also very lackluster, leaving pretty much any special attacker able to break through it.
  • Finally, the Iceberg Pokemon faces severe competition as a physical wall, as many other physical walls, such as Clefable, Zapdos, and Gliscor, play a more efficient role.
[SET]
name: Physicall Wall
move 1: Avalanche
move 2: Recover
move 3: Rapid Spin
move 4: Toxic
item: Leftovers
ability: Sturdy
nature: Impish
evs: 252 HP / 88 Atk / 104 Def / 64 SpD

[SET COMMENTS]
Moves
========
  • Avalanche is Avalugg's only notable Ice-type pysical move, and is important for OHKOing the likes of Landorus-T, Zygarde, and Mega Pinsir. Replace notable with Best. Also you misspelled physical
  • Recover is important to keep Avalugg healthy and let it continually check what it needs to.
  • Rapid Spin may seem counter-intuitive on an Ice-type, but it allows Avalugg to switch into hazards setters such as Landorus-T and Mega Swampert as they set up their hazards and rapid spin them away as the aforementioned Ground-types switch out.
  • Toxic is important for Avalugg to cripple walls and wallbreakers alike, ranging from Kyurem-B to Unaware Clefable. Switch Kyurem and Clefable to make the sentence better.
Set Details
========
  • Leftovers gives Avalugg some additional passive recovery.
  • Sturdy allows for a last ditch effort hit on an out of control wallbreaker considering Avalugg is at full health.
  • 252 HP EVs maximizes Avalugg's bulk.
  • 88 Atk EVs allows Avalanche OHKOs Mega Pinsir.
  • 64 SpD EVs makes it so Avalugg isn't 2HKO'd from uninvested Kyurem-B's Hidden Power Fire.
  • The rest of EVs are dumped into Defense along with an Impish nature to further increase its already impressive physical bulk.
Usage Tips
========
  • Avalugg acts as a switch in for some physical attackers such as Kyurem-B, Zygarde, and Mega Pinsir.
  • However, watch out for hazards when switching it in, as the likes of Stealth Rock and Toxic Spikes can wear it down quickly.
  • Avalugg should also be switched into Stealth Rock setters it can beat, such as Landorus-T and Mega Swampert, removing their hazards while not getting damaged by them.
  • If a wallbreaker is a threat to Avalugg's team and it can be taken down by a 120 BP Avalanche it might be smart to preserve Avalugg at full health for it to be able to exploit its Sturdy ability and act as a last resort countermeasure against said wallbreaker. The likes of Tapu Lele, Hoopa-U, and Kartana take a considerable amount of damage from Avalanche and thus can be taken down by the aforementioned method after some prior damage.
Team Options
========
  • Despite having Rapid Spin on its own, hazard removal partners are important for Avalugg. The Iceberg Pokémon prefers to only use Rapid Spin situationally, leaving the role of a reliable hazard removal to teammates. Mega Sableye is a great option thanks to its Magic Bounce ability, Defog users such as Zapdos and Gliscor also fit the bill very well.
  • Walls capable of taking on special attackers, namely Chansey and Jirachi, are great options to cover the multitude of special attackers that can take Avalugg down.
  • Similarly, walls that have great defensive synergy with Avalugg, such as Toxapex, Quagsire, and the aforementioned Zapdos, can cover Avalugg's weaknesses.
  • Overall, Avalugg's narrow niche makes it only viable on Stall, and thus having few great teammates to work with. As stall is somewhat of a formulaic archetype. Either delete the the sentence before this or complete the thought.
[STRATEGY COMMENTS]
Other Options
=============
  • Roar can be used over either Rapid Spin or Toxic to phaze set up sweepers away, nonetheless both Rapid Spin and Toxic are very important for Avalugg, and Roar is just a lot more situational than both moves.
  • Rocky Helmet is an option for chipping away at physical attackers, but usually the passive recovery from leftovers is prefered.
  • I really think that Earthquake should be mentioned as an option over Rapid Spin on Avalugg to lure out Heatran who can pose a threat to most stall teams. Then again, check with QC about that
Checks and Counters
===================

**Special attacker**: Thanks to Avalugg's fragile Special Defense stat, nearly any special attacker in the tier can take it down. Examples include Tapu Koko, Tapu Lele, and Hoopa-U.

**Super effective coverage**: Physical attackers with super effective coverage can also take Avalugg down, Mega Medicham, Kartana, and Tyranitar are notable examples. Think you should put powerful super effective or some condensed form of that, because Avalugg's bulk means that it walls weak Super Effective attacks

**Entry hazards**: Stealth Rock strips a fourth out of Avalugg's health, leaving it prone to being taken down by Pokemon it's supposed to check such as Kyurem-B and Zygarde. Toxic Spikes is also very detrimental as being poisoned really makes Avalugg a lot less consistent on walling what it should. In general, hazards also break its Sturdy, removing its ability to act as a last ditch effort to stop a wallbreaker.
 
Hey, stuuful12 thanks for the suggestions, I just want to comment a bit on some of 'em:
I would delete certain, because that implies that only one or few mons can run out of control.
I mean, since we're looking into a potential stall or semi-stall team, I don't think many wallbreakers will run out of control. I'm not talking only about Avalugg. When I write it up I'll try to make this sentence clearer.
Put "and status" right next to hazards
I should have written Toxic Spikes there, my bad. Because yeah status is annoying, but stall or semi-stall teams usually have one Heal Bell user making stats on their own not as threatening, and still, being weak to status has no correlation to its typing.
Either delete the the sentence before this or complete the thought.
I did complete the thought :psyduck:.
I really think that Earthquake should be mentioned as an option over Rapid Spin on Avalugg to lure out Heatran who can pose a threat to most stall teams. Then again, check with QC about that
Was considering adding that when writing it at first, but Avalugg is very strapped for moveslots, so I think this luring Heatran niche is a tad bit too small. I'll wait to hear QC's opinion on this.

Otherwise thanks for the check, but let me just ask you a favor, leave this grammar stuff for GP as most writers, myself included, prefer to worry about that after the 2nd or 3rd check.
 
moves
- i don't like the unaware clef part. say something along the lines of "it allows avalugg to have offensive pressure outside of avalanche alone, such as actually beating pokemon like kyub"

set details
- for the hpfire evs stuff just clarify that you mean answering z kyurem maybe?
- overall make this more eloquent perhaps, instead of just "## evs do _"

rest looks spot on tbh, nice job

qc 1/3
 
that lacks a super effective coverage to hit it
grammar nitpick counter: 1
Avalanche is Avalugg's only notable Ice-type physical move and is important for OHKOing the likes of Landorus-T, Zygarde, and Mega Pinsir.
Explain the secondary effect I guess, kinda relevant cause the power boost makes up for its uninvested atk
**Entry hazards**:
I'd change this to "residual damage" to include Sand, burn and toxic damage tho considering this is almost exclusively used on stall you could mention how the latter is aleviated by heal bell chansey as a teammate or smt not much experience w this mon ask abr bop

2/3
 
amcheck Addition Removal (Comment)
avalugg.png

QC #1 - ABR
QC #2 - leo
QC #3 - GMars
GP #1

GP #2
[OVERVIEW]
Avalugg is a niche pick as a physical wall for bulkier archetypes such as stall. Its massive physical bulk allows it to stomach hits from pretty much any physical attacker that lacks super effective coverage to hit it, examples include including physically-oriented Kyurem-B, Zygarde, and Mega Pinsir. Packing Rapid Spin also enables it to be a situational hazard removaler, as it can switch into setters such as Landorus-T and Mega Swampert and Rapid Spin their Stealth Rock away while they're forced out. Furthermore, Sturdy allows it to act as a last resort if Avalugg is at full health and a certain wallbreaker runs out of control, enabling it to tank a hit and fire back with a decently powerful Avalanche. Nonetheless, its defensive typing is possibly one of the worst of the games, allowing many physical attackers, such as Swords Dance Kartana(add comma) and Mega Scizor, Tyranitar, and Mega Medicham, to overcome Avalugg without much struggle. Said typing also leaves it prone to being worn down by hazards, mostly Stealth Rock and Toxic Spikes. Avalugg's Special Defense is also very lackluster, leaving pretty much any special attacker able to break through it. Finally, the Iceberg Pokemon faces severe competition as a physical wall, as many other physical walls, such as Clefable, Zapdos, and Gliscor, play a more effective role more often than not.

[SET]
name: Physical Wall
move 1: Avalanche
move 2: Recover
move 3: Rapid Spin
move 4: Toxic
item: Leftovers
ability: Sturdy
nature: Impish
evs: 252 HP / 88 Atk / 104 Def / 64 SpD

[SET COMMENTS]
Moves
========
Avalanche is Avalugg's only notable Ice-type physical move and is important for OHKOing the likes of Landorus-T, Zygarde, and Mega Pinsir. Its added effect of increasing power when hit by a move also makes it surprisingly strong in tandem with Avalugg's considerable Attack stat. Recover is important to keep Avalugg healthy and let it continually check what it needs to. Rapid Spin may seem counter-intuitive on an Ice-type, but it allows Avalugg to switch into hazards setters such as Landorus-T and Mega Swampert as they set up their hazards and rRapid sSpin them away as the aforementioned Ground-types switch out. Finally, Toxic gives Avalugg the possibility to threaten foes outside of Avalanche, allowing it to beat Kyurem-B, for example.

Set Details
========
Leftovers gives Avalugg some additional passive recovery, allowing it to better handle physical attackers. Sturdy allows for a last-ditch effort hit on an out-of-control wallbreaker considering if Avalugg is at full health. As for its EV spread, (unnecessary, as the next part makes itself clear) 252 HP EVs are used to maximize Avalugg's bulk;(add comma) whereas 88 Atk EVs allows Avalanche to OHKOs Mega Pinsir; 64 SpD EVs makes it so Avalugg isn't 2HKO'ed from uninvested Kyurem-B's Hidden Power Fire, often used on its Subzero Slammer or Gigavolt Havoc set; and finally, the rest of its EVs are dumped into Defense along with an Impish nature to further increase its already impressive physical bulk.

Usage Tips
========
Avalugg acts as a switch-(add hyphen) in for some physical attackers such as Kyurem-B, Zygarde, and Mega Pinsir. However, watch out for hazards when switching it in, as the likes of Stealth Rock and Toxic Spikes can wear it down quickly. Avalugg should also be switched into Stealth Rock setters it can beat, such as Landorus-T and Mega Swampert, removing their hazards while not getting damaged by them. If a wallbreaker is a threat to Avalugg's team and it can be taken down by a 120 BP Avalanche(add comma) it might be smart to preserve Avalugg's HP at full for it to be able to make use of its Sturdy ability and act as a last resort countermeasure against said wallbreaker. The likes of Tapu Lele, Hoopa-U, and Kartana take a considerable amount of damage from Avalanche and thus can be taken down by the aforementioned method after some slight prior damage.

Team Options
========
Despite having Rapid Spin on its own, hazard removal partners are important for Avalugg. The Iceberg Pokémon prefers to only use Rapid Spin situationally, leaving the role of a reliable hazard removal to teammates. Mega Sableye is a great option thanks to its Magic Bounce ability,(add semicolon) Defog users such as Zapdos and Gliscor also fit the bill very well. Walls capable of taking on special attackers, namely Chansey and Jirachi, are great options to cover the multitude of special attackers that can take Avalugg down. Similarly, walls that have great defensive synergy with Avalugg, such as Toxapex, Quagsire, and the aforementioned Zapdos, can cover Avalugg's weaknesses. Overall, Avalugg's narrow niche makes it only viable on stall and semi-stall and thus having only a handful of teammates to work with as such archetypes are rather formulaic by nature.

[STRATEGY COMMENTS]
Other Options
=============
Roar can be used over either Rapid Spin or Toxic to phaze set up sweepers away,(add semicolon) nonetheless(add comma) both Rapid Spin and Toxic are very important for Avalugg, and Roar is just a lot more situational than both moves. Rocky Helmet is an option for chipping away at physical attackers, but usually, the passive recovery from lLeftovers is preferred.

Checks and Counters
===================

**Special Attackers**: Thanks to Avalugg's fragile Special Defense stat, nearly any special attacker in the tier can take it down. Examples include Heatran, Tapu Koko, Tapu Lele, and Hoopa-U.

**Super effective coverage**: Physical attackers with strong super effective coverage can also take Avalugg down,(add semicolon) Mega Medicham, Kartana, and Tyranitar are notable examples.

**Residual Damage**: Avalugg is easily pressured by residual damage, most notably hazards,(add semicolon or colon) Stealth Rock strips a fourth out of Avalugg's health, leaving it prone to being taken down by Pokemon it's supposed to check(add comma) such as Kyurem-B and Zygarde. Toxic Spikes is also very detrimental, as being poisoned really makes Avalugg a lot less consistent on walling what it should. In general, hazards also break its Sturdy, removing its ability to act as a last-ditch effort to stop a wallbreaker. Burn and Sand damage are also very hindering for also hinder (“Use active voice whenever possible rather than passive voice”) Avalugg, making it less consistent when checking what it needs to.
 
all good catches + good to see an amcheck of yours again, lmk if you've got any questions

d6EBu3D.gif


Yveltal321: Addition Removal (Comment)
tdp: add / fix remove (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
Avalugg is a niche pick as a physical wall for bulkier archetypes such as stall. Its massive physical bulk allows it to stomach hits from pretty much any physical attacker that lacks super effective coverage to hit it, examples include including physically oriented (RH, no hyphen for [adverb in -ly] + [adj]) Kyurem-B, Zygarde, and Mega Pinsir. Packing Rapid Spin also enables it to be a situational entry hazard removaler, as it can switch into setters such as Landorus-T and Mega Swampert and Rapid Spin their Stealth Rock away while they're forced out. Furthermore, Sturdy allows it to act as a last resort if Avalugg is at full health and a certain wallbreaker runs out of control, enabling it to tank a hit and fire back with a decently powerful Avalanche. Nonetheless, its defensive typing is possibly one of the worst of the games, allowing many physical attackers, such as Swords Dance Kartana(add comma) and (intention was for SD to go with both Kartana and Scizor I'm pretty sure, keeping as is is fine, implementing this change and adding another SD after the comma is better) Mega Scizor, Tyranitar, and Mega Medicham, to overcome Avalugg without much struggle. Said typing also leaves it prone to being worn down by hazards, mostly Stealth Rock and Toxic Spikes. Avalugg's Special Defense is also very lackluster, leaving pretty much any special attacker able to break through it. Finally, the Iceberg Pokemon faces severe competition as a physical wall, as many other physical walls, such as Clefable, Zapdos, and Gliscor, play a more effective role more often than not.

[SET]
name: Physical Wall
move 1: Avalanche
move 2: Recover
move 3: Rapid Spin
move 4: Toxic
item: Leftovers
ability: Sturdy
nature: Impish
evs: 252 HP / 88 Atk / 104 Def / 64 SpD

[SET COMMENTS]
Moves
========
Avalanche is Avalugg's only notable Ice-type physical move and is important for OHKOing the likes of Landorus-T, Zygarde, and Mega Pinsir. Its added effect of increasing power when hit by a move also makes it surprisingly strong in tandem with Avalugg's considerable Attack stat. Recover is important to keep Avalugg healthy and let it continually check what it needs to. Rapid Spin may seem counter-intuitive counterintuitive on an Ice-type, but it allows Avalugg to switch into hazards entry hazard setters such as Landorus-T and Mega Swampert as they set up their hazards and rRapid sSpin (just "spin" imo) them away as the aforementioned Ground-types switch out. Finally, Toxic gives Avalugg the possibility to threaten foes outside of Avalanche, allowing it to beat Kyurem-B, for example.

Set Details
========
Leftovers gives Avalugg some additional passive recovery, allowing it to better handle physical attackers. Sturdy allows for neables a last-ditch effort hit on an out-of-control wallbreaker considering if Avalugg is at full health. As for its EV spread, (unnecessary, as the next part makes itself clear) 252 HP EVs are used to maximize Avalugg's bulk;(add comma) whereas 88 Atk Attack EVs allows allow Avalanche to OHKOs Mega Pinsir; 64 SpD Special Defense EVs makes make it so Avalugg isn't 2HKO'ed from uninvested Kyurem-B's Hidden Power Fire, which is often used on its Subzero Slammer or Gigavolt Havoc set; and finally, the rest of its EVs are dumped into Defense along with an Impish nature to further increase its already impressive physical bulk.

Usage Tips
========
Avalugg acts as a switch-(add hyphen) in for some physical attackers such as Kyurem-B, Zygarde, and Mega Pinsir. However, watch out for entry hazards when switching it in, as the likes of Stealth Rock and Toxic Spikes can wear it down quickly. Avalugg should also be switched into Stealth Rock setters it can beat, such as Landorus-T and Mega Swampert, removing their hazards while not getting damaged by them. If a wallbreaker is a threat to Avalugg's team and it can be taken down by a 120-BP (AH) Avalanche(add comma) it might be smart to preserve keep Avalugg's HP at full HP for it to be able to make use of its Sturdy ability and act as a last-resort (AH) countermeasure against said wallbreaker. The likes of Tapu Lele, Hoopa-U, and Kartana take a considerable amount of damage from Avalanche and thus can be taken down by the aforementioned method after some slight prior damage.

Team Options
========
Despite having Rapid Spin on its own, entry hazard removal partners are important for Avalugg. The Iceberg Pokémon Pokemon prefers to only use Rapid Spin situationally, leaving the role of a reliable hazard removal to teammates. Mega Sableye is a great option thanks to its Magic Bounce ability,(add semicolon) Defog users such as Zapdos and Gliscor also fit the bill very well. Walls capable of taking on special attackers, namely Chansey and Jirachi, are great options to cover the multitude of special attackers that can take Avalugg down. Similarly, walls that have great defensive synergy with Avalugg, such as Toxapex, Quagsire, and the aforementioned Zapdos, can cover Avalugg's weaknesses. Overall, Avalugg's narrow niche makes it only viable on stall and semi-stall and thus having leaves it with only a handful of teammates to work with, (AC) as such archetypes are rather formulaic by nature.

[STRATEGY COMMENTS]
Other Options
=============
Roar can be used over either Rapid Spin or Toxic to phaze set up setup sweepers away,(add semicolon) nonetheless(add comma) both Rapid Spin and Toxic are very important for Avalugg, and Roar is just a lot more situational than both moves. Rocky Helmet is an option for chipping away at physical attackers, but usually, the passive recovery from lLeftovers is preferred.

Checks and Counters
===================

**Special Attackers**: Thanks to Avalugg's fragile poor Special Defense stat, nearly any special attacker in the tier can take it down. Examples include Heatran, Tapu Koko, Tapu Lele, and Hoopa-U.

**Super Effective Coverage**: Physical attackers with strong super effective coverage can also take Avalugg down,(add semicolon) Mega Medicham, Kartana, and Tyranitar are notable examples.

**Residual Damage**: Avalugg is easily pressured by residual damage, most notably entry hazards,(add semicolon or colon) Stealth Rock strips a fourth out of Avalugg's health, leaving it prone to being taken down by Pokemon it's supposed to check(add comma) such as Kyurem-B and Zygarde. Toxic Spikes is also very detrimental, as being poisoned really makes Avalugg a lot less consistent on walling what it should. In general, hazards also break its Sturdy, removing its ability to act as a last-ditch effort to stop a wallbreaker. Burn and Sand damage are also very hindering for also hinder (“Use active voice whenever possible rather than passive voice”) (not passive voice actually, just wordy phrasing, but w/e good change either way) Avalugg, making it less consistent when checking what it needs to.
 
Last edited:
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]
Avalugg is a niche pick as a physical wall for bulkier archetypes such as stall. Its massive physical bulk allows it to stomach hits from pretty much any physical attacker that lacks super effective coverage to hit it, including physically oriented Kyurem-B, Zygarde, and Mega Pinsir. Rapid Spin also enables it to be a situational entry hazard remover, as it can switch into setters such as Landorus-T and Mega Swampert and Rapid Spin spin their Stealth Rock away while they're forced out. Furthermore, Sturdy allows it to act as a last resort if Avalugg is at full health and a certain wallbreaker runs out of control, enabling it to tank a hit and fire back with a decently powerful Avalanche. Nonetheless, its defensive typing is possibly one of the worst of the games in the game, allowing many physical attackers, such as Swords Dance Kartana, Swords Dance Mega Scizor, Tyranitar, and Mega Medicham, to overcome Avalugg without much struggle. Said typing also leaves it prone to being worn down by hazards, mostly Stealth Rock and Toxic Spikes. Avalugg's Special Defense is also very lackluster, leaving pretty much any special attacker able to break through it. Finally, the Iceberg Pokemon Avalugg faces severe competition as a physical wall, as many other physical walls, such as Clefable, Zapdos, and Gliscor, play a more effective role more often than not.

[SET]
name: Physical Wall
move 1: Avalanche
move 2: Recover
move 3: Rapid Spin
move 4: Toxic
item: Leftovers
ability: Sturdy
nature: Impish
evs: 252 HP / 88 Atk / 104 Def / 64 SpD

[SET COMMENTS]
Moves
========
Avalanche is Avalugg's only notable Ice-type physical move and is important for OHKOing the likes of Landorus-T, Zygarde, and Mega Pinsir. Its added effect of increasing power when Avalugg is (Avalugg is hit by a move, not Avalanche) hit by a move also makes it surprisingly strong in tandem with Avalugg's considerable Attack stat. Recover is important to keep Avalugg healthy and let it continually check what it needs to. Rapid Spin may seem counterintuitive on an Ice-type, but it allows Avalugg to switch into entry hazard setters such as Landorus-T and Mega Swampert as they set up their hazards and spin them away as the aforementioned Ground-types switch out. Finally, Toxic gives Avalugg the possibility to threaten foes outside of Avalanche, allowing it to beat Kyurem-B, for example.

Set Details
========
Leftovers gives Avalugg some additional passive recovery, allowing it to better handle physical attackers. Sturdy neables enables a last-ditch hit on an out-of-control wallbreaker if Avalugg is at full health. 252 HP EVs are used to maximize Avalugg's bulk, whereas 88 Attack EVs allow Avalanche to OHKO Mega Pinsir; 64 Special Defense EVs make it so Avalugg isn't 2HKOed from uninvested Kyurem-B's Hidden Power Fire, which is often used on its Subzero Slammer or Gigavolt Havoc set; and finally, the rest of its EVs are dumped into Defense along with an Impish nature to further increase its already impressive physical bulk.

Usage Tips
========
Avalugg acts as a switch-in for some physical attackers such as Kyurem-B, Zygarde, and Mega Pinsir. However, watch out for entry hazards when switching it in, as the likes of Stealth Rock and Toxic Spikes can wear it down quickly. Avalugg should also be switched into Stealth Rock setters it can beat, such as Landorus-T and Mega Swampert, removing their hazards while not getting damaged by them. If a wallbreaker is a threat to Avalugg's team and it can be taken down by a 120-BP-Avalanche 120-Base Power-Avalanche, it might be smart to keep Avalugg at full HP for it to be able to make use of its Sturdy ability and act as a last-resort-countermeasure against said wallbreaker. The likes of Tapu Lele, Hoopa-U, and Kartana take a considerable amount of damage from Avalanche and thus can be taken down by the aforementioned method after some slight prior damage.

Team Options
========
Despite having Rapid Spin on its own, entry hazard removal partners are important for Avalugg. The Iceberg Pokemon Avalugg prefers to only use Rapid Spin situationally, leaving the role of a reliable hazard removal remover to teammates. Mega Sableye is a great option thanks to its Magic Bounce ability; Defog users such as Zapdos and Gliscor also fit the bill very well. Walls capable of taking on special attackers, namely Chansey and Jirachi, are great options to cover the multitude of special attackers that can take Avalugg down. Similarly, walls that have great defensive synergy with Avalugg, such as Toxapex, Quagsire, and the aforementioned Zapdos, can cover Avalugg's weaknesses. Overall, Avalugg's narrow niche makes it only viable on stall and semi-stall and thus leaves it with only a handful of teammates to work with, as such archetypes are rather formulaic by nature.

[STRATEGY COMMENTS]
Other Options
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Roar can be used over either Rapid Spin or Toxic to phaze setup sweepers; nonetheless, both Rapid Spin and Toxic are very important for Avalugg, and Roar is just a lot more situational than both moves. Rocky Helmet is an option for chipping away at physical attackers, but usually, the passive recovery from Leftovers is preferred.

Checks and Counters
===================

**Special Attackers**: Thanks to Avalugg's poor Special Defense stat, nearly any special attacker in the tier can take it down. Examples include Heatran, Tapu Koko, Tapu Lele, and Hoopa-U.

**Super Effective Coverage**: Physical attackers with strong super effective coverage can also take Avalugg down; Mega Medicham, Kartana, and Tyranitar are notable examples.

**Residual Damage**: Avalugg is easily pressured by residual damage, most notably entry hazards. Stealth Rock strips a fourth out of Avalugg's health, leaving it prone to being taken down by Pokemon it's supposed to check, such as Kyurem-B and Zygarde. Toxic Spikes is also very detrimental, as being poisoned really makes Avalugg a lot less consistent on walling what it should. In general, entry hazards also break its Sturdy, removing its ability to act as a last-ditch effort to stop a wallbreaker. Burn and sand damage also greatly hinder Avalugg, making it less consistent when checking what it needs to.
GP 2/2
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