
QC #1 - ABR
QC #2 - leo
QC #3 - GMars
GP #1 - The Dutch Plumberjack
GP #2 - Fireflame479
Avalugg is a niche pick as a physical wall for bulkier archetypes such as stall. Its massive physical bulk allows it to stomach hits from pretty much any physical attacker that lacks super effective coverage to hit it, including physically oriented Kyurem-B, Zygarde, and Mega Pinsir. Rapid Spin also enables it to be a situational entry hazard remover, as it can switch into setters such as Landorus-T and Mega Swampert and spin their Stealth Rock away while they're forced out. Furthermore, Sturdy allows it to act as a last resort if Avalugg is at full health and a certain wallbreaker runs out of control, enabling it to tank a hit and fire back with a decently powerful Avalanche. Nonetheless, its defensive typing is possibly one of the worst in the game, allowing many physical attackers, such as Swords Dance Kartana, Swords Dance Mega Scizor, Tyranitar, and Mega Medicham, to overcome Avalugg without much struggle. Said typing also leaves it prone to being worn down by hazards, mostly Stealth Rock and Toxic Spikes. Avalugg's Special Defense is also very lackluster, leaving pretty much any special attacker able to break through it. Finally, Avalugg faces severe competition as a physical wall, as many other physical walls, such as Clefable, Zapdos, and Gliscor, play a more effective role more often than not.
[SET]
name: Physical Wall
move 1: Avalanche
move 2: Recover
move 3: Rapid Spin
move 4: Toxic
item: Leftovers
ability: Sturdy
nature: Impish
evs: 252 HP / 88 Atk / 104 Def / 64 SpD
[SET COMMENTS]
Moves
========
Avalanche is Avalugg's only notable Ice-type physical move and is important for OHKOing the likes of Landorus-T, Zygarde, and Mega Pinsir. Its added effect of increasing power when Avalugg is hit by a move also makes it surprisingly strong in tandem with Avalugg's considerable Attack stat. Recover is important to keep Avalugg healthy and let it continually check what it needs to. Rapid Spin may seem counterintuitive on an Ice-type, but it allows Avalugg to switch into entry hazard setters such as Landorus-T and Mega Swampert as they set up their hazards and spin them away as the aforementioned Ground-types switch out. Finally, Toxic gives Avalugg the possibility to threaten foes outside of Avalanche, allowing it to beat Kyurem-B, for example.
Set Details
========
Leftovers gives Avalugg some additional passive recovery, allowing it to better handle physical attackers. Sturdy enables a last-ditch hit on an out-of-control wallbreaker if Avalugg is at full health. 252 HP EVs are used to maximize Avalugg's bulk, whereas 88 Attack EVs allow Avalanche to OHKO Mega Pinsir; 64 Special Defense EVs make it so Avalugg isn't 2HKOed from uninvested Kyurem-B's Hidden Power Fire, which is often used on its Subzero Slammer or Gigavolt Havoc set; and finally, the rest of its EVs are dumped into Defense along with an Impish nature to further increase its already impressive physical bulk.
Usage Tips
========
Avalugg acts as a switch-in for some physical attackers such as Kyurem-B, Zygarde, and Mega Pinsir. However, watch out for entry hazards when switching it in, as the likes of Stealth Rock and Toxic Spikes can wear it down quickly. Avalugg should also be switched into Stealth Rock setters it can beat, such as Landorus-T and Mega Swampert, removing their hazards while not getting damaged by them. If a wallbreaker is a threat to Avalugg's team and it can be taken down by a 120-Base Power-Avalanche, it might be smart to keep Avalugg at full HP for it to be able to make use of its Sturdy ability and act as a last-resort-countermeasure against said wallbreaker. The likes of Tapu Lele, Hoopa-U, and Kartana take a considerable amount of damage from Avalanche and thus can be taken down by the aforementioned method after some slight prior damage.
Team Options
========
Despite having Rapid Spin on its own, entry hazard removal partners are important for Avalugg. Avalugg prefers to only use Rapid Spin situationally, leaving the role of a reliable hazard remover to teammates. Mega Sableye is a great option thanks to its Magic Bounce ability; Defog users such as Zapdos and Gliscor also fit the bill very well. Walls capable of taking on special attackers, namely Chansey and Jirachi, are great options to cover the multitude of special attackers that can take Avalugg down. Similarly, walls that have great defensive synergy with Avalugg, such as Toxapex, Quagsire, and the aforementioned Zapdos, can cover Avalugg's weaknesses. Overall, Avalugg's narrow niche makes it only viable on stall and semi-stall and thus leaves it with only a handful of teammates to work with, as such archetypes are rather formulaic by nature.
[STRATEGY COMMENTS]
Other Options
=============
Roar can be used over either Rapid Spin or Toxic to phaze setup sweepers; nonetheless, both Rapid Spin and Toxic are very important for Avalugg, and Roar is just a lot more situational than both moves. Rocky Helmet is an option for chipping away at physical attackers, but usually, the passive recovery from Leftovers is preferred.
Checks and Counters
===================
**Special Attackers**: Thanks to Avalugg's poor Special Defense stat, nearly any special attacker in the tier can take it down. Examples include Heatran, Tapu Koko, Tapu Lele, and Hoopa-U.
**Super Effective Coverage**: Physical attackers with strong super effective coverage can also take Avalugg down; Mega Medicham, Kartana, and Tyranitar are notable examples.
**Residual Damage**: Avalugg is easily pressured by residual damage, most notably entry hazards. Stealth Rock strips a fourth of Avalugg's health, leaving it prone to being taken down by Pokemon it's supposed to check, such as Kyurem-B and Zygarde. Toxic Spikes is also very detrimental, as being poisoned really makes Avalugg a lot less consistent on walling what it should. In general, entry hazards also break its Sturdy, removing its ability to act as a last-ditch effort to stop a wallbreaker. Burn and sand damage also greatly hinder Avalugg, making it less consistent when checking what it needs to.
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