Avatar: The Legend of Korra

Avatar: The Legend of Korra

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Introduction:


Hello, my name is Christo and I'm here with a themed OU team based on the new television series: Avatar: The Legend of Korra. When I was younger one of my favorite cartoons was Avatar: The Last Airbender and when I heard they were making a sequel I had to watch. This generation of Avatar is far more offensive and fast paced. Because Avatar uses elements I thought I might try to make a successful team. If you're familiar with the show and the characters than great but I'm still going to explain the characters anyway. Please note that this team is FAR from perfect but I'm trying to stick with the theme and make the best of it. I would be appreciative if you, raters, would do the same. I hope you have a good time reading my RMT and I'm grateful for any help given. Thanks!

Dark Blue = Change




In-depth:

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Tenzin (Tornadus) (M) @ Life Orb Trait: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Rain Dance
- Hurricane
- Focus Blast

For those who don't know, Tenzin is Aang's youngest son and an airbender. He's the only master of airbending in the entire world of avatar so I would say he's pretty good. I chose Tornadus to represent him because, well, he controls the wind. I've also heard tornadus was a power house but I've never tried him. When I found out he had the prankster ability I was sold. I put tornadus in the lead spot because he can stop stealth rockers. He is very handy when versing weather teams. People look at my team and think "Oh, my weather is permanent" and don't care about their inducer. Yeah that doesn't fly with tornadus. Tenzin's role on the team is too stop sun or sand, stealth rocks, and do as much damage as possible. I'm thinking of changing taunt to U-turn so I can get some of that prediction going on and switch with victini.

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Korra (Rotom-W) @ Leftovers Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Korra is the main character of this new generation and is the avatar (the person who controls all four elements). I suppose I could have chosen any type to represent her but since she's from the water tribe her typing is self-explanatory. She is very strong willed and focuses more on physicality. Besides being the avatar she also has a duty to her pro-bending team, the fire ferrets. Pro-bending is basically like dodgeball. Many people underestimate her at first but when they find out who she really is they run and hide. Finding a poke to represent Korra was pretty challenging. Originally, I was using cloyster. However, I found cloyster dead weight. Although I'm losing some sweeping ability, Rotom-W 'cleans' up nicely. With the volt switch I can easily escape a threat and I get some of the volt-turn with victini. Will-O-Wisp is kind of like firebending and cripples opponents. Rotom-w survives very long game and helps me take some hits.
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Mako (Victini) @ Choice Band
Trait: Victory Star
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- V-create
- Fusion Bolt
- Brick Break
- U-turn
As you know, victini is a fire type which must mean Mako is a fire-bender! Yup, Mako is the leader of the fire ferrets and is played off as a "cool guy". Him and his brother, Bolin, became orphans at a very young age and were forced to live on the streets and even get caught up in a gang at one point. He does anything he can to protect his brother. Choosing Mako's representative was a no brainer. I know how destructive victini can be and since he is a fire rodent, why not. I questioned making him mixed but decided that with split stats his performance would be very underwhelming. I swapped expert belt for a choice band. The expert belt was very underwhelming and when I needed the kill it fell short.
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Amon (Latias) (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 228 Def / 28 Spd
Bold Nature (+Def, -Atk)
- Reflect
- Recover
- Calm Mind
- Dragon Pulse
Amon, a non-bender, is the primary villain of Republic City. When he was a child, his parents were killed by a fire bender and his face was severely burned. Because of this, he wears a mask to hide his identity. He swore he would take revenge on all benders. He eventually found a way to take a way a person's bending permanently and leads a revolution called "The Equalists" to rid the world of bending. I chose latias because she kind of has a mask and I need a more defensive poke. I run a more defensive set over the standard one because well, I could use the bulk. Even without the max investment in speed, she still out speeds a lot! I can get the reflect up and continue to set up with calm mind. I don't know how many game's I've swept with Amon. He may be the villain but latias is my hero.
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Lin Beifong (Forretress) (F) @ Leftovers Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Hidden Power [Ice]
- Gyro Ball
- Rapid Spin
- Stealth Rock
Lin Beifong, the daughter of Toph, is the Chief officer of the police in Republic City. Even though Korra's previous incarnation and her mother were tight she has no interest in Korra and even dislikes her to a certain extent. She is an excellent Metal and Earth bender but not much is know about her yet. Although nidoqueen was perfect representation, forretress gives me rocks and rapid spin. Being a steel type, Forretress parallels the metal bending. Hidden power is for weakened gliscor and landorous who think they can get a set up.
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Bolin (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- X-Scissor
- Stone Edge
- Close Combat
- Earthquake
Bolin is an earth bender, the third and final member of the fire ferrets, and the younger brother of Mako. He is more built and isn't very smart, always getting caught up in shenanigans. He was abducted by the equalists and almost lost his bending but Korra and Mako saved him. It was because of him Korra found out how big of a threat Amon really is. However, if it wasn't for him, Korra would have never become part of the fire ferrets. I chose terrakion because Bolin is more physical than Mako. Terrakion is also a rock type which can parallel to the earth bending. Terrakion's set is similar to the standard one but I run earthquake for a more secure hit instead of rock slide.

Export:

PHP:
Tenzin (Tornadus) (M) @ Life Orb Trait: Prankster
 EVs: 4 Def / 252 SAtk / 252 Spd
 Timid Nature (+Spd, -Atk)
 - Taunt
 - Rain Dance
 - Hurricane
 - Focus Blast
  Korra (Rotom-W) @ Leftovers
 Trait: Levitate
 EVs: 112 HP / 252 SAtk / 144 Spd
 Modest Nature (+SAtk, -Atk)
 - Volt Switch
 - Hydro Pump
 - Will-O-Wisp
 - Pain Split
  Mako (Victini) @ Choice Band
 Trait: Victory Star
 EVs: 4 HP / 252 Atk / 252 Spd
 Jolly Nature (+Spd, -SAtk)
 - V-create
 - Fusion Bolt
 - Brick Break
 - U-turn
 Amon (Latias) (F) @ Leftovers
 Trait: Levitate
 EVs: 252 HP / 228 Def / 28 Spd
 Bold Nature (+Def, -Atk)
 - Reflect
 - Recover
 - Calm Mind
 - Dragon Pulse
Lin Beifong (Forretress) (F) @ Leftovers Trait: Sturdy
 EVs: 252 HP / 176 Def / 80 SDef
 Relaxed Nature (+Def, -Spd)
 - Hidden Power [Ice]
 - Gyro Ball
 - Rapid Spin
 - Stealth Rock
  Bolin (Terrakion) @ Choice Scarf
 Trait: Justified
 EVs: 4 HP / 252 Atk / 252 Spd
 Jolly Nature (+Spd, -SAtk)
 - X-Scissor
 - Stone Edge
 - Close Combat
 - Earthquake
Conclusion:

Thank you for taking the time to read my RMT. I hope it wasn't too painful. Honestly, I'm running on four hours of sleep so the writing isn't the best. Oh well. Any help is appreciated and taken into consideration. The bold text are the things I would like to address first. I'm excited to make this team the best it can be.

Problems: lack of priority and status.


currently testing:
for latias:

Latios | Levitate | Choice Scarf
Timid | 252 SpA / 4 Def / 252 Spe
Draco Meteor | Surf | Psyshock | Trick

for tornadus:

Tornadus | Prankster | Flying Gem
Jolly | 252 Atk / 4 Def / 252 Spe
Bulk Up | Acrobatics | Brick Break | Taunt

Thanks to BTzz
 
First off, I'm a huge fan of the series. I might even like it more than the original, but then again, the original was really good too...

Anyways, it seems to me that your pokes could really benefit from some support. For example, Cloyster really wants dual screen support to be able to shell smash safely, so you could switch Latias to a dual screened set, but seeing as how no one else really benefits from dual screens on your team, it may be better to switch Cloyster for Kingdra, especially since this team looks pretty weak to rain.

This is kind of a small thing, but it seems like you could have some synergy issues with using Victini while under Tornadus' rain. It might be a good idea to switch Victini for something that can really abuse the rain, like SubCM Jirachi running Water Pulse and Thunder. Then, since you already have a Calm Minder, you could give Latias a Wish set, as your team would really benefit from the support.

Just some thoughts.
 
Anyways, it seems to me that your pokes could really benefit from some support. For example, Cloyster really wants dual screen support to be able to shell smash safely, so you could switch Latias to a dual screened set, but seeing as how no one else really benefits from dual screens on your team, it may be better to switch Cloyster for Kingdra, especially since this team looks pretty weak to rain.

I read that somewhere and I intended on latias to be a dual screener but I felt like latias would be the weakest so I decided against it. I'm really thinking about changing cloyster because I feel like kingdra is a better parallel but I'm just waiting on a few more opinions and I'd still have to test it.

This is kind of a small thing, but it seems like you could have some synergy issues with using Victini while under Tornadus' rain. It might be a good idea to switch Victini for something that can really abuse the rain, like SubCM Jirachi running Water Pulse and Thunder. Then, since you already have a Calm Minder, you could give Latias a Wish set, as your team would really benefit from the support.

This isn't a rain team though. I only have rain dance on tornadus for hurricane and to get rid of weather. Really, no one on the team benefits from it. I would prefer to keep victini but I think that jirachi set sounds brilliant. Do you think I should change victini to a choice band set?
 
Yeah, I thought you might prefer to keep Victini, since switching to Jirachi would kind of ruin your theme. As far as Victini's set goes, you'll have to do some testing to figure out what works best for you, but on paper it seems to me that you may find a CB set more useful for hitting hard. Then again, expert belt can be useful for hitting common switch-ins, so it just depends on what role you need him to fill.
 
Yeah, I thought you might prefer to keep Victini, since switching to Jirachi would kind of ruin your theme. As far as Victini's set goes, you'll have to do some testing to figure out what works best for you, but on paper it seems to me that you may find a CB set more useful for hitting hard. Then again, expert belt can be useful for hitting common switch-ins, so it just depends on what role you need him to fill.

Okay, thanks. I'll have to do some testing then.
 
Lol I though this was the avatar thread to be honest. But while I am hear, I may as well rate or help a tiny bit.

This team, perhaps ironically, is very conflicting in nature, or example, Tornadus's rain dance hurts Victini's v-generate a lot. I can't think of a way to easily fix this since all fire types are hurt by rain, and there is no easy fix for a flying type here. Perhaps the best and simplest change would be to make Tornadus physical.

Also Cloyster has plenty of set up opportunities honestly to set up, you don't need to set up on taunters, which are uncommon enough to justify metal herb. I highly suggest you give it leftovers or lum berry for survivability.

I also suggest you retest rock slide > stone edge, as this is your main revenger and you can't afford to miss against Dragonite and Volcanora, earthquake does little to help in coverage aswell. X-scizzor also aids in checking Celebi.

Physical Tornadus can be found on site: http://www.smogon.com/bw/pokemon/tornadus

good luck
 
I understand that V-Create is weakened in rain but this isn't a rain team! The only reason tornadus has rain is to get rid of weather and use hurricane.
 
Rotom-W checks your whole team. (thunderbolt, hydropump, hp ice). Offensive spinner starmie could do that too, there's only so much that terakion can revenge kill.

3 of your pokemon are weak to ice attacks. Something like Mamoswine could be very dangerous.

Only victini could somewhat hold subCM jirachi and it can be a speed tie.

You have nothing to resist repeated scarf latios draco meteor.

Terakion patches up a lot of you team's problems but I feel he's overburdened.

He's also a huge threat on the ennemy team, hitting everyone on your team super effectively and will speed tie yours.

You should really work through a threat list.
 
Hey, nice team. Honestly I don't think your team even needs Toxic Spikes support as it has more of an offensive nature rather than a stallish one. What you really need is Rapid Spin support with three Pokemon weak to Stealth Rock an another being choiced. Rapid Spin support would immensely helps your team, for instance, Victini is now a much more reliable Scizor check without SR on the feild, which you'll need as Terrakion, Latias, Torndaus and Cloyster (if it SSes w/o White Herb) all draw Scizor in. Speaking of Stealth Rock, your team desperately needs it, as without it, Terrakion won't be able to revenge kill threats such as Dragonite with Multiscale intact. Forretress is an obvious choice for a spinner / hazard layer. I suggest using Forretress over Nidoqueen as your defensive pivot. Forretress provides Rapin Spin / Stealth Rock support in addition to checking Landorus with HP Ice and switching in Scizor. Sure Forretress sacrifices some offensive mommentum, but I think Terrakion can handle it.

If you're really worried about set up sweepers, you could try a TrickScarf Latios over Latias. Scarf Latios forms an exellent revenge killing unit with Terrakion, and it has the option of losing the Scarf so it isn't setup bait later. Another reason I'm suggesting Scarf Latios, is your team has trouble revenge killing opposing Latios, with your only option being Terrakion's Stone Edge, which isn't all too reliable. Latios also revenge kills Terrakion (without a Rock Polish), which is useful with the loss of Nidoqueen. Aside from that, you could try out Acrobatics Tornadus. Special Tornadus kinda sucks without rain as it doesn't have the bulk to set up rain everytime you need to use Hurricane. Physical Tornadus does a great job of luring in special walls such as Blissey so Latios can sweep.

Forretress | Sturdy | Leftovers
Relaxed | 252 HP / 176 Def / 80 SpD
Hidden Power Ice | Gyro Ball | Rapid Spin | Stealth Rock

Latios | Levitate | Choice Scarf
Timid | 252 SpA / 4 Def / 252 Spe
Draco Meteor | Surf | Psyshock | Trick

Tornadus | Prankster | Flying Gem
Jolly | 252 Atk / 4 Def / 252 Spe
Bulk Up | Acrobatics | Brick Break | Taunt

Hope this helps!
 
Hey, I love seeing more creative RMT's so congrats on that. Anyway; the two main problems I'm seeing is that you really can't deal with Drizzle teams, stall or offense, as well as a lesser weakness to Dragons.

About the Water weakness first; three of your mons are weak to Water, and only one of them can switch into a Hydro Pump etc (Latias, which will immediately fall to a LO Icebeam from Starmie for instance). Almost any Politoed by itself will completely mangle you (especially Toxic versions which can cripple Latias); all you can do against it is force it out using Tornadus, which just isn't going to work in the long term (especially since almost all bulky rain teams carry Jirachi / Blissey). Starmie is even worse, outspeeding EVERYTHING bar Scarf Terrakion and OHKOing or close to OHKOing.

Next thing; Dragons. Nearly every team which isn't hyper hyper offensive needs a Steel type; even with Cloyster on your team, any special dragon is going to cause you a world of pain. Everything on your team is taken out in one hit by a Draco Meteor from Latios / Latias and there isn't much you can do even against a Dragon Pulse.

As BTzz pointed out Nidoqueen could easily be replaced by Forretress. But I also don't think Victini fits too well on your team. Its weakened seriously by the Rain your Tornadus brings, and compounds your weakness to Drizzle teams. I'd recommend replacing it with a standard Rotom-W. What this gives you is one of the best anti - Rain mons, and something which can actually scare out a Skarmory which as it stands walls or checks the entire team in Rain.

Hope this helps, good luck.

EDIT: And thanks a lot, I just spent the day before a major assignment watching the first four episodes of Korra online =P
 
Hey, nice team. Honestly I don't think your team even needs Toxic Spikes support as it has more of an offensive nature rather than a stallish one. What you really need is Rapid Spin support with three Pokemon weak to Stealth Rock an another being choiced. Rapid Spin support would immensely helps your team, for instance, Victini is now a much more reliable Scizor check without SR on the feild, which you'll need as Terrakion, Latias, Torndaus and Cloyster (if it SSes w/o White Herb) all draw Scizor in. Speaking of Stealth Rock, your team desperately needs it, as without it, Terrakion won't be able to revenge kill threats such as Dragonite with Multiscale intact. Forretress is an obvious choice for a spinner / hazard layer. I suggest using Forretress over Nidoqueen as your defensive pivot. Forretress provides Rapin Spin / Stealth Rock support in addition to checking Landorus with HP Ice and switching in Scizor. Sure Forretress sacrifices some offensive mommentum, but I think Terrakion can handle it.

I was actually thinking about this when I made the team but when I did the testing forretress didn't last very long.

If you're really worried about set up sweepers, you could try a TrickScarf Latios over Latias. Scarf Latios forms an exellent revenge killing unit with Terrakion, and it has the option of losing the Scarf so it isn't setup bait later. Another reason I'm suggesting Scarf Latios, is your team has trouble revenge killing opposing Latios, with your only option being Terrakion's Stone Edge, which isn't all too reliable. Latios also revenge kills Terrakion (without a Rock Polish), which is useful with the loss of Nidoqueen.

I'll try it but I feel like I would lose too much defense. I'll probably test it out though.
Aside from that, you could try out Acrobatics Tornadus. Special Tornadus kinda sucks without rain as it doesn't have the bulk to set up rain everytime you need to use Hurricane. Physical Tornadus does a great job of luring in special walls such as Blissey so Latios can sweep.

I think this is a great idea so I'll do some testing. Thanks for the help!

And thanks a lot, I just spent the day before a major assignment watching the first four episodes of Korra online =P

Haha, sorry? Isn't it good? I think it's supposed to only be a mini series though. :P
 
So, how did CB Victini test out?

And I think they'll probably expand the show past the first two seasons, given the popularity it's been experiencing so far. I'm gonna watch the 4th ep tonight. :)
 
Hi Christopher

First off, very interesting team you have here. Now looking at your team, the biggest threat is Offensive Trick Room Reuniclus. After it sets up TR, it can “outspeed” your entire team and hit everything save Tornadus for Super Effective damage with a moveset of Psychic / Focus Blast / Shadow Ball. Special attacking dragons, especially Latios and Latias also pose a threat as you currently have no Steel types to take Draco Meteors. For these threats, I recommend replacing Victini with a Specially Defensive Jirachi with a moveset of Wish / Body Slam / Iron Head / Ice Punch. With its great bulk, Jirachi only takes 27.48%-32.43% from a Max Special Attack Modest Life Orb Reuniclus’ Shadow Ball. Jirachi can then beat it by Paralyzing it with Body Slam to burn away turns of Trick Room and then Iron Head flinching it to death after TR runs out. Paralysis support through Body Slam is also great for your team as it allows you to slow down speedy threats such as Terrakion, giving you a better chance of sweeping late game with Latias or Cloyster. Ice Punch is used to take out Dragon types after resisting Outrage/Draco Meteor and Wish support is handy to help your team’s survivability.

Another weakness your team has is to entry hazards; 3 of your members are weak to Stealth Rock while 4 are susceptible to Spikes. Due to these weaknesses, Rapid Spin would greatly help your team. Also because of the offensive nature of your team, Stealth Rock would be more helpful than Toxic Spikes, turning certain 2HKOs into OHKOs and 3HKOs into 2HKOS. For these reasons I suggest replacing Nidoqueen with a Standard Defensive Donphan with a moveset of Stealth Rock / Rapid Spin / Earthquake / Ice Shard. Donphan can set up the crucial Stealth Rock and also spin away entry hazards, giving you more switch ins and more chances for your sweepers to perform their job. Donphan is also a great check to standard Sand team threats such as Tyranitar, Terrakion, and Landorus due to his great physical bulk and ability to hit the first two with Earthquake and Ice Shard for Landorus.

Making these changes will make your team slightly weaker to Ferrothorn. For this, I recommend replacing White Herb on Cloyster with Life Orb. With a Life Orb, Cloyster’s attacks become much more powerful as each strike in the 5-hit sequence of Rock Blast and Icicle Spear receives a 30% damage boost. This is crucial as LO Cloyster is guaranteed to OHKO Ferrothorn after a Shell Smash while White Herb does not OHKO.

Hope I helped and good luck with your team! I don't know anything about Avatar so please excuse me if my suggestions don't fit the theme.


Sets:

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Body Slam
- Iron Head
- Ice Punch
- Wish

Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Rapid Spin
- Earthquake
- Ice Shard


tl;dr

Victini ----> Specially Defensive Jirachi
Nidoqueen ----> Defensive Donphan
White Herb on Cloyster ----> Life Orb
 
Hope I helped and good luck with your team! I don't know anything about Avatar so please excuse me if my suggestions don't fit the theme.

Hello, I've seen your suggestions on other threads and I was hoping you'd help mine.

First off, very interesting team you have here. Now looking at your team, the biggest threat is Offensive Trick Room Reuniclus. After it sets up TR, it can “outspeed” your entire team and hit everything save Tornadus for Super Effective damage with a moveset of Psychic / Focus Blast / Shadow Ball. Special attacking dragons, especially Latios and Latias also pose a threat as you currently have no Steel types to take Draco Meteors. For these threats, I recommend replacing Victini with a Specially Defensive Jirachi with a moveset of Wish / Body Slam / Iron Head / Ice Punch. With its great bulk, Jirachi only takes 27.48%-32.43% from a Max Special Attack Modest Life Orb Reuniclus’ Shadow Ball. Jirachi can then beat it by Paralyzing it with Body Slam to burn away turns of Trick Room and then Iron Head flinching it to death after TR runs out. Paralysis support through Body Slam is also great for your team as it allows you to slow down speedy threats such as Terrakion, giving you a better chance of sweeping late game with Latias or Cloyster. Ice Punch is used to take out Dragon types after resisting Outrage/Draco Meteor and Wish support is handy to help your team’s survivability.

Another weakness your team has is to entry hazards; 3 of your members are weak to Stealth Rock while 4 are susceptible to Spikes. Due to these weaknesses, Rapid Spin would greatly help your team. Also because of the offensive nature of your team, Stealth Rock would be more helpful than Toxic Spikes, turning certain 2HKOs into OHKOs and 3HKOs into 2HKOS. For these reasons I suggest replacing Nidoqueen with a Standard Defensive Donphan with a moveset of Stealth Rock / Rapid Spin / Earthquake / Ice Shard. Donphan can set up the crucial Stealth Rock and also spin away entry hazards, giving you more switch ins and more chances for your sweepers to perform their job. Donphan is also a great check to standard Sand team threats such as Tyranitar, Terrakion, and Landorus due to his great physical bulk and ability to hit the first two with Earthquake and Ice Shard for Landorus.

Honestly, I haven't run into any trick room reuniclus and when I do see reuniclus I can manage. I decided on switching Nidoqueen to forretress because it can take the dragon hits, has rapid spin, and set up rocks. I'm using the set (mentioned somewhere up there) where it has hidden power ice to do some damage to dragons. Jirachi does intrigue me so maybe I should switch them.

Making these changes will make your team slightly weaker to Ferrothorn. For this, I recommend replacing White Herb on Cloyster with Life Orb. With a Life Orb, Cloyster’s attacks become much more powerful as each strike in the 5-hit sequence of Rock Blast and Icicle Spear receives a 30% damage boost. This is crucial as LO Cloyster is guaranteed to OHKO Ferrothorn after a Shell Smash while White Herb does not OHKO.

I'm also changing cloyster to rotom-w which is used as ferrothorn bate. I can volt switch out of there and into victini.

(Will make said changes later)
 
Using Tornadus without a spinner and without rain is not generally a good idea unless your running a BU set. Nidoqueen seems so out of place on the team as its walling abilities in OU are much to be desired. I would go with BTzz's change with Bulk Up Tornadus over your current one, and I would use specs[/b[ Latios over latias, not scarf, because BU Tornadus already takes on Terrakion with ease after about 2 BU's. The only set that harms it is scarf, and it lacks power with stone edge when fighting BU. Every other set you can outspeed and KO with Acrobatics. Latios can also outspeed every set bu scarf set, and scarf set only gets a 2hko with x-scissor, so you can revenge kill regardless. As much as I like scarf, I feel your team can sacrifice instant Terrakion kill for that immense power that you were aiming for in CM Latias, as Latias sets up CM whereas you don't really need to, just fire away. Replace Nidoking with SDEF Foretress. Kinda lazy, but hope this helps.
 
Using Tornadus without a spinner and without rain is not generally a good idea unless your running a BU set. Nidoqueen seems so out of place on the team as its walling abilities in OU are much to be desired. I would go with BTzz's change with Bulk Up Tornadus over your current one, and I would use specs[/b[ Latios over latias, not scarf, because BU Tornadus already takes on Terrakion with ease after about 2 BU's. The only set that harms it is scarf, and it lacks power with stone edge when fighting BU. Every other set you can outspeed and KO with Acrobatics. Latios can also outspeed every set bu scarf set, and scarf set only gets a 2hko with x-scissor, so you can revenge kill regardless. As much as I like scarf, I feel your team can sacrifice instant Terrakion kill for that immense power that you were aiming for in CM Latias, as Latias sets up CM whereas you don't really need to, just fire away. Replace Nidoking with SDEF Foretress. Kinda lazy, but hope this helps.


I just made some changes.

Anymore rates? ^_^
 
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