Avnomke vs Rainman

Quick 1v1
Standard Rules

Avnomke's Maxed Timmy about to Wreck Rainman & Co
475.png
475.png
Male
At a Glance:
100/5/3/3/3-/92+ +10% accuracy 3/4 21
psychic.png
fighting.png

Steadfast/Justified
Naive Nature: -Special Defense, +Speed, +10% Accuracy

Max HP: 100
Attack: 5
Defense: 3
Special Attack: 3
Special Defense: 3 (-)
Speed:92 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 21

Types:
Psychic:
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.

[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/475.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 3
[b]Special Defense:[/b] 3
[b]Speed:[/b] 92
[b]Stats:[/b] 5/3/3/3/92
[b]Other:[/b] +10% Accuracy
EC/AC/MC
9/5/0

Attacks: 129/129 Maxed, 8 CC
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Flash
Fling
Fire Punch
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Steel)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sleep Talk
Skill Swap
Slash
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt

Raid: Dispel

Rainman Legends's Team
CyclohmM.png

Duclohm (Thundaga) (Male)
Types:
Electric
: immune to paralysis status.
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shield Dust
: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (H): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Nature: Modest: (+1 SpA, -1 Atk)

Stats:
HP:
110
Atk: 1 (-)
Def: 5
SpA: 5 (+)
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 1
AC: 5/5
Attacks:
Level Up

Weather Ball
Ion Deluge
Tri Attack
Whirlwind
Bide
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonic Boom
Dragon Pulse
Slack Off
Hurricane
Dragon Tail
Zap Cannon

Egg
Hydro Pump
Shock Wave
Dragon Breath
Magnet Rise
Heal Bell
Power Gem

TM/HM
Volt Switch
Flamethrower
Thunderbolt
Thunder Wave
Surf
Protect
Hidden Power (Grass)
Light Screen
Endure
Fire Blast
Toxic
Thunder
Torment

Move Tutor
149.png

Dragonite (Bahamut) (Male)
Type:
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (H): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Nature: Quiet: +1 SpA, Speed ÷ 1.15, -10% Evasion

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Moves:

Level-Up:
Hurricane
Fire Punch
Thunder Punch
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage
Dragon Rush
Dragon Tail

Egg Moves:
Dragon Pulse
Extreme Speed
Dragon Dance
Aqua Jet
Haze

TM Moves:
Ice Beam
Thunderbolt
Flamethrower
Double Team
Protect
Bide
Substitute
Mimic
Roost
Earthquake
Fire Blast
Blizzard
Bulldoze
Surf
Focus Blast
Toxic
Dragon Claw
Light Screen
Reflect
Skull Bash
Dive
Endure
Hidden Power (Grass)
Sky Drop
Zap Cannon
Rock Slide
Rock Tomb

Move Tutor
Draco Meteor
Superpower
468.png

Togekiss (Chocobo) (Female)
Types:
Fairy
: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle
: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (H): This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Nature: Bold: (+1 Def, -1 Atk)

Stats:
HP:
100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 1
AC: 5/5
Attacks:
Level Up

After You
Extremespeed
Sky Attack
Aura Sphere
Air Slash
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Wish
AncientPower
Fairy Wind
Magical Leaf
Safeguard
Baton Pass

Egg
Nasty Plot
Extrasensory
Future Sight
Secret Power
Stored Power

TM/HM:
Dazzling Gleam
Flamethrower
Psyshock
Thunder Wave
Shadow Ball
Substitute
Protect
Hidden Power (Ground)
Endure
Solarbeam
Light Screen

Move Tutor
Body Slam
Endeavor

Avnomke Automatically Sends Out and Equips an Amulet Coin (ofc)
Rainman Legends Sends Out Equips and Orders.
Avnomke Orders
Ref
 
Sending out Togekiss holding Exp Share

Dazzling Gleam-->Air Slash-->Dazzling Gleam

If Dazzling Gleam is Imprisoned when you would act, replace all instances of Dazzling gleam with Sky Attack

If a move you would use is Disabled when you would act, replace that move with Fairy Wind

{Note, Im probably going to lose horribly)
 
Avnomke's Maxed Timmy about to Wreck Rainman & Chocobo

475.png

Gallade (Timmy) (M)
Type: Psychic/Fighting
HP: 100
EN: 100%
Item: Amulet Coin
Stats: 5/3/3/3/92 SC: 3 WC: 4
Abilities: Steadfast/Justified
Status: +10% Accuracy

Rainman's Flying Pride

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Togekiss (Chocobo) (Female)
Type: Fairy/Flying
HP: 100
EN: 100%
Item: Exp Share
Stats: 1/4/5/4/80 SC: 3 WC: 3
Ability: Hustle, Serene Grace, Super Luck
Status: Normal

Field Effects: Normal

Round 1: Swap Yo Skill Girl!:

Avnomke decided to give Togekiss a taste of her own tricks and ordered Timmy to swap Serene Grace away from her. Chocobo attempted to Dazzle the Fighter and she did a considerable amount of damage.

But Timmy with his new found skill let the rocks sl-li-ide on her and flinched her instead... Now that is a surprise to Rainman isn't it?

Rainman decides to go by the tried and tested damage race method and steps a bit ahead of Avnomke, but would this last? Or will his Chocobo's Serene Grace work against him? Lets check it out, shall we?

Speed Order: Gallade, Togekiss

Action 1:

Turn Order: Gallade, Togekiss

Gallade uses Skill Swap[Nothing <-> Serene Grace]
En Used: 6

Togekiss uses Dazzling Gleam!
Crit Check(1250): 7794 (No)
Damage : (8 + 3 + 7.5 - 4.5)*1.5 = 21​
En Used: 5

Action 2:

Turn Order: Gallade, Togekiss

Gallade uses Rock Slide!
Crit Check(625): 3150 (no)
Damage: (8 + 7.5 + 6)*1.5 = 14.25
Effect Chance(6000): 5560 (Yo!)
En Used: 6

Togekiss flinched!

Action 3:

Turn Order: Gallade, Togekiss

Gallade uses Rock Slide!
Crit Check(625): 312 (no)
Damage: (8 + 3 + 7.5 + 6)*1.5 = 18.75
Effect Chance(6000): 9725 (No)
En Used: 10

Togekiss uses Dazzling Gleam!
Crit Check(1250): 2266 (No)
Damage : (8 + 3 + 7.5 - 4.5)*1.5 = 21
En Used: 5​
Avnomke's Maxed Timmy about to Wreck Rainman & Chocobo

475.png

Gallade (Timmy) (M)
Type: Psychic/Fighting
HP: 58
EN: 78%
Item: Amulet Coin
Stats: 5/3/3/3/92 SC: 3 WC: 4
Abilities: Steadfast/Justified/Serene Grace
Status: +10% Accuracy

Rainman's Flying Pride

468.png

Togekiss (Chocobo) (Female)
Type: Fairy/Flying
HP: 67
EN: 90%
Item: Exp Share
Stats: 1/4/5/4/80 SC: 3 WC: 3
Ability: Hustle, Super Luck
Status: Normal

Field Effects: None
Avnomke Orders
Rainman Legends Orders
Ref
 
Ice Punch ~ Rock Slide ~ Rock Slide
If Thunder Wave is ordered, then use Magic Coat the first time and Substitute (25) the second.
If Encore is ordered, then use Dodge, but only once.
 
Body Slam-->Air Slash-->Air Slash

If Gallade is not paralyzed when you would act a2, Replace a2 with body slam

If you are flinched, push actions back
 
Avnomke's Maxed Timmy about to Wreck Rainman & Chocobo

475.png

Gallade (Timmy) (M)
Type: Psychic/Fighting
HP: 58
EN: 78%
Item: Amulet Coin
Stats: 5/3/3/3/92 SC: 3 WC: 4
Abilities: Steadfast/Justified/Serene Grace
Status: +10% Accuracy

Rainman's Flying Pride

468.png

Togekiss (Chocobo) (Female)
Type: Fairy/Flying
HP: 67
EN: 90%
Item: Exp Share
Stats: 1/4/5/4/80 SC: 3 WC: 3
Ability: Hustle, Super Luck
Status: Normal

Field Effects: Normal

Round 2: Bring me closer to death, but don't kill me yet!:

Timmy tries to use his new found weapon to full advantage, but it fails for some reason and Chocobo gets to attack on all turns, may be three super effective attacks would have KO'd Timmy. Alas! Timmy tanks the Body Slams, escapes the paralysis and reduces the health to almost equal.

Its Timmy's game now for sure... Will he be able to seal it? Or will Chocobo come back with some new found tricks?

Speed Order: Gallade, Togekiss

Action 1:

Turn Order: Gallade, Togekiss

Gallade uses Ice Punch!
Crit Check(625): 7826 (no)
Damage: (8 + 7.5 + 6)*1.5 = 14.25
Effect Chance(2000): 8944 (No)
En Used: 6

Togekiss uses Body Slam!
Crit Check(1250): 2691 (No)
Damage : (9 + 1.5 - 4.5)*1 = 6
Effect Chance(3000): 7749 (No)​
En Used: 6

Action 2:

Turn Order: Gallade, Togekiss

Gallade uses Rock Slide!
Crit Check(625): 5743 (no)
Damage: (8 + 7.5 + 6)*1.5 = 14.25
Effect Chance(6000): 7481 (No)
En Used: 6

Togekiss uses Body Slam!
Crit Check(1250): 2691 (No)
Damage : (9 + 1.5 - 4.5)*1 = 6
Effect Chance(3000): 7749 (No)​
En Used: 10

Action 3:

Turn Order: Gallade, Togekiss

Gallade uses Rock Slide!
Crit Check(625): 6963 (No)
Damage: (8 + 7.5 + 6)*1.5 = 14.25
Effect Chance(6000): 6350 (No)
En Used: 10

Togekiss uses Air Slash!
Accuracy Check(9500): 8646 (Hit)
Crit Check(1250): 4090 (No)
Damage : (8 + 3 + 7.5 - 4.5)*1.5 = 21
En Used: 5
Avnomke's Maxed Timmy about to Wreck Rainman & Chocobo

475.png

Gallade (Timmy) (M)
Type: Psychic/Fighting
HP: 25
EN: 56%
Item: Amulet Coin
Stats: 5/3/3/3/92 SC: 3 WC: 4
Abilities: Steadfast/Justified/Serene Grace
Status: +10% Accuracy

Rainman's Flying Pride

468.png

Togekiss (Chocobo) (Female)
Type: Fairy/Flying
HP: 24
EN: 69%
Item: Exp Share
Stats: 1/4/5/4/80 SC: 3 WC: 3
Ability: Hustle, Super Luck
Status: Normal

Field Effects: None

Rainman Legends Orders
Avnomke Orders

Ref
 
Air Slash-->Extremespeed-->Air Slash

(Two Subs) If Gallade uses a damaging Rock or Ice type combo and you are not under the effects of taunt, use protect and push actions back.
 
Avnomke's Maxed Timmy about to Wreck Rainman & Chocobo

475.png

Gallade (Timmy) (M)
Type: Psychic/Fighting
HP: 25
EN: 56%
Item: Amulet Coin
Stats: 5/3/3/3/92 SC: 3 WC: 4
Abilities: Steadfast/Justified/Serene Grace
Status: +10% Accuracy

Rainman's Flying Pride

468.png

Togekiss (Chocobo) (Female)
Type: Fairy/Flying
HP: 24
EN: 69%
Item: Exp Share
Stats: 1/4/5/4/80 SC: 3 WC: 3
Ability: Hustle, Super Luck
Status: Normal

Field Effects: Normal

Round 3: No Extreme Speed for me Chocobo, says Timmy!:

Timmy knows his strength inside out and stalls out an Extremely speedy attack by Chocobo to nail the knock out for Avnomke. Out of the many knock outs Timmy has got Avnomke already and of the many that he would definitely get in the future, this one will be remembered for giving a Togekiss a taste of its own medicine.

However, the Lucky Chocobo managed to avoid all hax this game, she couldn't win it for Rainman this time.

Adios Amigos, until laterzzz...

Speed Order: Gallade, Togekiss

Action 1:

Turn Order: Gallade, Togekiss

Gallade uses Ice Punch!
Crit Check(625): 4790 (No)
Damage: (8 + 7.5 + 6)*1.5 = 14.25
Effect Chance(2000): 3139 (No)
En Used: 6

Togekiss uses Air Slash!
Accuracy Check(9500): 3790 (Hit)
Crit Check(1250): 7597 (No)
Damage : (8 + 3 + 7.5 - 4.5)*1.5 = 21
En Used: 9

Action 2:

Turn Order: Gallade(+4), Togekiss(+2)

Gallade uses Protect!
En Used: 7

Togekiss uses Extreme Speed!
Damage: (8 + 1.5 - 4.5)*1 = 5
En Used: 6
En Used Gallade: 2

Action 3:

Turn Order: Gallade, Togekiss

Gallade uses Rock Slide!
Crit Check(625): 2554 (No)
Damage: (8 + 7.5 + 6)*1.5 = 14.25
Effect Chance(6000): 8906 (No)
En Used: 6

Togekiss faints!
Avnomke's Maxed Timmy about to Wreck Rainman & Chocobo

475.png

Gallade (Timmy) (M)
Type: Psychic/Fighting
HP: 4
EN: 35%
Item: Amulet Coin
Stats: 5/3/3/3/92 SC: 3 WC: 4
Abilities: Steadfast/Justified/Serene Grace
Status: +10% Accuracy, +1 KOC

Rainman's Flying Pride

468.png

Togekiss (Chocobo) (Female)
Type: Fairy/Flying
HP: -5
EN: 54%
Item: Exp Share
Stats: 1/4/5/4/80 SC: 3 WC: 3
Ability: Hustle, Super Luck
Status: KO'd


Field Effects: None

Avnomke wins and gets 1 CC [Battle] + 1 CC [Amulet Coin] + 8 CC [Timmy the Gallade] + 1 CC [KOC] = 11 CC


Rainman Legends gets 1 CC
Chocobo the Togekiss gets 4 MC.

Gale Wing Srock gets 3 UC.
 
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