Azumarill pwnage.

I wanted to make a team centered around a Smeargle passing a Belly Drum to an Azumarill. So, here it is:

130-3.png


Gyarados @ Leftovers
Adamant - 252 Attack / 252 Speed / 4 HP
+Intimidate+
~Waterfall
~Taunt
~Dragon Dance
~Stone Edge

I guess I went wacky with the EVs, but this isn't centered around Gyara, so he's not too important. The main reason that Gyarados is here is because he draws out the two things that [might] give my Azumarill trouble - Celebi and Tangrowth. If Celebi comes out:

212-3.png


Scizor @ Choice Band
Adamant - 252 Attack / 252 HP / 4 Defense
+Technician+
~X-Scissor
~Pursuit
~Brick Break
~Iron Head

So, if Celebi tries to wall my Gyarados, then Scizor's CB + Technician Pursuit should put a huge dent on it as it flees. The rest of it is pretty much filler - I guess it could help if my Azumarill somehow fails me. If the opponent has a Tangrowth:

466-3.png
-+

Electivire @ Expert Belt
Lonely - 252 Speed / 76 Attack / 182 Sp. Attack
+Motor Drive+
~Flamethrower
~Hidden Power [Ice]
~Thunderbolt
~Cross Chop

MixVire. The opponent might be a little skeptical when they see me send out an Electivire against a Tangrowth, but I'll see what happens. Since my team has two Water types, it'll come in handy. I'm not sure about the EVs, they're pretty random...

235-3.png


Smeargle @ Salac Berry
Jolly - 252 HP / 252 Speed / 4 Sp. Defense
+Own Tempo+
~Spore
~Substitute
~Belly Drum
~Baton Pass

This is what Smeargle does - it comes in on something slow and / or weak, such as the ever popular Blissey or Cresselia. It spores them / the switch in. It subs on the sleeping Pokemon / switch. Belly Drums while they are asleep / breaking the sub. Salac activates while I Drum, then I Baton Pass. The only bad thing I see that could happen is that they go directly to a Taunter / Phazer when I Sub on their switch. If that happens, I have a

184-3.png


Azumarill @ Life Orb
Adamant - 252 Attack / 168 HP / 88 Speed
+Huge Power+
~Aqua Jet
~Waterfall
~Brick Break
~Return

Ah, the star of the show. We're already here, and there's another slot left! Anyways, Aqua Jet will OHKO a lot - Garchomp, Infernape, Lucario, Gliscor (max def/HP), and a lot more...Just ask me to do a calc, I'll put it here. Calcs are at the bottom. Waterfall 2HKOs Celebi, while its Grass Knot only does not even a quarter back. Waterfall OHKOs Forretress...This thing will just pwn....everything...I just hope the damage from the BP + potential SR and/or Sandstorm and the Life Orb won't kill it O_O which is why I might use Leftovers, but it will lose A LOT of power that way...and probably a lot of OHKOs.

Very important, it has enough speed to outspeed 4 Speed Weezing. Weezing coult either Haze or WoW me, so it is very important to outspeed him and OHKO with Waterfall.

473-3.png


Mamoswine @ Choice Band
Impish - 252 Defense / 252 HP / 4 Attack
+Snow Cloak+
~Earthquake
~Ice Shard
~Ice Fang
~Stone Edge

Mamoswine can take a Choice Band Outrage from Garchomp with these EVs. I was also told that with a certain amount of speed, he can oustpeed neutral nature Lucario. But I think that he'd have to sacrifice too much durability to do this. The Choice Band is there to provide enough power to OHKO Garchomp with Ice Shard, and without it I fail to do so (With a Life Orb I could, but then I'd end up killing myself, so that's no good).

Calcs

Aqua Jet

Against max/max Donphan:
Defender HP: 384
Move Damage: 529 - 622
Damage: 137.76% - 161.98%

Against max/max Hippowdon:
Defender HP: 420
Move Damage: 534 - 629
Damage: 127.14% - 149.76%

Against max/max Skarmory:
Defender HP: 334
Move Damage: 237 - 279
Damage: 70.96% - 83.53%

Against max/max Weezing:
Defender HP: 334
Move Damage: 264 - 311
Damage: 79.04% - 93.11%

Waterfall

Against max/max Forretress:
Defender HP: 354
Move Damage: 470 - 553
Damage: 132.77% - 156.21%

Against max/max Skarmory:
Defender HP: 334
Move Damage: 470 - 553
Damage: 140.72% - 165.57%

Against max/max Weezing:
Defender HP: 334
Move Damage: 526 - 618
Damage: 157.49% - 185.03%

Return

Against max/max Suicune:

Defender HP: 404
Move Damage: 460 - 541
Damage: 113.86% - 133.91%

Against max/max Celebi:
Defender HP: 404
Move Damage: 506 - 595
Damage: 125.25% - 147.28%

Against max/max Tangrowth:
Defender HP: 404
Move Damage: 433 - 510
Damage: 107.18% - 126.24%


Wow, I guess I wouldn't need Scizor / Electivire as backups after all...o_o still good to have though ^_^ But my main concern is KOing any walls that could give me trouble or especially P/Haze me...like Weezing.


So...yeah....help with my strategy. ^-^

By the way, I've posted this on other sites as well, so if you see it in more than one place, don't point it out....don't just say "i saw this on marriland" and nothing else.
 
CHOMP CHOMP CHOMP

Hmm, The only problem is, smeargle is pretty predictable, and most -smart- players have a good sleep talker. Not all -smart- players, though. (the worst would be HARYAMA, with WHIRLWIND and FORCE PALM) Lets see...

Looks solid weakness-resistance wise, but there are really no walls and the ever popular GARCHOMP has no solid switch in, outspeeds the whole team, and THWORTH DANTHEZ on anything. Although scizor and gyarados could switch around to bother it, the only guy on the team that can OHKO it initially is electivire and azumarril, both are KOd after a swords dance and both would cry if it was YACHE CHOMP. Your best bet is to stay in with something slower and nail it hard enough that aqua jet finishes it off. You have to do a minimum of 69% as aqua jet does 31.01% - 36.31%.

I'll bet you have had problems with GARCHY before, and the most solid way of beating it is revenge after it outrages with something faster, but there is nothing faster.

;_;


Although no one would have a way of stopping azumarril (sad thing is, it's a rabbit.) after a belly drum, the garchomp issue will haunt you in 66% of your battles. I am sure you have killed garchomp hundreds of times, but it probably doesn't do too badly. It is the only flaw I can see on the team. It would be excusable if it was like venemoth weak,(devastating in lower tiers) but garchomp is too popular and powerful to ignore.

The solution; Mamoswine, weavile, dugtrio, starmie, or other fast icer/dude that outspeeds and does at least 70%.


Watch out for power whip if you switch in electivire on tangrowth, I say get naughty so you can switch in safer.
 
Hmm, The only problem is, smeargle is pretty predictable, and most -smart- players have a good sleep talker. Not all -smart- players, though. (the worst would be HARYAMA, with WHIRLWIND and FORCE PALM) Lets see...

Looks solid weakness-resistance wise, but there are really no walls and the ever popular GARCHOMP has no solid switch in, outspeeds the whole team, and THWORTH DANTHEZ on anything. Although scizor and gyarados could switch around to bother it, the only guy on the team that can OHKO it initially is electivire and azumarril, both are KOd after a swords dance and both would cry if it was YACHE CHOMP. Your best bet is to stay in with something slower and nail it hard enough that aqua jet finishes it off. You have to do a minimum of 69% as aqua jet does 31.01% - 36.31%.

I'll bet you have had problems with GARCHY before, and the most solid way of beating it is revenge after it outrages with something faster, but there is nothing faster.

;_;


Although no one would have a way of stopping azumarril (sad thing is, it's a rabbit.) after a belly drum, the garchomp issue will haunt you in 66% of your battles. I am sure you have killed garchomp hundreds of times, but it probably doesn't do too badly. It is the only flaw I can see on the team. It would be excusable if it was like venemoth weak,(devastating in lower tiers) but garchomp is too popular and powerful to ignore.

The solution; Mamoswine, weavile, dugtrio, starmie, or other fast icer/dude that outspeeds and does at least 70%.


Watch out for power whip if you switch in electivire on tangrowth, I say get naughty so you can switch in safer.

Thank you very much. This is the exact kind of rate I was looking for, something to tell me what I'm weak to so far and a suggestion for the last slot. I'll most likely go with Mamoswine, as he is a complete beast, and I think there was some kind of spread that could survive a CB Outrage on the switch in and OHKO with Ice Shard. I'll definitely look for it. Also, I think that all of Mamoswine's weaknesses are covered perfectly and justly by the team. Plus he's a beast that can rip through the opponent's team if they don't have Cresselia or Bronzong, both of which Scizor can take care of pretty well.


CB Scizor X-Scissor is 66-78%, so I think Scizor will even be able to handle Tangrowth if Electivre fails to do so. Again, thank you very much, this really helped me a lot. ^_^
 
WAIT. Make sure you have jolly mamoswine and 280 speed. This way lucario can be owned by him. Life orb ensures a OHKO on chomp with ice shard.

A serebii mod made up max/max mamo, life orb allows it to deal 100% minimum, and it takes like 70% from swords dance outrage, so I am sure that it can survive CB outrage while still outspeeding lucario.

Tangrowth is indeed owned by scyzor.
 
WAIT. Make sure you have jolly mamoswine and 280 speed. This way lucario can be owned by him. Life orb ensures a OHKO on chomp with ice shard.

A serebii mod made up max/max mamo, life orb allows it to deal 100% minimum, and it takes like 70% from swords dance outrage, so I am sure that it can survive CB outrage while still outspeeding lucario.

Tangrowth is indeed owned by scyzor.

Umm...unless I put my specs in the Metalkid calculator wrong, max HP/max Defense Mamoswine takes 99% Max from Swords Dance Outrage. O.O And if I had a Life Orb I'd die soon after. Also, if I switch in on the Swords Dance...that would give him a chance to flee...Hmm...But, yeah, Mamoswine can't survive Swords Dance Outrage. And that's with a +Defense nature....A +Defense max/max Mamo takes 75% max damage from CB Outrage. I guess outspeeding neutral speed Luke would be a huge bonus. But I don't know if I could afford it....
 
Oh. Well... I'll go note the authorities.



Get him in first thing and that can't happen... but a choice band OUTRAGE does 98.34% - 115.47%. With yache berry activated, ice shard still does 58.38% - 68.72%.

Well, looks like countering GARCHY isn't as easy as stuffing in mamoswine.

Here's a better idea; sacrafice a guy and mamo can freely revenge kill. Even if it has yache berry, you should be able to do 42% before losing a guy to garcho if you don't switch out. It is risky, but it works fairly well. Mr. greedy guts will likely swords dance first turn.
 
2. Do not post incomplete teams. If you're smart enough to pick five Pokemon, you can easily pick another one. If you're smart enough to pick nine, you can easily cut that down to six. Make sure to include natures, EV spreads and items. If you are confident with your EV spreads and natures, then you need not post them. If you're unsure of your selections, make a note of this or simply add a question mark after them so team raters can help you focus on perceived problems first.

If you would like this reopened please PM me with an additional Pokemon, thank you.
 
Back
Top