[SET]
name: Bad Bunny (Huge Power Wallbreaker)
move 1: Liquidation
move 2: Aqua Jet
move 3: Play Rough
move 4: Superpower / Bounce
item: Choice Band / Assault Vest / Life Orb
ability: Huge Power
nature: Adamant
evs: 156 HP / 4 Def / 252 Atk / 4 SpD / 92 Spe
[SET COMMENTS]
* Azumarill is a premier wallbreaker in Battle Stadium, with useful dual STAB coverage and a great priority move to beat much of the metagame that doesn't resist its attacks.
* Liquidation is used over Waterfall due to its slightly higher Base Power, as well as its chance to drop Defense, helping break even the sturdiest physical walls. If you're using Azumarill for Dynamax, it will easily beat out Gigantamax Cinderace.
* Aqua Jet allows Azumarill to revenge kill a large number of weakened foes, and patches up its lackluster speed. Notably, it has a reasonable chance to OHKO Fire-type Cinderace if using Choice Band.
* Play Rough is used against Pokemon that resist Liquidation, OHKOing Dragapult, Dracozolt, and Hydreigon.
* Superpower gives Azumarill a way to beat Ferrothorn, and can provide Max Knuckle boosts during Dynamax.
* Bounce is used with Life Orb to help Azumarill become a surprise sweeper.
* Choice Band is most often selected to maximize damage output, especially since Azumarill is unlikely to stay in against foes like bulky Grass-types, and will likely switch out if they are switched in.
* Assault Vest helps Azumarill beat special attackers, such as Lapras, Primarina, Rotom formes, and Togekiss.
* Life Orb boosts damage output while maintaining move flexibility. It also allows Azumarill to become a potent Dynamax sweeper.
* Sitrus Berry with Belly Drum is an option for Azumarill. However, the multitude of Pokemon that resist Aqua Jet, high usage of Rillaboom with Grassy Glide, and Dynamaxed foes' ability to often survive +6 hits makes it difficult for Azumarill to sweep with Aqua Jet.
EV Spreads
============
* 156 HP / 4 Def / 252 Atk / 4 SpD / 92 Spe with an Adamant nature: This EV spread gives Azumarill decent bulk while outspeeding uninvested base 60s.
* 252 HP / 252 Atk / 4 Def with an Adamant nature: This EV spread maximizes HP while forgoing Speed to help Azumarill survive more attacks.
* 252 HP / 252 Atk / 4 Def with a Brave nature: Azumarill is slow enough to be run in Trick Room, similarly to Choice Band Dracovish, while being able to effectively hit Water Absorb users with Play Rough.
Team Options
=============
Azumarill works well with Fire-types, which are effective in beating Rillaboom, its main check. Fast Dragon-types are also useful to beat Dracozolt, which otherwise gives Azumarill trouble, and Dragon-types also share strong type synergy. Finally, Azumarill needs checks to Toxapex and Amoonguss in order to thrive, which it cannot break, such as Psychic-types, Substitute users, and Taunt users.
* Fire-type Teammates:

* Fast Dragon-types:
(choice scarf)
(choice scarf)
* Amoonguss/Toxapex Checks:


name: Bad Bunny (Huge Power Wallbreaker)
move 1: Liquidation
move 2: Aqua Jet
move 3: Play Rough
move 4: Superpower / Bounce
item: Choice Band / Assault Vest / Life Orb
ability: Huge Power
nature: Adamant
evs: 156 HP / 4 Def / 252 Atk / 4 SpD / 92 Spe
[SET COMMENTS]
* Azumarill is a premier wallbreaker in Battle Stadium, with useful dual STAB coverage and a great priority move to beat much of the metagame that doesn't resist its attacks.
* Liquidation is used over Waterfall due to its slightly higher Base Power, as well as its chance to drop Defense, helping break even the sturdiest physical walls. If you're using Azumarill for Dynamax, it will easily beat out Gigantamax Cinderace.
* Aqua Jet allows Azumarill to revenge kill a large number of weakened foes, and patches up its lackluster speed. Notably, it has a reasonable chance to OHKO Fire-type Cinderace if using Choice Band.
* Play Rough is used against Pokemon that resist Liquidation, OHKOing Dragapult, Dracozolt, and Hydreigon.
* Superpower gives Azumarill a way to beat Ferrothorn, and can provide Max Knuckle boosts during Dynamax.
* Bounce is used with Life Orb to help Azumarill become a surprise sweeper.
* Choice Band is most often selected to maximize damage output, especially since Azumarill is unlikely to stay in against foes like bulky Grass-types, and will likely switch out if they are switched in.
* Assault Vest helps Azumarill beat special attackers, such as Lapras, Primarina, Rotom formes, and Togekiss.
* Life Orb boosts damage output while maintaining move flexibility. It also allows Azumarill to become a potent Dynamax sweeper.
* Sitrus Berry with Belly Drum is an option for Azumarill. However, the multitude of Pokemon that resist Aqua Jet, high usage of Rillaboom with Grassy Glide, and Dynamaxed foes' ability to often survive +6 hits makes it difficult for Azumarill to sweep with Aqua Jet.
EV Spreads
============
* 156 HP / 4 Def / 252 Atk / 4 SpD / 92 Spe with an Adamant nature: This EV spread gives Azumarill decent bulk while outspeeding uninvested base 60s.
* 252 HP / 252 Atk / 4 Def with an Adamant nature: This EV spread maximizes HP while forgoing Speed to help Azumarill survive more attacks.
* 252 HP / 252 Atk / 4 Def with a Brave nature: Azumarill is slow enough to be run in Trick Room, similarly to Choice Band Dracovish, while being able to effectively hit Water Absorb users with Play Rough.
Team Options
=============
Azumarill works well with Fire-types, which are effective in beating Rillaboom, its main check. Fast Dragon-types are also useful to beat Dracozolt, which otherwise gives Azumarill trouble, and Dragon-types also share strong type synergy. Finally, Azumarill needs checks to Toxapex and Amoonguss in order to thrive, which it cannot break, such as Psychic-types, Substitute users, and Taunt users.
* Fire-type Teammates:




* Fast Dragon-types:



* Amoonguss/Toxapex Checks:







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