B5P4 Doubles - Johnny Test Festival of Slowness

Team Leethoof!

Aerodactyl [Tulowitzki] (Male)
Nature
: Jolly (+ Speed, -Sp.Atk)

Tulowitzki is an arrogant showoff like nobody else. He's just as happy to win an important match as he is to look good losing one, and could care less about the outcome as long as people understand he was the MVP. Sure, he appreciates his teammates, but only if they admit that he was the star of the show. Which, of course, he is.

Type: Flying/Rock

Abilities: Pressure/Rock Head/Unnerve(DW)/Tough Claws(Mega)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Mega Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+) (30% accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 23

EC: Nope
MC: 0
DC: 5/5

Attacks:
Physical: Aerial Ace, Assurance, Aqua Tail, Bide, Bite, Bulldoze, Crunch, Double-Edge, Dragon Claw, Earthquake, Facade, Fire Fang, Fly, Frustration, Giga Impact, Headbutt, Ice Fang, Iron Head, Iron Tail, Natural Gift, Payback, Pursuit, Rock Slide, Rock Smash, Rock Tomb, Secret Power, Sky Attack, Sky Drop, Smack Down, Steel Wing, Stone Edge, Strength, Take Down, Thief, Thunder Fang, Wing Attack
Special: Air Cutter, Ancientpower, Fire Blast, Flamethrower, Heat Wave, Razor Wind, Twister
Other: Agility, Defog, Double Team, Endure, Hone Claws, Mimic, Protect, Reflect, Rest, Roar, Rock Polish, Roost, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Supersonic, Swagger, Tailwind, Taunt, Torment, Toxic, Wide Guard, Whirlwind

Salamence (Arthur) (M)
Nature
: Hasty (+15% Speed, -1 Def) (+15% Accuracy) (+22% Accuracy Mega)

Type: Dragon/Flying

Abilities: Intimidate/Moxie (DW)/Aerilate (Mega)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 115 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

Mega Stats:
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 27

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Crunch
Dragon Claw
Zen Headbutt
Double-Edge
Thunder Fang
Fly
Dragon Tail

Dragon Dance
Dragon Rush
Hydro Pump
Endure
Fire Fang
Defog

Protect
Toxic
Substitute
Rock Slide
Shadow Claw
Roar
Draco Meteor
Flamethrower
Stone Edge
Rock Slide
Rock Tomb
Roost
Giga Impact
Dragon Pulse
Hyper Beam
Aqua Tail
Outrage

Altaria (Annabelle) (F)
Nature
: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Dragon/Flying Dragon/Fairy (Mega)

Abilities: Natural Cure / Cloud Nine (DW)/ Pixilate (Mega)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

Mega Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Peck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Round
Natural Gift
Take Down
Moonblast
Mirror Move
Refresh
Perish Song
Cotton Guard
Sky Attack
Disarming Voice
Dragon Pulse
Pluck

Agility
Roost
Hyper Voice
Haze
Pursuit
Heat Wave
Endure

Protect
Fly
Ice Beam
Solarbeam
Substitute
Dazzling Gleam
Toxic
Hyper Beam
Flamethrower
Earthquake
Bulldoze
Draco Meteor
Heal Bell
Tailwind

Tomohawk (Cheyenne) (F)
Nature
: Modest (+1 Spa, -1 Atk)

Type: Flying/Fighting

Abilities: Intimidate/Prankster/Justified (DW)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Taunt
Rest
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Hurricane
Heat Wave
Air Slash
Earth Power
Rain Dance
Healing Wish

Confuse Ray
Nature Power
Rapid Spin
Roost
Stealth Rock
Yawn
Tailwind

Toxic
Brick Break
Focus Blast
Quash
Rock Tomb
Protect
Sleep Talk
Solarbeam
Fly
Grass Knot
Substitute
Hyper Beam
Reflect

Pungence [Bronzong] (-)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:

: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight.

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28-
Size Class: 3
Weight Class: 5 [8 HM]
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Moves:
Sunny Day
Rain Dance
Tackle
Confusion
Hypnosis
Imprison
Psywave
Extrasensory
Iron Defense
Feint Attack
Safeguard
Future Sight
Block
Payback
Heal Block
Heavy Slam

Hidden Power [Water]
Hyper Beam
Light Screen
Protect
Solar Beam
Earthquake
Psychic
Double Team
Reflect
Rest
Endure
Explosion
Giga Impact
Gyro Ball
Sleep Talk
Trick Room

Gravity
Iron Head
Signal Beam
Skill Swap
Stealth Rock
Trick
No Bastiodon fetish today it seems.

VERSUS​
Team Geodude!

Tia [Dragonite] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type:

: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3-
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Fire Punch
Hurricane
Roost
Thunder Punch
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Tail
Aqua Tail
Dragon Rush
Safeguard
Dragon Dance
Outrage
Hyper Beam

Aqua Jet
Extreme Speed
Haze
Iron Tail
Supersonic

Horn Drill
Ice Beam
Blizzard
Light Screen
Protect
Thunderbolt
Thunder
Earthquake
Brick Break
Reflect
Bide
Flamethrower
Fire Blast
Skull Bash
Rest
Focus Blast
Endure
Giga Impact
Stone Edge
Sleep Talk
Substitute
Fly
Surf
Defog
Waterfall

Draco Meteor
Focus Punch
Ice Punch
Iron Head
Superpower

Byte [Krilowatt] (F)
Nature: Timid (+15% Spe, +17% Acc, -1 Atk)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Electric STAB; immune to paralysis status.

Abilities:
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shell Armor: (Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 125
Atk: Rank 2-
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121+
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Moves:
Ice Shard
Bubble
Charge
Tackle
Thunder Shock
Fairy Wind
Aqua Jet
Detect
Counter
Mirror Coat
Imprison
Volt Switch
Heart Swap
Zap Cannon
Discharge
Guillotine
Thunder
Hydro Pump

Follow Me
Me First
Mind Reader
Sheer Cold
Whirlpool

Hail
Hidden Power [Grass]
Ice Beam
Blizzard
Hyper Beam
Thunderbolt
Earthquake
Façade
Low Sweep
Scald
Endure
Thunder Wave
Dazzling Gleam
Waterfall
Dive

Aqua Tail
Ice Punch
Icy Wind
Thunder Punch

Erin [Machamp] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 47-
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Moves:
Wide Guard
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Scary Face
Dual Chop
Revenge
Vital Throw
Cross Chop
Submission
Dynamic Punch

Bullet Punch
Close Combat
Encore
Ice Punch
Knock Off

Light Screen
Protect
Earthquake
Brick Break
Fire Blast
Low Sweep
Focus Blast
Giga Impact
Stone Edge
Bulldoze
Endure
Rock Slide

Counter
Fire Punch
Helping Hand
Thunder Punch

Splendid Screen [Aegislash-S] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:

: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Stance Change: (Passive) This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.

Stats:
HP: 90
Atk: Rank 3+
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52-
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Eyelander [Aegislash-B] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:


Stats:
HP: 90
Atk: Rank 7+
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52-
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: N/A

MAX MOVEPOOL - FLOOR(53/15)=3 CC

Attacks:
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Slash
Iron Defense
Night Slash
Power Trick
Iron Head
Head Smash
King's Shield
Sacred Sword

Destiny Bond
Wide Guard

Toxic
Hidden Power Water
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Shadow Ball
Brick Break
Double Team
Reflect
Facade
Rest
Attract
False Swipe
Retaliate
Shadow Claw
Giga Impact
Gyro Ball
Rock Slide
Swagger
Sleep Talk
Substitute
Flash Cannon
Rock Smash
Confide
Cut

After You
Block
Magnet Rise
Shock Wave
Snore
Spite

Abnormality [Blaziken] (F)
Nature: Mild (+1 SpA, -1 Def)
Type:

: Fire STAB, immune to burn status. Brighten Command.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost: (H unlocked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5 (6 Rare Candy)
Def: Rank 2-
SpA: Rank 5+
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21


Nature: Quiet (+1 SpA, -15% Spe, 10% Eva)
Type:

Abilities: Blaze, Speed Boost (H unlocked)
Item: Blazikenite (Allows Blaziken to Mega-Evolve into Mega Blaziken. Doubles the Speed stage increase to two (2) stages at the end of each round.)

Stats:
Atk: Rank 7
Def: Rank 2-
SpA: Rank 6+
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

MAX MOVEPOOL - FLOOR(107/15) = 7 CC

Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz

Agility
Baton Pass
Counter
Crush Claw
Curse
Endure
Featherdance
Feint
Flame Burst
Last Resort
Low Kick
Night Slash
Reversal
Smelling Salts

Focus Punch
Hone Claws
Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Façade
Secret Power
Flame Charge
Rest
Attract
Low Sweep
Round
Echoed Voice
Overheat
Focus Blast
Fling
Incinerate
Will-O-Wisp
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Swords Dance
Captivate
Rock Slide
Natural Gift
Work Up
Poison Jab
Swagger
Substitute
Rock Smash
Power-Up Punch
Confide
Cut
Strength
Rock Climb

Blast Burn
Body Slam
Bounce
Double-Edge
Dual Chop
DynamicPunch
Fire Pledge
Fury Cutter
Headbutt
Heat Wave
Helping Hand
Knock Off
Mega Punch
Mega Kick
Mimic
Mud Slap
Role Play
Seismic Toss
Sleep Talk
Snore
Superpower
Swift
Thunderpunch
Vacuum Wave
Both contestants look like they are playing to win, so good luck to both!
9:24:04 PM <FortColors> !pick rock with hands, rock with face
9:24:05 PM <ASBot_> rock with hands
Geodude6 sends out and equips.
Leethoof sends out, equips, and orders.
Geodude6 orders.
Fort Colorcastle refs.

 
Arthur the Salamence w/ Salamencite
Tulowitzki the Aerodactyl w/ Focus Sash

Arthur (MEGA EVOLVE): Flamethrower (Aegislash) -> Crunch (Aegislash)
If Aegislash is under the effects of a P/E move, then use Dragon Tail (Krillowatt).

Tulowitzki: Rock Slide -> Rock Slide
If Krilowatt uses a damaging ice-type move not in a combo on Salamence and you are faster than krillowatt, then use Sky Drop (Krilowat).
If Krillowatt uses a Blizzard combo, then use Wide Guard.
If targeted with a damaging steel-type combo from Aegislash, then use Agility (Evasive). lowest priorty
 

Geodude6

Look at my shiny CT!
Aegislash: Gyro Ball Aerodactyl~Gyro Ball Aerodactyl

Krilowatt: [Trace Pressure since Leethoof didn't give me an opportunity] Mind Reader Salamence~Sheer Cold+Sheer Cold Salamence
IF you flinch A1 THEN use Hydro Pump Aerodactyl A2.
 
wow neither of you is getting DQ'd this round boy am i surprised.
Reffing will come today probably. If not, then it will be tomorrow.

Lol i posted the reffing below almost exactly at midnight. Or rather, finished editing it then.
 
Last edited:
Leethoof:
100/6/4/5/3/135 ~ +22 accuracy ~ 100hp / 100en ~ Salamencite ~ On Field
100/4/3/1/3/150 ~ +26 accuracy ~ 100hp / 100en ~ Focus Sash ~ On Field

Geodude:
125/2/3/3/3/121 ~ +17 accuracy ~ 125hp / 100en ~ Life Orb ~ On Field

90/2/6/2/6/52 ~ -10 evasion ~ 90hp / 100en ~ Dusk Stone ~ On Field


Order of Operations:
Salamence Mega Evolves
Intimidate takes effect
Krilowatt traces pressure

Aerodactyl uses Rock Slide
Salamence uses Flamethrower on Aegislash
Krilowatt uses Mind Reader on Salamence
Aegislash changes to Blade Form
Aegislash uses Gyro Ball on Aerodactyl

Aerodactyl uses Rock Slide
Salamence uses Crunch on Aegislash
Aegislash uses Gyro Ball on Aerodactyl
Krilowatt uses Sheer + Cold same-move combination

Calculations w/ Flavor:

With all the fighters up and ready for battle, Salamence opens hostilities by emitting an air-shaking roar to Intimidate his opponents while he Mega Evolves! They suddenly feel an innate doubt about their own power, hesitating for a split second and then lowering natural attack stages by 1.
Krilowatt, shaken by the roar but still mostly undaunted, suddenly realizes she has a power to unleash. Using this 6 EN of power and the force of presence Aerodactyl exerts, she tightens her focus to Trace: Pressure and exert the same kind of aggressive personality Aerodactyl radiates.

A1:
Aerodactyl, with blinding speed, soars over his opponents and draws first blood by using Bloodstone Magic to convert 7 EN into a Rock Slide, which slams into both Krilowatt and Aegislash for 10.5 and 6 damage! (6+3+1.5=10.5; (6+3-4.5)*.67)=3)(Flinch rolls 8/10, 9/10)(Crit rolls 2/16, 6/16)
Salamence, flying just behind his blitz-speed ally, swoops into the aftermath of the rocks and burns 7 EN in his mouth to fuel a Flamethrower that does 13.5 damage to Aegislash. ((9+3-2.5)*1.5=14.25)(Crit roll 1/16)(Burn roll 6/10)
As Aegislash is bombarded by Salamence's flames, Krilowatt takes the opportunity to break into Salamence's mind with Mind Reader, concentrating so hard that she loses 6 EN, but managing to note his evasion techniques and readying herself to be able to hit him with perfect accuracy on his next pass.
Finally feeling safe enough to emerge from behind her tough shield, Aegislash transforms into Blade Form and gathers 8 EN into a hyper-Gyro Ball, spinning her dense sphere into Aerodactyl with tremendous force, dealing 31.5 damage. ((13+3+5.5)*1.5-2=30.25)(Crit roll 15/16)

A2:
Recovering from the pain of Aegislash's devastating hit, Aerodactyl flies back to bury both of his opponents in Sliding Rocks again. However, being tired from his last burst, he wastes energy trying to perform the move, spending 11 EN to deal 10.5 and 8 damage. (6+3+1.5=10.5; (6+3+3)*.67=8)(Flinch rolls 1/10, 7/10)(Crit rolls 8/16, 13/16)
Salamence, watching the carnage dealt by his partner's falling rocks, swoops in after the final rock, encasing his fangs in 6 EN's worth of dark energy before Crunching down on Aegislash for 21 damage. ((8+6)*1.5=21)(Crit roll 5/16)(Effect roll 10/10)
Bouncing off the ground after Salamence releases his crunch, Aegislash utilizes that momentum, plus 12 EN of her own, to form a Gyro Ball that slams into Aerodactyl a second time for another monstrous 31.5 damage. ((13+3+5.5)*1.5-2=30.25)(Crit roll 7/16)
Krilowatt, who had been focused completely on Salamence's thoughts, was caught completely off guard by the rocks smashing into her and flinched back, missing her opening to attack.

Leethoof:
100/6/4/5/3/135 ~ +22 accuracy ~ 100hp / 87en ~ Salamencite ~ On Field
100/4/3/1/3/150 ~ +26 accuracy ~ 39hp / 82en ~ Focus Sash ~ On Field

Geodude:
125/1/3/3/3/121 ~ +17 accuracy ~ 104hp / 88en ~ Pressure 4a ~ Life Orb ~ On Field

90/6/2/6/2/52 ~ -10 evasion ~ 44hp / 80en ~ Dusk Stone ~ On Field


Turn Order:
Geodude6 orders
Leethoof orders
Fort Colorcastle refs
 
Last edited:

Geodude6

Look at my shiny CT!
Aegislash has dusk stone which increases atk/spa ranks by 1 each. Stat boosts/reductions eg intimidate don't change ranks; I'm getting [15+3+6(1.5)+2-3(1.5)]*1.5-2=34.75 dmg on Gyro Ball, leaving Aerodactyl with 31 HP (30.5 unrounded).

Orders will come later; I'm tired and in California
 
I am Californian. But regardless, lets break it down
15BAP-2
Oh i see now. I thought rock head was solid rock :|

Ye an extra 6 dmg to aero then. Fixed
 

Geodude6

Look at my shiny CT!
Fort: That bit about stat changes not changing ranks has not been fixed. Also you still didn't apply Dusk Stone.


Switching Aegislash to Dragonite @ Expert Belt. Counterswitch?
 
Fort: That bit about stat changes not changing ranks has not been fixed. Also you still didn't apply Dusk Stone.


Switching Aegislash to Dragonite @ Expert Belt. Counterswitch?
the damage numbers are right..? Edit: NOPE i am breaking it down below.
Also am i supposed to list dusk stone changes in the stats themselves? If so, then: Oh I never knew that

((13+3+5.5)*1.5-2=30.25)
15bap - 2sash = 13
stab 3
r7atk +10, r3def -4.5 = +5.5
13+3+5.5=21.5
21.5 x 1.5 SE = 32.25
-2 Intimidate = 30.25
 
Last edited:

Geodude6

Look at my shiny CT!
I got confused because you didn't change the stats in the post-round summary.


Dragonite: Blizzard~Ice Beam Salamence
IF Salamence uses Fly A2 not in a combo THEN use Fly Salamence A2.
IF Aerodactyl uses Wide Guard A1 THEN use Thunderbolt Aerodactyl and push actions back.

Krilowatt: Hydro Pump Aerodactyl~Blizzard
IF Aerodactyl uses Endure A1 THEN change A1 to Ice Beam Salamence.
IF Aerodactyl is in the semi-invulnerable stage of a damaging evasive action AND Aerodactyl is not under Endure THEN use Thunder Aerodactyl and push actions back.
 
sky drop is a broken move but i will continue to abuse it
(assuming sky drop prevents the usage of spread moves otherwise reorder pls)


EDIT: NVM SKY DROP ISNT BROKEN HELP HOW DO I PLAY THIS GAME

Tulowitzki: Fly (Dragonite) -> Sky Drop (Dragonite)
Arthur: Fly (Krilowatt) -> Dragon Rush (Krilowatt)
 
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I'm not reordering, it shold be reffed with normal bap thunder since that is what the rules were when we both ordered and at the start of the match.
 
Leethoof:
100/6/4/5/3/135 ~ +22 accuracy ~ 100hp / 87en ~ Salamencite ~ On Field
100/4/3/1/3/150 ~ +26 accuracy ~ 39hp / 82en ~ Focus Sash ~ On Field


Geodude:
125/1/3/3/3/121 ~ +17 accuracy ~ 104hp / 88en ~ Life Orb ~ On Field

100/5/3/5/3/80 ~ 100hp / 100en ~ Expert Belt ~ On Field

90/3/6/2/6/52 ~ -10 evasion ~ 44hp / 80en ~ Dusk Stone ~ On Bench ~ AEGISLASH

Orders:
Dragonite switches for Aegislash

Aerodactyl uses fly on dragonite.
Salamence uses fly on Krilowatt
Dragonite uses Blizzard
Krilowatt uses thunder on Aerodactyl
Aerodactyl's Fly lands
Salamence's Fly lands

Aerodactyl uses Sky Drop on Dragonite
Salamence uses Dragon Rush on Krilowatt
Dragonite is in the Air!
Krilowatt uses Hydro Pump on Aerodactyl.
Dragonite floats down from where Aerodactyl dropped it.

Calcs:
A1:
Aerodactyl flies up high!
-6en

Salamence flies up high!
-6en

Dragonite uses Blizzard on both Aerodactyl and Salamence!
It missed! (Evasive stage of d/e)
-8en

Krilowatt used Thunder on Aerodactyl!
In the air: Auto-Hit
Crit Roll: 5/16 (no)
Effect Roll: 4/10 (no)
(11-2+3+3)*1.5=22.5 dmg
-9en

Aerodactyl's Fly landed!
Crit roll: 5/16 (no)
(9+3+1.5)*0.5=6.75
-4en

Salamence's fly landed!
Crit Roll: 15/16 (no)
(9+3+4.5)*.67=11 dmg
-6en

A2:
Aerodactyl used Sky Drop on Dragonite!
Dragonite is stuck between a rock and a high place!
-7en

Salamence uses Dragon Rush on Krilowatt!
Hit roll: 34/100 (hit)
Crit roll: 16/16 (no)
10+3+4.5=17.5 dmg
-8en

Dragonite is in the air!

Krilowatt used Hydro Pump!
But Aerodactyl is high up!
-7 EN

Aerodactyl dropped Dragonite out of the sky!
Dragonite floats down because it's fat like a wailord, which is lighter than air.

Leethoof:
100/6/4/5/3/135 ~ +22 accuracy ~ 100hp / 67en ~ Salamencite ~ On Field
100/4/3/1/3/150 ~ +26 accuracy ~ 16hp / 65en ~ Focus Sash (Broken) ~ On Field


Geodude:
125/1/3/3/3/121 ~ +17 accuracy ~ 75hp / 72en ~ Life Orb ~ On Field

100/5/3/5/3/80 ~ 93hp / 92en ~ Expert Belt ~ On Field

90/3/6/2/6/52 ~ -10 evasion ~ 44hp / 80en ~ Dusk Stone ~ On Bench ~ AEGISLASH

 
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