I figured I should post my Shoddy team up here to get some ratings!
I've mostly been testing gen 5 lately, but I would like to put my Gen 4 team up. So lets get started!
Swampert @ Leftovers
Relaxed Nature
Torrent
240 HP/ 216 Def/ 52 Sp. Def
- Earthquake
- Ice Beam
- Roar
- Stealth Rock
Bulky waters rule the defensive metagame, along with Skarm and Forry. But what I particularly love about Swampert is his Electric type immunity, and his ability to set up Stealth rock. He can also dish out some good hits with his base 110 Attack and base 90 Sp. Attack along with good STAB attacks. This gives him a bit of an edge on Cune and Vappy. I used the typical bulky EVs so he can fill the roll as a bulky lead. Stealth Rock is there for gradual damage on the opponent. Earthquake, with STAb and the great attack stat mentioned above. Ice Beam is for Grass coverage, and helps against Flygon and Dragonite. Roar is my phazing move, to deal additional damage with Stealth Rock, and also helps scout out the opposing team.
Possible Changes
I have thought of using Waterfall or Surf as an alternative to Ice Beam,
so that I can pack more of a punch on Bronzong and Skarmory, and have more reliable coverage.
Infernape @ life Orb
Hasty Nature
Blaze
252 Att/ 64 Sp Att/ 192 Sp
- Flare Blitz
- Overheat
- Close Combat
- Thunder Punch
Stall beware, Mixape is on the lost with a burning passion to cream you!! (Woah, that was deep). Mixape murders stall, with the ability to OHKO Skarm, Forry, Blissey, Heatran. Bulky waters are a problem, but an easy switch to Maggy will solve that problem. Overheat is an absolutely devastating move, huge base power and STAB make an almost guarenteed 2HKO on anything that doesn't resist. Of course Life Orb adds to this sheerly amazing power. Flare blitz, despite its recoil, is a great physical move, dishing huge amounts of damage. I chose Thunderpunch over Stone Edge for the guarenteed hit, certain OHKO on Gyarados, and reliable coverage in general.
Possible Changes
I have thought of using Blaze Kick over Flare Blitz to avoid the recoil. I don't like the power drop, but the recoil often kills me.
Magnezone @ Choice Scarf
Naive Nature
Magnet Pull
252 SpA / 252 Spe / 4 Atk
- Thunderbolt
- HP Fire
- Flash Cannon
- Explosion
Magnezone's amazing special attack makes him an invaluable revenge killer. Also, Magnezone is my Scizor counter. He can switch in on a Bullet Punch, trap Scizor with Magnet Pull, and sweep with HP Fire. This method also works with Forry, Bronzong, and Skarm. Thunderbolt is my main STAB attacking move, dealing loads of damage and being very reliable. Flash Cannon is my Tyranitar coverage, as well as being a great STAB move in general. As said before, HP Fire is my Scizor solution, as well as dealing loads of damge to any toher Steel types in my way. Explosion is the huge powerful move that lets me go out with a BOOM!
Possible Changes
None that I can think of.
Gengar @ Black Sludge
Timid Nature
Levitate
4 HP / 252 SpA / 252 Spe
- Substitute
- Shadow Ball
- Focus Blast
- Pain Split
Splitgar is one of the only sets Gengar has that can counter Blissey. After a Pain Split, Gengar 2HKO's Blissey with Focus Blast, or Splitstall continuously. Substitute lats Gengar survive a pursuit from Weavile, Ttar, or Scizor and either score a KO with Focus Blast, or lets me switch into Magnezone and sweep with HP Fire or Flash Cannon. Shadow Ball and Focus Blast have unresistable coverage. Making them very good together. Pain Split is my recovery move, and serves well in stalling Blissey.
Possible Changes
Again, none that I can think of
Starmie @ Life Orb
Timid Nature
Natural Cure
252 Sp. Att/ 252 Sp/ 4 HP
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
Starmie is like my supporting sweeper. He has three great coverage moves, and also aerves as a reliable spinner. Hydro Pump is my amazing STAB powerhouse move, while Ice Beam is for Grass and Dragon coverage. Thunderbolt is my way of dealing some damage against Vaporeon, Suicune, and Gyarados.
Possible Changes
I have thought of using Recover over Rapid Spin, because my team isn't very entry hazard weak and recovery is very invaluable to Starime. Slao, I have thought of Surf over Hydro Pump simply for the accuracy boosts.
Scizor @ Choice Band
Jolly Nature
Technician
248 HP/ 252 Att/ 8 Sp
- U-turn
- SuperPower
- Bullet punch
- Pursuit
Ah Scizor, the great Technician Revenge Killer. This exact moveset is used in almost every OU team today, and why? Because its so effective, obviously! Bullet Punch reaches great power with Technician, STAB, and Choice Band is play. U-turn is also a very good move, acouting out moves and dealing big amounts of damage. Pursuit for Gengar, Azelf, Uxie, and Celebi who all try to run and hide, and Super Power to cover Ttar and the rarer rhyperior.
Possible Changes
Bug Bite over U-turn for the Technician boost.
Thank you for reading :D Please take note of my possible changes and give feedback on them, and make any suggestions otherwise. Again, thanks for reading!!
I've mostly been testing gen 5 lately, but I would like to put my Gen 4 team up. So lets get started!

Swampert @ Leftovers
Relaxed Nature
Torrent
240 HP/ 216 Def/ 52 Sp. Def
- Earthquake
- Ice Beam
- Roar
- Stealth Rock
Bulky waters rule the defensive metagame, along with Skarm and Forry. But what I particularly love about Swampert is his Electric type immunity, and his ability to set up Stealth rock. He can also dish out some good hits with his base 110 Attack and base 90 Sp. Attack along with good STAB attacks. This gives him a bit of an edge on Cune and Vappy. I used the typical bulky EVs so he can fill the roll as a bulky lead. Stealth Rock is there for gradual damage on the opponent. Earthquake, with STAb and the great attack stat mentioned above. Ice Beam is for Grass coverage, and helps against Flygon and Dragonite. Roar is my phazing move, to deal additional damage with Stealth Rock, and also helps scout out the opposing team.
Possible Changes
I have thought of using Waterfall or Surf as an alternative to Ice Beam,
so that I can pack more of a punch on Bronzong and Skarmory, and have more reliable coverage.

Infernape @ life Orb
Hasty Nature
Blaze
252 Att/ 64 Sp Att/ 192 Sp
- Flare Blitz
- Overheat
- Close Combat
- Thunder Punch
Stall beware, Mixape is on the lost with a burning passion to cream you!! (Woah, that was deep). Mixape murders stall, with the ability to OHKO Skarm, Forry, Blissey, Heatran. Bulky waters are a problem, but an easy switch to Maggy will solve that problem. Overheat is an absolutely devastating move, huge base power and STAB make an almost guarenteed 2HKO on anything that doesn't resist. Of course Life Orb adds to this sheerly amazing power. Flare blitz, despite its recoil, is a great physical move, dishing huge amounts of damage. I chose Thunderpunch over Stone Edge for the guarenteed hit, certain OHKO on Gyarados, and reliable coverage in general.
Possible Changes
I have thought of using Blaze Kick over Flare Blitz to avoid the recoil. I don't like the power drop, but the recoil often kills me.

Magnezone @ Choice Scarf
Naive Nature
Magnet Pull
252 SpA / 252 Spe / 4 Atk
- Thunderbolt
- HP Fire
- Flash Cannon
- Explosion
Magnezone's amazing special attack makes him an invaluable revenge killer. Also, Magnezone is my Scizor counter. He can switch in on a Bullet Punch, trap Scizor with Magnet Pull, and sweep with HP Fire. This method also works with Forry, Bronzong, and Skarm. Thunderbolt is my main STAB attacking move, dealing loads of damage and being very reliable. Flash Cannon is my Tyranitar coverage, as well as being a great STAB move in general. As said before, HP Fire is my Scizor solution, as well as dealing loads of damge to any toher Steel types in my way. Explosion is the huge powerful move that lets me go out with a BOOM!
Possible Changes
None that I can think of.

Gengar @ Black Sludge
Timid Nature
Levitate
4 HP / 252 SpA / 252 Spe
- Substitute
- Shadow Ball
- Focus Blast
- Pain Split
Splitgar is one of the only sets Gengar has that can counter Blissey. After a Pain Split, Gengar 2HKO's Blissey with Focus Blast, or Splitstall continuously. Substitute lats Gengar survive a pursuit from Weavile, Ttar, or Scizor and either score a KO with Focus Blast, or lets me switch into Magnezone and sweep with HP Fire or Flash Cannon. Shadow Ball and Focus Blast have unresistable coverage. Making them very good together. Pain Split is my recovery move, and serves well in stalling Blissey.
Possible Changes
Again, none that I can think of

Starmie @ Life Orb
Timid Nature
Natural Cure
252 Sp. Att/ 252 Sp/ 4 HP
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
Starmie is like my supporting sweeper. He has three great coverage moves, and also aerves as a reliable spinner. Hydro Pump is my amazing STAB powerhouse move, while Ice Beam is for Grass and Dragon coverage. Thunderbolt is my way of dealing some damage against Vaporeon, Suicune, and Gyarados.
Possible Changes
I have thought of using Recover over Rapid Spin, because my team isn't very entry hazard weak and recovery is very invaluable to Starime. Slao, I have thought of Surf over Hydro Pump simply for the accuracy boosts.

Scizor @ Choice Band
Jolly Nature
Technician
248 HP/ 252 Att/ 8 Sp
- U-turn
- SuperPower
- Bullet punch
- Pursuit
Ah Scizor, the great Technician Revenge Killer. This exact moveset is used in almost every OU team today, and why? Because its so effective, obviously! Bullet Punch reaches great power with Technician, STAB, and Choice Band is play. U-turn is also a very good move, acouting out moves and dealing big amounts of damage. Pursuit for Gengar, Azelf, Uxie, and Celebi who all try to run and hide, and Super Power to cover Ttar and the rarer rhyperior.
Possible Changes
Bug Bite over U-turn for the Technician boost.
Thank you for reading :D Please take note of my possible changes and give feedback on them, and make any suggestions otherwise. Again, thanks for reading!!