"Back at it" Gen 4 OU

I figured I should post my Shoddy team up here to get some ratings!
I've mostly been testing gen 5 lately, but I would like to put my Gen 4 team up. So lets get started!

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Swampert @ Leftovers
Relaxed Nature
Torrent
240 HP/ 216 Def/ 52 Sp. Def
- Earthquake
- Ice Beam
- Roar
- Stealth Rock

Bulky waters rule the defensive metagame, along with Skarm and Forry. But what I particularly love about Swampert is his Electric type immunity, and his ability to set up Stealth rock. He can also dish out some good hits with his base 110 Attack and base 90 Sp. Attack along with good STAB attacks. This gives him a bit of an edge on Cune and Vappy. I used the typical bulky EVs so he can fill the roll as a bulky lead. Stealth Rock is there for gradual damage on the opponent. Earthquake, with STAb and the great attack stat mentioned above. Ice Beam is for Grass coverage, and helps against Flygon and Dragonite. Roar is my phazing move, to deal additional damage with Stealth Rock, and also helps scout out the opposing team.

Possible Changes
I have thought of using Waterfall or Surf as an alternative to Ice Beam,
so that I can pack more of a punch on Bronzong and Skarmory, and have more reliable coverage.

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Infernape @ life Orb
Hasty Nature
Blaze
252 Att/ 64 Sp Att/ 192 Sp
- Flare Blitz
- Overheat
- Close Combat
- Thunder Punch

Stall beware, Mixape is on the lost with a burning passion to cream you!! (Woah, that was deep). Mixape murders stall, with the ability to OHKO Skarm, Forry, Blissey, Heatran. Bulky waters are a problem, but an easy switch to Maggy will solve that problem. Overheat is an absolutely devastating move, huge base power and STAB make an almost guarenteed 2HKO on anything that doesn't resist. Of course Life Orb adds to this sheerly amazing power. Flare blitz, despite its recoil, is a great physical move, dishing huge amounts of damage. I chose Thunderpunch over Stone Edge for the guarenteed hit, certain OHKO on Gyarados, and reliable coverage in general.

Possible Changes
I have thought of using Blaze Kick over Flare Blitz to avoid the recoil. I don't like the power drop, but the recoil often kills me.


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Magnezone @ Choice Scarf
Naive Nature
Magnet Pull
252 SpA / 252 Spe / 4 Atk
- Thunderbolt
- HP Fire
- Flash Cannon
- Explosion

Magnezone's amazing special attack makes him an invaluable revenge killer. Also, Magnezone is my Scizor counter. He can switch in on a Bullet Punch, trap Scizor with Magnet Pull, and sweep with HP Fire. This method also works with Forry, Bronzong, and Skarm. Thunderbolt is my main STAB attacking move, dealing loads of damage and being very reliable. Flash Cannon is my Tyranitar coverage, as well as being a great STAB move in general. As said before, HP Fire is my Scizor solution, as well as dealing loads of damge to any toher Steel types in my way. Explosion is the huge powerful move that lets me go out with a BOOM!

Possible Changes
None that I can think of.


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Gengar @ Black Sludge
Timid Nature
Levitate
4 HP / 252 SpA / 252 Spe
- Substitute
- Shadow Ball
- Focus Blast
- Pain Split

Splitgar is one of the only sets Gengar has that can counter Blissey. After a Pain Split, Gengar 2HKO's Blissey with Focus Blast, or Splitstall continuously. Substitute lats Gengar survive a pursuit from Weavile, Ttar, or Scizor and either score a KO with Focus Blast, or lets me switch into Magnezone and sweep with HP Fire or Flash Cannon. Shadow Ball and Focus Blast have unresistable coverage. Making them very good together. Pain Split is my recovery move, and serves well in stalling Blissey.

Possible Changes
Again, none that I can think of
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Starmie @ Life Orb
Timid Nature
Natural Cure
252 Sp. Att/ 252 Sp/ 4 HP
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin

Starmie is like my supporting sweeper. He has three great coverage moves, and also aerves as a reliable spinner. Hydro Pump is my amazing STAB powerhouse move, while Ice Beam is for Grass and Dragon coverage. Thunderbolt is my way of dealing some damage against Vaporeon, Suicune, and Gyarados.

Possible Changes
I have thought of using Recover over Rapid Spin, because my team isn't very entry hazard weak and recovery is very invaluable to Starime. Slao, I have thought of Surf over Hydro Pump simply for the accuracy boosts.

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Scizor @ Choice Band
Jolly Nature
Technician
248 HP/ 252 Att/ 8 Sp
- U-turn
- SuperPower
- Bullet punch
- Pursuit

Ah Scizor, the great Technician Revenge Killer. This exact moveset is used in almost every OU team today, and why? Because its so effective, obviously! Bullet Punch reaches great power with Technician, STAB, and Choice Band is play. U-turn is also a very good move, acouting out moves and dealing big amounts of damage. Pursuit for Gengar, Azelf, Uxie, and Celebi who all try to run and hide, and Super Power to cover Ttar and the rarer rhyperior.

Possible Changes
Bug Bite over U-turn for the Technician boost.

Thank you for reading :D Please take note of my possible changes and give feedback on them, and make any suggestions otherwise. Again, thanks for reading!!
 
I think ScarmBliss could give you some problems. But of you handle them both good they should'n be that much of à problem. DD gyarados can also come in your scizor and set-up. Magnezone can't do anything because he is outspeed after one DD.
 
This team looks fairly solid. I suggest you don't bold parts of your post, because I for one found it harder to read (some may disagree with me). The biggest threat I found is Offensive DD Gyarados (Swampert is 2HKOd by +1 Waterfall and can therefore only Roar him out once). DD Dragonite can also threaten you but not as much. I suggest switching Starmie to Offensive Suicune. Either cannot OHKO Suicune (with Stone Edge and outrage) even when they are at +1, and Suicune will hit back with HP Electric and Ice Beam respectively, both of which are OHKOs (after Stealth Rock on Dragonite).

Suicune @ Leftovers
Timid
4 HP / 252 Atk / 252 Speed
Calm Mind
Hydro Pump
Ice Beam
Hidden Power Electric

For your own suggested changes, do not change U-Turn to Bug Bite on Scizor. He loves scouting when he knows the opponent will switch out. Just a side note, if you save Infernape till later game, he's very effective late game cleaner. He doesn't need both Flare Blitz and Overheat. I suggest you change the first to U-Turn as it's a great scout and hits incoming Starmie hard. Hope I helped and good luck with your team!

Pokemasters, Infernape makes SkarmBliss cry.
 
Fairy good team from what I've interpreted.

Have you considered using Scarf Metagross over scizor?
A metagross makes a phenominal revenger and with his defenses, he can take a huge number of hits and dish out a ton of damage.
 
Cool team you have here. Fist of all, I highly doubt the utility of a SubSplit Gengar on this team as it is usually used on team having problems with defensive cores in involving Blissey in their strategy; or on team that are unable to defeat the aforementioned and have left Gengar the job of doing so. But since you already have a mixed Infernape on your team, I doubt the need of a SubSplit Gengar, as you're dealing with stall-orientated team quite well, even without SubSplit Gengar, in my opinion, so I suggest changing the set to something like the substitute-3 attacks set as this will make more use of Gengar's sweeping potential on this specific team. Also, as previous raters have mentioned, you're quite weak to bulky dragon dancers like Gyarados and Dragonite; although Dragonite may not be too problematic due to the presence of Scizor on your team, Gyarados remains a huge threat so I suggest replacing your Scizor with a choice scarf Flygon. Flygon helps against most of the Pokemon that Scizor was charged with revenge killing, and can also, like Scizor keep up momentum through U-Turn. However, unlike Scizor, Flygon will be able to defeat any Gyarados variant, even at +1, so I think it would be better suited for a team such as this. I hope this has helped and good luck.
 
@Pokemasters SkarmBliss is wrecked by Ape. It really isn't a problem...

@AlphaJolt Never though of an offensive Suicune. I'll test that, see how it works, it looks very interesting. Thanks for the feedback!!

@jonathanrp Thanks for the rate! I will test that Metagross. It looks like a good option, but wouldn't it be better to run CB because of Metagross' Bullet Punch? Just a thought...

@Aerrow Looking through my team, I see where you're coming from. I will try Sub3 Gengar and see how it works! Flygon looks viable as well. Thanks!!
 
swords dance lucario can sweep your team if your swampert and magnezone are dead and you should change black sludge to life orb so you get more power and can steal more hp from pain split but anyways this is a good team.
 
Scarf Flygon can and will hurt you bad, since it'll keep on U-turning out easily on Starmie. You really need that Suicune or a Scarfed Ice Beamer.
 
i dont think infernape needs flare blitz. combined with life orb youll take yourself out quickly. i prefer fire blast and another special move there instead of FB and overheat like grass knot to be a means of ohkoing swampert most of the time.
 
Hey, interesting team. I can definitely see where some of the above suggestions would be helpful, so please consider those, such as Suicune, Flygon or a different Gengar set. That said, some of the following suggestions conflict with the above, so obviously if you choose those, disregard the suggestions for the member you've replaced.

First up, Infernape. I think that having priority on a team like this would be beneficial. To name some examples, Jolteon and Lucario are big threats and Mach Punch is a great way to get around them without changing the team structure too much. It also aids in sweeping, as these Pokemon can definitely inhibit you, as well as other faster threats. I think this could go over Overheat, which, with Flare Blitz, seems rather redundant.

Next up is Starmie. I think that Recover should definitely be able to fit into your moveset somewhere, because the added recovery is very beneficial on this kind of team. I'd put it over Rapid Spin, for a few reasons. Firstly, you have stall pretty well covered- Infernape breaks most stall cores with that moveset pretty efficiently, Magnezone can have some interesting Explosion antics, and the opponent doesn't always know that you don't have rapid spin, causing him to recklessly endanger his Rotom. If you play competently, you should do fine. This will also aid in stopping such annoyance as Gyarados and opposing Infernape, who can use their combined effort to sweep through you.

That's all I got, good team. I hope this helps!
 
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