





Back in Black
Hey hey, I'm back again with a new team. Now, if the name didn't identify it enough, this team started on one basis- using Kyurem-B, which is actually a really good Pokemon this gen, even with fairies running amuck this gen. I built a few other team members alongside him, some support, some other attackers, etc. I'm pretty proud of it, and I'd like to once again thank the #mentor IRC for helping out with this team.
Anyway, here we go.

Base 170 Attack (Kyurem-Black) @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 24 Atk / 252 SAtk / 232 Spd
Hasty Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
Ah, Kyurem-B. This seems like a weird set to run, considering 170 attack is much better, but mixed was the most common set I've been told so I figured I might as well. This actually works really well, for 2 reasons: Kyurem-B doesn't get a reliable physical Ice move, Ice Burn doesn't count, and EQ is illegal, so Earth Power is a good work-around for this. And a mixed set works very well, with the Life Orb boost this thing can demolish alot of things. And with Teravolt, of course, it can fuck up Rotom with a unexpected Earth Power. Roost is for health recovery (I have no idea why Kyurem gets it anyway) and it actually works really well. So building a team around this thing wasn't a bad idea. It's a great attacker, and it's got decent bulk to help it along.

Floating Dragon Jet (Latias) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Healing Wish
- Draco Meteor
- Surf
- Defog
Latias is a good attacker, unlike her brother Latios, she can sacrafice herself if she feels the need to (at low health) and give something else full health, which can be useful if it's something weak. Of course Latias has Defog, since 2 of my Pokemon are weak to hazards, getting rid of them is also a good idea. Surf + Draco are there because they're reliable moves, and they do decent damage for Latias' job.

BURN IT ALL (Chandelure) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Trick
- Fire Blast
- Energy Ball
- Shadow Ball
I've always liked Chandelure. It's got good stats, neat typing, and it can be a really cool attacker. While giving the opponent unessacary Speed might not be a good idea, if I lock them into a move they don't want to be locked into, or in the case of a set-up mon I lock it into that, Tricking can be a really cool idea, although it seems weird to have two. If I do need to, though, keeping the scarf is a good idea because it lets Chandelure hit harder first turn. While it may be weak to common types this gen, especially Azumarill, it still does it's job well.


Punchy Punch (Medicham) (M) @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Punch
- Zen Headbutt
- Drain Punch
- Ice Punch
Megacham is one of my favorite Megas this gen. Not only does it keep it's great ability, but it gets more power so it can be a deadly threat if you let it be one. While going Drain Punch over High Jump seems like a odd idea, keep in mind other than Latias this thing doesn't have a reliable form of recovery, so Drain Punch over losing 50% of my health seemed like a better idea. Ice Punch is to try and get rid of pesky Grass types, or other dragons that threaten my dragons. This thing has hit head and I love it so much.

nice fairy type lel (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Protect
- Lava Plume
- Toxic
3 of my mons are weak to Fairy Types, so I needed a good fairy counter. So I called Heatran up, and things are working well for our friend. Making Heatran a set-up mon seems weird considering it's power, but it IS bulky enough to take these hits. It can throw off Toxic's and Rocks and then go around with Lava Plumes and Protects to help keep it alive. Heatran is a perfect answer to fairies, stalling them and giving them poison and resisting their moves 4X. So all in all, this thing's pretty good.

Purrfect (Landorus-Therian) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 4 Atk / 252 HP / 252 Def
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Toxic
Considering 2 things: 1. I needed a Mon to take EQs and deal them out and 2. Ice weakness on this team seems to be common (loljk) Landy-T was a good idea. While Rocks would've been a better choice, Heatran has them already, so I gave this thing U-Turn so it can get out of there if it needs to. Toxic is if Heatran's down, or if something switches in while Landorus is. EQ
Prev. Members

Keys to your NEW FERARRI (Klefki) @ Focus Sash
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Spikes
- Toxic
- Dazzling Gleam
- Light Screen
While Klefki seemed like a good idea, I needed 1. A fairy resist and 2. this thing was basically just set-up fodder for anyone to come in on. So I replaced it with Heatran.

Jaws (Garchomp) @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Stealth Rock
- Dragon Claw
- Fire Blast
- Earthquake
Basically just ice-type fodder, replaced with Landy.
Replays:
http://pokemonshowdown.com/replay/ou-78659374
http://replay.pokemonshowdown.com/ou-78972411
Anyways, what are some things I can improve on? Should I replace LS with Reflect? I know it's not perfect, (in the replay there Azumarill sweeps 4 out of 6, took it down though) but I do know it's pretty smooth for what it is.
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