Back in Black (new OU team)

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Back in Black


Hey hey, I'm back again with a new team. Now, if the name didn't identify it enough, this team started on one basis- using Kyurem-B, which is actually a really good Pokemon this gen, even with fairies running amuck this gen. I built a few other team members alongside him, some support, some other attackers, etc. I'm pretty proud of it, and I'd like to once again thank the #mentor IRC for helping out with this team.

Anyway, here we go.


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Base 170 Attack (Kyurem-Black) @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 24 Atk / 252 SAtk / 232 Spd
Hasty Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
Ah, Kyurem-B. This seems like a weird set to run, considering 170 attack is much better, but mixed was the most common set I've been told so I figured I might as well. This actually works really well, for 2 reasons: Kyurem-B doesn't get a reliable physical Ice move, Ice Burn doesn't count, and EQ is illegal, so Earth Power is a good work-around for this. And a mixed set works very well, with the Life Orb boost this thing can demolish alot of things. And with Teravolt, of course, it can fuck up Rotom with a unexpected Earth Power. Roost is for health recovery (I have no idea why Kyurem gets it anyway) and it actually works really well. So building a team around this thing wasn't a bad idea. It's a great attacker, and it's got decent bulk to help it along.

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Floating Dragon Jet (Latias) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Healing Wish
- Draco Meteor
- Surf
- Defog
Latias is a good attacker, unlike her brother Latios, she can sacrafice herself if she feels the need to (at low health) and give something else full health, which can be useful if it's something weak. Of course Latias has Defog, since 2 of my Pokemon are weak to hazards, getting rid of them is also a good idea. Surf + Draco are there because they're reliable moves, and they do decent damage for Latias' job.

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BURN IT ALL (Chandelure) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Trick
- Fire Blast
- Energy Ball
- Shadow Ball
I've always liked Chandelure. It's got good stats, neat typing, and it can be a really cool attacker. While giving the opponent unessacary Speed might not be a good idea, if I lock them into a move they don't want to be locked into, or in the case of a set-up mon I lock it into that, Tricking can be a really cool idea, although it seems weird to have two. If I do need to, though, keeping the scarf is a good idea because it lets Chandelure hit harder first turn. While it may be weak to common types this gen, especially Azumarill, it still does it's job well.


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Punchy Punch (Medicham) (M) @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Punch
- Zen Headbutt
- Drain Punch
- Ice Punch
Megacham is one of my favorite Megas this gen. Not only does it keep it's great ability, but it gets more power so it can be a deadly threat if you let it be one. While going Drain Punch over High Jump seems like a odd idea, keep in mind other than Latias this thing doesn't have a reliable form of recovery, so Drain Punch over losing 50% of my health seemed like a better idea. Ice Punch is to try and get rid of pesky Grass types, or other dragons that threaten my dragons. This thing has hit head and I love it so much.

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nice fairy type lel (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Protect
- Lava Plume
- Toxic

3 of my mons are weak to Fairy Types, so I needed a good fairy counter. So I called Heatran up, and things are working well for our friend. Making Heatran a set-up mon seems weird considering it's power, but it IS bulky enough to take these hits. It can throw off Toxic's and Rocks and then go around with Lava Plumes and Protects to help keep it alive. Heatran is a perfect answer to fairies, stalling them and giving them poison and resisting their moves 4X. So all in all, this thing's pretty good.

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Purrfect (Landorus-Therian) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 4 Atk / 252 HP / 252 Def
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Toxic
Considering 2 things: 1. I needed a Mon to take EQs and deal them out and 2. Ice weakness on this team seems to be common (loljk) Landy-T was a good idea. While Rocks would've been a better choice, Heatran has them already, so I gave this thing U-Turn so it can get out of there if it needs to. Toxic is if Heatran's down, or if something switches in while Landorus is. EQ

Prev. Members
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Keys to your NEW FERARRI (Klefki) @ Focus Sash
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Spikes
- Toxic
- Dazzling Gleam
- Light Screen
While Klefki seemed like a good idea, I needed 1. A fairy resist and 2. this thing was basically just set-up fodder for anyone to come in on. So I replaced it with Heatran.

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Jaws (Garchomp) @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Stealth Rock
- Dragon Claw
- Fire Blast
- Earthquake
Basically just ice-type fodder, replaced with Landy.

Replays:
http://pokemonshowdown.com/replay/ou-78659374
http://replay.pokemonshowdown.com/ou-78972411

Anyways, what are some things I can improve on? Should I replace LS with Reflect? I know it's not perfect, (in the replay there Azumarill sweeps 4 out of 6, took it down though) but I do know it's pretty smooth for what it is.
 
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You have 2 pokemon weak to Stealth Rock, no method of removing it, and no hazards of your own. I'd recommend replacing Trick on Latias for defog. Also, 4 of your pokemon are weak to Fairy (as demonstrated in your replay), and though Chandy and Klefki resist it neither are pokemon known for their tanking ability.

Also, quick nitpick on your replay: Why switch out? Cube easily outspeeds and OHKOes Azumarill, so I don't understand why you switched to chandy.
 
You have 2 pokemon weak to Stealth Rock, no method of removing it, and no hazards of your own. I'd recommend replacing Trick on Latias for defog. Also, 4 of your pokemon are weak to Fairy (as demonstrated in your replay), and though Chandy and Klefki resist it neither are pokemon known for their tanking ability.

Also, quick nitpick on your replay: Why switch out? Cube easily outspeeds and OHKOes Azumarill, so I don't understand why you switched to chandy.

I was told with the EVs I was using that Defog isn't that great of a idea, but I might change to Lefties + Defog because I don't need 2 trickers.

I thought he'd go for the fairy move, so I didn't want to sack my greatest attacker. What should I bring in to help fix my fairy weakness, would one say?
 
I was told with the EVs I was using that Defog isn't that great of a idea, but I might change to Lefties + Defog because I don't need 2 trickers.

I thought he'd go for the fairy move, so I didn't want to sack my greatest attacker. What should I bring in to help fix my fairy weakness, would one say?
For fairy weakness- I would say replace Klefki for Heatran. Spikes are just begging for something to come in and defog/set up and are too easily eliminated for how much time it takes to set them, but Heatran gets will-o-wisp (better than flame orb for spreading burn), and quad-resists fairy. Azumarill might be a problem, but won't be after it's been burned.

Also, tricking a Flame Orb is asking for trouble- if you send out your Latias at the same time your opponent sends out their Mega, you just got a crippled Latias. In fact I'm a bit puzzled by Latias' set in general- 4 spAtk Evs mean that latias isn't hurting anything particularly bulky and it seems that it's only job is just to use Healing Wish? Getting a wish-passer and something with Will-o-Wisp could do Latias' jobs better and doesn't seem like as much of a "waste" of a team slot, so IMO Defog is a good addition for her.
 
For fairy weakness- I would say replace Klefki for Heatran. Spikes are just begging for something to come in and defog/set up and are too easily eliminated for how much time it takes to set them, but Heatran gets will-o-wisp (better than flame orb for spreading burn), and quad-resists fairy. Azumarill might be a problem, but won't be after it's been burned.

Also, tricking a Flame Orb is asking for trouble- if you send out your Latias at the same time your opponent sends out their Mega, you just got a crippled Latias. In fact I'm a bit puzzled by Latias' set in general- 4 spAtk Evs mean that latias isn't hurting anything particularly bulky and it seems that it's only job is just to use Healing Wish? Getting a wish-passer and something with Will-o-Wisp could do Latias' jobs better and doesn't seem like as much of a "waste" of a team slot, so IMO Defog is a good addition for her.

Would the set I posted in the first post be good for Heatran?
nice fairy type lel (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Will-O-Wisp
- Earth Power
- Iron Head
- Fire Blast
 
Would the set I posted in the first post be good for Heatran?
nice fairy type lel (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Will-O-Wisp
- Earth Power
- Iron Head
- Fire Blast
You might want to replace the 252 Speed EVs with HP EVs, and make it Modest. Heatran only has 77 base speed and probably won't outspeed much, even when maxed out. And yeah, replace Iron Head with Flash Cannon, Iron head is a physical move while Flash Cannon is special.
 
why in the name of god would you use Iron Head over Flash Cannon?

Unless theres something i dont get.
You might want to replace the 252 Speed EVs with HP EVs, and make it Modest. Heatran only has 77 base speed and probably won't outspeed much, even when maxed out. And yeah, replace Iron Head with Flash Cannon, Iron head is a physical move while Flash Cannon is special.

I didn't realize what I was doing, I apologize. Fixed that up. :V
 
Earth power on heatran should be replaced for toxic at minimum. You HAVE to be able to handle talonflame somewhere, and heatran can't do much with his current attack set. Even replacing earth power for ancient power would work. As you'll see later, you're going to want a rock set on this guy if you take my advice.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Protect
- Lava Plume
- Toxic

Is my suggested set. While he doesn't do as much to fairies, most fairies can do nothing to a 4x resist of their attacks. He can toxic stall them if they try. More importantly, flash cannon has such limited coverage and fairies are by and large specially defensive walls (they shrug flash cannon off) whereas toxic gets 15 of 17 types. The set allows max survival on what he generally takes (besides talonflame) and his recovery via leftovers with protect is enough to keep him around.

Medicham is about your only reliable answer to mamoswine who takes someone with it if you aren't careful. I suggest getting rid of garchomp, who is just another huge ice weakness, and replace it with Slowbro. Finding something to take care of both Excadrill and Mamowsine is a tad difficult (freeze dry mamoswime rounds out ludicolo who used to be a fairly solid choice) since Rotom-w gets blasted by Mold breaker EQ and your whole team is hit by exca spamming EQ. Now, I just suggest this set (the AV slowbro tank set I use on most of my teams) because it is glorious.

Slowbro (M) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 220 Def / 36 SDef
Bold Nature
IVs: 0 Atk
- Ice Beam
- Fire Blast
- Psyshock
- Scald

However, don't be afraid to try out a non-av set since the main issues are physical. What this set gives you is a solid defensive pivot that simply didn't exist before, outside of heatran who is devestatingly EQ weak. To give you an idea, this set needs a +6 Dragonite to solidly OHKO it w/dragon claw (+5 gives a chance). Outrage can get it only from +4 guaranteed.

+6 252+ Atk Dragonite Dragon Claw vs. 252 HP / 220+ Def Slowbro: 405-477 (102.7 - 121%) -- guaranteed OHKO

His special bulk is enough to take SE Solar beam from Mega Zard Y. I'll leave the actual parts of the set to you, but this guy works to give you a free pivot that is never worn down.

0- SpA Mamoswine Freeze Dry vs. 252 HP / 36 SpD Assault Vest Slowbro: 80-96 (20.3 - 24.3%) -- guaranteed 5HKO
252+ Atk Mamoswine Earthquake vs. 252 HP / 220+ Def Slowbro: 124-147 (31.4 - 37.3%) -- 85.4% chance to 3HKO
0 SpA Slowbro Scald vs. 252 HP / 4 SpD Mamoswine: 260-308 (61.3 - 72.6%) -- guaranteed 2HKO

+2 252+ Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 220+ Def Slowbro: 255-300 (64.7 - 76.1%) -- guaranteed 2HKO
0 SpA Slowbro Scald vs. 4 HP / 0 SpD Excadrill: 246-290 (67.9 - 80.1%) -- guaranteed 2HKO


I suggest going Life Orb on latias for issues with Mega pinsir. As you have NO counters (the best and only are skarm/Rotom-h/w), you need a check to outspeed and kill. Leftover latias alone is not enough. I might also suggest roost over healing wish to increase the longevity. Now, Latias CANNOT take Mega-lucario at all: You rely on scarf chandy to check that. Better hit fire blast, luc might gamble and go dark pulse and OHKO you on a miss. But you need speed for those.

252 SpA Latias Draco Meteor vs. 4 HP / 0 SpD Mega Pinsir: 207-244 (76.1 - 89.7%) -- guaranteed 2HKO
252 SpA Chandelure Fire Blast vs. 4 HP / 0 SpD Mega Pinsir: 426-504 (156.6 - 185.2%) -- guaranteed OHKO

Edit: Since that slowbro set is my own, understand the primary purpose was actually to take lucario at +2 either side and allow a fast revenge killer to finish the job. His fire blast does roughly 75% damage, but as you have chandy I'd suggest going scald against mega lucario,
 
Change Chandelure's ability to infiltrator.It is an underrated option that is truly amazing. He basically perfectly counters SubBreloom and can kick the crap out of any Sub-harvest users. Just another thing any Poke that doesn't use it's attack stat should have 0 attack IV's due to Foul Play+Swagger.

Edit: Forgot that infiltrator+trick is illegal sorry :3
 
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I suggest going Life Orb on latias for issues with Mega pinsir. As you have NO counters (the best and only are skarm/Rotom-h/w), you need a check to outspeed and kill. Leftover latias alone is not enough. I might also suggest roost over healing wish to increase the longevity. Now, Latias CANNOT take Mega-lucario at all: You rely on scarf chandy to check that. Better hit fire blast, luc might gamble and go dark pulse and OHKO you on a miss. But you need speed for those.

I DO have Kyurem-B to counter Pinsir, because it resists it's flying type moves and it's bug type moves. I might try running Roost / Life Orb, but I'm a bit iffy on that.
 
No, nothing of Kyub's typing resists Pinsir's bug OR flying moves (although you should be more concerned with the flying/eq combo that is far more common). Flying is only resisted by rock, steel, and electric, all of which are hit for super effective damage by earthquake.
 
From the few battles I've done, I don't like Slowbro. He's kind of done nothing but die, and really, I don't like that much. Any other suggestions?
 
Can you get a few replays of your team? (I find it hard to believe that you're getting slowbro killed given the fact that it takes +6 for standard Dnite to drop him...)
 
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