After using this team for a few months I decided that it was time for a change. I tried out some new teams and none of them worked as well as this one. So, I decided to go back and start using it again. I love balanced teams and this one fits me just right. Unlike many teams this one's goal is not to support one sweeper in order to achieve a sweep. It is a team meant to deal with any situation through the use of a counter or revenge killer. Here is my team at a glance:
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 76 Def / 116 SpA / 76 SpD
Nature: Brave
- Earthquake
- Surf
- Stealth Rock
- Ice Beam
Swampert does a great job at handling most of the common leads in DPP. The only things that bother it are Trick and Explosion. Swampert's real advantage over other leads is its ability to function throughout the match. Most leads are just that, leads. They can't do much past the beginning stages of the battle. Swampert on the other hand can help counter dangerous Pokemon at any time during the battle.
With Swampert's diverse move pool I'll often opt to kill the opposing lead before setting up Stealth Rocks of my own. Earthquake hits most Pokemon fairly hard and is my main STAB move. Surf helps with bulky ground types and anything else that is hit super effectively by it. Ice Beam is great against dragons and flying types. Swampert's EV spread allows for increased power in Sp. Attack as well as good all around defenses.
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 32 HP / 252 SpA / 224 Spe
Nature: Timid
- Seed Flare
- Earth Power
- Hidden Power (Ice)
- Rest
Shaymin has just the right stats to make it the ultimate bulky sweeper. It can easily come in on resisted water and ground type moves. This makes it my best counter for things like Hippowdon and Vaporeon. Shaymin's good speed allows it to easily outrun and kill Salamence, Lucario, and un-scarfed Heartran, among other common threats. This makes it a potent sweeper.
Seed Flare makes a huge dent in anything that doesn't resist it. The 40% chance of a Sp. Def drop helps me deal with bulky Pokemon as well as causing quite a few switches. Earth Power compliments Seed Flare well in its ability to hurt bulky steel types. HP Ice lets me destroy dragons and other grass types who assume that Shaymin is a Leech Seeder. My last move, Rest, is absolutely vital due to Life Orb damage. Natural Cure makes Resting possible on a sweeper set. It is also a great all around ability.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 228 Def / 32 Spe
Nature: Bold
- Thunderbolt
- Roar
- Roost
- Hidden Power (Ice)
Zapdos has great all around stats, good typing, and a good move pool. This makes it an excellent tank. I like to use Zapdos early and mid game against tough physical attackers. With nearly max HP and Defense Zapdos has no trouble taking on some of the metagame's biggest threats.
The moves I use are a little bit old-school. I've tried the Roost, Heat Wave, T-Bolt, HP Grass combo and it just doesn't work for me. Roar is a great move on this set. It helps break up stall wars and scout incoming counters. The pseudo Bolt-Beam combo gives great type coverage without sacrificing move slots. Roost is invaluable for recovery and stalling out difficult enemies. Zapdos gives my team the stability it needs to win battles.
Infernape @ Life Orb
Ability: Blaze
EVs: 252 Atk / 64 SpA / 192 Spe
Nature: Naive
- Overheat
- Close Combat
- Stone Edge
- U-turn
Mixape, scourge of stall teams. Unlike most, this is a physically based Infernape. The EVs give him just enough speed to outrun base 100s and enough Attack / Sp. Attack to OHKO many OU Pokemon. I have found him to be a great early, mid, and late game sweeper. The only problem with Infernape is his fragility. With Stealth Rock and Life Orb he can easily kill himself without taking a single hit. Infernape also gives me the Fire and Ice resistance that my team needs. He is also a great counter for Blissey.
Overall the moves on physical Mixape fit my team better than the special Mixape. Overheat has great power, enough to really hurt anything that doesn't resist it. Close Combat is my main STAB move. It also does a lot to anything that doesn't resist it. Stone Edge takes care of Gyarados and sweeper Zapdos with relative ease. U-turn helps me scout my opponent's Infernape counter and does significant damage to bulky Psychics.
Scizor @ Life Orb
Ability: Technician
EVs: 28 HP / 252 Atk / 228 Spe
Nature: Adamant
- Bullet Punch
- Swords Dance
- Superpower
- X-Scissor
Realizing its potential, I started using Scizor long before it got Bullet Punch, its claim-to-fame in OU. Of course this Scizor is much different than the one I used originally. Attack is maximized so that it can hit as hard as possible. I also gave it an extra point in Speed. This allows Scizor to outrun opposing Scizor that use the same set. The other EVs are dumped into HP for survivability. Scizor operates as a revenge killer and is my counter for Celebii, Gengar, and Latias. Because it does so well at countering specially based threats I am considering a new Scizor with more HP and Sp. Defense. Something like the "It's a Trap" set. Tell me if you think this is a good idea.
The move set is standard. It gives great type coverage and power. However, Roost is a tempting option due to Life Orb damage.
Gengar @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Modest
- Shadow Ball
- Hidden Power (Ice)
- Focus Blast
- Thunderbolt
Scarfed Gengar is a life saver. It can easily outrun every non-scarfed OU in the game, including Gyarados and neutral Salamence after a Dragon Dance. This makes it the ultimate revenge killer. Its great typing makes switch-ins easy. I have used Gengar numerous times to absorb Explosions, Close Combats, and other high damage moves; another reason that he's a life saver.
Due to Gengar's role as a revenge killer it does not have Trick. Why would you want to trade away the item that lets you do your job? Gengar has an excellent move pool. When it comes to picking a move, it's simple, use the move that will be super effective against your opponent's Pokemon. Gengar is one of those Pokes that can surprise your opponent and win you the match.
I'm not looking for a team overhaul. Please give me your opinion and any small suggests that you have.







Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 76 Def / 116 SpA / 76 SpD
Nature: Brave
- Earthquake
- Surf
- Stealth Rock
- Ice Beam
Swampert does a great job at handling most of the common leads in DPP. The only things that bother it are Trick and Explosion. Swampert's real advantage over other leads is its ability to function throughout the match. Most leads are just that, leads. They can't do much past the beginning stages of the battle. Swampert on the other hand can help counter dangerous Pokemon at any time during the battle.
With Swampert's diverse move pool I'll often opt to kill the opposing lead before setting up Stealth Rocks of my own. Earthquake hits most Pokemon fairly hard and is my main STAB move. Surf helps with bulky ground types and anything else that is hit super effectively by it. Ice Beam is great against dragons and flying types. Swampert's EV spread allows for increased power in Sp. Attack as well as good all around defenses.

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 32 HP / 252 SpA / 224 Spe
Nature: Timid
- Seed Flare
- Earth Power
- Hidden Power (Ice)
- Rest
Shaymin has just the right stats to make it the ultimate bulky sweeper. It can easily come in on resisted water and ground type moves. This makes it my best counter for things like Hippowdon and Vaporeon. Shaymin's good speed allows it to easily outrun and kill Salamence, Lucario, and un-scarfed Heartran, among other common threats. This makes it a potent sweeper.
Seed Flare makes a huge dent in anything that doesn't resist it. The 40% chance of a Sp. Def drop helps me deal with bulky Pokemon as well as causing quite a few switches. Earth Power compliments Seed Flare well in its ability to hurt bulky steel types. HP Ice lets me destroy dragons and other grass types who assume that Shaymin is a Leech Seeder. My last move, Rest, is absolutely vital due to Life Orb damage. Natural Cure makes Resting possible on a sweeper set. It is also a great all around ability.

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 228 Def / 32 Spe
Nature: Bold
- Thunderbolt
- Roar
- Roost
- Hidden Power (Ice)
Zapdos has great all around stats, good typing, and a good move pool. This makes it an excellent tank. I like to use Zapdos early and mid game against tough physical attackers. With nearly max HP and Defense Zapdos has no trouble taking on some of the metagame's biggest threats.
The moves I use are a little bit old-school. I've tried the Roost, Heat Wave, T-Bolt, HP Grass combo and it just doesn't work for me. Roar is a great move on this set. It helps break up stall wars and scout incoming counters. The pseudo Bolt-Beam combo gives great type coverage without sacrificing move slots. Roost is invaluable for recovery and stalling out difficult enemies. Zapdos gives my team the stability it needs to win battles.

Infernape @ Life Orb
Ability: Blaze
EVs: 252 Atk / 64 SpA / 192 Spe
Nature: Naive
- Overheat
- Close Combat
- Stone Edge
- U-turn
Mixape, scourge of stall teams. Unlike most, this is a physically based Infernape. The EVs give him just enough speed to outrun base 100s and enough Attack / Sp. Attack to OHKO many OU Pokemon. I have found him to be a great early, mid, and late game sweeper. The only problem with Infernape is his fragility. With Stealth Rock and Life Orb he can easily kill himself without taking a single hit. Infernape also gives me the Fire and Ice resistance that my team needs. He is also a great counter for Blissey.
Overall the moves on physical Mixape fit my team better than the special Mixape. Overheat has great power, enough to really hurt anything that doesn't resist it. Close Combat is my main STAB move. It also does a lot to anything that doesn't resist it. Stone Edge takes care of Gyarados and sweeper Zapdos with relative ease. U-turn helps me scout my opponent's Infernape counter and does significant damage to bulky Psychics.

Scizor @ Life Orb
Ability: Technician
EVs: 28 HP / 252 Atk / 228 Spe
Nature: Adamant
- Bullet Punch
- Swords Dance
- Superpower
- X-Scissor
Realizing its potential, I started using Scizor long before it got Bullet Punch, its claim-to-fame in OU. Of course this Scizor is much different than the one I used originally. Attack is maximized so that it can hit as hard as possible. I also gave it an extra point in Speed. This allows Scizor to outrun opposing Scizor that use the same set. The other EVs are dumped into HP for survivability. Scizor operates as a revenge killer and is my counter for Celebii, Gengar, and Latias. Because it does so well at countering specially based threats I am considering a new Scizor with more HP and Sp. Defense. Something like the "It's a Trap" set. Tell me if you think this is a good idea.
The move set is standard. It gives great type coverage and power. However, Roost is a tempting option due to Life Orb damage.

Gengar @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Modest
- Shadow Ball
- Hidden Power (Ice)
- Focus Blast
- Thunderbolt
Scarfed Gengar is a life saver. It can easily outrun every non-scarfed OU in the game, including Gyarados and neutral Salamence after a Dragon Dance. This makes it the ultimate revenge killer. Its great typing makes switch-ins easy. I have used Gengar numerous times to absorb Explosions, Close Combats, and other high damage moves; another reason that he's a life saver.
Due to Gengar's role as a revenge killer it does not have Trick. Why would you want to trade away the item that lets you do your job? Gengar has an excellent move pool. When it comes to picking a move, it's simple, use the move that will be super effective against your opponent's Pokemon. Gengar is one of those Pokes that can surprise your opponent and win you the match.
I'm not looking for a team overhaul. Please give me your opinion and any small suggests that you have.